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Completed Enable Actions Out of Tournament Winners

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
Just a simple pointer swap of the "tournament winner" interrupt to the Fall interrupt function.
Code:
$Enable Actions Out of Tournament Winners [UnclePunch]
043c48f0 800ccd34
043c48b0 800ccd34
https://streamable.com/4y4xm

Edit:
Apparently characters with tethers enter the slow TW state, so this code changes the interrupt function accordingly.
Code:
$Act Out of Tournament Winners, Tether Preserved [UnclePunch]
C209B344 00000004
3DC0800C 61CECD34
3DE0803C 91CF48B0
91CF48F0 38C00000
60000000 00000000
C209B3E4 00000004
3DC08009 61CEB460
3DE0803C 91CF48B0
91CF48F0 38C00000
60000000 00000000
 
Last edited:

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
Good deal. The 1 is the time it takes them to get off the ledge, the 2 is the jump itself.
Oh I think I misread your message.

I initially only made the quick jump able to be interrupted (airborne when under 100%). Upon reading what you wrote, I remembered about the slow jump from ledge (over 100%). I changed that one's interrupt function as well.

I didn't make the first part (crawl up on ledge before jumping) interrupt-able.
 
Last edited:

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Good deal, so long as it works completely. It's not well known that there are two animations in the one function (and then below 100 and over)
 
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