Fortress | Sveet
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When you get samus in the air, you have to keep her there. She can't combo break marth unless u misspace. When she is on the ground its really difficult to get consecutive hits because of CC, so I usually spend a lot of time trying to bait them into going into the air. After a grab I prefer going for fair chains instead of looking for fsmash because the fsmash simply isn't there.
When you are spacing from neutral you have to consider the fact that the samus player will probably be shielding or CCing at all times. Because of that, its usually unsafe to move forward with an aerial. The way I think of it, you should approach on the ground with dtilt to "gain" that ground. Samus can't CC your dtilt and other than aerials i think only a well spaced utilt can beat it. Once you've gained your ground, if you want to aerial either move backward or shffl in place. This will prevent the samus from doing her CC defense. Obviously once samus is in the air none of this applies. You should always attack at samus in the air (watch out for platform baits tho)
When you are spacing from neutral you have to consider the fact that the samus player will probably be shielding or CCing at all times. Because of that, its usually unsafe to move forward with an aerial. The way I think of it, you should approach on the ground with dtilt to "gain" that ground. Samus can't CC your dtilt and other than aerials i think only a well spaced utilt can beat it. Once you've gained your ground, if you want to aerial either move backward or shffl in place. This will prevent the samus from doing her CC defense. Obviously once samus is in the air none of this applies. You should always attack at samus in the air (watch out for platform baits tho)