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Completed Display L-Cancel Frame Timer Upon Landing v1.0

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673

This should give newcomers a lot more feedback on their L-Cancel progress. Upon landing an aerial, this code will display some text above the corresponding player's percent telling them how many frames have passed since hitting the L/R/Z button for the L-Cancel. The text will appear as orange when the player missed an L-Cancel and white when executed it successfully.

I'm considering using the system I've created for displaying text for giving feedback on other frame timings. I haven't thought of anything else to use it for so if you have any suggestions please let me know.

Code:
$L-Cancel Frame Timer Display v1.0 [UnclePunch]
C208D770 00000058
9421FF00 BC610008
7C0802A6 900100FC
83FE002C 48000261
7F8802A6 3C60804A
60631F5C 80630004
2C030000 41820014
3D808039 618C0228
7D8903A6 4E800421
3860000E 38800015
38A00000 3D808039
618C01F0 7D8903A6
4E800421 480001E5
7FC802A6 93C30010
3C80804A 60841F5C
90640004 48000139
7C8802A6 38A00000
3D808038 618CFD54
7D8903A6 4E800421
889F000C 1C840008
7C84F214 80640000
2C030000 41820014
3D80803A 618C5CC4
7D8903A6 4E800421
38600002 3C80804A
60841F58 80840000
3D80803A 618C6754
7D8903A6 4E800421
7C7D1B78 889F000C
1C840008 7C64F12E
38840004 3860003C
7C64F12E 38600001
987D004A 987D0049
88BF000C 6CA58000
3CC04330 90C100F0
90A100F4 C82100F0
C8428B90 EC611028
C03C0000 C05C0008
EC4200F2 EC21102A
C05C0004 D03D0000
D05D0004 C03C000C
D03D0024 D03D0028
88BF067F 2C050007
4180000C 806D94C4
907D0030 7FA3EB78
48000129 7C8802A6
C022C84C C042C84C
3D80803A 618C6B98
7D8903A6 4E800421
7FA3EB78 48000115
7C8802A6 88BF067F
C022C84C C042C850
3D80803A 618C6B98
7D8903A6 4E800421
48000100 4E800021
9421FF00 BC610008
7C0802A6 900100FC
7C7F1B78 3BA00000
83C30010 1C9D0008
7C84F214 80640000
2C030000 41820040
80640004 2C030000
4181002C 80640000
3D80803A 618C5CC4
7D8903A6 4E800421
38600000 1C9D0008
7C84F214 90640000
4800000C 3863FFFF
90640004 3BBD0001
2C1D0006 41820008
4BFFFFA4 800100FC
7C0803A6 B8610008
38210100 4E800020
4E800021 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 00000000
00000000 4E800021
C1A80000 41100000
41600000 3D23D70A
4E800021 4C2D4361
6E63656C 00000000
4E800021 54696D65
723A2025 64000000
800100FC 7C0803A6
B8610008 38210100
80010034 00000000
 

LydianAlchemist

Smash Apprentice
Joined
Jun 20, 2010
Messages
110
Location
Petaluma, CA
This is awesome - I feel like this is a lot better than just the 'flash on successful', being able to see how close you were is really helpful to someone learning.
 
Last edited:

VikingSteeez

Smash Cadet
Joined
Jul 26, 2015
Messages
31
This could be super useful for seeing tech lockout windows to practice avoiding tech traps.
 

LydianAlchemist

Smash Apprentice
Joined
Jun 20, 2010
Messages
110
Location
Petaluma, CA
Would it be possible to do this for:

Up B OoS or even just other OoS options.
Power shielding falco lasers / other projectiles?

I'm a programmer, I think I saw a dansalvato video where he went step by step in how to make a gecko code, writing assembly. is that what you did? wondering how I can get into this.

EDIT: trying out my new text color
EDIT2: never mind, just realized there's probably a million resources already and I should just search the forum.
 
Last edited:

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
Would it be possible to do this for:

Up B OoS or even just other OoS options.
Power shielding falco lasers / other projectiles?

I'm a programmer, I think I saw a dansalvato video where he went step by step in how to make a gecko code, writing assembly. is that what you did? wondering how I can get into this.

EDIT: trying out my new text color
EDIT2: never mind, just realized there's probably a million resources already and I should just search the forum.
Sorry never saw this post for some reason. Yeah i made this using the same method Dan Salvato showcased in his tutorial series (the part where he writes and injects game code). I actually started with his series a little less than 2 years ago, it was a great introduction and you should start there if you're looking to get into it. It's not for everyone however because the learning curve is even steeper than Melee's lol. If you're like me and see modifying the best game ever made as an invaluable skill, then you should persevere because its very much worth it.
 
Last edited:
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