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Does Sakurai really view Smash as "Casual Vs. Competitive"?

TheMisterManGuy

Smash Apprentice
Joined
Feb 21, 2015
Messages
138
Smash Bros. isn't just great party fighter for newcomers, it's also got plenty of technical nuance underneath to satisfy veteran fighting game fans too. It's a big reason why the series is so successful. However, many Smash fans tend to only box Smash or certain parts of the game in either one of two categories. "Casual and Competitive" Casual means all items, wacky stages, most KOs wins. Competitive is no items, no hazards, 1v1, last fighter standing. Massahiro Sakurai seems to think in a way, that both answers are incorrect.

Reading the various interviews, his explanations of characters and stages, and the mechanics and techniques in the game, Sakurai seems to feel that the two styles aren't mutually exclusive. No, that doesn't mean he's begging pro players to turn all items, hazards, and Final Smashes on in their tournaments, rather he doesn't view Smash from such one-dimensional perspectives like some players tend to do. Smash was designed to have depth to master, regardless of play-style, and this is reflected in the mechanics of the game.

Items are usually the first to go in competitive play, but they're actually pretty technical when you think about it. Not only in terms of the sheer amount of items, but the options you have with you pick one up (Drop, Z-Drop, Throwing, Smash Throwing, Catching, Juggling, using them in Combos). As we see with character spawned items, item play can get pretty deep when you start experimenting. Stage Hazards, while can sometimes seemingly be chaos, also have nuanced structure to them. Midgar for example I think is possibly one of the most technical stages in the game. Mainly because of the summon mechanic it has, if you're skilled, you could be racking up summons and using those hazards to score obscene amounts of KOs.

Even the way Ultimate orders Stage Selection and Character Selection, was a deliberate choice not just for competitive play, but also casual play with Sakurai stating that it was done so that the player can put more thought into their character selection based on how good they are with the stage. There's also subtle things like sneaking in a last hit on an opponent after another player already launched them to steal the KO point, or how Assist Trophies can now be killed.

So I don't feel Sakurai views Smash as having a Casual or Competitive rule-set, rather as a simple fighter that's easy for newcomers, but deep for veterans period. It was designed in a way that it requires skill and knowledge to truly master regardless of what play-style you choose. Of course Sakurai also mentions that having all the items and hazards on means the better player doesn't always win. But that's also what he thinks is part of the fun of Smash, a loss you can brush off learn what went wrong, and hope for the next win. In Sakurai's eyes, there can be such a thing as high level casual play. Granted, it'd take a lot of skill and intuition to muscle through and master all that RNG, but it's probably possible.
 

RepStar

Banned via Warnings
Joined
Dec 4, 2018
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422
Location
Houston
Switch FC
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I wonder why there arent any tournaments of 4 player smashes. When ppl say that the sweaties cut 90-whatever % to play the game, even that is profound. Maybe that % they reject can be used as room for so much more of how far they could take competitive smash. These characters have all these insane abilities so imagine a competitive FFA with stage hazards; itll be like a superhero movie fighting the villian while dodging obstacles at the same time.

Edit: u know like how WWE games had those cage matches with the ladder and whoever could grab the champion belt won? **** like that could make competitive smash one of the most unique fighters ever. They should think of things to do with certain items and give it a title and competitive scene
 
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Mogisthelioma

Smash Master
Joined
Aug 24, 2018
Messages
3,596
Location
Ravnica
I certainly hope he doesn't view it as something as binary as casual v. competitive. Smash would benefit a lot more if the game was built with the most thought put into the multiplayer and party experience and being able to play as much and as conveniently as possible. The of course the game should have lots of thought put into it with competitive and purely casual play in mind.
 

Sean²

Smash Capitalist
Joined
Mar 28, 2008
Messages
1,657
Switch FC
SW-7479-8539-5283
Sakurai has always kind of danced around the topic of competition and gets kind of wishy-washy with his views when asked about it. Sometimes he embraces and respects it, sometimes he rejects it as "not Nintendo's view on gaming". Feels kind of PR-ish most of the time. The one thing I know he has always expressed firmly is that he believes that video games should have a skill floor of absolute zero. He sides with the "silent majority" of casual gamers and wants things to be accessible as they possibly can. This is evident when you look at how simplistic the Kirby series can be.

I'm sincerely hoping his mindset doesn't ruin Ultimate with nerfs and basically turn it into Smash 4 Deluxe. I have thoughts that Nintendo has finally began to see the light and wants to get cozier with their more competitive/esports communities, if what Reggie said in his interviews prior to Ultimate's release comes to fruition. For reasons likely less for the players, more for the dollar signs in their eyes. The fact that most casual players are still loving the game as-is will hopefully deter unneeded nerfs for desperately needed buffs.
 
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TheMisterManGuy

Smash Apprentice
Joined
Feb 21, 2015
Messages
138
I'm sincerely his mindset doesn't ruin Ultimate with nerfs and basically turn it into Smash 4 Deluxe. I have thoughts that Nintendo has finally began to see the light and wants to get cozier with their more competitive/esports communities, if what Reggie said in his interviews prior to Ultimate's release comes to fruition. For reasons likely less for the players, more for the dollar signs in their eyes. The fact that most casual players are still loving the game as-is will hopefully deter unneeded nerfs for desperately needed buffs.
Nintendo has been pushing for eSport potential in a lot of their games recently. Splatoon 2, ARMS, Smash 4 and Ultimate, even Mario Tennis Aces to an extent. Before they simply didn't care, now they're actively involved in sponsoring and promoting tournaments, even running a few of their own. Now it's still Nintendo, so they'll never go hardcore eSports all the time as they still view games as fun above all else. But they're more active in the scene now than they were in the past.

As for Sakurai, he's always intended for Smash to be a deep fighter underneath its simplicity. But he doesn't like viewing it in a black and white context like casual vs hardcore, nor does he like people only viewing Smash for only its competitive aspects.
 
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Nepht

Smash Apprentice
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Dec 18, 2018
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126
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Smash Bros came about because he felt bad for bodying a kid at King of Fighters and wanted to make an easy and fun fighting game. So he obviously is not against the competitive scene. It is just not the main focus.
 
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