Dthrow Options/Mix-Ups

chckn

Smash Ace
Joined
Mar 16, 2008
Messages
972
Location
miami, Fl
#1
What has been most effective for you?

I find Dthrow-Dsmash is consistent and use Dthrow-Uair if I anticipate they will mash out.

Any other recommendations/consistent options?
 

Lypion

Smash Cadet
Joined
Dec 17, 2018
Messages
35
#2
Downthrow-uptilt is pretty fast if you try to hit them while grounded and is really hard to mash out in time. It also can kill at certain percents.
 

Call_Me_Red

Smash Journeyman
Joined
Nov 29, 2018
Messages
421
Location
Yeehaw, Texas
#3
What's the best way to punish a quick masher? I missed probably an easy KO today because I picked the wrong option. Is it really as easy as run up-up air?
 
Joined
Jan 1, 2013
Messages
682
Location
SoCal
#4
What's the best way to punish a quick masher? I missed probably an easy KO today because I picked the wrong option. Is it really as easy as run up-up air?
I like to do down throw to forward air. If they are at a high percent when buried and mash right away, you can immediately go for a full hop forward air, killing at high percents. However, if you punish this way often, the opponent may start air dodging upon escape, giving you different follow up options.

For people who stay buried as a mixup, I agree with Lypion in how effective down throw to up tilt is. It's your most reliable option in that circumstance. Following up a down throw with either down smash or a tilted forward smash is also possible. Both moves can kill earlier than up-tilt, but they are easier to escape.
 
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$.A.F.

Smash Journeyman
Joined
Aug 13, 2018
Messages
400
Location
The Plant Gang HQ
#5
Even up tilt can be mashed out of pretty hard. I got a Doc to 170 online and he was consistently getting out of D-throw ----> U-Tilt.
 

Amity

Sadboi
Premium
Joined
Jun 10, 2009
Messages
40
Location
Muskegon,MI
Switch FC
SW-0822-7258-0511
#6
Even up tilt can be mashed out of pretty hard. I got a Doc to 170 online and he was consistently getting out of D-throw ----> U-Tilt.
Mashed out at 170? O.o that’s insane.. I was getting salty about people mashing out at 140 ahaha

What's the best way to punish a quick masher? I missed probably an easy KO today because I picked the wrong option. Is it really as easy as run up-up air?
I wait for them to mash out then jump and Dair them. It’s kinda jank, but I works on lots of people I play lolol. I clearly only go for it when I 100 % know that they will mash out of it or utilt won’t kill
 
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Joined
Nov 7, 2015
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#7
Remember, down throw has a lot of knockback growth. Past 125%, it's more difficult to mash out of. I typically use up tilt at that point, and from 140% onward I try to land forward or down smash.

I rarely use down throw at low to mid percents because up throw deals much more damage than down throw -> up tilt.
 

Rizen

Smash Legend
Joined
May 7, 2009
Messages
13,837
Location
United States of Russia
#8
Most of the time I go for Uthrow because it deals 19.2%; Dthrow>Utilt deals 19.8% but you have the risk of mashing. It's only at high %s like 120+I go for Dthrow>Ftilt to kill.
 

SecretAsianMan

Smash Apprentice
Joined
Nov 26, 2018
Messages
102
#9
At mid percents doing a nair can work, and if they airdoge to the side or to the ground, a hard read with fsmash works for me.
A weird setup I like to do is to try to get a Dthrow while the crown is coming back to cover mash airdoge for an easy fair.
It kind of puts them into a situation like ganon flamechoke, where you wait and punish for sometimes a kill or huge percents.
on bigger characters at 90% Dthrow upsmash can work, and depending on their DI the upsmash can spike them into the stage for a free dash attack. asuming you get the correct hitboxes thats 5+13+11 percent for a grand total of 29%
 
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