ihasabuket
Smash Journeyman
- Joined
- Mar 17, 2015
- Messages
- 321
Was looking at frame data and I made a few rest punishes. Generally you can charge your punch a bit before doing these rest punishes to really get the most out of the situation. At really low %s you can Fair -> dsmash. As her % starts to get higher you want to opt for dair since it has less base KB and just like fair it'l combo into a smash attack. At high % if you have a charged donkey punch the best way to use it is to push her closer to the edge by walking and donkey punching her before she wakes up. Basically this http://gfycat.com/WastefulRemoteGiantschnauzer.
The way i play this MU is that I charge my punch on a platform with my back to puff if she isnt approaching me. From here i can charge cancel shield drop or just shield her aerials. Generally I only hard shield if its completely fresh. After ive shielded once i opt for lightshield using R/L not Z. I know its hard but you get used to it and its essential in this MU along with shield DI. Anyway, if i do hardshield a fair or nair I analog jump towards them and rising bair(which AC) if theyre not too high or low. I think she can only outspace you horizontally with bair but dont quote me on that.
In neutral I space bairs mixing up between SHFFL, AC, and rising bair-> DJ to keep the timing unpredictable. I'll occasionally hit with an ftilit or sometimes if i know they dont have jumps left i'll WD in and downb as they land. I use charged punch to read and punish aerial commitments. CC dsmash works great for kills too when they hit with late AC nairs. I try to get dair when I can so I can get something off of a techchase or even a guaranteed hit on platform techchases(see plup). When i can get grabs i do the usual cargo upthrow-> aerial.
Anything to add? How do you guys play the MU?
The way i play this MU is that I charge my punch on a platform with my back to puff if she isnt approaching me. From here i can charge cancel shield drop or just shield her aerials. Generally I only hard shield if its completely fresh. After ive shielded once i opt for lightshield using R/L not Z. I know its hard but you get used to it and its essential in this MU along with shield DI. Anyway, if i do hardshield a fair or nair I analog jump towards them and rising bair(which AC) if theyre not too high or low. I think she can only outspace you horizontally with bair but dont quote me on that.
In neutral I space bairs mixing up between SHFFL, AC, and rising bair-> DJ to keep the timing unpredictable. I'll occasionally hit with an ftilit or sometimes if i know they dont have jumps left i'll WD in and downb as they land. I use charged punch to read and punish aerial commitments. CC dsmash works great for kills too when they hit with late AC nairs. I try to get dair when I can so I can get something off of a techchase or even a guaranteed hit on platform techchases(see plup). When i can get grabs i do the usual cargo upthrow-> aerial.
Anything to add? How do you guys play the MU?