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EVO 2013 - July 12th, 2013 - Las Vegas, Nevada

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Scar

#HarveyDent
Joined
Feb 11, 2007
Messages
6,066
Location
Sunnyvale, CA
July 12-14, 2013
PARIS LAS VEGAS HOTEL & CASINO
3655 S Las Vegas Blvd Las Vegas, NV 89109



About Evo
The Evolution Championship Series (Evo for short) represents the largest and longest-running fighting game tournaments in the world. Evo events bring together the best of the best from around the world in a dazzling exhibition of skill and fun, as players and fans gather to honor the competitive spirit in an open format and determine a champion.

You’ll also find that our tournaments are about more than just winning. Evo events are open to anyone, feature many stations available for relaxed free play, and offer unique opportunities to meet people from different countries and different walks of life who share your passion. Established champions face off against unknown newcomers, and new rivals that might have only talked or fought online meet up and become old friends.
For a taste of some of the competitive energy and fun at our events, check out the now famous Daigo full-parry video from Evolution 2004.
Contact Us

For inquiries on any evo2k events or promotions, please email us at mrwizard@shoryuken.com.

TOURNAMENT FORMAT

[collapse=Tournament Format]
Evo Tournament Format
Tournament Phases

Evo 2010 is an open tournament. Each game tournament will have hundreds of competitors, so we divide the tournament into three phases: Qualification Pools, the Semifinal Bracket, and the Tournament Finals. These brackets will be put online three days before the tournament starts to ensure we didn’t miss anyone, and to make sure people are spread out.
Qualification Pools
At the start of the tournament, players are divided into pools of eight or more people. The size of each pool depends on the overall size of the tournament. Each pool is run as a double elimination bracket, until there are only two players left. These top two players advance to the Semifinals.

Semifinal Bracket
Once all the pools have been run, the top two players from each pool move on to a new double elimination bracket. A loss from your qualification pool carries over to the Semifinals, so one half the players will start out on the “winners” side of the bracket, and the other half will start out on the “losers” side. The top eight players in the Semifinals advance to the Tournament Finals.

Tournament Finals
The Finals are basically a continuation of the Semifinal Bracket. Once again, losses carry over. The Finals end when all but one player has been eliminated.
Prize Structure

Think you can place in the money? That’s the spirit. Evo awards cash prizes to the top eight places at a rate proportional to the number of attendees. Ten dollars from the registration fee of each participant will go into a tournament prize pool, which will be awarded to the top finishers at a 60/18/8/4/3/3/2/2 split. For example, if 300 people enter a tournament, the total prize pool for that tournament will be $3000 ($300 x 10), paying out $1800 to first place (60% of $3000), $540 to second place (18% of $3000), and $240 to third place (8% of $3000), and so on.[/collapse]

TOURNAMENT RULES
[COLLAPSE=Tournament Rules]
Motivation

Tournaments are about more than just winning. They are an opportunity to meet people from different countries and different walks of life who share the passion for the game. They also server as a meeting grounds where you can finally hang out with friends from thousands of miles away who you might have only talked to online. Nevertheless, a major part of tournaments is about determining an eventual champion. We all have a competitive spirit within us, otherwise we wouldn’t be attending tournaments in the first place. As the stakes are raised, so is the pressure to perform.
This document is an attempt to strictly codify every rule that will be in effect at the tournament. Our goal is not to make things overly complicated, but rather to make sure everyone is treated fairly. In the event of a conflict, strict adherence to these rules will ensure that things don’t become personal and everyone can have a good time. All tournament competitors are responsible for knowing these rules in advance.
Terminology

The following terms will be used in this document, around the website, and at the tournament itself.
Bracket A flow chart indicating who should play whom at any point in the tournament. The completely deterministic nature of a bracket ensures fair play. Most Evo tournaments use double elimination brackets.
Match A pairing between two people in the bracket. The two people play each other until a winner is determined. For example, the final Match in in the tournament determines who gets 1st and who gets 2nd. A Match is usually 2 out of 3 games.
Game A Game is just what you think it is… a single game between 2 players. For example, a game in Super Turbo is over when someone wins 2 out of 3 rounds. A game of Capcom vs SNK 2 is over when one player loses his last character. Make sure you understand the difference between a Match and a Game!
The Director The person ultimately responsible for running the whole tournament.
Judge The Director has a lot of people helping him. These people usually watch over Matches and help to resolve conflicts. Thus, those people are called Judges. They are tournament officials. While they can help to resolve conflicts, the Director is the ultimate authority in making sure the rules are enforced.
Registration

  • All participants must register online in advance of the tournament date. See the schedule for more details.
  • Entry into the tournament after the registration period expires is generally not allowed, but may be accepted at the discretion of the Director.
  • Entry fees are non-refundable.
Bracket Seeding

All players in the tournament will be “seeded by region”. To the best of our ability, we will place players in the bracket in a manner that minimizes the chances of them playing against someone who lives in close physical proximity to them. This increases the likelihood that you will play against players whom you have not played against before.
Match Play

These rules will be in effect while a single Match in the tournament is played. If you are playing in the tournament, be sure to study this section carefully, especially if you have no prior tournament experience.
  • Choosing Sides
    • When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p)
    • If an agreement cannot be reached, a game of paper-scissors-rock will determine who gets to pick their side.
  • Choosing Characters
    • There are 3 methods for choosing characters. Standard Selection, Double Blind Selection, and Side and Character Courtesy.
    • If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the double blind method.
    • Standard Selection
      • Both players choose their characters whenever they want. This is a free for all. Players pick who they want and go.
      • Once either player chooses a character, neither is allowed to request that the Double Blind Selection method be used.
    • Double Blind Selection
      • Either player must explicitly ask for the Double Blind Selection method before either player chooses a character.
      • When a player request Double Blind, the player on the left side (1p) decides which characters and modes (e.g. ISM, Assist mode, or Ultras) they will choose and whispers his selection to the Judge.
      • The Judge then signals the player on the right (2p) to pick his characters and play modes.
      • Once the player on the right (2p) has finished, the Judge makes sure the player on the left (1p) sticks to his original choices.
    • Side and Character Courtesy
      • As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
      • This is strictly a courtesy. A player is in no way required to do so.
  • Playing the Match
    • Once sides and characters have been chosen, the players should begin the first Game in the Match.
    • The following rules go into effect once a Game ends
      • The Match is over when either player wins the required number of games (Two out of three games for most tournaments)
      • Once a player has won the required number of games, the winner of the Match should report the result to the Judge.
      • If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs 2p) for the next Game.
      • The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.
      • The player who won the last Game is required to keep the same characters, game modes, and order of characters for the next Game.
      • The player who lost the last Game is allowed to choose whatever characters, game modes, or character order he desires.
  • Reporting Rule Violations: At some point during the tournament, a player may violate either the tournament rules or the rules for a particular game in a tournament. For example, a player may switch his character selection after he won the previous game (a tournament rule violation) or he may choose Akuma in Street Fighter II Super Turbo or do the Gambit Glitch in Marvel vs Capcom 2 (a tournament game violation). The following rules apply toward rectifying rule violations.
    • It is the responsibly of the players in the Match to detect all Match Rule violations and report them to a Judge immediately.
    • ALL non-gameplay rule violations must be reported to a Judge before the Game starts (e.g. the winner switching the characters after winning one Game in a Match).
    • Players are not allowed to stop a Game in progress to address a non-gameplay related rule violation. Stopping a Game in progress to report a non-gameplay rule violation will result in the forfeiture the round on the part of the person stopping the game.
    • The only time a player is allowed to stop a Game to report a rule violation is when that violation occurs during the middle of the match (e.g. The Gambit Glitch in Marvel vs. Capcom 2).
    • Stopping a Game in progress to erroneously report a rule violation (e.g. your opponent using the Juggernaut glitch in Marvel vs. Capcom 2, which is allowed) automatically results in the forfeiture of the round by the player who stopped the game.
    • Rule violations must be reported at the time they occur. Otherwise, they will be ignored.
    • A Judge is allowed to report any rule violations on behalf of a player.
    • If a Judge stops a game to mis-report a rule violation, the Game is replayed with both players picking the same characters, order, and side. No one is disqualified.
    • The only people allowed to stop a Game to report a violation are the Judge and the players. Anyone else (e.g. a spectator) stopping a Game (for any reason) will receive a mandatory Red Card (see Rule Enforcement and Disqualification).
    • If a player accidently or intentially stops his game for any other reason, he will be forced to forfeit the round. Example include accidently pressing the start button on his controller to pause the match, unplugging his or his opponents joystick, etc. If the game cannot be restarted from the exact point of interruption, the player is forced to forfeit the Game.
    • Match interruptions beyond the players control (e.g. the game crashes or freezes) will be dealt with directly by the Judge. All best attempts will be made to resume the round from where it left off. If that cannot be accomplished, the Game will be replayed with both players picking the same characters and modes.
    • Example: Suppose a player loses a Game during his Match. During the middle of the next Game, he notices that his opponent changed characters (a rule violation, since his opponent won the previous Game). Since the player did not notify a Judge immediately after the violation occurred, the player must live with the situation. If he stops the Game now, he will be forced to forfeit the Game.
    • Example: During your MvC2 match, your opponent uses the Ruby Heart glitch to freeze time for 15 seconds. Near the end of your match (2 minutes later) you see that you’re losing and stop the match to report the violation. Since you didn’t report the violation immediately, it is ignored, and since you’ve stopped the match, you are now forced to forfeit. Be careful.
    • Example: A player is up 1 round to 0 against his opponent when he accidently kicks the powerstrip, turning the console off. Since this is an unauthorized stoppage of play, the player is forced to forfeit the Round. Since the game cannot continue from the point where it left off, the player is forced to forfeit the entire game.
  • Reporting Equipment Failure: Video game hardware has a tendency to break down during tournaments. Buttons or joysticks will occasionally break down in the middle of a match, leaving the player on the broken side at a significant disadvantage. The following rules will be used in the event of a breakdown.
    • In the event of an equipment failure, they player has the option to stop the Game in progress to obtain an replacement.
    • If a Game is stopped in progress, the reporting player must forfeit the current round.
    • New equipment must be immediately available. If replacement equipment cannot be obtained in a timely manner, the player must continue to play on their current equipment or forfeit theMatch.
    • Once replacement equipment is obtained, the player is given the rest of the round to configure their buttons and test the new equipment. If the player gains an undue advantage by doing so (e.g. charging an abundance of super meter), they must forfeit the Game.
    • A player may opt to switch out equipment between Games at no penalty. When this occurs, the player will be given ample time to configure his buttons before the next Game begins.
Rule Enforcement and Disqualification

Unfortunately, sometimes things get out of hand. Rules occasionally get violated for a variety of reasons; accidently, maliciously, or even out of ignorance. The following rules are designed to deal with rule violators in a way that ensures everyone is treated fairly. These rules WILL be enforced! Know the consequences for your actions ahead of time.
  • Every participant starts off the tournament with a clean slate.
  • Judges must report each rule violation to the Director immediately.
  • The Director has the discretion to issue one (or more) of the following in response to each rule vioation: Match forfeiture, a Yellow Card, a Red Card. Consequences for each violation are explained below
  • Match Forfeiture
    • When a Match forfeiture is issued, the particpant automatically loses the Match in dispute (not the Game… the Match. Know the difference!).
    • The other player automatically advances in the bracket. He is not required to play a replacement.
    • If no Match is in dispute at the time the forfeiture is awarded (e.g. the forfeiture was issued while the participant was waiting to play), the particpant automatically forfeits his next Match.
    • If the particpant was in the Losers’ Bracket at the time of the forfeiture, he is eliminated from the tournament.
    • Recommended Circumstances for Issuing a Match Forfeiture
      • Inabilty to locate the particpant at the time of his Match
      • Violation of Match rules during the Match (e.g. using a timeout glitch in Marvel vs Capcom 2).
      • Minor misconduct during a tournament (e.g. disruptive behavior, failing to obey the instructions of the judges, etc.).
  • Yellow Cards
    • The first Yellow Card violation in and of itself has no effect. However, a Yellow Card violation will almost always also be accompanied by Match Forfeiture.
    • A 2nd Yellow Card violation REQUIRES that the tournament organizer also issue a Red Card
    • Recommended Circumstances for Issuing a Yellow Card
      • Excessive stalling/misconduct during a Match (e.g. repeatedly “accidently” picking the wrong character, taking a bathroom break between games in a Match, excessive physical contact with the other player during a Match (e.g. kicking out his stool)).
      • Major misconduct violations during a tournament (e.g. punching, or slamming the screen or joysticks, excessive trash talking, etc).
  • Red Cards
    • A player is immediately disqualified from the tournament after receiving a Red Card violation.
    • Red Card may be given immediately, without any prior violations, in extreme circumstances.
    • Recommended Circumstances for Issuing a Red Card
      • Upon issuing a 2nd Yellow Card.
      • Physically harming another tournament particpant (smacking, punching, etc).
      • Excessive Misconduct (e.g. theft, causing a disruption which delays the tournament, racial slurs or excessive trash talking, etc.)
  • Example Rule Violations
    • Player A is in a Match against Player B. During the middle of the Match, Player C claims that Player B is cheating and demands that the Match be stopped. After repeated (and loud) protesting by Player C, a Judge is forced to stop the Match. Player C is issued a Red Card for disrupting a tournament match regardless of the actions of Player B.
    • Player A is in a heated battle with Player B in the quarter-finals of the Winner’s Bracket. After losing the last game in the Match, Player A loses his temper, stands up, and shouts an obscenity. The tournament Director issues a Yellow Card for misconduct. At his discretion, the Director may also issue a Match Forfeiture. If he does so, Player A will be eliminated from the tournament (1 loss to Player B + 1 loss due to the Match Forfeiture). Keep your temper.
    • Player A makes it to the semi-finals of the Winner’s bracket. During that Match, he uses excessive trash talking to distract his opponent. Although he wins his Match, the Director issues a Yellow Card for unsportsman-like conduct. During the finals of the Winner’s bracket, Player A stops his Match for a restroom break. This is a mandatory Yellow Card violation. Since this is his 2nd Yellow Card, Player A receives a mandatory Red Card. Player A is eliminated from the tournament even though he has not lost a Match.
Additional Rules

  • Any tournament players that are not present when their match is called for pool or semi final matches, without giving staff a valid reason for not being present, will have a period of two (2) minutes to report, to their station with the required equipment. After the two minute period has expired, you will be forced to forfeit your Match. This is a ZERO TOLERANCE policy, and friends or staff can’t save you.
  • Equipment sharing is no longer a valid option for being late to a match. You can take the risk and borrow someone’s equipment, but if it is use, and your match is called, you will have two (2) minutes to report with valid equipment or be disqualified.
  • There will be no ties in any tournament. Anyone refusing to play any Match (including the finals) will be disqualified and forfeit all rights to any titles or prizes they might have otherwise earned for that tournament.
  • A draw match as determined by the game must be replayed, unless the game awards the draw to a player (i.e. SFIII, Third Strike).
  • Inevitable Defeat rule is in effect. This is defined as when a player has legally won the round or match (i.e. landed a move that will kill the opponent) but pauses the game before the game awards the round won icon, will still be awarded the win. The most common occurrence of this rule is when Player 1 lands a super on Player 2, but the super animation is a grab and the damage isn’t awarded till the final hit connects, but the opponent has legally lost the round. If there is a dispute over whether the move would have knocked out the other player, a tournament official will unpause the match, see the result of the action, and proceed from there. If the attack does not kill the opponent, then the mid game pause rules are in effect.
  • Anyone visibly intoxicated or otherwise under the influence will be immediately ejected from the tournament, and may be banned. If you do not cooperate immediately, we will not hesitate to contact the local authorities. We have always enjoyed violence-free events, and this a zero tolerance issue. Keep it in the game, or keep it to yourself.
  • Collusion of any kind with your competitors is considered cheating. If the Tournament Director determines that any competitor is colluding to manipulate the results or intentionally underperforming, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.
  • Evo has a zero tolerance policy toward violence, threats of violence, intimidation, and other forms of thuggery. Any threat of violence, extreme intimidation, or violence of any kind will result in an immediate and lifetime ban.
  • Gambling is prohibited in and/or around the event hall. Any player that gambles on the property will be immediately ejected from the tournament, and may be banned. If you want to gamble, go play at the tables, that is what they are for.
These rules are an attempt to insure that the tournament runs fairly and as smoothly as possible. However, unforeseen circumstances may require a special response, and for that reason the Tournament Director reserves the right to change any of the tournament rules or remove any player at any time, for any reason, at their sole discretion.
  • If you have any questions or concerns, feel free to contact us by e-mail.
Indemnification

All tournament participants shall protect, defend, indemnify and hold harmless SRKX Productions LLC, its affiliated corporations, and their respective officers, directors, shareholders, agents, representatives and employees from and against any and all costs and expenses, damages, claims, suits, actions, liabilities, losses and judgments including, without limitation, attorneys’ fees and legal expenses, based on, arising out of or in any way related or connected with the Event or any other matter or activity directly or indirectly related to the Event, including but not limited to libel, slander, disparagement, defamation, copyright infringement, invasion of privacy, piracy, plagiarism, or infringement of any patent, copyright, trademark, trade secret or other intellectual property right of any third party. This obligation shall continue beyond the term of the Event.
[/collapse]

ADDITIONAL RULES

[collapse=Additional Rules]

Evo Additional Rules
General Rules for Evo 2013

  • All games will be played on the default settings, unless otherwise specified, below.
  • All macros available via the in-game controller configuration menu are allowed.
  • Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
  • Accidently pausing the game at any time during the fight may force you to forfeit the round (solely at a judge’s discretion).
  • Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box.
  • You must provide your own controller for games played on the Playstation 3.
  • All converters are the responsibility of the player.
  • All wireless controllers which pair to the PS3 are banned.
  • Removing the battery or otherwise disabling these controllers NOT OK. You may not use these controllers under any circumstances.
  • 3rd party controllers which pair to a dongle, like the MadCatz controllers, are fine.
Street Fighter IV: 2012 Edition

  • Game version: US Playstation 3
  • Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No Handicap
  • The top 8 competitors will play 3/5 Matches.
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
  • Winner may change ultra, but has to pick ultra first after loser picks character.
Ultimate Marvel vs Capcom 3

  • Game version: US Playstation 3
  • Game Settings: 99 Seconds, 2/3 Games, Default Handicap, Default Damage
  • All pools will be 2/3 games. Quarter, Semi and Finals will be 3/5 games.
  • You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, dead body infinites, etc.
  • Winner must keep exact same team (including assists), but may switch order of assists via loading screen.
  • Galactus is banned in tournament play.
Tekken Tag Tournament 2

  • Game version: US Playstation 3
  • Game Settings: 3/5 Rounds, 2/3 Games, 80 Seconds
  • Solo Mode is banned in tournament play.
  • If loser chooses a new character, the stage will be random select.
  • Loser may also choose to random select the stage again after a loss.
  • There will be no customizing colors, names or items at any time before or during a tournament match. Any player that does so will be given a loss.
Mortal Kombat: Komplete Edition

  • Game version: US Playstation 3
  • Game Settings: 2/3 Rounds, Round Time 90 Seconds
  • Kratos is banned in tournament play.
  • Kratos’ and Street Stage are banned in tournament play.
  • No Kombat Kodes allowed during tournament play.
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
King of Fighters 13

  • Game version: US Playstation 3
  • Game Settings: Versus Mode, 3on3 characters, 2/3 Games
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
Street Fighter x Tekken

  • Game version: US Playstation 3
  • Game Settings: 2/3 Rounds, 2/3 Games
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
  • The default gem sets (2013 version) will be the only sets of gems you can choose from.
  • Kuro, Toro, Cole, Mega Man, Pac Man are banned in tournament play.
  • You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, etc.
Persona 4 Arena

  • Game version: US Playstation 3
  • Game Settings: Versus Mode, 2/3 Rounds, 2/3 Games
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
Super Smash Brothers Melee

  • Game version: US Nintendo Gamecube
  • Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games
  • Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land.
  • Counter-pick Stages: Pokémon Stadium.
  • Wobbling is legal. Freezing and infinite stalling are not legal.
  • First stage is decided by banning from the Starter Stages in 1-2-2-1 order.
  • Following stages decided by winner banning one stage from all stages and then loser choosing.
  • You may not choose a stage you have already won on unless mutually agreed to.
Injustice: Gods Among Us

  • Game version: US Playstation 3
  • Game Settings: Versus Mode, 2/3 Games
  • Lobo, BatGirl and Scorpion are tournament legal.
  • If the first stage can’t be decided on between players, then you use the voting system and each player picks a stage, and the game will choose stage one.
  • Loser can re-pick a character, but both players have to revote for stage select if that happens.
  • Loser can opt to pick a stage instead of picking a new character.
[/collapse]

MEDIA
 

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I'll be there! you can count on it.
 

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Messages
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July 12-14, 2013
PARIS LAS VEGAS HOTEL & CASINO
3655 S Las Vegas Blvd Las Vegas, NV 89109



About Evo
The Evolution Championship Series (Evo for short) represents the largest and longest-running fighting game tournaments in the world. Evo events bring together the best of the best from around the world in a dazzling exhibition of skill and fun, as players and fans gather to honor the competitive spirit in an open format and determine a champion.

You’ll also find that our tournaments are about more than just winning. Evo events are open to anyone, feature many stations available for relaxed free play, and offer unique opportunities to meet people from different countries and different walks of life who share your passion. Established champions face off against unknown newcomers, and new rivals that might have only talked or fought online meet up and become old friends.
For a taste of some of the competitive energy and fun at our events, check out the now famous Daigo full-parry video from Evolution 2004.
Contact Us

For inquiries on any evo2k events or promotions, please email us at mrwizard@shoryuken.com.

TOURNAMENT FORMAT

[collapse=Tournament Format]
Evo Tournament Format
Tournament Phases

Evo 2010 is an open tournament. Each game tournament will have hundreds of competitors, so we divide the tournament into three phases: Qualification Pools, the Semifinal Bracket, and the Tournament Finals. These brackets will be put online three days before the tournament starts to ensure we didn’t miss anyone, and to make sure people are spread out.
Qualification Pools
At the start of the tournament, players are divided into pools of eight or more people. The size of each pool depends on the overall size of the tournament. Each pool is run as a double elimination bracket, until there are only two players left. These top two players advance to the Semifinals.

Semifinal Bracket
Once all the pools have been run, the top two players from each pool move on to a new double elimination bracket. A loss from your qualification pool carries over to the Semifinals, so one half the players will start out on the “winners” side of the bracket, and the other half will start out on the “losers” side. The top eight players in the Semifinals advance to the Tournament Finals.

Tournament Finals
The Finals are basically a continuation of the Semifinal Bracket. Once again, losses carry over. The Finals end when all but one player has been eliminated.
Prize Structure

Think you can place in the money? That’s the spirit. Evo awards cash prizes to the top eight places at a rate proportional to the number of attendees. Ten dollars from the registration fee of each participant will go into a tournament prize pool, which will be awarded to the top finishers at a 60/18/8/4/3/3/2/2 split. For example, if 300 people enter a tournament, the total prize pool for that tournament will be $3000 ($300 x 10), paying out $1800 to first place (60% of $3000), $540 to second place (18% of $3000), and $240 to third place (8% of $3000), and so on.[/collapse]

TOURNAMENT RULES
[COLLAPSE=Tournament Rules]
Motivation

Tournaments are about more than just winning. They are an opportunity to meet people from different countries and different walks of life who share the passion for the game. They also server as a meeting grounds where you can finally hang out with friends from thousands of miles away who you might have only talked to online. Nevertheless, a major part of tournaments is about determining an eventual champion. We all have a competitive spirit within us, otherwise we wouldn’t be attending tournaments in the first place. As the stakes are raised, so is the pressure to perform.
This document is an attempt to strictly codify every rule that will be in effect at the tournament. Our goal is not to make things overly complicated, but rather to make sure everyone is treated fairly. In the event of a conflict, strict adherence to these rules will ensure that things don’t become personal and everyone can have a good time. All tournament competitors are responsible for knowing these rules in advance.
Terminology

The following terms will be used in this document, around the website, and at the tournament itself.
Bracket A flow chart indicating who should play whom at any point in the tournament. The completely deterministic nature of a bracket ensures fair play. Most Evo tournaments use double elimination brackets.
Match A pairing between two people in the bracket. The two people play each other until a winner is determined. For example, the final Match in in the tournament determines who gets 1st and who gets 2nd. A Match is usually 2 out of 3 games.
Game A Game is just what you think it is… a single game between 2 players. For example, a game in Super Turbo is over when someone wins 2 out of 3 rounds. A game of Capcom vs SNK 2 is over when one player loses his last character. Make sure you understand the difference between a Match and a Game!
The Director The person ultimately responsible for running the whole tournament.
Judge The Director has a lot of people helping him. These people usually watch over Matches and help to resolve conflicts. Thus, those people are called Judges. They are tournament officials. While they can help to resolve conflicts, the Director is the ultimate authority in making sure the rules are enforced.
Registration

  • All participants must register online in advance of the tournament date. See the schedule for more details.
  • Entry into the tournament after the registration period expires is generally not allowed, but may be accepted at the discretion of the Director.
  • Entry fees are non-refundable.
Bracket Seeding

All players in the tournament will be “seeded by region”. To the best of our ability, we will place players in the bracket in a manner that minimizes the chances of them playing against someone who lives in close physical proximity to them. This increases the likelihood that you will play against players whom you have not played against before.
Match Play

These rules will be in effect while a single Match in the tournament is played. If you are playing in the tournament, be sure to study this section carefully, especially if you have no prior tournament experience.
  • Choosing Sides
    • When both players are at the game console, they must come to an agreement which side of they machine they will play on (who will sit on 1p and who will sit on 2p)
    • If an agreement cannot be reached, a game of paper-scissors-rock will determine who gets to pick their side.
  • Choosing Characters
    • There are 3 methods for choosing characters. Standard Selection, Double Blind Selection, and Side and Character Courtesy.
    • If the players do not discuss the method of character selection, it should be understood that the Standard method is being used. If the players cannot come to an agreement on the method of character selection, the judge will apply the double blind method.
    • Standard Selection
      • Both players choose their characters whenever they want. This is a free for all. Players pick who they want and go.
      • Once either player chooses a character, neither is allowed to request that the Double Blind Selection method be used.
    • Double Blind Selection
      • Either player must explicitly ask for the Double Blind Selection method before either player chooses a character.
      • When a player request Double Blind, the player on the left side (1p) decides which characters and modes (e.g. ISM, Assist mode, or Ultras) they will choose and whispers his selection to the Judge.
      • The Judge then signals the player on the right (2p) to pick his characters and play modes.
      • Once the player on the right (2p) has finished, the Judge makes sure the player on the left (1p) sticks to his original choices.
    • Side and Character Courtesy
      • As a courtesy, the player who received his choice of which side to play on (1p vs 2p) can elect to choose his character first.
      • This is strictly a courtesy. A player is in no way required to do so.
  • Playing the Match
    • Once sides and characters have been chosen, the players should begin the first Game in the Match.
    • The following rules go into effect once a Game ends
      • The Match is over when either player wins the required number of games (Two out of three games for most tournaments)
      • Once a player has won the required number of games, the winner of the Match should report the result to the Judge.
      • If there are still Games to be played, the player who lost the Game has the option of switching sides (1p vs 2p) for the next Game.
      • The player who won the game does not have the option of switching sides. He must stay on the same side if the loser does not want to switch.
      • The player who won the last Game is required to keep the same characters, game modes, and order of characters for the next Game.
      • The player who lost the last Game is allowed to choose whatever characters, game modes, or character order he desires.
  • Reporting Rule Violations: At some point during the tournament, a player may violate either the tournament rules or the rules for a particular game in a tournament. For example, a player may switch his character selection after he won the previous game (a tournament rule violation) or he may choose Akuma in Street Fighter II Super Turbo or do the Gambit Glitch in Marvel vs Capcom 2 (a tournament game violation). The following rules apply toward rectifying rule violations.
    • It is the responsibly of the players in the Match to detect all Match Rule violations and report them to a Judge immediately.
    • ALL non-gameplay rule violations must be reported to a Judge before the Game starts (e.g. the winner switching the characters after winning one Game in a Match).
    • Players are not allowed to stop a Game in progress to address a non-gameplay related rule violation. Stopping a Game in progress to report a non-gameplay rule violation will result in the forfeiture the round on the part of the person stopping the game.
    • The only time a player is allowed to stop a Game to report a rule violation is when that violation occurs during the middle of the match (e.g. The Gambit Glitch in Marvel vs. Capcom 2).
    • Stopping a Game in progress to erroneously report a rule violation (e.g. your opponent using the Juggernaut glitch in Marvel vs. Capcom 2, which is allowed) automatically results in the forfeiture of the round by the player who stopped the game.
    • Rule violations must be reported at the time they occur. Otherwise, they will be ignored.
    • A Judge is allowed to report any rule violations on behalf of a player.
    • If a Judge stops a game to mis-report a rule violation, the Game is replayed with both players picking the same characters, order, and side. No one is disqualified.
    • The only people allowed to stop a Game to report a violation are the Judge and the players. Anyone else (e.g. a spectator) stopping a Game (for any reason) will receive a mandatory Red Card (see Rule Enforcement and Disqualification).
    • If a player accidently or intentially stops his game for any other reason, he will be forced to forfeit the round. Example include accidently pressing the start button on his controller to pause the match, unplugging his or his opponents joystick, etc. If the game cannot be restarted from the exact point of interruption, the player is forced to forfeit the Game.
    • Match interruptions beyond the players control (e.g. the game crashes or freezes) will be dealt with directly by the Judge. All best attempts will be made to resume the round from where it left off. If that cannot be accomplished, the Game will be replayed with both players picking the same characters and modes.
    • Example: Suppose a player loses a Game during his Match. During the middle of the next Game, he notices that his opponent changed characters (a rule violation, since his opponent won the previous Game). Since the player did not notify a Judge immediately after the violation occurred, the player must live with the situation. If he stops the Game now, he will be forced to forfeit the Game.
    • Example: During your MvC2 match, your opponent uses the Ruby Heart glitch to freeze time for 15 seconds. Near the end of your match (2 minutes later) you see that you’re losing and stop the match to report the violation. Since you didn’t report the violation immediately, it is ignored, and since you’ve stopped the match, you are now forced to forfeit. Be careful.
    • Example: A player is up 1 round to 0 against his opponent when he accidently kicks the powerstrip, turning the console off. Since this is an unauthorized stoppage of play, the player is forced to forfeit the Round. Since the game cannot continue from the point where it left off, the player is forced to forfeit the entire game.
  • Reporting Equipment Failure: Video game hardware has a tendency to break down during tournaments. Buttons or joysticks will occasionally break down in the middle of a match, leaving the player on the broken side at a significant disadvantage. The following rules will be used in the event of a breakdown.
    • In the event of an equipment failure, they player has the option to stop the Game in progress to obtain an replacement.
    • If a Game is stopped in progress, the reporting player must forfeit the current round.
    • New equipment must be immediately available. If replacement equipment cannot be obtained in a timely manner, the player must continue to play on their current equipment or forfeit the Match.
    • Once replacement equipment is obtained, the player is given the rest of the round to configure their buttons and test the new equipment. If the player gains an undue advantage by doing so (e.g. charging an abundance of super meter), they must forfeit the Game.
    • A player may opt to switch out equipment between Games at no penalty. When this occurs, the player will be given ample time to configure his buttons before the next Game begins.
Rule Enforcement and Disqualification

Unfortunately, sometimes things get out of hand. Rules occasionally get violated for a variety of reasons; accidently, maliciously, or even out of ignorance. The following rules are designed to deal with rule violators in a way that ensures everyone is treated fairly. These rules WILL be enforced! Know the consequences for your actions ahead of time.
  • Every participant starts off the tournament with a clean slate.
  • Judges must report each rule violation to the Director immediately.
  • The Director has the discretion to issue one (or more) of the following in response to each rule vioation: Match forfeiture, a Yellow Card, a Red Card. Consequences for each violation are explained below
  • Match Forfeiture
    • When a Match forfeiture is issued, the particpant automatically loses the Match in dispute (not the Game… the Match. Know the difference!).
    • The other player automatically advances in the bracket. He is not required to play a replacement.
    • If no Match is in dispute at the time the forfeiture is awarded (e.g. the forfeiture was issued while the participant was waiting to play), the particpant automatically forfeits his next Match.
    • If the particpant was in the Losers’ Bracket at the time of the forfeiture, he is eliminated from the tournament.
    • Recommended Circumstances for Issuing a Match Forfeiture
      • Inabilty to locate the particpant at the time of his Match
      • Violation of Match rules during the Match (e.g. using a timeout glitch in Marvel vs Capcom 2).
      • Minor misconduct during a tournament (e.g. disruptive behavior, failing to obey the instructions of the judges, etc.).
  • Yellow Cards
    • The first Yellow Card violation in and of itself has no effect. However, a Yellow Card violation will almost always also be accompanied by Match Forfeiture.
    • A 2nd Yellow Card violation REQUIRES that the tournament organizer also issue a Red Card
    • Recommended Circumstances for Issuing a Yellow Card
      • Excessive stalling/misconduct during a Match (e.g. repeatedly “accidently” picking the wrong character, taking a bathroom break between games in a Match, excessive physical contact with the other player during a Match (e.g. kicking out his stool)).
      • Major misconduct violations during a tournament (e.g. punching, or slamming the screen or joysticks, excessive trash talking, etc).
  • Red Cards
    • A player is immediately disqualified from the tournament after receiving a Red Card violation.
    • Red Card may be given immediately, without any prior violations, in extreme circumstances.
    • Recommended Circumstances for Issuing a Red Card
      • Upon issuing a 2nd Yellow Card.
      • Physically harming another tournament particpant (smacking, punching, etc).
      • Excessive Misconduct (e.g. theft, causing a disruption which delays the tournament, racial slurs or excessive trash talking, etc.)
  • Example Rule Violations
    • Player A is in a Match against Player B. During the middle of the Match, Player C claims that Player B is cheating and demands that the Match be stopped. After repeated (and loud) protesting by Player C, a Judge is forced to stop the Match. Player C is issued a Red Card for disrupting a tournament match regardless of the actions of Player B.
    • Player A is in a heated battle with Player B in the quarter-finals of the Winner’s Bracket. After losing the last game in the Match, Player A loses his temper, stands up, and shouts an obscenity. The tournament Director issues a Yellow Card for misconduct. At his discretion, the Director may also issue a Match Forfeiture. If he does so, Player A will be eliminated from the tournament (1 loss to Player B + 1 loss due to the Match Forfeiture). Keep your temper.
    • Player A makes it to the semi-finals of the Winner’s bracket. During that Match, he uses excessive trash talking to distract his opponent. Although he wins his Match, the Director issues a Yellow Card for unsportsman-like conduct. During the finals of the Winner’s bracket, Player A stops his Match for a restroom break. This is a mandatory Yellow Card violation. Since this is his 2nd Yellow Card, Player A receives a mandatory Red Card. Player A is eliminated from the tournament even though he has not lost a Match.
Additional Rules

  • Any tournament players that are not present when their match is called for pool or semi final matches, without giving staff a valid reason for not being present, will have a period of two (2) minutes to report, to their station with the required equipment. After the two minute period has expired, you will be forced to forfeit your Match. This is a ZERO TOLERANCE policy, and friends or staff can’t save you.
  • Equipment sharing is no longer a valid option for being late to a match. You can take the risk and borrow someone’s equipment, but if it is use, and your match is called, you will have two (2) minutes to report with valid equipment or be disqualified.
  • There will be no ties in any tournament. Anyone refusing to play any Match (including the finals) will be disqualified and forfeit all rights to any titles or prizes they might have otherwise earned for that tournament.
  • A draw match as determined by the game must be replayed, unless the game awards the draw to a player (i.e. SFIII, Third Strike).
  • Inevitable Defeat rule is in effect. This is defined as when a player has legally won the round or match (i.e. landed a move that will kill the opponent) but pauses the game before the game awards the round won icon, will still be awarded the win. The most common occurrence of this rule is when Player 1 lands a super on Player 2, but the super animation is a grab and the damage isn’t awarded till the final hit connects, but the opponent has legally lost the round. If there is a dispute over whether the move would have knocked out the other player, a tournament official will unpause the match, see the result of the action, and proceed from there. If the attack does not kill the opponent, then the mid game pause rules are in effect.
  • Anyone visibly intoxicated or otherwise under the influence will be immediately ejected from the tournament, and may be banned. If you do not cooperate immediately, we will not hesitate to contact the local authorities. We have always enjoyed violence-free events, and this a zero tolerance issue. Keep it in the game, or keep it to yourself.
  • Collusion of any kind with your competitors is considered cheating. If the Tournament Director determines that any competitor is colluding to manipulate the results or intentionally underperforming, the collaborating players may be immediately disqualified. This determination is to be made at the sole discretion of the Tournament Director. Anyone disqualified in this manner forfeits all rights to any titles or prizes they might have otherwise earned for that tournament.
  • Evo has a zero tolerance policy toward violence, threats of violence, intimidation, and other forms of thuggery. Any threat of violence, extreme intimidation, or violence of any kind will result in an immediate and lifetime ban.
  • Gambling is prohibited in and/or around the event hall. Any player that gambles on the property will be immediately ejected from the tournament, and may be banned. If you want to gamble, go play at the tables, that is what they are for.
These rules are an attempt to insure that the tournament runs fairly and as smoothly as possible. However, unforeseen circumstances may require a special response, and for that reason the Tournament Director reserves the right to change any of the tournament rules or remove any player at any time, for any reason, at their sole discretion.
  • If you have any questions or concerns, feel free to contact us by e-mail.
Indemnification

All tournament participants shall protect, defend, indemnify and hold harmless SRKX Productions LLC, its affiliated corporations, and their respective officers, directors, shareholders, agents, representatives and employees from and against any and all costs and expenses, damages, claims, suits, actions, liabilities, losses and judgments including, without limitation, attorneys’ fees and legal expenses, based on, arising out of or in any way related or connected with the Event or any other matter or activity directly or indirectly related to the Event, including but not limited to libel, slander, disparagement, defamation, copyright infringement, invasion of privacy, piracy, plagiarism, or infringement of any patent, copyright, trademark, trade secret or other intellectual property right of any third party. This obligation shall continue beyond the term of the Event.
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ADDITIONAL RULES

[collapse=Additional Rules]

Evo Additional Rules
General Rules for Evo 2013

  • All games will be played on the default settings, unless otherwise specified, below.
  • All macros available via the in-game controller configuration menu are allowed.
  • Hardware programmable input entry, rapid-fire, or other hardware assisted mechanisms are strictly forbidden.
  • Accidently pausing the game at any time during the fight may force you to forfeit the round (solely at a judge’s discretion).
  • Any player using “Random Select” to pick their character, must “Random Select” again if they win the match, provided that there is no way to pick a certain character in the random box.
  • You must provide your own controller for games played on the Playstation 3.
  • All converters are the responsibility of the player.
  • All wireless controllers which pair to the PS3 are banned.
  • Removing the battery or otherwise disabling these controllers NOT OK. You may not use these controllers under any circumstances.
  • 3rd party controllers which pair to a dongle, like the MadCatz controllers, are fine.
Street Fighter IV: 2012 Edition

  • Game version: US Playstation 3
  • Game Settings: Versus Mode, 99 Seconds, 2/3 Rounds, 2/3 Games, No Handicap
  • The top 8 competitors will play 3/5 Matches.
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
  • Winner may change ultra, but has to pick ultra first after loser picks character.
Ultimate Marvel vs Capcom 3

  • Game version: US Playstation 3
  • Game Settings: 99 Seconds, 2/3 Games, Default Handicap, Default Damage
  • All pools will be 2/3 games. Quarter, Semi and Finals will be 3/5 games.
  • You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, dead body infinites, etc.
  • Winner must keep exact same team (including assists), but may switch order of assists via loading screen.
  • Galactus is banned in tournament play.
Tekken Tag Tournament 2

  • Game version: US Playstation 3
  • Game Settings: 3/5 Rounds, 2/3 Games, 80 Seconds
  • Solo Mode is banned in tournament play.
  • If loser chooses a new character, the stage will be random select.
  • Loser may also choose to random select the stage again after a loss.
  • There will be no customizing colors, names or items at any time before or during a tournament match. Any player that does so will be given a loss.
Mortal Kombat: Komplete Edition

  • Game version: US Playstation 3
  • Game Settings: 2/3 Rounds, Round Time 90 Seconds
  • Kratos is banned in tournament play.
  • Kratos’ and Street Stage are banned in tournament play.
  • No Kombat Kodes allowed during tournament play.
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
King of Fighters 13

  • Game version: US Playstation 3
  • Game Settings: Versus Mode, 3on3 characters, 2/3 Games
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
Street Fighter x Tekken

  • Game version: US Playstation 3
  • Game Settings: 2/3 Rounds, 2/3 Games
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
  • The default gem sets (2013 version) will be the only sets of gems you can choose from.
  • Kuro, Toro, Cole, Mega Man, Pac Man are banned in tournament play.
  • You may not use any glitch that prevents the game from being played. This includes game freezing, game resetting, player freezing, etc.
Persona 4 Arena

  • Game version: US Playstation 3
  • Game Settings: Versus Mode, 2/3 Rounds, 2/3 Games
  • If the players do not agree on a stage within 15 seconds, the match will be random stage select.
Super Smash Brothers Melee

  • Game version: US Nintendo Gamecube
  • Game Settings: 4 Stock, 8 Minute Time Limit, No Items, Pause Disabled, 2/3 Games
  • Starter stages: Yoshi’s Story, Fountain of Dreams, Final Destination, Battlefield, Dream Land.
  • Counter-pick Stages: Pokémon Stadium.
  • Wobbling is legal. Freezing and infinite stalling are not legal.
  • First stage is decided by banning from the Starter Stages in 1-2-2-1 order.
  • Following stages decided by winner banning one stage from all stages and then loser choosing.
  • You may not choose a stage you have already won on unless mutually agreed to.
Injustice: Gods Among Us

  • Game version: US Playstation 3
  • Game Settings: Versus Mode, 2/3 Games
  • Lobo, BatGirl and Scorpion are tournament legal.
  • If the first stage can’t be decided on between players, then you use the voting system and each player picks a stage, and the game will choose stage one.
  • Loser can re-pick a character, but both players have to revote for stage select if that happens.
  • Loser can opt to pick a stage instead of picking a new character.
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MEDIA
 

unknown522

Some guy
Joined
Aug 17, 2005
Messages
8,047
Location
Toronto, Ontario
Aww ye

Edit: anyone know when Genesis 3 is? I'm trying to go to both if they are within 2 weeks apart. Otherwise probably G3 only

:phone:
 

Atlus8

Smash Master
Joined
Jul 14, 2006
Messages
3,462
Location
Los Angeles (818 Panorama City!)
Registered and made my hotel reservation already! Hotels are pretty expensive around so I HIGHLY recommend that you check out The Harrah before making a reservation anywhere else! After taxes, all four nights came to $304! It's only a 10 minute walk to the Paris Hotel!
 

Zone

Smash Champion
Joined
Jan 3, 2006
Messages
2,483
Location
Pensacola, FL
I'm making plans to make this. First time evo had two games I play.

Smash and mortal kombat 9 here I come.

:phone:
 

KrazyKnux

Smash Lord
Joined
Nov 19, 2005
Messages
1,489
Yeah I was wondering about that too.

Also, I need to be filled in on some EVO stuff, since I wasn't into the tournament scene in 2007. In terms of entrants, how many people entered the most popular event in EVO 2012 (and what was the most popular event?) Also, how many people entered Melee in 2007? I think we can break 400 people for this event, what is everyone else thinking?

I've never flown out to a smash tournament before (I don't even get to travel much because my region is lame :( ) but one of my friends is coming, and with all this hype I think I might have to do it. Looking forward to it! =D
 

Revven

FrankerZ
Joined
Apr 27, 2006
Messages
7,550
Location
Cleveland, Ohio
Are they going to have like regional circuits leading up to Evo , the way they did on 2007 ?

:phone:
They stopped the regional circuit stuff where there'd be an Evo East, an Evo South, and an Evo North. Instead, they just have major fighting game tournaments like Southern California Regionals give seeding points to place players in the appropriate bracket for Evo. So first place = x amount of seeding points, second place = x amount of seeding points, etc.

Tourneys that give out seeding points for placing well are part of what they now call "Road to Evo".

I'm not sure how they're going to do this with the 8th game because SCR already happened, so that's one opportunity for seeding points for Smash gone. There's only three major tourneys left before Evo (and CEO is not going to have Smash). Maybe they'll try to tell us to run some of our own majors before Evo to give players seeding points towards Evo for Smash... Dunno.
 

lotor611

Smash Journeyman
Joined
Nov 1, 2004
Messages
207
Location
Holland, Michigan
Just registered. So hype! Great Job at the fundraiser, EVERYONE! See you in Vegas :) :)

Also...Some east coast and midwest players are trying to attend EVO and Genesis 3 back to back. Does anyone know when the official thread for that tourney (or what city its in and exactly what days it falls on) will be up so we can start planning our trips as soon as possible. Cant wait!
 

RaphaelRobo

Smash Champion
Joined
Oct 24, 2011
Messages
2,833
I think the deal with that was that Melee getting into Evo was so awesome that it was legendary.

Anyway, I'm hoping to make it to this. It should be a lot of fun.

Posting in another legendary thread.
 
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