Thought I'd grab some damage values from what we can see in the demo since I felt like Bowser should have been hitting a bit harder on his moves. I also timestamped sources to each move.
Assumptions: the 1v1 damage modifier is precisely 20%. The freshness bonus and move staling are the same as in Smash 4
Jab 1 and Jab 2. Fresh 1v1 damage = 5.0% and 7.6%. If this were Smash 4's values, the damage would be 6.3% and ~8.2%, so this is a slight damage nerf. Jab 1 also appears to have
less damage here at 4.1%. New sourspot?
Ftilt Fresh 1v1 damage = 15.1%. Unchanged from Smash 4's damage
Utilt Fresh 1v1 damage = 11.3%. Unchanged from Smash 4's damage
Dtilt Fresh 1v1 damage = 6.0% and both swipes appear to deal the same amount. Of course this is much less than Smash 4's.
Dash Attack Fresh 1v1 damage = 15.1%. Unchanged from Smash 4's damage
F-Smash Fresh 1v1 damage = 29.8% If this were Smash 4's values, the damage would be ~29.0%. Though I notice it was charged a bit (Smash 4 Fsmash enters charging state just a few frames into the move), so let's call it equal.
Some late hit of F-Smash Fresh 1v1 damage = 17.6. This is consistent with the late, sourspot hit from Smash 4. And I want to point it out since there didn't appear to be any knockback.
U-Smash Fresh 1v1 damage = 24.8%. If this were Smash 4's values, the damage would be 25.2% on sweetspot. Might be a small damage nerf since the smash did not appear to be charged.
D-Smash Swipe 1 Fresh 1v1 damage = 16.7%
D-Smash Swipe 2 Fresh 1v1 damage = 18.9%.
N-Air Fresh 1v1 damage = 6.5% per hit. IF this were Smash 4 it would be ~7.56% per hit so this is a slight nerf.
F-Air Fresh 1v1 damage = 13.8%. This appears to be consistent with the 11% sourspot value from Smash 4.Though I have seen it do more so the far sweetspot must still exist.
B-Air Fresh 1v1 damage = 19.9%. Would be ~23.9% from Smash 4, so this is a nerf.
U-Air Fresh 1v1 damage = 15.8%. Would be 19.9% from Smash 4.
D-Air Fresh 1v1 damage = 20.1%. If this were Smash 4's values, the damage would be 20.1% or 20.2% depending on how they choose to round. Let's call it equal.
Side B Fresh 1v1 damage = 18.9% Would deal 22.7% from Smash 4, looks like a nerf.
Grounded Up B Fresh 1v1 damage = 13.6% total. Would be ~13.9 from Smash 4, but I also think it's hitting one less overall so maybe they tweaked damage values a bit. It's too fast to tell from footage.
Aerial Up B Total Free for All damage = 12.6, Should be 15.1% in 1v1.
Grounded Down B Rising hit Free for All damage = 4.2%. Should be ~5.0 in 1v1. Unchanged damage from Smash 4.
Aerial Down B Free for All damage = 20.0% Should be 24.0% in 1v1. Unchanged from Smash 4's damage.
Pummel Fresh 1v1 damage = 2.0%. Def faster than Smash 4's, but that one would deal 3.78 in this game.
Fthrow Fresh 1v1 damage = 12.6%. Would be 15.1% from Smash 4
Bthrow Fresh 1v1 damage = 12.6%. Would be 15.1% from Smash 4.
Uthrow Fresh 1v1 damage = ~0.6% each on multihit. The eighth hit appears to deal 2.5%. The final hit deals 7.6%. So the last two hits have improved immensely from what would have been 1.26% and 2.52%. In total the damage has gone from ~8% to 14.3%
Dthrow Fresh 1v1 damage = 13.6% and 5.1%. Smash 4's version would be 12.6 and 2.52%. So this is a notable improvement.
Edit: whoops hit post early. Still looking for stuff to add.
Interestingly, most of the damage nerfs (Fthrow, Bthrow, B-air, U-air) are exactly 20% from what their Smash 4 values would look like.
Also as a bonus we
Tough Guy through Mewtwo's Rapid Jab now so that's fun. His Rapid Jab was
not armored in the last game unless we were crouching.
Edit 2: Looks like our damage wasn't nerfed on any moves except for our jabs. It has come to my attention that the 1v1 damage multiplier shuts off whenever items are present.