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Donkey Kong Crouch Back Dashes


Smash Apprentice
Nov 7, 2014

Due to DK having a very fast initial dash and a long dash dance window (goes into run animation later then most) he has a lot of unexplored potential for tech chasing as well as spacing out of a run. Also due to the fact his jump squat is 5 frames and wavedash kinda sucks he can use this alternatively to enhace his movement similarly to a Marth using dashdancces/cactaur dashes and wave dashes.
Also if you're wondering how to get close to frame perfect ones such as these, you want to input the back dash roughly 3-4 frames into dks crouch, as soon as his hands are resting on his face the window is there to input
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