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Doop Walk Discussion

darkNES386

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http://www.youtube.com/watch?v=1dAJY2XSdks Go to the last minute of the video.

Relax it is not a new AT just a easier way of performing an existing one.

The description tells you how to do it. All characters can do it, but because it's primarily based on character walking speed, Sonic is still one of the fastest.

I just figured any discussion on it relevant for us can go here for now.

Original thread: http://www.smashboards.com/showthread.php?t=207154
 

Jim Morrison

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This seems fun when you kill someone and like to taunt or just annoy the ****. Go dance, but I don't find much more interesting.
 

NFS (sonic)

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ok i jus tried it,
and i find it works best when im at a disadvantage,
sprinkle a little of it at the start of the match,
hiatus for about a couple minutes,
bring it back and its golden the second time around.
or maybe thats just me
anyway,
jus putting that out there
 

aeghrur

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It's faster than walking with the same options, but not as fast as running.
A replacement for walking maybe? =/
 

darkNES386

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I think the fact that it's something that can be done in addition to walking and running means it's worth experimenting with. So we have:

walking
[ ] walking
run
foxtrot

http://www.youtube.com/watch?v=MdFZ13AA1w8 This video does a good job of showing a possible application. Keep in mind that while you may lose some speed for long distances... this may be applicable for minor adjustments where a foxtrot would limit your options.

What I care about most is figuring out is just how different the speeds are for everything.
 

Napilopez

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This was discovered some time ago.

http://www.smashboards.com/showthread.php?t=174137&highlight=crazy+walk

IMO its not really useful for Sonic.
Not for me anyway @_@
Yes, we know that =P The thing is, Doop Walking way of doing this. Thats why theres all this excitement/discussion now.

I think its wonderful. Sonic already has the most versatile dash. The fact that this is quicker than his walk is pretty awesome. Can you imagine how much it will mess with someones head, to be running full speed to screech stop to sideB cancel to DownB to foxtrot to foxtrot slide/grind to DDP to Dash pivot cancel, and now to spin around like a maniac too? XD

Question, can this be used to do true pivots from a foxtot? It seems like it would work...
 

Tenki

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I see it as a dashdance-esque movement.


Can you go forward and backwards while spinning, then break it and go into a dash?

lol I'm actually kind of impressed by what I think is the mechanics behind it.

holding A will keep the C-stick from registering the tap+attack, and just register the "tap" part of it. cool.
 

SuSa

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For Sonic its good for Pivot Tilts and mindgames. "Why is he spinning like... *kicked in face*"

Other then that, the difficulty of not suddenly dashing/fsmashing with Sonic (who is the hardest IMO... I was the guy who did the giant vid of every character xD) isn't worth it.

Much rather Dash into a side-B/down-B/SH aerial.
 

Tenki

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A bunch of us actually do walk though.

So it's useful.

Especially of those things I mentioned previously can be done.
 

da K.I.D.

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the name is awesome as hell

i believe all sonic mainers should learn this, if only for the thought of have ONE MORE WAY TO SPIN
 

MarKO X

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Sonic looks maaaaaad funny doop walking.

It is faster than walking, and could probably be a nice little spacing tool, plus as mentioned before, would have a nice bit of options out of it.
 

Tenki

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Someone with a wii/who can do this, tell me if these are possible:

- DW forward and backwards 2-3 steps fluidly
- break the DW with running Thanks PhoenixoKaZe
- Screech stop --> DW backwards 1 step --> DW forward
 

PhoenixoKaZe

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Someone with a wii/who can do this, tell me if these are possible:

- DW forward and backwards 2-3 steps fluidly
- break the DW with running
- Screech stop --> DW backwards 1 step --> DW forward
he`s wat I`ve got so far after testing and u can disagree about it

1- U can break the DW to a run, only u get ur finger off the c-stick and mmediately snap the controller left/right and u will run, foxtrot, DDP or into a grind- timing is strict but not too strict

2- I think u need to be consistently walking as to do it from forward to backward, u will have to stay in a neutral slide position to do DW again.

3- I believe u can do a DW backwards to forwards from a screech stop and timing is a little bit more stricter and faster than breaking DW with running, u must also be in a neutral sliding position as stated in 2

DW can help Sonic a little bit more XD ^^
 

Tenki

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he`s wat I`ve got so far after testing and u can disagree about it

1- U can break the DW to a run, only u get ur finger off the c-stick and mmediately snap the controller left/right and u will run, foxtrot, DDP or into a grind- timing is strict but not too strict

2- I think u need to be consistently walking as to do it from forward to backward, u will have to stay in a neutral slide position to do DW again.

3- I believe u can do a DW backwards to forwards from a screech stop and timing is a little bit more stricter and faster than breaking DW with running, u must also be in a neutral sliding position as stated in 2

DW can help Sonic a little bit more XD ^^
Thanks for confirming the run. This means you can DW or pivot walk backwards, then break into a running approach.

As for changing directions, I wanna know just how fluidly/quickly you can go from 'neutral' position to moving in the opposite direction. I'm thinking that you can probably do it quicker if you begin the backward walk input while you're facing forward.

Basically, I want to use this tech to be able to run towards someone, screech stop, then DW/pivot walk backwards/forwards, and be able to run/dash attack if an opening comes up.
 

Espy Rose

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It looks awkward. I'll wait for an overall sypnosis before really applying it.

It does look fun, and lol, Sonic has ONE MORE SPIN!!!.
 

PhoenixoKaZe

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It looks awkward. I'll wait for an overall sypnosis before really applying it.

It does look fun, and lol, Sonic has ONE MORE SPIN!!!.
haha, I found it awkward for testing them for tenki lol, apparently the timing seems like this doesn`t need to be applied at all, however when I tested it with most charcters, it seemed to work pretty well, I also was able to use all of sonic`s ground move is pretty good and I didn`t change my controller settings lol XD ^^, least of all, everyone must try it for a good opnion of how useful it is XD

Does anyone want me to test Doop Walk Crouching (DWC) or no? XD ^^
 

Tenki

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Wait, what would you change your control setting to?

Can't you just "claw" the A button (use your index finger to hold A) and tap C-stick with your thumb??
 

PhoenixoKaZe

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i am using the regular control setting.
and you can claw, but not with a classic controller.
haha, u can use the claw if u like, however I seem okay with the normal set-up XD. Also SonicMaster5 I tryed it out and realized u need to be a few frames faster than the attack that`s going to hit u to "weave around them" With DW and then punish lag, but it sure seems like a fun thing to give ur oppenents the WTF?!? expression after getting hit by a f-smash from it XD ^^ the beautiful thing about this is going to a pivot, dashdancing, grinding, etc. Thus u can mindgame even more and confuse ppl haha, Sonic is too much fun ^^ XD
 

~TBS~

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haha, u can use the claw if u like, however I seem okay with the normal set-up XD. Also SonicMaster5 I tryed it out and realized u need to be a few frames faster than the attack that`s going to hit u to "weave around them" With DW and then punish lag, but it sure seems like a fun thing to give ur oppenents the WTF?!? expression after getting hit by a f-smash from it XD ^^
my thoughts exactly at the WTF part. and i understand now with the weaving part. i was wondering what the heck was wrong,,,
 

SuSa

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Set D-pad to smashes and try to press the top and left/right one at the same time >.> ..... would be much, much harder... but may be possible.

Or do the old way and crazy walk, although worthless because Sonic's is almost impossible... lol (tilting only the analog stick to get the same effect, but much much much harder due to having to tilt it back and forwarth quickly)
 

Napilopez

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I guess I'll try it out when I go home later today or tommorow XD. Hopefully I can find a practical way to do it =P.

So has anyone tried performing a true pivot with it as I suggested?
 

darkNES386

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So has anyone tried performing a true pivot with it as I suggested?
Can you clarify what you mean?

Honestly, unless you have mastered this... I think we're better off walking. That's my initial opinion but who knows. We shouldn't write it off yet. Obviously Link is one of the few characters who benefits most from this since it's faster than actually running.
 

Tenki

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The true pivot lets you stop a foxtrot with a... well, instant pivot.

Think of the dashdance pivot, except instead of turning around into a reverse foxtrot, you just... turn around in standing position.
 

Tenki

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foxtrot: tap forward, tap forward, tap forward

the 'initial dash state' (the one you use to grind), chained together over and over again is a foxtrot. Someone go find the "Foxtrot and Pivot moves" thread and bump it lol. The Pivot Walk will definitely be updated into it.
 

infomon

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Rats, I tride "doop walking" with the C-stick set to special, attack, etc. but the C-stick seems to jump when the same button is already held down, in those cases.

With classic controller I can set ZL to Attack which helps the real doopwalking, but I still can't find any use for it lolol. I'm better off using ZL as Jump so I can jump-cancel up-B's and up-smashes OOS without tap-jump.
 

Camalange

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Meh, I still haven't had the chance to practice ANY of what you guys are saying >_>

However, I was wondering if it was at all possible for Sonic to go from a jab straight into a DW. Infinite Jab Lock anyone?

Well, seeing as how Sonic's DW keeps him facing forward, maybe a Jab>DW>Turn around/Pivot?>Jab>Jab...
 

Napilopez

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The true pivot lets you stop a foxtrot with a... well, instant pivot.

Think of the dashdance pivot, except instead of turning around into a reverse foxtrot, you just... turn around in standing position.
XD, I know this. The thing is, performing a true pivot is a significantly more difficult input than a DDP because of the odd slight tilt thing required. What I'm suggesting is that isntead of inputting that slight tilt with the analog stick as you would normally perform a true pivot, you use Attack+cstick+analog for it. I think that might be a much easier way of performing the true pivot.
 

~TBS~

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okay...thanks Cam...i think i get the hang of it. gonna put this in my game. I havent seem anyone use it in their matches like that.

wait, true pivoting is what THAT? I can do that. i practice it just for fun...but i didn't know it was called that.
 
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