Downshift
Smash Journeyman
- Joined
- May 16, 2008
- Messages
- 325
Been trying to get creative with my edgeguarding with Zelda as of late.
Normally I focus on ledge traps, using Din's to force air dodges or time Phantom to cover ledge jumps and get ups. Setting up Phantom to cover mid and then using Din's during the delay to cover high or low is pretty effective on most people, and Zelda can cover recovery to the stage pretty well.
If I ever go off-stage, it's usually just run-off Nayru since it's simple and pretty safe. What I'm seeing in some higher level play though are people just going offstage with Zelda and going HAM with multiple moves, often risking going too deep even for Farore to recover. I've seen people spike Lucas's PK Thunder even though I thought you couldn't contest that. Seen people jump off charging Phantom, force an airdodge, and then hit with Nayru. RAR jump off from the edge, double jump, go deep waiting out the air dodge, BAIR them, and barely make it back with Farore.
A lot of it just looks like hype Twitter clips and compilation vids and nothing practical or consistent. Anyone here use any good off-stage approaches that are as good as Zelda's edge guarding while still onstage?
Any techniques that work well against really good recoveries like Joker, Marcina, Inkling or Pikas?
Normally I focus on ledge traps, using Din's to force air dodges or time Phantom to cover ledge jumps and get ups. Setting up Phantom to cover mid and then using Din's during the delay to cover high or low is pretty effective on most people, and Zelda can cover recovery to the stage pretty well.
If I ever go off-stage, it's usually just run-off Nayru since it's simple and pretty safe. What I'm seeing in some higher level play though are people just going offstage with Zelda and going HAM with multiple moves, often risking going too deep even for Farore to recover. I've seen people spike Lucas's PK Thunder even though I thought you couldn't contest that. Seen people jump off charging Phantom, force an airdodge, and then hit with Nayru. RAR jump off from the edge, double jump, go deep waiting out the air dodge, BAIR them, and barely make it back with Farore.
A lot of it just looks like hype Twitter clips and compilation vids and nothing practical or consistent. Anyone here use any good off-stage approaches that are as good as Zelda's edge guarding while still onstage?
Any techniques that work well against really good recoveries like Joker, Marcina, Inkling or Pikas?