Ridel
Smash Ace
As of 3.5 Olimar's Pikmin scale in knock back dependent on whether they were leaf, bud, or flower was drastically reduced for all Pikmin types albeit the Purple's nerf wasn't as severe.
3.5 Change:
**Olimar has been redesigned with a more normalized Pikmin game. In general, Reds and Blues now have roughly Budded KB at all stages, Yellows and Whites have Flowered KB at all stages. Purples still scale in KB, but not as much as they used to. Overall, Pikmin do less damage across all attacks with the exception of Back Aerial, Down Aerial and Smashes.
How do you think we can balance out the Budding System to make it more viable but not gimmicky?
3.5 Change:
**Olimar has been redesigned with a more normalized Pikmin game. In general, Reds and Blues now have roughly Budded KB at all stages, Yellows and Whites have Flowered KB at all stages. Purples still scale in KB, but not as much as they used to. Overall, Pikmin do less damage across all attacks with the exception of Back Aerial, Down Aerial and Smashes.
How do you think we can balance out the Budding System to make it more viable but not gimmicky?
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