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Enemy Of The Federation - Sylux for Smash Ultimate (DLC)

LIQUID12A

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SYLUX SEEKS REVENGE!
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Splash art by Elemental-Aura

"Little is known about the mysterious bounty hunter known as Sylux, other than the fact that Sylux harbors an intense hatred for the Galactic Federation and the bounty hunter who has helped the Federation time and time again -- Samus Aran." -Metroid Prime Hunters official site


Mysterious Hunter
Shrouded in Mystery, Fueled by Revenge


Metroid is a series that has gotten several characters in the transition to Ultimate. But if Fire Emblem is any indicator, one more later on wouldn't hurt it. As I have for over two years now, I will continue to highlight one of the few remaining legitimate contenders Metroid has in it's character line-up: Sylux(Japanese: サイラックス, Sairakkusu).

Character Debriefing

So who or what is Sylux?

First and foremost, Sylux is one of many one-shot characters in Metroid(but ascending from this in the wake of Prime 4's story confirmation). Outside of that though, it is one of six other Bounty Hunters that appeared in the Nintendo DS game Metroid Prime Hunters, a spin off of the acclaimed Metroid Prime trilogy of games.

Very little is known about Sylux as a character. In-game data lists Sylux's planet of origin as Cylosis; any information apart from that is unknown. You may have noticed the lack of gender specific pronouns; it's gender or even it's species is unknown(Kensuke Tanabe refers to the character as 'he', but as Japanese pronouns differ from English, this should not be taken as ironclad fact). What separates Sylux from the other Hunters(bar Weavel), however, is an interesting yet unexplained backstory: Sylux is stated to hate the Galactic Federation, for unexplained reasons, and by extension, repeat ally to the Galactic Federation, Samus Aran. Furthering the ties between it and the Federation is the explicit mention of it's humanoid armor and affinity weapon, the Shock Coil, being stolen from said Federation. All of this ties together to make Sylux the most backstory-driven of the Hunters featured in the game of the same name. Furthermore, it is the only non-Samus bounty hunter to appear more than once in the series, having a secret cameo in Corruption's 100% ending and being heavily implied to appear in the secret ending to Federation Force.

Prime 4 being on the way means that we will learn more about the character when the game drops.


Reasoning and Justification


So, why does this specific one-shot character deserve entry into Smash?
Nowadays, it's primarily an argument of uniqueness, showing what Metroid is known for.

Metroid's formerly denied villains Ridley and Dark Samus have both been brought into Ultimate, as a new character and echo (HAHA) respectively. Therein lies a tiny issue that Dark Samus only highlights more: Samus herself continues to have the generic moveset she's had since 64 and Melee, forever unchanged. One aspect Metroid is widely known for is the firepower. Samus has at times had weapons like the Phazon Beam, Plasma Beam, Dark Beam, Omega Cannon and the Affinity Weapons that feel awesome to use, but unfortunately, our Metroid heroine had a moveset created in a time where Metroid was on hiatus and didn't have those weapons mentioned above. Here's a character that, with the proper creativity, can be a whole reference to its source game while being unique for that firepower and be a very distinguishable character from Metroid's heroine, her doppelganger, and her parents' killer.

But there are better choices!

Yeah, no.

-Dark Samus became an Echo. Ridley was added as well.

-The other five Hunters from the namesake game are virtually dead in the water compared to Sylux.

-Other M's unpopularity as a whole needs no elaboration (with the exception of the meme generating Anthony Higgs, who doesn't really have much to stand on).

-Corruption's trio of one shots in the form of Rundas, Gandrayda, and Ghor have pretty much passed their time, sadly.

Okay, I'm not missing anything...for real this time.


Okay, fine. So what makes Sylux original? It would be a clone of Samus.

Let's set aside the fact that Ultimate literally brought in Samus' actual doppelganger and that Echoes won't be DLC.

Sylux has traits that set it apart from Samus as a potential fighter. Most notable of these is weapon selection; ignoring the multiplayer in Hunters, Sylux's main weapon is the Shock Coil, an experimental electricity weapon that steals life from the opponent. But it doesn't stop there. Due to the creative liberties taken with Smash Bros., it is feasible to give it all the other weapons used by the Hunters: Noxus' Judicator, Weavel's Battlehammer, Kanden's Volt Driver, Trace's Imperialist, and Spire's Magmaul, not to mention Sylux's own, signature electricity weapon, the Shock Coil. Sylux's alt form is also different from Samus: the Lockjaw.


The Lockjaw, Sylux's alt form

While similar in size and function, the projectile is different: up to 3 stationary nodes can be deployed. When 2 are deployed, it creates an electric rail. Placing a third node will cause the rails to unite, join together and damage anything inside their radius. In Hunters, it is very powerful, coming close to killing it's target unless they have amassed enough health. This idea can be adapted as a "trap" style of attack in Smash Bros.

Of course, some inspiration will have to be taken from Samus herself, but not much. Sylux's smash attacks, tilts and jabs can all be similar to hers, if not identical. The raw potential for a moveset is what makes Sylux a completely separate character from Samus, unlike clones such as Dr. Mario, Lucina and Dark Pit, who are cloned with very few attributes changed, while Sylux could receive an entire moveset overhaul to distinguish it from Samus.


Okay, sure. But it's unimportant compared to some of the other characters mentioned.


Time has been unexpectedly favorable to Sylux, slowly pushing it into importance. Federation Force left a very clear cliffhanger in line with Kensuke Tanabe's intentions for the character and even before that, it was stated that a future Prime title (which now exists) would revolve around the rivalry between Samus and Sylux. It's no Dark Samus or Ridley, but this isn't even relevant when both have been added already. Even without comparing to both of them, Sylux has always had standout traits well before Federation Force and Tanabe's remarks.

Sylux objectively gets the most attention out of the entire Hunters cast; maybe even across every other non-Samus bounty hunter the entire series. For a start, it's the first Hunter shown in the introduction video to Hunters; admittedly not a big point. Material featuring Sylux tends to display it more noticeably compared to other Hunters. Sylux's boss battle on Vesper Defense Outpost is arguably the most involved out of the 6 Hunters; the Shock Coil messes up Samus' aim to shoot Sylux. After enough damage, Sylux will morph to the Lockjaw and use the electric rails, reverting back after some more damage. After reducing Sylux's health to somewhere above half, it flees to the courtyard of the battle area, and after receiving some more damage, summons the Delano 7; Sylux's personal gunship.


The Delano 7

The Delano 7 attacks Samus alongside Sylux, making it a harder fight if Samus does not disable the turrets constantly. It also makes a cameo during a second visit to Alinos, where after entering a certain passageway, a brief cutscene shows it smoking, and while unseen, it is heard crashing. As the only Hunter to have a mid-battle gimmick, and the only Hunter to have a ship shown in full detail(barring Weavel's ship shown on the Oubliette intro FMV), it's worth noting, as compared to the other Hunters, Sylux received much more attention than either of them.


The Delano 7 on Alinos.

The next obvious point is Corruption's 100% ending, discussed before. When Samus' gunship goes into hyperspace, a ship resembling the Delano 7 emerges from behind and follows her, leaving Corruption on a cliffhanger. At E3 2015, it was confirmed by producer Kensuke Tanabe that this ship was the Delano 7, confirming a years old theory and paving the way for Sylux's story to be expanded, as well as setting up a future for the character.


The mysterious ship - confirmed to be the Delano 7, compared side by side with the actual ship.
At E3 2017, Metroid Prime 4 confirmed it would be introducing a new plot that ties the events of the Prime series together and sends the storyline in new directions. Given that Federation Force ended with (seemingly) Sylux stealing a Metroid egg, this pretty much guarantees it's reappearance.

Concept and Execution

How would Sylux play?


In contrast to Samus, Sylux can work as a projectile heavy character. With 6 weapons it could possibly use, the potential for a moveset, as stated before, is great. Add in the Lockjaw's electric rails and Sylux has the workings to be a perfect zoning character, covering upfront with the Hunter weapons while defending up close with the threat of a Lockjaw trap. Of course, this is dependent on how the weapons were adapted, which, due to the aforementioned creative liberties, have many ways of doing so.

That would mean too many projectiles! How could that work?


Mega Man says hi. He has a lot of the Robot Master weapons at his disposal and nobody complains. Throw in what used to be Smash 4's customs and he's got way more. The same can be said for the Mii Gunner. Their movesets are largely projectiles, which cover specials, smash attacks, jabs and tilts, so making Sylux a projectile heavy character is in no way unfeasible.

A character with loads of projectiles to use? This reminds me of someone outside of Smash...

Does it? Because that was intentional. I'm taking a guess and say that you think of...



Chris Redfield, (Ultimate)Marvel vs Capcom 3, and Colonel Mael Radec, PlayStation All-Stars Battle Royale.

Characters with loads of weapons, long and short range, meant to cover space and work wonders from afar, dealing chip damage to opponents. Sylux's moveset potential could resemble these two in concept with use of the Affinity Weapons(see below) and some melee attacks. To hammer in the comparison, some of the Affinity Weapons are similar to certain moves that both carry; the Judicator working as a shotgun(both), the Magmaul as an incendiary projectile(Chris), the Imperialist as a sniper rifle(Radec) the Shock Coil and Volt Driver as an electricity weapon(the health recovery part is unique to the Shock Coil and Sylux, but otherwise, Radec again), and the Battlehammer as an arcing projectile(arguably neither).

If you are familiar with either character, Sylux becomes much easier to imagine.

The weapons at Sylux's disposal are too similar and uncreative.

Nonsense. The Shock Coil can act like Robin's Nosferatu, draining minuscule amounts of health due to its fire rate, the Imperialist can be a straight, long distance shot, the Volt Driver can be used as a homing weapon, as it works in Hunters, the Magmaul can be used as a heavy projectile, the Judicator can be a shotgun-like attack as it is for all Hunters not named Noxus, and the Battlehammer can be an all purpose arcing projectile. There are many ways to implement the weaponry, so mentions of not being creative are effectively disproved.

Obviously it's true that inspiration could be drawn from Prime 4; but since we know nothing about Sylux in Prime 4 yet, a concept revolving around the Affinity Weapons is the best starting point for moveset creativity.


The Affinity Weapons (Source)​


Fair enough. What are Sylux's chances for Smash Ultimate now?

This is highly difficult to get an exact number on. I've always said throughout the years that Sylux has never had the best of chances; it's a character with little more than cameos and a single full appearance. However, the stepping stones to better chances are manifesting with it's steady rise to relevance via Federation Force and the existence of Prime 4. Ultimate's DLC is on the horizon, and with Nintendo having a hand in the DLC selection, there's a fairly decent chance that Sylux was among the suggestions to potentially boost Prime 4. Time will tell, but Sylux is in a far better position than it's ever been due to Ridley officially joining the cast, making it so that there's no true sense of competition anymore, and since Sylux will almost certainly be in a major role for Prime 4, the prospect of DLC is enticing.

Ultimately, chances are always difficult to pin down, and no amount of speculation will be able to yield anything more than an educated guess.

There are, however, criteria that the Smash newcomers have all been subject to. Elegibility, Pros and Cons to adding a series character, and Counter Arguments.

Eligibility

The most basic conditions to pass here are the character being of a video game origin, and having been on a Nintendo console. Sylux originated on the Nintendo DS, from a Metroid game, so it passes with flying colors.

Sakurai's Four Conditions

1) The character’s inclusion must make people want to play the game

Metroid fans would almost certainly be ecstatic to play as another character in the Smash lineup that isn't Samus. As of Ultimate, it can be added that Samus' moveset is too basic and unchanging; an aspect that Dark Samus' own inclusion really highlights.

2) The character must be unique

Sylux has a great deal of uniqueness to it, separating it from Samus design-wise, and having enough potential variety in weapon selection to differentiate it from Mega Man, Mii Gunner, and Samus as a projectile-heavy user. Notably, a sniper rifle type of weapon has never been used in Smash, trap based combat is exceptionally rare across the current Ultimate roster, and healing moves are slightly less rare, though not by much.

3) The character must fit into the style of Smash Bros.

Sylux has already been Smashified, to put it one way; a trophy in Brawl. It would be as fitting as Samus as a futuristic bounty hunter. Prime 4 may introduce a redesign as well.

4) The character must contribute to the game balance

Across fighting games, projectile users have always been a strong factor in balance. However, the amount of stage control Sylux could potentially bring with it's weapons would be a unique challenge to balance, but it can be done.

Sylux passes the elegibility round with no issue.

Pros and Cons

What benefits does adding a Metroid character, and Sylux in particular, bring? Are there any cons that might detract from it?

Pros:

+ Metroid is a highly popular series in the West
+ Inclusion could help to draw interest towards the series in the East
+ Newcomers for Metroid have been requested since Brawl
+ Explicit interest for Sylux in a future, proper Prime game
+ Relevance via Federation Force the now existing Prime 4
+ Objectively the likeliest Metroid newcomer with virtually no competition within it's franchise; Ridley has been added, Dark Samus is now an Echo (lol puns) and the other one shots within the franchise don't hold a candle to Sylux as of present.

Cons:

- Popularity in the West is not shared in the East
- The character continues to be relatively obscure
- Prime 4 will take a while to release

In retrospect, Sylux has enough going for it to make it's inclusion a worthwhile one.

Counter Arguments

There are far better choices!

Not anymore.

Ridley and Dark Samus are in. Sylux is literally the next best thing for the series, something which hasn't been the case for a very long time.


But it's not relevant until Prime 4!

Prime 4 is here. So....

This is particularly relevant given Prime 4's potential 2019-2020 release; i.e., a Corrin scenario is not out of the question, especially since we have an idea of how the DLC was selected.

There's too many Metroid characters!


It's not like that stopped Fire Emblem. Moreover, this is a series which up until recently had only two characters under the same name for a decade. Five characters for one of Nintendo's oldest series is hardly a problem, and going back to Fire Emblem specifically, a part of the problem with that franchise is a lack of variation. Robin is the only exception to this and even he still uses a sword. In the case of Metroid we're looking at a character who can bring a lot of new ideas to the table.


Well, you've made your point. Show me ideas like movesets and palette swaps!

Down here. Sylux is notable in that many fan concepts of movesets have come up since Brawl and during 3DS/U speculation periods. Any other extra things will be covered below.

Moveset concepts

The basic idea with Sylux's moveset, in my opinion, is to grant it as many projectiles as possible, working off of the Mega Man comparison above. As well as showing off that firepower, it would establish Sylux as a zoner. The movesets listed differ in how and what weapons are used, but they all share the same idea.

Special Moves:

Neutral special: Shock Coil. Like Robin's Nosferatu in that it restores damage, but at a much more reduced rate due to the Coil's fast fire rate.
Up special: Lockjaw Jump. An explosive jump much like Mii Gunner's Lunar Launch.
Side special: Imperialist. Hold down the button and move the directional buttons to aim and then fire.
Down: Lockjaw. Deploy a single node when used. Deploy 3 nodes and they come together, damaging any opponents in the radius.

Final Smash:

The Delano 7 could work like Pit's old Palutena's Army FS in Brawl, giving support from above(and a call back to it's battle in Vesper Defense Outpost).

OR

The Omega Cannon. For those unfamiliar, the Omega Cannon is the weapon Samus used to defeat the eldritch abomination Gorea when the other weapons did nothing to it's second form. Sylux jumps offstage with the weapon equipped, and fires it towards the center as a "screw everything" nuke with a large, if not overpowered, blast radius. Can detonate early if the shot hits an opponent first, delivering an instant KO.

Smash attacks:

Magmaul: Side smash. Fires akin to the Mii Gunner's side smash. The longer charged, the further the shot travels. Bounces as it travels.

Volt Driver: Down smash. An electric burst with a radius of half a character length. Would be similar to Mega Man's Flame Burst.

Judicator: Up smash. Does what the Volt Driver does, just upwards. Hit radius is arced above Sylux in a 45 degree radius above.

Jabs/Tilts

Jab: Two swings of Sylux's arm cannon. First swipe starts from above and goes down, second swipe is a horizontal "slash".

Crouch jab: Sylux delivers a low sweep by kicking the opponent from below.

Dash attack: Sylux lunges forward and delivers a shock attack that lifts opponents in the air.

Forward tilt: Sylux "stabs" the opponent with it's arm cannon.

Backwards tilt: Sylux swings it's arm cannon behind itself horizontally, dealing damage.

Up tilt: Sylux delivers an uppercut with the arm cannon.

Neutral air: Sylux emits a small electricity burst from the arm cannon. Covers a small area around Sylux.

Forward air: A single roundhouse kick delivered to the front.

Back air: Similar to the backwards tilt.

Up air: A multi hit shock from Sylux's arm cannon. Last hit launches.

Down air: Lunges downwards atop any unsuspecting foes. Stops if it hits a foe midair and can recover, but does not stop if it misses.

Source
Special: Shock Coil
Use Sylux's experimental Federation weapon to drain health from opponents the longer the special is used the more life you drain. [Your opponent(s) take damage with each surge].

Side Special: Lock On (Shock Coil)
Sylux puts his right arm on his Shock Coil to stabalize his aiming. Move around while utilizing his side special to further enhance his Shock Coil capabilities by locking onto targets in the air on the ground, etc [can also be done in mid air]

Up Special: Dive Bomb
Leap high into the air do a flip and crash down onto your advesaries, anybody caught directly underneath is pummeled into the ground for a brief amount of time. [Can control the trajectory once in the air].

Down Special: Lock Jaw & Trip Wires
Enter the Lock Jaw alternate form and lay a trip wire, capable of electrifying anybody caught of guard. [Can also lay trip wires in mid air].

Final Smash: Delano 7
Sylux's ship the Delano 7 appears and hovers around the stage destroying any advesaries that get within its firing range [is not controllable]. Sylux is able to run around freely on stage by sapping additional health at extreme levels from opponents while entering a brief "buff" state.

Standard Combo: Slash Coil (Two Hits)
Sylux slashes his Shock Coil from the left and and then to the right (does decent knockback and hits like a blunt blade)

Dash Attack: Tackle
Sylux dashes into the fray and tackles his opponents. He grabs the first one he is in contact with and brings em to the ground.

Forward Tilt: Heavy Punch
Sylux uses his left hand and punches his opponent really hard.

Upward Tilt: Arc Slash
Sylux swings his shock coil in a half moon motion above his head, anybody that touches it gets zapped a little.

Downward Tilt: Hunter's Boot
Sylux boots his enemies, by kicking their knee caps.

Up Smash: Expel
Sylux enters a wide stance with his feet apart and aims his shock coil out directly over his head. He unleashes a vertical long range electrical surge of lighting similarly to Pikachu's thunderbolt but not as powerful.

Side Smash: Surge Missile
Working in a similar way to Mega Man's side special (charge shot), Sylux uses his alternate ammuntion in his shock coil by enhancing his standard missiles with a little electricity. Hold to unleash more powerful Surge Rockets, the longer the hold the more powerful the electrical damage.

Down Smash: Shock Down
Sylux's most powerful move. He roars and shoots downward directly at his feet with his Shock Coil expelling large amounts of electricity on a full charge. Anybody caught in a fully charged radius recieves heavy amounts of damage, but his Shock Coil will have to recharge for a bit.

Firstly, sign me up as a supporter. I loved Hunters and whilst I was a Spire man, Sylux is definitely the best choice for the role.

As far as a move set goes, this is my idea on specials/smashes:

:GCB: - Shock Coil - chargeable projectile, short to medium range dealing low hitstun and knock back but recovering small amounts of health.

:GCB::GCR: - Imperialist - fires a long range beam. Picture this as similar to ROB's Robot Beam except without charging time at the expense of a greater startup time. Can be angled.

:GCB::GCD: - Lockjaw Mine - Lays an electric mine as Lockjaw which explodes with electricity if an opponent steps on it. When used in the air, the mine automatically explodes below Sylux, giving air stalling capabilities similar to Samus.

(I don't personally think the 3- mine deathtrap should be a thing especially with the loss of a dimension between Hunters and Smash)

:GCB::GCU: - Lockjaw Burst - several electric explosions propels Sylux high into the air.

:GCCR: - Volt Driver - fires a blast of electricity in front of it.

:GCCD: - Judicator - Fires short ranged bursts of ice to either side.

:GCCU: - Fires a Magmaul burst upwards, giving a fiery explosion.


(Source)


Entrance: Sylux dive bombs onto the stage, then aims his arm gun forward, ready to fight.

B- Shock Coil- Sylux releases an electric wave blast forward, which travels quickly and deals slight knockback plus 4% DMG. The electric wave is a quick burst of lightning looking energy that travels about as far as three Bowsers standing next to each other. You can rapidly press B to fire multiple shots forward. The energy can also travel through opponents and hit other opponents that are next to each other if they are within reach.

Side B- The Imperialist- (Borrowed from Trace) Sylux’s arm cannon transforms into the Imperialist gun for Sylux to use. The Imperialist fires a powerful quick moving energy blast wherever Sylux aims, hold down side B to aim the gun. Unfortunately, after releasing B there is a bit of lag (about 1.8 seconds) before it fires, which can make it easy to dodge. The blast deals knockback and 22% DMG however, so if you can work around the lag it is quite useful.


Up B- Launch- Sylux swiftly launches himself upward with the help of some jets in his armor. If Sylux makes contact with an opponent, he will grab them and launch himself and them straight downward. This deals great DMG and knockback, however if they are over the edge this could kill both Sylux and his opponent. If he misses an opponent, he will simply launch himself upward (slightly higher than Samus’ screw attack) and then fall helplessly downward. This attack is reminiscent of his intro to Hunters.



Down B- Lockjaw- Sylux transforms into his lockjaw appearance. In this form, Sylux’s speed is doubled, and by pressing A you can plant a bomb that deals 4% DMG on contact and 6% DMG with explosion. If Sylux takes DMG in this form, he will quickly revert back to his regular form but he takes a second of lag to transform back which leaves him open to an attack. Press B again to quickly transform back with less lag than if he takes DMG while in this form.

Final Smash- Delano 7- Sylux calls his ship, the Delano 7, to pick him up and he flies off screen. A target system is now shown, and you control where the Delano 7 fires. The Delano 7 can fire eight missile blasts at the screen, each of which deal 18% DMG and knockback each. This Final Smash essentially is Snake’s from Brawl, with less lag to the missiles. After time is up (about 12 seconds to fire all the missiles) or all the ammo is gone, the Delano drops Sylux off and he resumes the fight.

Taunt 1- Sylux aims his arm cannon forward and a metallic chuckle can be heard.

Taunt 2- Sylux enters a stance like the one pictured in his Up B, and lets out a metallic yell.

Taunt 3- Sylux puts his hand to his visor as if scanning the area.

Defeat Pose- Sylux stands barely clapping, with his back to the opponent.

Victory Pose 1- Sylux aims his arm cannon around, then aimd at the camera for his victory pose.

Victory Pose 2- Sylux enters the stage in his lockjaw form then reverts back to his normal form, while aiming his gun.

Victory Pose 3- A metallic maniacal laughter can be heard as Sylux fires a few shots overhead.

Alt Costumes: All the costumes simply change the color of his armor and visor, and are based on other Hunters from Metroid.

Basic Armor

Purple Armor, Blue Visor (Noxus)

Red Armor, Light Red Visor (Trace)

Green Armor, Yellow Visor (Weavel)

Yellowish/greenish armor, Yellow Visor (Kaden)

Brown Armor, Orange Visor (Spire)

Samus Colors (Samus Aran)

Black Armor, White Visor

SSB4 DLC Movesets: Sylux
A Hunter with Vengeance


Name: Sylux

Game: Metroid Prime Hunters (March 2006)

Series: Metroid (1986-Present)

Company: Nintendo (Metroid is 1st Party)

Moveset Focus: Hunting with Guerrilla Warfare and a hint of Brutality.

Strengths:
  • Great mid-ranged game.
    • Close-ranged game is not bad either, but mid-range is where Sylux specializes.
  • Great at spacing thanks to traps.
  • Fast and mobile.
  • Very offensive.
  • Shock Coil is great in 1v1 matches thanks to healing.
    • Can also drain energy from stuff like trees, oddly enough. In doubles, Sylux can actually drain health away from allies if need be.
  • Offers great support in doubles thanks to tripwire bombs.
Weaknesses:
  • Frail due to mid to light weight (heavier than ZSS, but not by much).
  • Shock Coil isn’t that good in FFAs.
  • Doesn’t excel that well in camp battles due to the lack of great long range tools.
    • Basically, Sylux has range, but it has to apply pressure to use it well.
Moves:

Note: There will be a LOT of Electricity and Circuit related puns with the names of the moves. ECE majors like myself will get them, but others might not. Also, this video will be referenced a LOT:
  • Jab:
    • Assault and Battery:
      • Swings Shock Coil inwards then outwards. Mimics animation during CGI intro (around 0:09 in the video). 3% with little knockback for linking, then 5% with decent knockback for a jab.
  • Dash Attack:
    • Shock Thrust:
      • Sylux thrusts the Shock Coil forward while dashing forward. 8% with good knockback if the arm cannon hits while jolting, 7% with a bit less knockback if late or the body hits.
  • Forward Strong/Forward Tilt:
    • Battlehammer:
      • Sylux launches a Battlehammer out in front of it. Able to be angled to allow for different trajectories (downwards blasts in front while upwards launches it at a 45 degree angle). 4% damage with decent knockback. As it’s powered by a nuclear reactor, the shots are energy based, so Ness, Lucas, and Mii Gunner are able to absorb it. However, it is a HEAVY-DUTY weapon, so the shield damage is decent (doesn’t pop in one go, but 3 of ‘em should be able to).
      • Rate of fire is SLIGHTLY slower than in the source game (more in line with the rate of fire that Weavel has when using it [maybe slightly lower than that]), but it’s decently quick. Also has a splash effect when it lands, so the AOE is good. Overall, a great spacing tool that deals decent damage for a quick projectile.
  • Up Strong/Up Tilt:
    • Anti-Air Slice:
      • Sylux slices upwards with its Shock Coil. Covers the area around it. Coil deals 8% damage with Lucina’s Up Tilt’s knockback while Sylux’s arm deals 6.5% with slightly less knockback. The area that the attack covers is similar to SSB4 Roy’s Up Tilt, but Sylux brings it front to back, not back to front.
  • Down Strong/Down Tilt:
    • Coil Sweep:
      • Sylux swings the Shock Coil around at its feet from its left side to its right. 8% with good knockback. The only hitbox is Sylux’s Shock Coil, so damage is ALWAYS the same.
  • Side Smash:
    • Discharge Burst:
      • Based on the CGI cut scene before fighting Gorea (pay attention to the "lightning bolts" around 5:35 in the top video). Sylux fires a burst of energized neutrinos from the Shock Coil. Kinda acts like a shotgun, but it’s with neutrinos. 18% if hit clean with neutrinos (sweetspot), 12% if the Shock Coil weapon hits the foe (sourspot). Great knockback and range overall, making it a great move if used well. Active frames are where this move suffers a bit, with it only being active for 3 frames.
  • Up Smash:
    • Shell Shock:
      • Sylux thrusts upwards twice while activating the shotgun-like feature of the Shock Coil. 1st hit leads into the 2nd, which deals good knockback for an up smash. Both deal 8.5% damage. 1st hit is 70 degrees above the horizontal while the 2nd is 110 degrees above the horizontal. Once again, based on the cut scene before fighting Gorea (pay attention to the "lightning bolts" around 5:35 in the top video).
  • Down Smash:
    • Alternating Current:
      • Sylux does a downward stab and then slices behind it like Marth/Lucina/Roy/Ike/Link/Toon Link/Meta Knight/most sword people. Has electrical properties thanks to Sylux activating the Shock Coil during key elements. 1st hit deals 14% while 2nd sweep deals 16% clean (during neutrino jolt), 8% sour (whenever the neutrino is not activated). Knockback is stronger with the stab, but the slice also has good knockback.
  • Neutral Air/NAIR:
    • Complete Circuit:
      • Sylux swings its Shock Coil around in a circle to cover the area around it with high-density neutrinos. 7%. Overall, a great spacing tool.
  • Forward Air/FAIR:
    • Dieode:
      • Sylux thrusts its Shock Coil forward. 16% if hit while neutrinos are activated, 8% if not (basically, if late). Good KO move during neutrino activation.
      • Name pun is intentional.
  • Back Air/BAIR:
    • Flying Back Kick:
      • Sylux kicks behind it. Deals 14% at foot, 10% if it hits the leg. If these damage values are familiar for a back air, it’s because this move is the same move as Melee Samus’ BAIR. As Sylux is more offense oriented than SSB4 Samus, it has the stronger BAIR.
  • Up Air/UAIR:
    • Futile Resistance:
      • Sylux thrusts its Shock Coil up and activates it 3 times. 1st two hits deal no knockback like most multi-hitting moves while the last hit deals decent knockback (KO’s Ganondorf at 135% from the ground of Battlefield). Damage is 3%, 3%, 7% respectively.
  • Down Air/DAIR:
    • Voltage Drop:
      • Sylux mimics its actions from its intro from Metroid Prime Hunters (see 0:04 in top video). Sylux stops all momentum and then drops down in the air (basically a stall-then-fall move but with a much shorter stall window). If it touches an opponent while dropping down, Sylux “latches” onto the opponent and rides on them until they land or get KO’d. As such, this move can be considered a “Syluxcide”. Deals 2% on latch, 10% on land with the opponent remaining prone upon landing. Unlike aerial Flame Choke, Sylux doesn’t rise on a successful grab. If you are off-stage and use this move, you WILL die unless if the move ends before you die.
      • For a better idea of what I mean, use this gif as a reference. However, instead of riding on a shark's head, imagine Sylux's feet on the stomach and neck of the opponent (and no leash):
  • Grab Air/ZAIR:
    • N/A:
      • Sylux lacks a ZAIR. Shock Coil fires neutrinos. Sylux cannot harness them to grapple onto stuff.
  • Grab:
    • Grab:
      • Sylux grabs with its left hand. Plain and simple.
  • Pummel:
    • Volt Driver:
      • Using the high rate of fire to its advantage, Sylux pelts the opponent with a point-blank Volt Driver. 1% but can be repeated a LOT (like Samus’ arm chop).
  • Forward Throw:
    • Judicator:
      • Sylux aims at the opponent with its Shock Coil (while still grabbing the opponent) and fires 2 Judicator shots into the opponent (4% each). Sylux then kicks the opponent off with its left foot (3%). It doesn’t kill for a while, but it’s useful for racking up damage without sending the opponent too far away. It ain’t a combo throw though. Think of it as a situation reset throw. Also good for tossing into tripwires.
  • Back Throw:
    • Back Toss:
      • Sylux tosses the foe behind it (5%). Look at Fox’s and Falco’s back throws for knockback values. Unlike those two, Sylux doesn’t fire a shot afterwards. Useful when tripwires are activated.
  • Up Throw:
    • Missile Impalement:
      • Sylux jams the Shock Coil into the opponent’s stomach area (2%). Sylux raises the opponent upwards and then humps the foe twice with its arm (1%, 1%). Sylux then blasts a missile while the Shock Coil is still in the stomach region (9%). Good KO throw at higher percentages. For a better idea on what I mean about the humping action, imagine Frieza's horn as Sylux's Shock Coil, but without the blood:
  • Down Throw:
    • Magmaul:
      • Sylux knocks the opponent down and steps on them, holding them in place. Sylux then pelts the opponent with a Magmaul blast (7.5%). A combo throw for the most part.
  • Neutral Specials (variants of Shock Coil)
    • 1: Shock Coil:
      • Sylux activates its Shock Coil. As long as the Special Button is held down, Sylux has it activated. Sylux cannot turn around with it activated though, but it can strafe and jump (think of it as the same as using a Super Scope post-Brawl). As long as the opponent is within the cone of range (think the range of Palutena’s Auto Reticule), Sylux’s Shock Coil will drain energy away.
      • The Shock Coil deals no flinch or knockback, but it deals 1% per 30 frames (2% every second). The rate of the Shock Coil absorption gradually increases to 1% every 4 frames (15% every second) if left unchecked. In all honesty, the only times that it’ll reach this ridiculous rate of fire is if the opponent’s shield is broken, if Jigglypuff misses a rest, or if the opponent REALLY sucks.
      • The rate doesn’t go up when there are multiple opponents within the cone as the Shock Coil alternates between all targets within the cone. So, it’s REALLY good in 1v1 matches, but terrible in doubles or FFAs.
      • As for healing, Sylux gains 1% for every 1% stolen (basically a perfect damage to health conversion rate).
    • 2: Shock Net:
      • The range of the attack is enhanced, but the attack lacks healing properties.
    • 3: Shock Chain:
      • The damage of the attack (and thus the healing capabilities) is enhanced to 2% per jolt, but the rate of fire stays at a constant 30 frames per attack.
  • Side Specials (variants of the Imperialist):
    • 1: Imperialist:
      • Sylux enters a crouching position and readies its gun. During the crouching position, Sylux can aim the gun within a +- 45 degree cone by using the control stick. When sure that the target will be hit, press the special button to have Sylux fire the Imperialist. As the Imperialist is a laser, it moves at the speed of light. Basically, it moves REALLY fast and is very hard to react to. If it hits, it deals 15% damage and pretty great knockback.
      • Sylux can opt to cancel the crouch position by pressing backwards or shield. In addition, the Imperialist has a good amount of end lag (like a Smash Attack or Samus’ charge shot). So, you really want to hit with it.
      • If you want to fire the shot immediately, double tap the special button. However, one has a harder time aiming the Imperialist this way (as real Sniper Rifles require precision to be able to use them properly).
      • Also, the Imperialist makes a REALLY loud noise when it fires.
    • 2: Piercing Imperialist:
      • The Imperialist is bigger and can go through multiple foes. However, it is slower and deals 10% damage instead. Don’t choose this in 1v1 matches.
    • 3: Precise Imperialist:
      • The Imperialist is thinner, so it is harder to hit opponents with it. In addition, the ending lag of the shot is twice as long. However, as it is a denser laser, it deals 20% damage and has amazing knockback. So, this one is for those who are able to master the Imperialist.
  • Up Specials (Bomb Flight):
    • 1: Bomb Burst:
      • Credit goes to DJ3DS and LIQUID12A for the general idea. Sylux briefly activates the Lockjaw Alt-Form and blasts a bomb to propel itself in the air a bit. Blast deals 2% damage with little knockback (about the same that propels Sylux in the air).
    • 2: Triple Bomb:
      • Can blast 3 bombs before landing. However, each bomb deals 0.67% damage and only propels Sylux 1/3rd the distance that Bomb Burst does.
    • 3: Quick Bomb:
      • Blast occurs faster, but it lacks a hitbox.
  • Down Specials (based on Lockjaw Wires):
    • 1: Lockjaw Wire
      • Sylux briefly transforms into its Lockjaw alt and lays a bomb. Unlike Samus’, they are not affected by gravity. In addition, the do not blow up until after 15 seconds. They do explode if the opponent touches them. Each bomb deals 4% with low knockback.
      • However, we are not done yet! Sylux can lay a second bomb when a 1st one is placed. If laid, a tripwire will be created between the two bombs. The size of the tripwire is limited to the length of 1.25 Battlefield platforms. If triggered, the wire will bring in both bombs. The bombs will deal 8% damage each for a total of 16% and will not explode until the target is hit. Knockback is moderate.
      • But wait, there’s more! Sylux can lay a third bomb. Like the 2nd bomb, a tripwire is created between the 1st and 3rd bombs and the 2nd and 3rd bombs. However, unlike the 2nd bomb, the 3rd bomb causes all of the bombs to explode. However, if the distance of the 3 sides are on average to be about 1.3 Battlefield platforms and the opponent is encased within the tripwires, then the bombs converge on the opponent (and the opponent cannot escape with a roll due to the speed of the converging bombs). Each bomb deals 10% damage and cause great knockback in this scenario. Good luck trying to get this to happen.
    • 2: Lockjaw Leash
      • The wires can be 1.5 Battlefield platforms (1.6 Bps for wire enclosure length), but the bombs deal 2% less damage and significantly less knockback.
    • 3: Lockjaw Mine
      • Sylux can only lay 1 bomb out at a time that follows the effects of gravity. However, the bomb deals 15% damage and has moderate knockback. Think of it as a weaker version of Snake’s C4 that doesn’t stick onto the opponent.
  • Final Smash:
    • Delano 7:
      • Sylux calls in the Delano 7. It swoops onto the battlefield and provides Sylux some cover. The turrets offer rapid fire support (5% each hit). In addition, once the move is done, it travels off-screen via the background and swoops through like Metal Face on Gaur Plains (20% damage). Overall, a great support move on small maps, but a terrible move on big maps like Temple.
  • Ledge Attack:
    • Sylux jolts the ground briefly with the Shock Coil. 4% damage but it is a quick move.
  • Get Up Attack (Sitting):
    • Sylux swipes its Shock Coil while spinning. 4%
  • Get Up Attack (Face Up):
    • Sylux does a breakdance maneuver where its legs and Shock Coil do 5%.
  • Get Up Attack (Face Down):
    • Flip kick similar to Captain Falcon’s. 5%.

Idle Poses:
  • Normal: Sylux is in the pose similar to its Brawl trophy. Sylux does breathe though, but it is VERY focused on the opponent. Doesn’t have the left hand on its Shock Coil though.
  • Special 1: Sylux raises its Shock Coil up by its head and does a quick reload with its left hand on the Shock Coil.
  • Special 2: Pumps its left fist while still aiming with the Shock Coil.
Taunts:
  • Up: Sylux poses and roars like it in the intro to Metroid Prime Hunters. See around 0:10 in the top video.
  • Side: Sylux twirls its Shock Coil while reloading it and aims it at the opponent. Mimics the T-800 during Terminator 2: Judgement Day. Use this video for a reference:
  • Down: Borrowed from SSB4 Dojo’s moveset. Does a cutthroat gesture.
Victory Poses:
  • Sylux calls in the Delano 7 and chuckles with a metallic laugh. Eventually leaves the field.
  • Sylux rushes the camera and pins it to the ground. Sylux can be seen holding it down while aiming the Shock Coil, looking like it is about to stab the camera with the Shock Coil.
  • An Octolith is floating in the middle of the screen. Sylux appears and grabs it with its left hand. He looks at it and chuckles.
Costumes:

  1. Default
  2. Kanden Colors (Puke Green with Yellow lights)
  3. Spire Colors (Brown with Orange lights)
  4. Trace Colors (Deep Red with Red lights)
  5. Noxus Colors (Purple with Sky Blue lights)
  6. Weavel Colors (Camo Green [the paler one] with gold lights)
  7. Gorea Colors (Greyish Brown with Salmon lights)
  8. Dark Samus Colors (Black with Electric Blue lights)

source

Sylux

(Entrance): divebombs on stage like its intro from Metroid Prime: Hunters.

Ground Attacks

(Neutral) attack: Horizontally swipes from left to right with arm cannon, does left jab, jabs with cannon to hold it in place and fires a concentrated stream of its affinity weapon, the shock coil, to drain 5% health from foes to replenish its own. Sylux finishes by firing a more powerful blast.

*Those hit by the shock coil will become immobile and drained of their health to replenish Sylux. Any others within range will be connected by the current, resulting in them being drained and immobile as well, until blasted away.

(U-tilt): does circular uppercut with arm cannon.

(F-tilt): knees its foes with left leg then fully extends leg to do a side kick.

(D-tilt): does a reverse hook kick with left leg.

(U-smash): aims upward diagonally while kneeling on one knee and fires a thick stream of the shock coil which holds opponents in place then explodes, knocking foes in all directions.

*The head of the blast is a thick rounded spark, giving Sylux a better chance of hitting its foes. When fully charged, Sylux fires a longer and greater ranged blast, which drains more health. Just as the jab, those in range will be connected and drained as well until knocked away by explosion of the spark.

(D-smash): turns to alternate form, the lockjaw, and charges an electric spherical bomb that detonates within a short range (3 bombs are deployed when fully charged).

*When 3 bombs are formed, they form a triangle. Which is called the tri-bomb. The bombs are connected by electrical currents.

(F-smash): holds cannon to lower left while charging shock coil, then slashes forward diagonally while emitting a streak of electricity, after slashing, Sylux takes one step forward and rams opponent with shoulder blade.

*Despite the shock coil being used, this doesn’t drain any health for Sylux. It only stuns the enemy.

(Dash): uses shoulder blade to ram opponent and lift up (this hits 2xs, with the 1st hit ramming and 2nd hit is from the shoulder blade being lifted).

(Grab): uses left hand to grab opponent.

(Grab; pummel): gut punches with arm cannon.

(F-throw): rams with shoulder blade after shoving them back.

(U-throw): forces arm cannon to stomach to lift up the enemy then uses the shock coil to drain 5% health, then fires a powerful blast to send enemy skyward.

(B-throw): lifts foe behind then lands a punch to the face with its cannon.

(D-throw): forces cannon to the stomach and uses the shock coil to drain 5% health which brings the foe to their knees then lands a hard stomp.

(1st Ledge recover): does backfist with left hand (below 100%).

(2nd Ledge recover): climbs up and shoulder bashes opponent with shoulder blade (above 100%).

(1st Floor attack): kicks to the front and elbow thrusts to the back (face up).

(2nd Floor attack): does a backfist with cannon to the front and kicks to the back (face down).

Aerial Attacks

(N-air): rapidly turns to lockjaw form and surrounds itself by forming electric wires in the shape of a triangle (Sylux only uses electricity to surround itself with no bombs).

*This is synonymous to the tri-bomb but has no bombs, only electricity that shocks opponents and slows the decent of Sylux.

(F-air): kicks upward then lands an ax kick with left leg (the 1st kick makes it difficult to escape from the upcoming 2nd hit due to its quick execution).

*The 2nd hit sends opponents downward or upward.

(B-air): turns right while extending arm cannon to knock away anyone close by.

(U-air): slashes above in an arc with cannon.

(D-air): drill kicks with right leg then fully extends left leg to knock opponents away.

Special Attacks

(B-neutral) Shock coil: Fires stream of the shock coil to rapidly drain health of all who are nearby (Sylux remains in one spot as long as ‘b’ is held down. Its cannon can be aimed up or down. The weapon’s reach is as long as Samus’ grapple beam fully extended but can be blocked by items, walls, etc.).

*Although it does drain health rapidly giving Sylux quicker healing, it doesn’t stun anyone. The stream can be disconnected by interference with items or objects.

(B-side) Circuit blast: Sylux holds its cannon forward and fires a thin electric wire that once is latched on, gives the player the ability to drain health or sacrifice small amounts of its own by inputting its own health to further weaken the enemy (this move stuns opponents and can be charged to hold up to 3 circuit wires but, can’t be shot separately. All are shot simultaneously in 3 separate directions: straight, upward diagonal, downward diagonal. If aimed correctly, the Circuit blast could drain or overload 3 enemies at once).

*(Back-B) Energy drain: Can only be done when circuit wire has latched on to an opponent. This stuns the opponent and drains 10% health total. After draining 10%, a quick spark travels through the wire and combusts when reaching the captured foe to knock them away. (The more opponents caught, the more energy received).

*(Forward-B) Energy overload: Can only be done when the circuit wire has latched on to an opponent. While the opponent is stunned, Sylux inputs 5% percent of its own health to overload the opponent with 10% damage with each surge of energy. It does 30% damage total to the victim, while Sylux receives 15% damaged for its sacrifice. After damage is given to each according to their own, a quick spark travels through the wire and combusts. Knocking away Sylux and its enemy or enemies. (The spark that ends the move for both moves doesn’t cause damage nor can KO. Also, this move damages both Sylux and its foe(s) so the more enemies caught, the more health is inputted which drains Sylux more).

(B-up) Jet launch: Sylux faces the screen then gets a boost from its jet boots. Its shoulder blades damage all who come in contact. Those beneath Sylux when the move is executed will be meteor smashed or sent flying horizontally.

(B-down): Tripwire mine: Turns to lockjaw form and deploys 3 electric based bombs which will then form a triangle. The impact is almost as powerful as the motion-sensor bomb.

Final Smash

Delano 7: Sylux calls in its gunship, the Delano 7. Automatically, the ships turret begins to fire massive blasts all around the stage. The ship then leaves but returns and quickly flies across the stage once more, then carpet bombs the arena with rapid blasts from its turret for its conclusion.

Taunts

(taunt 1): raises left fist in air while making a metallic grunt sound.

(taunt 2): extends arm cannon to the front then creates a small sphere of electricity at the tip of its cannon.

(taunt 3): does the cutthroat gesture with thumb.

(Defeated pose): kneeling on right knee with left hand and arm cannon on the floor and head looking down in shame and defeat.

Victory Animations

(1st victory animation): does a horizontal slash then aims at the screen.

(2nd victory animation): spins around several times in lockjaw form, turns back to normal, then does the pose from its trophy from Brawl.

(3rd victory animation): fires twice in the air while letting out a metallic chuckle ad holds cannon in the air.

*Sylux utilizes its arm cannon for ranged combat and close combat, due to its blade like structure. With Sylux having the ability to drain health with several of its moves, there is limit to how much the shock coil is used. To prevent abuse of its weapon, the special attribute for Sylux would be based on a mechanism within its cannon that overheats. An icon shaped like Sylux’s cannon would be placed close to its image. It would be displayed vertically, with a green line in the middle. This icon is like a thermometer; when the shock coil is used too much a red line will begin to rise denoting it is overheating. All moves included with the shock coil deal less damage and don’t drain health.

Palette Swaps







The black palette may cause some confusion; it is indeed intended to be Dark Samus. It looks awesome, though.

As a whole reference to Hunters, Sylux's palette swaps would obviously be inspired by the other 5 Hunters, albeit with some tweaks. 6 slots are covered between the default and Hunter palettes, leaving two open spots. Gorea was a fairly simple palette to adapt, adding more Hunters references by virtue of being the final boss. My last choice for a palette was a simple Rundas-ish recolor to add additional Prime reference. Added separately is a possible Samus inspired palette to add some irony in color selection and Sylux's lore, as it hates Samus.

The redone palettes in the spoiler above are much more faithful to the individual Hunters and would be more suitable palettes to use. The only difference is that Gorea is scrapped for a special Samus recolor and the addition of a black palette; originally intended to be Dark Samus.

For the sake of other options, there can always be original alternate colors as shown here(credit to @Dyz).


Ironically enough, despite being intentionally original palettes, the latter two resemble Aurora Unit 313(final boss from Corruption) and the Light Suit(last suit for Samus in Echoes).
(Source)

Stage Concepts

Hunters has a few notable locations that could be adapted for a stage to accompany Sylux. The location that will be discussed here: the Oubliette.



This specific area of the Oubliette is the location where Gorea(the final boss and main antagonist)'s first form is fought. This area can be a perfect stage pick on either version for several reasons. Most notable of these is boss hazard potential. Although Metroid has a "boss hazard" stage already, a second one would not hurt it. Gorea could cycle through the Hunter weapons as it did ingame, and if a fighter gets close, they would be subjected to a melee attack, also like in the game. Gorea's second form not appearing can be justified by the fact that not shooting the devices on the walls in order with certain weapons triggers the alternate, ambiguous ending to Hunters when Gorea loses it's health.

Of course, if a non-boss hazard stage is required, there is a second option: Vesper Defense Outpost.



The image shown is from the multiplayer map Weapons Complex, taken from a modified area in VDO, arguably the most memorable location in Hunters apart from the Oubliette. It could be a realtively simple stage with several levels to mirror the size of the area in Hunters itself.

These are basically the two best stages to adapt from Hunters.

Of course, it's hard to say whether we would get a stage to accompany it, or whether it would be from Hunters. These are just ideas. Hell, we could get a Prime 4 stage.

Confirmed future appearance in Metroid

This whole section reads like a timeline. Let's go over it.

As far back as 2013, Kensuke Tanabe, an Executive Officer at Nintendo, plus the man responsible for producing Retro's games, Metroid included, name dropped Metroid Prime: Hunters as a game that could be expanded upon in a future Metroid title, specifically the Hunters themselves. You can read the entire article here, but I'm extracting the relevant quote here:

Kensune Tanabe said:
"Basically I’m thinking of, not just Samus, but how we can expand the whole Samus universe," Tanabe said. "You remember Metroid Prime Hunters. I’m thinking about things like how we could make that go out further, with all these different bounty hunters as well."
Moving on to E3 2015, following the reveal of Federation Force, Tanabe has stated that he wants the Sylux-Samus story to be expanded upon, also confirming the appearance of the Delano 7 at the end of Corruption. Read the entire article here.

IGN said:
Tanabe reminded us about the ending of Metroid Prime 3: Corruption. After Samus’s ship flies off into the distance, another ship suddenly appears. He said that players Metroid Prime Hunters should recognize that the ship belongs to a bounty hunter called Sylux. "He’s actually chasing after Samus, and that’s where that game ends," Tanabe said. "There’s still more I want to build around the story of Sylux and Samus. There’s something going on between them. I want to make a game that touches upon [it]."

"I’m also thinking that, in that eventual game between Sylux and Samus that might get made, that I wants to involve the [Galactic] Federation as well," he said. "So it would be a good idea to release a game like Federation Forces to flesh out its role in the galaxy before moving on to that.
Come Federation Force itself, Sylux is unseen for the main campaign but appears in the secret ending to Federation Force (as detailed by Logan Foster, who animated the scene), stealing a baby Metroid and leaving the game on a cliffhanger.



E3 2017

Metroid Prime 4 is confirmed with a brief clip showing the number 4, and sets the internet on fire. And with the claims that it will tie together events in the Prime-verse, it's highly likely Sylux will be brought back into the spotlight.

Smash Ultimate

News on Prime 4 goes dark for over a year, but pre-release shenanigans for Smash Ultimate have lead to the entire Spirits list being shown off, and an interesting new point brought up. Curiously, the selection of Spirits does not include Sylux, opting for Kanden, Trace and Gandrayda as choices instead. A rather curious omission; even if Spirits don't deconfirm characters, why would the most recognizable face of Hunters be left out like that? It's a tinfoil-ish position, yes, but given how controversial the topic of Spirits intertwined with DLC is, it's an interesting thought.

The Game Awards 2018

It's a borderline joke at this point to correlate Reggie Fils-Aime's choice of flair and potential announcements (he's frequently spotted wearing Metroid merch), but this year we have Reggie saying that something special would happen for the Game Awards. Prime 4 definitely fits that bill.

No Prime 4 at the game awards, but Persona 5's Joker was shown off as the official introduction to the Fighter Pack. Back to waiting.

Prime 4’s Delay

Nintendo recently announced that due to internal complications, Prime 4 development is being rebooted with Retro Studios at the helm. The obvious first response would be to claim that no promotional opportunity means that Sylux’s chances are dead. We can’t really tell for sure yet. DLC was likely decided before the decision to reboot development, so if Sylux was chosen it likely wouldn’t be canned over a delay. Regardless, one could say there’s reason to be skeptical since everyone’s taking shots in the dark with theories right now.

We just have to wait and see.

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We've come a long way since 2014, when the original incarnation of this thread was born. Will you join us now?
 
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AwesomeAussie27

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There's my favorite Metroid Prime Hunter. Good to see you again.

I still support because I have a gut feeling we'll see more of him in the future. Hopefully, it will be worth the wait and tease from Federation Force.
 
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Ghirahilda

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The future is bright for him for sure! That federation force ending give us a big clue!
 

Freduardo

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Hmmm, Sylux, you're no Weavil...

Ah what the heck, ya big lug, you appeared in Prime 3 in the ending kinda sorta...

And I'd rather any hunter than generic federation force guy.
 

Swamp Sensei

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I didn't really support Sylux before as I thought he'd never appear again.

But Federation Force made me optimistic on his future.

I support.
 

Ridley_Prime

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But Sakurai hates Metroid! Why would he consider adding more characters from it?

Give me a break. Does he hate Star Fox because fan-favorite Wolf was cut, then? How about Donkey Kong for no newcomers despite deserving them and only a single new stage? And besides, Metroid got a surprising amount of content in the last game: new assist trophies, a new stage with a boss hazard(however controversial it is), and new music tracks to complement it.

And if you are going to say that Sakurai hates Metroid because of Ridley's non-inclusion, that's not entirely fair to say. By that logic(extremely popular character deserves to be in) he also hates Zelda, Donkey Kong, and Golden Sun(never mind it's one Assist Trophy being cut), to name a few. All of these series had staggeringly popular requests that weren't included for one reason or another. You can single out Ridley because of his infamy, but at least consider the other series when making this argument.

He does not hate Metroid, period, but at the same time, it does not mean he loves it.
:rolleyes: Honestly don't remember the last time this argument was even made. Outside of maybe Ridley, and Prime Trilogy content being cut (save Dark Samus) for the sake of Other M'ing it up, I'd say Metroid got some decent content last time, compared to some other series even, though I would still say it had much better with Brawl.

In any case, I can still get by/make due with Sylux by this point. Aside from easily being preferable to Anthony or a generic GF trooper, the guy has slowly grown on me more over time, and the further teasing toward him was about the only good thing that came out of FF for me. Currently he's about the only thing the series has to move forward at the moment. Time has been kind to him as pointed out, but he's still pretty niche, even by Metroid standards. If he transcends that niche status and becomes more on the radar with some future game, then he could go a long way...

The Chris Redfield comparison was in surprisingly good taste.
 

Yomi's Biggest Fan

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Not to sound like an annoying memer, but notice how there are 69 supporters on that list.
 

AlphaSSB

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Sylux has, over time, become a very interesting character to me. At first I had no real interest in him, but now, I've become quite a fan. Hopefully we can see him in a future Metroid game, and with that, in the next Smash.
 

Guybrush20X6

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What I like about Stylux's potential is that we can have an evil counterpart to Samus, who is not a literal evil clone of her.

I liked Dark Samus but it annoys me as a writer when the best dark mirror you can come up with is an exact inversion.
 

LIQUID12A

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:rolleyes: Honestly don't remember the last time this argument was even made. Outside of maybe Ridley, and Prime Trilogy content being cut (save Dark Samus) for the sake of Other M'ing it up, I'd say Metroid got some decent content last time, compared to some other series even, though I would still say it had much better with Brawl.
It's really just a remnant of how heated DLC discussion was back in the day. It's not that relevant now, but hey, addressing any potential counter arguments from the get go is fine by me.

Not to sound like an annoying memer, but notice how there are 69 supporters on that list.
Updated to 72 by the time I've quoted this post. :p
 

Metal Shop X

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With the ending of Federation Force, I feel like Sylux is going to be a very important character in the next game. Combine that it's been confirm that his ship was seen in the ending Prime 3. And you be sure I be happy if he get into Smash! :) Too bad the only games he apparear are pretty mediocre, Nintendo, we need Prime 4 right now plz.
 

Freduardo

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With the ending of Federation Force, I feel like Sylux is going to be a very important character in the next game. Combine that it's been confirm that his ship was seen in the ending Prime 3. And you be sure I be happy if he get into Smash! :) Too bad the only games he apparear are pretty mediocre, Nintendo, we need Prime 4 right now plz.

Prime Hunters was awesome for the online alone.
 

Ridley_Prime

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At least until hackers came along...

I liked some of the other hunters a bit more, but they got nothing going for them in comparison, which makes Sylux the only sensible one to hold out for by default.
 

Freduardo

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I like me some Weavil, he was my preferred online guy. Leave a turret and run around slashing people (which I would like to do in Smash).

But Sylux has more buzz and I have nothing against the blue guy or his shock coil. So I'm on board.
 

Guybrush20X6

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E3 is around the corner. Maybe Nintendo have finally figured out what kind of Metroid game people want. And maybe Paper Mario will bring back partners and Mario Party will leave the cars to Kart, while I'm fantasising.
 

Kirbeh

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Support. Ridley is still my #1 pick for a new Metroid rep, but Sylux would be interesting as well. Granted, I don't think he's too likely atm, but they seem to have plans for Sylux so I'm curious to see what they do with him whenever they get around to making another Metroid.
 

LIQUID12A

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E3 is around the corner. Maybe Nintendo have finally figured out what kind of Metroid game people want. And maybe Paper Mario will bring back partners and Mario Party will leave the cars to Kart, while I'm fantasising.
At least Metroid has a better than decent shot at it this time considering the little things that have gone on in the past 6 months.

That Retro tweet with prime ribs, Reggie singling out Metroid (and Mother 3) after the Switch presentation, that Deus Ex composer (also a huge Metroid fan) joining Retro, plus those rumors flying around (but granted those do happen every year so whatever).

A Prime continuation following FedForce happening would be a big deal for Sylux too.

We can only hope.
 

LIQUID12A

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What could Sylux do again?
The default kit of the character, with no creative liberties, just involves a health stealing lock-on electric gun and an alt-mode that deploys electric tripwires.

My take on the character involves adding in the other weapons from Hunters(including lobbing weapons, a sniper rifle and a shotgun-ish weapon) to separate Sylux from other zoners like Mega Man.

Of course, the team could adapt the default kit of the character to work beyond the description I've provided(which is really all there is to it), but there you go.
 

Guybrush20X6

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My idea is making the most of the alt mode and have the character use his(her?) alt mode as a stance to do multiple things out of instead of Samus solely using her alt form for rolling and bombs.
 

Wolfie557

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Didn't have time to read it all but youve made me far more aware of Sylux and what it can do.

I support. Still leaning towards Dark Samus as I find the design more appealing and electricity has been done before with Metroid in Smash but I would be tottaly fine with Sylux over or alongside Dark Samus. (I also just dont see Sylux using others weapons like u said but I dont deny the possibility)

Of course I see Ridley a better choice than all other Metroid characters combined but we know how likley he is...

It would be perfect to have Ridley Sylux and Dark Samus. Btw loving that yellow and black sylux alt.
 
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Ridley_Prime

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Pulling for Sylux in the confirmed MP4 now, aside from Ridley... Meh presentation and E3, but the logo was all we needed if it's in early development.
 

AlphaSSB

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Here's to Sylux hopefully being the main antagonist in Metroid Prime 4! Very excited!
 

Ridley_Prime

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If he's not, he'll make for a good recurring antihero or something.
 
D

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We know nothing officially about MP4 other than it exists, but come on.
We pretty much know Sylux is playing a major role.

It was teased in MP3, it was teased in Federation Force, and Sakamoto (or whoever, sorry if I got the wrong name) said he wanted to make a game that was about the conflict between him and Samus.
 

StupendousMike

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We know nothing officially about MP4 other than it exists, but come on.
We pretty much know Sylux is playing a major role.

It was teased in MP3, it was teased in Federation Force, and Sakamoto (or whoever, sorry if I got the wrong name) said he wanted to make a game that was about the conflict between him and Samus.
Tanabe said that.
 

LIQUID12A

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Took me long enough to respond.

So glad that Prime 4 has become a thing as I thought it would. If Smash Switch isn't a port and it releases after Prime 4, then Sylux will surely have a solid chance by then.

...which may take over a year, so it's good to be patient for now. But that patience has paid off greatly for the time being.
 

Megadoomer

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Not related to Sylux, unless they throw some build-up to Metroid Prime 4 into this game as well, but this was also announced in the Treehouse stream in case anyone missed it.

 
D

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Congrats to the Metroid fans! Not only was there an announcement for not one, but two Metroid games!
I'm not a Metroid fan, I tried to get into Prime but I couldn't, but I jumped from my seat when I saw the Prime 4 reveal. I was in shock, yet I was pretty excited for the fans.
You can add me to the support list because I would like to see another Metroid rep and Sylux seems to be an interesting choice. Hopefully he has a major role in Prime 4 to make him standout to Sakurai.
 

Yoshi-Thomas

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I haven't been following Metroid much, but if there is a Prime 4, the logic would be that it happens after Prime 3, with its ending having Sylux's ship appearing... The question is : will he be the only hunter or others will follow ? Depending on this, it could change his chances for the next new Smash Bros.

Add me to the list my dude.
 
D

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I haven't been following Metroid much, but if there is a Prime 4, the logic would be that it happens after Prime 3, with its ending having Sylux's ship appearing... The question is : will he be the only hunter or others will follow ? Depending on this, it could change his chances for the next new Smash Bros.

Add me to the list my dude.
:p
To answer your question, I assume that Prime 4 will take place after Prime 3 and Federation Force. The latter game had a scene with Sylux stealing something during the ending. If I recall correctly, the lead writer for Prime mentioned that if there was a Prime 4, Sylux would play a role in it. I assume that will be the case here, but I doubt the other Hunters will return.
 

Yoshi-Thomas

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:p
To answer your question, I assume that Prime 4 will take place after Prime 3 and Federation Force. The latter game had a scene with Sylux stealing something during the ending. If I recall correctly, the lead writer for Prime mentioned that if there was a Prime 4, Sylux would play a role in it. I assume that will be the case here, but I doubt the other Hunters will return.
Sorry for that, I indeed knew that there was a Prime 4, but I phrased it badly. What I meant was Sylux must return for Prime 4 since he appeared IF Prime 4 follows directly Prime 3 (we never know, maybe there is an inbetween ?).

He has a cool design and, if there was no sequel to the Prime series, I would have never think about him maybe getting a spot. If the lead writer said that Sylux may have a role in the new Metroid, then I have no choice but to support him. I just hope he didn't forget about putting him in the game. :046:
 

Wolfie557

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Oh yh. I'd like to be in the support list. And chances are that after I see Sylux do his stuff in Prime4 I'd want him a lot more than i do now.

Metroid needs a new character and Sylux is one of the 3 I support.

edit: it's possible there could also be new characters and new hunters but Sylux is likely to be the main guy.
 
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Ridley_Prime

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Honestly if the other hunters suddenly came back too they would probably just be a sideshow, which Sylux was in MPH in the grand scheme of things. Having just him in MP4 as far as the rival hunters though would better allow him to get the kind of development and fleshing out the writers had been waiting to do with him for the longest time. MPH itself was fine, but doesn't mean you have to have so many hunters in one place again. If anything, got kinda tired of that after Prime 3.
 

AwesomeAussie27

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Maybe Weavil can be the one who would be involved in Ridley's cloning.

Some food for thought?
 

LIQUID12A

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I haven't been following Metroid much, but if there is a Prime 4, the logic would be that it happens after Prime 3, with its ending having Sylux's ship appearing...
I phrased it badly. What I meant was Sylux must return for Prime 4 since he appeared IF Prime 4 follows directly Prime 3 (we never know, maybe there is an inbetween ?).
Federation Force is that inbetween, in a sense.

The cliffhanger ending it provided is the setup to Prime 4 given the theft of the Metroid hatchling by Sylux. It's minimal, but they will probably elaborate on that once Prime 4 drops.
 
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