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How to Spinshot Twice
First off, let's start with the ingredients necessary that allow Sonic to Spinshot twice in Smash Ultimate.
If you don't know how to Spinshot, please refer to this section of my Sonic FAQ/Guide...
First brought to my attention by Ki_ULT on Twitter, if you directional air dodge up or up and away right before landing, it refreshes your double jump and your ledge invincibility. As such, it also allows you to directional air dodge again.Q: What exactly is a "Spinshot"?
A: Spinshot is an AT (Advanced Technique) that allows Sonic to jump through the air while retaining the momentum of his ground speed.
Q: How do I shot spin?
A: You can Spinshot from Sonic's Side-B (Spin Dash) on the ground and in the air, and with Sonic's Down-B (Spin Charge) in the air. This tech was first discovered in Brawl and returned in both Smash 4 and Ultimate. The technique requires you inputting jump or attack at or past a certain point during their charge. C-Stick can also be used, if the conditions are met. It cannot be done once Spin Dash is fully charged (when his aura turns yellow) unless you are airborne.
Down-B Spinshot was made significantly more difficult to do in Ultimate than previous iterations. The input is closer to frame perfect, and success has been found by setting L or R to Jump to do it more efficiently.
https://t.co/biPypc0PIo @DerZoidSplash
— t o n i c @ neverending brainstorm (@cstonic) December 24, 2018
doing down b spinshot@Dinoslashz expresses the inputs as down b and jumping (shoulder buttonm or tap jump) nigh simultaneously
Recommended [only?] input(s):
Side-B
[Partially Hold] [Fully Charge*] /+> [Release] > [Tap] (Attack) or /(Jump) or [Flick] // **
- Ground/Air:
[ * ]
[ ** ]
Down-B
[Partially Charge] +> [Release] > [Tap] (Attack) or /(Jump) or/ (Jump)*** [Flick] // **
- Air:
--
* Only works if airborne
** C-Stick only works if controls are switched from Smash to Tilt.
*** Easier if L or R is set to Jump.
There was a problem fetching the tweet
As known, Spinshot is technically a double jump, so it leaves you without one if you choose to use it. If used in tandem, as first brought to my attention by SonicFiend on Twitter, you get Spinshot and get your double jump back by using this technique.
Spinshot covering ledge to ledge in coordination with direction air dodge near ledge granting you your double jump. #SSBU_SONIC @6WXWes @SuperGirlKels @pichi_08 @Camalange @sonixsc pic.twitter.com/mF7V1K5vDa
— Fiend /̵͇̿̿/’̿’̿ ̿ ̿̿ ̿̿ ̿̿ Full Moon 🌕 Full Life (@SonicfiendFGC) January 17, 2019
Through this, I was testing all of these things out which leads to the possibility of a Double Spinshot. Unfortunately, not as glamorous as we may have hoped (can't just Spinshot twice to recover) but opens up ideas and opportunities for unique movement and worth noting it's possible. Watch till the end.
Sonic's Spinshot leaves you without a double jump. Combining it with the directional airdodge double jump refresh gives you your jump back AND allows for the first ever DOUBLE SPINSHOT. #SSBU_Sonic pic.twitter.com/ufj0idU0jF
— Camalange (@Camalange) January 21, 2019
Show me if you find any further uses for the double jump refresh or Double Spinshot!
Note: I'm currently working on a full guide for Spinshot in Super Smash Bros. Ultimate so stay tuned!
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