So, I'm guessing most of you guys have seen that beefy smash doods video explaining a new untechable scenario when there's a spinning animation involved, so my friend EnDa and myself were wondering if this could be useful for Pikachu, the answer is yes.
Down tilt is often used for jab lock scenarios at semi-high percentage, but this mechanic recently discovered increases the chances of getting the jab lock no matter what (for some characters) to get the kill. It also increases the threshold to get the jab lock on some characters since weight and fall speed are a thing.
We're sharing a google document with the % ranges it works and against which characters it works and against which ones it doesn't:
https://docs.google.com/document/d/1_ltZ6HFbgzcgu-lSpuvRuQ3cyHzf5nF6G8L9BLsjJJc/edit?usp=sharing
Disclaimer: I know the spinning animation is RNG but if it does happen you can do wonderful things with it, I think it's worth knowing this and trying to make the most out of it.
Down tilt is often used for jab lock scenarios at semi-high percentage, but this mechanic recently discovered increases the chances of getting the jab lock no matter what (for some characters) to get the kill. It also increases the threshold to get the jab lock on some characters since weight and fall speed are a thing.
We're sharing a google document with the % ranges it works and against which characters it works and against which ones it doesn't:
https://docs.google.com/document/d/1_ltZ6HFbgzcgu-lSpuvRuQ3cyHzf5nF6G8L9BLsjJJc/edit?usp=sharing
Disclaimer: I know the spinning animation is RNG but if it does happen you can do wonderful things with it, I think it's worth knowing this and trying to make the most out of it.