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Except that given that you're dashing, you cannot control when you trip. And, also, no, tripping happens randomly...not 1 out of 100 dashes. If it's exactly 100, then link me a video proving so. Or wait, does this mean...no...you can't possibly be wrong?@OkamiBW
Looks like the scrubbies don't know anything about reading, so I'll have to spell it out clearer than Saturday cartoon villains spell out their plans.
Okay folks I understand it's pretty complex:
1:Tripping happens 1 out of 100 dashes right? Right.
2:You can choose to dash whenever you want right? Right.
3:WAIT A SECOND!!!
With 1 and 2 together that means you do have influence over tripping!!! Where's some Phoenix Wright cornered music?!?!
http://www.youtube.com/watch?v=wq1jknZp0ic
Much better! Now OkamiBW you're going to have to do some fast talking to get outta this one, cause you said that tripping is luck and luck is bad because the players have no control over it! But they do have control >( And since I already know your most logical escape routes I already have a general idea of what I'ma have to say next. LMAO I took up your "argue tripping" offer and it's looking quite grim for you pal... you wanna change topics again yet?
BACKROOM MEMBERS ARE YOU WATCHING?!?!
As I said, given that you are dashing, you cannot control when you trip. Looks like someone didn't read.@OkamiBW-
Yes, but you can control when you dash and thus can control if the terrible idea of tripping even has a chance to occur.
In other words, you did not show any video, nor code. Back up your claim instead of just parading around on your high horse.Clel the Troll said:it's not 1 out of 100?Now to be a good villain I gotta do some kind of bs plot twist here so lets see... you saythe trip modifier code which by default is set to 1% but can be changed to 0% for no tripping. Oh yes 1%, In other words 1 out of 100Hmm, sounds like a desperate attempt to have me be wrong and would've worked BUT PLOT TWIST I'm a hacker folks! That's right, there was, in other words DAMN!!!! Don't take it too hard but apparently I cannot be wrong... I'm tempted to claim the sky is green lols.
I'm so amazing at this I'm getting messages from fans - Best villain ever! Resurrected a dieing thread! Hilarious and educational!
Yes it does, dashing is very useful for punishing moves OoS for example@ Ghostbone
Already went over that. Walking instead of dashing does not greatly limit your options.
But it can still randomly mess you up, which is uncompetitiveDashing anyway most likely will go without tripping
By limiting your options. And less options = less depthbut if you're REALLY worried that you're going to trip into something horrible, there's ways around it.
That's not always correct. Something like coin flipping (provided there are no techniques to change the outcome of the flip) cannot be made competitive no matter how much the human person you play against and you want.Tripping is easily fixed with wii hax. Other than that, it happens so sparingly and even more sparingly does it cause you to be screwed over seriously. Also, the lack of true combos is irrelevant. People play Brawl because they find that the game is fun. As for the competitve aspect, the game is as competitive at the human person you're playing against. People just don't like change. Lastly, the Brawl community is TOO GOOD. I just got back from WHOBO III in Houston and everyone there is cool as ****.
argument for tripping = haxTripping is easily fixed with wii hax. Other than that, it happens so sparingly and even more sparingly does it cause you to be screwed over seriously. Also, the lack of true combos is irrelevant. People play Brawl because they find that the game is fun. As for the competitve aspect, the game is as competitive at the human person you're playing against. People just don't like change. Lastly, the Brawl community is TOO GOOD. I just got back from WHOBO III in Houston and everyone there is cool as ****.
Tripping doesn't enable those options, those options are already there, it simply randomly punishes you for trying out certain options.This is checkmate though. Because you say tripping limits more options than it enables, when it doesn't. Tripping if anything forces you to consider other options when otherwise dashing would be just plain obvious. More viable options deepens the experience and thus helps competition. It's so simple to me, I cannot even begin to imagine where the confusion comes from. I don't think I explained it well enough for you to understand since you didn't understand my last couple of attempts apparently but... I dunno what to tell you.
So tripping forces you to take lesser options.In certain situations dashing would be the obvious choice, but because of tripping dashing is risky, now if you don't want to trip you must consider other options and thus the experience is deeper. Without tripping who cares if the other options work, dashing da bess.
With all the tools jumping in trying to make it Melee vs Brawl, I don't see a point anymore people can discuss it but it's just a mess to go about it.Threads aren't typically made just to arrive at a particular conclusion. We aren't holding counsel, we're having discussion. Since this discussion is relevant to Smash and not tactics, it's in exactly the right place. There's no need to lock the thread, unless people are incapable of discussing the topic at hand. So far, the entire thread has not gotten derailed to that point. If you don't want to participate in this discussion any further, then you can just not post, but there's no point in locking it and forcing other willing participants to cease discussion.
Discussion is the purpose of a forum.
And the punchline is tournament play.There is no combos in brawl because brawl isnt a game, its a joke.
The only thing is that this doesn't really mean anything, not only cause there's no evidence, but because Melee's like that too.Brawl's a game that focuses more on reading, predicting, and punishing.
In a game where combos are more prevalent, once you land a hit that you can combo from you have guaranteed fallow ups with which your opponent can't respond. That means in general a single hit does more since the combo amounts to one hit. That means you have to make less predictions to get a single kill assuming both in melee and brawl you kill at general the same presents (but don't you usually live longer in brawl?)The only thing is that this doesn't really mean anything, not only cause there's no evidence, but because Melee's like that too.
...In a game where combos are more prevalent, once you land a hit that you can combo from you have guaranteed fallow ups with which your opponent can't respond. That means in general a single hit does more since the combo amounts to one hit. That means you have to make less predictions to get a single kill assuming both in melee and brawl you kill at general the same presents (but don't you usually live longer in brawl?)
3. Speak for yourself and not for a mass of people.I'm glad brawl doesn't have so many combos. Combos kill a lot of the fun for most people because it makes it so player input after an initial hit is pointless. A player might as well set down the controller for a few seconds while your opponent finishes. I mean melees combos aren't so bad, but in other fighters it's just silly.
That's one reason why a lot of fighting games will never be mainstream. Players don't like to feel powerless to resist.
What are YOU smoking?...Fighting games ARE mainstream. They're one of the most mainstream gaming genres in the world, right up there with shooting games. wtf are you smoking.
Until you venture out into the FG world outside Smash (which you really dont sound like you ever will or give the impression you will with your disdain for combos) ie SRK, Dustloop, EVO, SBO, etc. Don't go around making ignorant statements about why "Fighting games will never be mainstream."
**** like that adds to the reason why Smash is looked down upon.
And once again, speak for yourself. "Powerless to resist"? Really? lol.
If you're going to stick to Smash, don't speak about **** you don't play. If you seriously played fighting games, you wouldnt be saying half of this ****. If you do seriously play fighting games, then you need to re-evaluate the things you say, big time.
ffs
^ This, all day; everyday.What are YOU smoking?
http://www.vgchartz.com/worldtotals.php?name=&publisher=&console=&genre=Fighter&minSales=0&results=50&sort=Total
Smash Brothers is the best selling fighting game per capita.
Other fighting games get beat by WWE and DBZ games. The only exceptions are Tekken (which has since fallen) and the second Street Fighter.
Smash tournaments are looked down up on because how the players act (i.e. MLG and EVO)
Fighting games fans don't like Smash because they are threatened. Their once great arcade style fighting games have since become a niche and are beaten by Smash Brothers (ignore the WWE and DBZ games that routinely outsell them) and then they want to make tournaments for it. And worse, they call it a fighting game! Gasp. "How dare they compare Smash Brothers to our glorious fighting games." They are the only people who will actually argue a freaking genre as if it's then end of the world (and the fact that Nintendo and most big gaming sites call it a fighting game).
But don't kid yourself. These are the people who cheered of the glorious return of fighting games when SSF4 sold 4 million between 2 systems and in a warm market (where SF2 sold 6 on one).
Fighting games are not a niche. They're a mainstream gaming genre. Proving that Smash outsells them doesnt really mean much.What are YOU smoking?
http://www.vgchartz.com/worldtotals...enre=Fighter&minSales=0&results=50&sort=Total
Smash Brothers is the best selling fighting game per capita.
Other fighting games get beat by WWE and DBZ games. The only exceptions are Tekken (which has since fallen) and the second Street Fighter.
Smash tournaments are looked down up on because how the players act (i.e. MLG and EVO)
Fighting games fans don't like Smash because they are threatened. Their once great arcade style fighting games have since become a niche and are beaten by Smash Brothers (ignore the WWE and DBZ games that routinely outsell them) and then they want to make tournaments for it. And worse, they call it a fighting game! Gasp. "How dare they compare Smash Brothers to our glorious fighting games." They are the only people who will actually argue a freaking genre as if it's then end of the world (and the fact that Nintendo and most big gaming sites call it a fighting game).
But don't kid yourself. These are the people who cheered of the glorious return of fighting games when SSF4 sold 4 million between 2 systems and in a warm market (where SF2 sold 6 on one).
Sales prove what mainstream or not, not what you want to believe in your little world. Sales are showing the people are more interested in WWE games and DBZ games than other "fighting," games.Fighting games are not a niche. They're a mainstream gaming genre. Proving that Smash outsells them doesnt really mean much.
I don't even know what you're trying to prove at all. Period. I never said anything about Smash vs Fighters in terms of sales or popularity or whatever.
All I said was that fighting games are a mainstream gaming genre and that a lot of the **** the person I was responding to was talking about was either not true or just opinion/super bias.
wtf are you going on. super majority of your post is misplaced.
Also Smashers are looked down upon because of what they say and how they act. We all know this. I mentioned one of those reasons in my original post aka the **** he was saying was alskdjfds;lfas what.
Mainstream is a terrible word because how vague it is. It's used a lot.Smash is so mainstream it is referenced a lot in pop culture, right?