Don't ban it. Does it break the game, make it unplayable or overcentralize the metagame?
It does, for some players. Achoral for France as an example would never travel to a tourney without those rules banned, and it's totally understandable. Marth, grab, shield+spam A, gg. Those kind of infinites
are game breaking, and DDD has
the best grab in the game. "Don't get grabbed" is hardly applicable.
As I said, CP DDD, put the C-stick to grab and you have won a 100-0 match-up with a character you never used, and without even having practiced the infinite.
This shouldn't even be discussed.:
Yet it has already been discussed a lot, and it is often banned in tourneys. Giving the opposite of the generally used rule and saying it shouldn't be discussed won't convince people.
Also where do you draw the line between infinites and high % locks/chaingrabs?
See Wario's chaingrab on DK, Pikachu's chaingrab on Fox, Shiek's FTilt etc.
Well, touché, that's imo the biggest flaw, not those presented by Gheb. Even if I really think DDD's infinites and small steps should be banned, that could be unfair if on the other hand we do nothing for those, and that's the only argument that makes me hesitate.