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Dovahkiin, fah hin kogaan mu draal! Representation for Skyrim in Smash!

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CaptainAmerica

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TomOfHyrule

Dovahkiin, Dovahkiin, naal ok zin los vahriin, wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan, Dovahkiin, fah hin kogaan mu draal!
Huzrah nu, kul do od, wah aan bok lingrah vod, Aahrk fin tey, boziik fun, do fin gein!
Wo lost fron wah ney dov, ahrk fin reyliik do jul, voth aan suleyk wah ronit faal krein!
Ahrk fin Kel lost prodah, do ved viing ko fin krah, tol fod zeymah win kein meyz fundein!
Alduin, feyn do jun, kruziik vokun staadnau, voth aan bahlok wah diivon fin lein!
Nuz aan sul, fent alok, fod fin vul dovah nok, fen kos nahlot mahfaeraak ahrk ruz!
Paaz Keizaal fen kos stin nol bein Alduin jot
Dovahkiin, Dovahkiin, naal ok zin los vahriin, wah dein vokul mahfaeraak ahst vaal!
Ahrk fin norok paal graan fod nust hon zindro zaan, Dovahkiin, fah hin kogaan mu draal!

Skyrim, fifth main game of the Elder Scrolls series by Bethesda Softworks, first released on PC, Xbox360, and PS3 on November 11, 2011 and since ported to almost anything that can play it, made quite a few waves during the announcement of the Switch: A Bethesda Softworks game was coming to Nintendo!

Bethesda’s Elder Scrolls series has often been hailed as some of the best Western RPGs, and Skyrim didn’t disappoint. The games tend to be massive, filled with dungeons and endless sidequests (and minor bugs to match), and have continual relevance due to the impressive mod community.

In the first trailer for the Switch console, Bethesda’s Skyrim turned up as the second game shown, after only Zelda Breath of the Wild (before Mario). Gameplay of Breath of the Wild definitely showed some influence from aspects of Skyrim; in fact, the entire game is closer in spirit to a Western RPG than the Zelda predecessors. Skyrim for Switch was released in November of 2017, and takes advantage of the Switch’s motion controls, and includes Breath of the Wild styled gear for the player which can be unlocked using amiibo.

Not to mention, Mario’s voice actor also plays a…big…role in the game, but not with the same accent.

Yes, Bethesda releasing anything on a Nintendo console is interesting, but could this open the door for any representation in Smash? Trophies? Music? Stages? More? Granted, it’s unlikely, but after the Rayman trophy in Smash For, it’s not outside the realm of possibility that some form of representation could appear.

Here are some ideas for things that could be used in Smash. Links go to the main UESP pages for each topic to avoid inflating bandwidth too much.

The most obvious would be a simple trophy based on the Dragonborn’s wallpaper art in the image above. Some others could include Alduin atop a Word Wall, the shrine of Azura, or a Shrine to Talos.

Assuming Miis return and bring the ability to change their costumes, the standard Dovahkiin kit could be used for a Mii swordfighter. After all, the Xbox avatars already have a costume so it wouldn’t be a stretch to see it as a Mii fighter outfit.

Assuming Smash Run, or some adventure mode, returns, the Draugr would make excellent generic enemies as the blue-eyed ice zombies of Skyrim. Other smaller, yet common, enemies could include the Dwarven Spider or sphere automatons or Frostbite Spiders, the first creatures fought in game.

A Boss mode could also use Alduin. Besides, any current dracoform bosses should finally be made playable, so that fighting style will need to be refilled. Alduin could use his special Dragon Storm Call shout which calls a meteor storm.

The most impressive point in Skyrim is the Throat of the World, the tallest mountain in Skyrim, and where the Charles-Martinet-voiced dragon Paarthurnax is found, along with the Zelda equipment in a chest in the Switch version. The stage could be set similarly to the Summit or Spear Pillar stages in Brawl, with a few platforms jutting out on the mountain peak. Periodically, dragons could fly by, or even engage in battle. The stage could also allow time to flow, similarly to the Battlefield stage in Sm4sh, and allow impressive auroras to form in the night sky.

Dragonsreach is the keep in the first major city visited in the game, assuming players follow a linear path. This keep also includes a massive exterior porch, where the dragon Odahviing is captured in game. Stage hazards here could of course include the dragon, who flies in and is captured and shoots a gout of flame at the screen similar to Lugia’s Aeroblast. Play could also occur above the keep, showing off the beauty of the city of Whiterun.

Another important location in game is the Sky Haven Temple, fortress of the Blades. The Blades use an eastern aesthetic in their armor and architecture, and the temple offers several platforms on which to fight. Also, the stage could transition like the Castle Siege stage in Brawl to show off the interior, which includes Alduin’s Wall, the overarching prophecy of the series thus far.

Of course, the music for these stages could come from the game itself. The Main theme is undeniably impressive, and would fit nicely on any of the above stages. Watch the Skies is another amazing piece that plays while fighting a dragon, and comes with that incredible fighting spirit.

It’s extremely unlikely that the player character would even be considered as a playable Smasher, but it certainly is fun to consider.

As Skyrim allows for full character customization and full choice on armor (and their associated questlines), it would be most interesting for the various costumes to reference each in some way. The various costumes could be:

· The default Dragonborn in his iconic outfit, as shown in the wallpaper.
· A female in steel armor, like Lydia
· A male in Stormcloak gear, like Ralof
· A female in Imperial armor, like Legate Rikke
· A male Thieves Guild member, like Brynjolf
· A female Dark Brotherhood assassin, like Astrid
· A male Greybeard, like the one on the loading screen
· A female College of Winterhold mage, like the loading screen

Different costumes could also change the race of the player, giving Redguard Alik’r Warriors, High Elf Thalmor, or Orcs. The looks of fan-favorite styles like Aela or Serana (yes, those two are fan favorites for a reason) could also be used.

Kirby hat: The Dragonborn’s iconic helmet. (Pictire him with this and shouting...I wish I could draw fanart...)

To avoid being too similar to a standard sword style in Smash already, Dovahkiin could use hammerspace to pull out different weapons for attacks. For the default, a longsword and a dagger in the off hand would be default, but the off hand could switch out for a staff, a shield, or any other weapon as needed.

Dovahkiin can crawl (uses sneaking animation)

Neutral: a simple sword slash, followed by a dagger thrust.
Ftilt: Equips a shield and does a shield bash.
Utilt: A simple uppercut without a weapon.
Dtilt: Stabs low with dagger.
Dash: Equips a battleaxe and makes a large vertical swipe
Fsmash: Equips a bow and shoots forward. Arrows are affected by gravity, but not to the extent of an uncharged Link bow.
Usmash: Forms an ice rune on the ground, which explodes and launches foes upward.
Dsmash: Equips a battleaxe and sweeps the ground.
Nair: Holds sword and dagger out and spins.
Fair: Swings sword in front.
Bair: Equips a shield and bashes behind.
Uair: Equips a staff and sends a fire blast upwards, like Zelda’s Uair.
Dair: Equips a bow and fires straight down.
Grab: Grabs the enemy with free left hand.
Pummel: Hilt strike with sword.
Fthrow: Kicks enemy to ground, then equips a bow and shoots arrows at him, like Green Arrow’s throw in Injustice 2.
Bthrow: Equips a staff and uses Telekinesis to hoist enemy and throw behind.
Uthrow: Elbows enemy away, then equips a battleaxe and launches enemy upwards.
Dthrow: Turns enemy around and stabs with a dagger, and allows him to fall (similar to Snake’s throw). No knockback, but high damage.

The specials are all based around Shouts in the game

NSpecial: Unrelenting Force – level changes depending on length button is held. Level 1 staggers enemies, level 2 has slight damage and knockback, level 3 has impressive knockback. There is a recharge timer for this.
SSpecial: Fire Breath – Blasts a quick burst of fire forward.
USpecial: Dragon Aspect – An ethereal draconic suit appears around Dovahkiin, and he jets upward on his wings, causing damage and knockback as he flies. After a short upward flight, the armor disappears and he goes into free fall.
DSpecial: Ice Form – Makes a blizzard in a small radius around the Dovahkiin which freezes enemies.

Final Smash: Bend Will – Dovahkiin calls a dragon and mounts. The dragon flies off, and then loops around to cover the screen in a jet of fire, similar to Game of Thrones’ Loot Train Attack.

I doubt anything big will show up in Smash, but it was a lot of fun to make up all of these elements. Enjoy!
 
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