I have no idea if this is an appropriate topic to even bring up but I might as well give it a shot, since the core concept is something I've thought about discussing for a while...
Pretty much everyone here should be familiar with how the "MK Ban Movement" went for Brawl. It was a total mess that split the community and caused a lot of tension. Part of the problem with the whole movement was that pro-ban would say things like "look at all this data and tournament dominance and unique tactics and surgical nerfs we're putting in place to keep MK around" and anti-ban would respond with things like "it's too early, not enough data, the character is beatable so just get better, ZSS won APEX". Back and forth and back and forth and back and forth for all eternity. With no clear guidelines as to what constitutes a broken character it becomes impossible for the community to cleanly resolve how to go about handling this conflict.
I believe that by creating an established objective criteria for what makes something ban-worthy (or how to bring up and pass a vote on what people want to ban, or another similar-enough method), we can better avoid and resolve community conflicts that may otherwise blow up like MK's legality in Brawl. This may be especially important with the advent of all the custom moves and team combos being discovered.
This is a tough topic to approach though. How do we balance competitive needs, community needs, and spectator needs? Should we look at all three equally? How do we encourage consistency among tournaments in different regions, and is that something we should be encouraging in the first place?
At the end of the day, the community votes with their venue fees and not their online posts. However, that basically leaves people who want certain ruleset changes fighting with other TOs in their region to secure a spot for tournaments with their preferred rulesets, which can lead to somewhat fracturing a local community if the rules deviate "too much" (whatever that line may be). TOs are supposed to work together, not against eachother, but with clashing ruleset philosophies (ex. let's say EC's largest tournament wants custom moves legal while WC's largest tournament wants them banned) it may pressure people into picking a side, lowering tournament attendance for each event. Idk, just throwing out possible concerns here, not sure to what degree they truly apply.
Pretty much everyone here should be familiar with how the "MK Ban Movement" went for Brawl. It was a total mess that split the community and caused a lot of tension. Part of the problem with the whole movement was that pro-ban would say things like "look at all this data and tournament dominance and unique tactics and surgical nerfs we're putting in place to keep MK around" and anti-ban would respond with things like "it's too early, not enough data, the character is beatable so just get better, ZSS won APEX". Back and forth and back and forth and back and forth for all eternity. With no clear guidelines as to what constitutes a broken character it becomes impossible for the community to cleanly resolve how to go about handling this conflict.
I believe that by creating an established objective criteria for what makes something ban-worthy (or how to bring up and pass a vote on what people want to ban, or another similar-enough method), we can better avoid and resolve community conflicts that may otherwise blow up like MK's legality in Brawl. This may be especially important with the advent of all the custom moves and team combos being discovered.
This is a tough topic to approach though. How do we balance competitive needs, community needs, and spectator needs? Should we look at all three equally? How do we encourage consistency among tournaments in different regions, and is that something we should be encouraging in the first place?
At the end of the day, the community votes with their venue fees and not their online posts. However, that basically leaves people who want certain ruleset changes fighting with other TOs in their region to secure a spot for tournaments with their preferred rulesets, which can lead to somewhat fracturing a local community if the rules deviate "too much" (whatever that line may be). TOs are supposed to work together, not against eachother, but with clashing ruleset philosophies (ex. let's say EC's largest tournament wants custom moves legal while WC's largest tournament wants them banned) it may pressure people into picking a side, lowering tournament attendance for each event. Idk, just throwing out possible concerns here, not sure to what degree they truly apply.