• Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!

    You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!

Dragon Lunge Second Jump Renewal **UPDATE 7/16/17**

iiJjRr

Smash Apprentice
Joined
Dec 30, 2015
Messages
85
Origin on Tech (earlier days)

3GOD found a new tech on May 10, 2008 which was called "Second/Double Jump Renewal". The tech allows the player to input an attack and another one with a double jump. If your character has end frames that can hit the ground, you have the opportunity to do another double jump. If you want the link to it here it is cause my clarifications is self-explanatory and not in-depth
:4link:- Ledge Double Jump Renewal [VIDEO]
:4link:- Video



Discovery in Smash 4

A Japanese player named Taaakq discovered that this works on Corrin. This has a similar input with the Brawl technique but its with DRAGON LUNGE!!!.
:4link: - Origination Video

A thread was created by -Arc- who didn't know what to name the tech and explained how to do it
:4link: - Thread
:4link: - Video of him doing the tech

I commented and said this
:4link: - My name of tech



Useful Links (:4link:) on doing this tech

:4link: - Smash 4 Wii U - Input Buffering IN-DEPTH
:4link: - Corrin Frame Data



Explanation Glossary

FH = Full Hop (:GCX:,:GCY:)
SH = Short Hop :GCX:,:GCY:
DJ = Double Jump :GCX::GCX:,:GCY::GCY:
Nair = Neutral Air :GCX:,:GCY: + :GCA:
Fair = Forward Air :GCX:,:GCY: + :GCR::GCA:
Uair = Up Air :GCX:,:GCY: + :GCU::GCA:
Bair = Back Air :GCX:,:GCY: + :GCL::GCA:
DL = Dragon Lunge :GCR::GCB:
FF = Fast Fall :GCD:
DSF/DS = Dragon Shot/Dragon Shot Fang :GCB:
Buffer = -- = -BUTTON HERE-
Mash = {} = {BUTTON HERE}




Explanation

1) Input FH Nair
2) Buffer DJ
3) Immediately DL -this gives you two frame window to input DL-
4) Mash Jump if you want
(:GCX:) :GCA: -> -:GCX:- -> :GCR::GCB: -> {:GCX:}



Other Explanations from users

:4link: - -Arc-
:4link: - Fox Is Openly Deceptive (credit with Nah)



Advanced Setup

The hardest setup w/o platforms is FH Fair, FF, Buffer DJ, DL, Mash Jump
(:GCX:) :GCR::GCA: -> :GCD: -> -:GCX:- -> :GCR::GCB: -> {:GCX:}

If your good at frame data, this will be easy



Setups with DLSJR

DLSJR -> Any aerial (Fair, Uair, Nair, Dair, Bair)
DLSJR -> Any special move (Neutral B, Side B, Down B, Up B)
DLSJR -> Airdodge
DLSJR -> DSF AC (Auto Cancel)



Battlefield

On low platform behind high platform -> DLSJR
On high platform -> DLSJR



Lylat Cruise *WIP*

On middle platform -> DLSJR



Town And City

Left and right platforms (not middle) -> DLSJR
Moving Platforms -> DLSJR



Smashville

Moving platform -> DLSJR



Duck Hunt

Right Branch -> DLSJR
Top Tree -> DLSJR



Dream Land 64

Same to Battlefield



Notes:
ALL OMEGA STAGES WORK
SOME SLOPES DO NOT WORK



Special Thanks to -Arc-, Taaakq, Fox Is Openly Deceptive, Nah, Beefy Smash Doods, KuroganeHammer and Website, 3GOD

UPDATE -7/16/17
In Competitive Play


This can be used as a mixup or spacing tool in my way. In your way this can be used as a defensive option out of a Dragon Fang.

 
Last edited:

DMan64

Smash Cadet
Joined
Apr 10, 2017
Messages
71
This is something that I've been wondering heavily about for a while now with this tech, but what uses do you think this will have in competitive play?
 

iiJjRr

Smash Apprentice
Joined
Dec 30, 2015
Messages
85
DMan64 DMan64 This can be used as a spacing tool or defense tool in my use. Stages like Smashville and Final Destination would be the easiest way to do this technique. Like I said this thread is a WIP.
 
Top Bottom