Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Both this code, and "pick any color," seem to me they potentially influence game play.I think i've got the unrestricted button mapping down. I'm not sure i'll add it yet. I'll have to contact some higher ups in the community on their opinion of having unrestricted controls in tournament. I don't think it'll be an issue though, since you'll be forced to not use those controls on wiis not running EX Brawl.
That's fair.the button mapping code is still being considered.
The color changing code doesn't allow you to play as a red costume on the green team, and there's already a way to select the same character color in brawl (via changing it to a teams game and back w/ varying open/ closed character boxes), the code just makes it easier to do.
But you ruled out changing the default setting for tap jump. It "only" makes a change on the controller configuration screen.The ZSS Icon thing does actually preload the ZSS model, as any replays will stall for a second at the beginning, and the icon returning to samus isn't gameplay affecting because it only makes a change on the CSS.
Actually, I agree with you 100%.lol. well i guess when u post like that you automatically win.
Anyway i guess im on my own on this debate so i'll stop!
Couldn't you theoretically add the independent pokemon code into EX brawl and simply not allow people to play these "bonus characters" in tournament? Or do you want to make sure this is 100% tournament viable no questions asked ever ever ever? Just a thought.I think i've got the unrestricted button mapping down. I'm not sure i'll add it yet. I'll have to contact some higher ups in the community on their opinion of having unrestricted controls in tournament. I don't think it'll be an issue though, since you'll be forced to not use those controls on wiis not running EX Brawl.
The CSS does NOT run the independent pokemon engine, so when you pick like, "Squirtle" you just get PT starting as squirtle. Would that other code still be needed?
Hey do you know if it is possible to have all the regular characters (PT regular, Samus/ZSS split, Sheik/Zelda split as well + the rest of the standard cast) all on the select screen normally, however on the far right side you could have a "bonus characters" section with giga bowser, wild pokemon, and sword ganon? You could reskin a random character box to say bonus characters and place it above them on the right. Just an idea? I think it would be B.A. Then it would still work in tournaments as all the regular characters are CLEARLY organized away from the hacked ones, and no one can whine about being tricked into fighting wild squirtle or whatever bullcrap people would come up with.this codeset is for making vBrawl look more bad a**. that's it.
its not in any way attempting to imitate Brawl+.
my original CSS code I posted supposedly makes the pokés individual, meaning no PT (wild). that's what the giga and company code was for.
I dunno if you guys prefer to switch the wild pokés for starting with that poké as PT. i guess it affects gameplay, seeing as wild pokés have infinite stamina and don't switch on death or down-b.
Are you're Gamecube memory cards removed from the system?I didn't mess with any Notepad? I just copied straight from SCOTU's link, downloaded the Zip, overwrote my previous stuff, and nothing works?
Homebrew works fine, GeckoOS loads up, but as soon as it gets to the blue/black screen there is no option to load the game, and I can't even menu from my wiimote. I don't know if it locks up or what.. but I can't figure it out, and nobody has ever run into this problem?
No they arent. Should they be?Are you're Gamecube memory cards removed from the system?
I've currently got a new version in the works. I've made a version that does fix that issue and it's sitting on my computer, but i'm gonna update it a bit with the new texture codes i think within the next week, make a few more tweaks, and re-upload a full, non-Beta version.I think you should update the codeset with a modified CSS code in order to fix the ZSS switching to Samus after every match issue.
I'm assuming the appropriate name would be Fit"character name"Number?just put them (named appropriately. i.e. FitYoshi01.pcs) into the appropriate folders I've already set up under SD:\private\wii\app\RSBE\pf\(character name)
should be named the same as the pcs, except with a different extension (should be .pac lol)I'm assuming the appropriate name would be Fit"character name"Number?
What about the Pac's? Do I rename them the same as well?
Alright Final question. The Image files.. how should they be named? Every download I do has a different name setup?should be named the same as the pcs, except with a different extension (should be .pac lol)