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Discord Info Dump + Discord Links

Pixel_

Smash Ace
Joined
Mar 28, 2015
Messages
881
If you guys haven't already, join Discord!
What is Discord, you may ask? It's a program that's somewhat similar to Skype, and you can learn more over at their website: https://discordapp.com/

So, why do we care about it? Because it practically replaced Smashboards, and that's why it's been so inactive here.
First of all, there's smashcords, which is a group of Discord servers dedicated to Smash, including a server for each character. Second, Discord is a lot more accessible (it has an app and everything unlike Smashboards afaik), and I also have a feeling that people just don't like forums anymore (:confused:).

If you want to join the Yoshi Discord servers, here's the ones I know about:
Anyway, on to the main point of this thread: to compile information from the Discord server.
"If you just finished talking about how great Discord is, then why would you need to make this thread?", you may ask. Well, I'm still convinced that Smashboards is still necessary for compiling information, because:
  • Information on Smashboards is easily accessible (you can come across it eventually from Google searches, unlike Google Docs documents, which you can only find through links)
  • You don't need an account to see posts on Smashboards, unlike Discord
  • Discord posts are often buried, and though pins can mitigate this problem, they can be disorganized (yes, resource channels are helpful, but they don't usually include helpful posts from other channels, and some of the posts there can end up buried too)
Of course, that doesn't mean Smashboards is better than Discord at all -- Discord is WAY more active than Smashboards. If you ask a question on Smashboards, you might get an answer after a day or two (and there's also those questions that are never answered, too), but you'll usually get an answer from Discord within the hour you ask it.

So yeah, enough talking, here's a bunch of info from the Yoshi server:
(note that most of this info doesn't belong to me, but I listed the person who said/posted it)
(anything in brackets are either notes by me or are edits to otherwise directly-quoted text)

TIPS (not color coded, it just looks better than a giant wall of text)
  • "GRAB RELEASE IS NOT THE BEST OPTION
    Down throw can set up for a true combo into up air or an airdodge read for some other moves, like up tilt and up smash, depending on the percent." - Bubby
    "Forward Throw / Back Throw / Up Throw can also lead to tech chase situations on platform stages or just flat out true combos, meaning there is never a situation in which you should not throw."
    "Plus even if you miss a combo or something you still have decent positioning. Whereas with a grab release you are right where your opponent can hit you." - Bubby
    "just use throws to get people into a bad spot and then read air dodges, most stuff we have is not true combo"
  • "People need to understand to stick to what works and don't change it
    A lot of people will be great at piling on damage using jab, nair, grabs and neutral b
    But once they get them to 100+ damage they start switching up their style and fishing for bull****
    If you're landing the stuff that applies damage, stick with it and you'll kill them with it usually
    Only change your strategy if what you're doing is not working at all"
  • "Some things to work on if you don't already have them mastered
    Fair - Up air off the top at kill percents
    Off stage nair repeated edge guards
    Egg to fair edge guard true combos for people holding ledge
    Neutral b egg lay into follow ups, mixing it up
    and Jab to Up smash true combo kill confirm"
  • "PLAY AS YOSHI! This sounds stupid, but hear me out. Many times I look in here and see someone complain about a matchup, but it turns out that the person is really complaining about a matchup that they use a secondary in. You wanna be a Yoshi main? Cool. Play as him in all matchups. Even the bad ones. You might discover that they're actually not all that bad in the end." - Bubby
  • "DON'T PLAY AUTOPILOT! If something's not working, think of something else to do instead. It keeps your opponent on their feet, which is EXACTLY what you want. Continuing to do your **** strategy is just gonna beat you up more. At the same time, don't constantly abuse a strategy that is working. Eventually your opponent is gonna figure it out and you're gonna get punished hard. Think of new stuff while you're ahead and apply it when they aren't expecting it. This is the key to being a Yoshi main. You have the ability to switch playstyles on the fly. Use THAT to your advantage instead of grab release you friccin' morons." - Bubby
  • "YOU AREN'T A COMBO VIDEO CHARACTER! Quit trying to 0-death people when you shouldn't be. 99.999999999999% of the time that's not gonna work. I'm guilty of this sometimes, but at least I'm only doing it on a player/character I KNOW I can **** on. At best all you should be getting is around 1-2 hits and then either read situation or neutral happens." - Bubby
    "Stop treating Yoshi like he's Mario or Bayo with long combo strings. That's another thing I see many Yoshis do. We extend our combos by reading our opponents habits. Genuinly we're a 1-2 reset kind of character." - Valty
  • "Watch lots of competitive matches. They don't even have to feature Yoshi, just watch high calliber players go head to head. Watch what they do. Try to understand what they're thinking and add that to your gameplay." - Valty
  • "SPACING IS IMPORTANT Guys, remember that you put yourself in a good position if you can pressure safely. Learn to space properly. That means, don't jump into their shield with nair, rather use fair at max distance and fade back to prevent being punished. Some MUs we win from pure spacing alone because we can outrange them (Mario MU is one that comes to mind). Marth or Shulk will help you learn the value of spacing so consider giving those characters a try." - Valty
  • "I feel like this is worth noting too: Play risk reward If you're playing "Medium risk medium reward" you're not going to go far. Notice how a lot of top players go for the risk reward when the opportunity calls for it? If you're not pushing for the high reward you're not pushing for a high placing." - Valty
  • "Daily tip from yours truly: If a Diddy has a banana on the ground and is standing near it to bait you, fast falling down air will auto cancel and give you the advantage."
    (https://gfycat.com/TinyHarshDegus)
  • "The biggest and best ways I think about getting kills, at least what I do
    Look at their percents, and your rage
    Basically if you're anywhere at max rage, and they're in the 50-60 % range
    Start fishing for ways to knock them off stage
    That could be jab - nair, jab - down smash on fast fallers, etc
    And then go for the off stage edge guard, but you gotta be tricky about it
    If you don't have much or are at medium rage
    I like to try to get my opponents into the 70-90 range
    and start doing lots of grabs, throws to platforms or down throw - up air stuff
    Your eventual end goal as Yoshi is to make people scared enough to press air dodge
    That's really it
    Provided you can get them to do that, it should be a simple task of going for the air dodge read, and they're dead
    That gif I posted earlier was a double air dodge read, since he dodged into the platform, AND after the nair
    which I delayed the fair to hit
    The one where i edge guarded him on flat zone with the egg
    was another air dodge read, into my nair
    etc
    a LOT of my kills are purely from people pressing R"
  • "You do need to be aggressive on people and not let them overpower us in the neutral
    But that doesn't mean you need to constantly dash at them like a bull seeing red
    A lot of the cast has projectiles, take your time
    avoid unnecessary damage
    The only ones you truly need to chase down are the ones who are faster than us that also want to be far away
    Sonic comes to mind"
  • "The main fact is you should very very VERY rarely use down b
    It's stupidly slow, reactable, and highly punishable
    Using safe moves is how you win
    Lots of walking, shielding, jabbing, nairs"
  • "The thing with walking, you can pretty much respond into anything else really quickly.
    So you can just walk and see what your opponent will do and respond better than if you were just running." - Gameboy34
  • "It's amazing how people don't do it
    You got 6 minutes, most Yoshi matches in 2 stock probably last 2-3
    You can slow **** down as much as you want and walk the entire match
    PLENTY of time"
  • "a lot of yoshi's tools have very polarizing pros and cons, meaning that they're easily exploited when read but the yoshi player can still make it work if they stay ahead in the mental game
    that also applies to our responses to shield
    our dash grab is really good until it whiffs and we eat a half-charged smash attack, fair applies good pressure until it trades from halfway across the stage, etc.
    I've always felt that yoshi does best in the hands of a read-based player and his neutral and its flaws exemplify that" - Queen of Mischief / Huggles
  • "fair / jab / up tilt / grab [and nair]
    You should basically only be using those moves in neutral... ever
    Those are your test moves
    Treat Yoshi as if he's Fox
    When you see a fox player
    They do up tilt
    Wait to see an air dodge, then up tilt again if you try to land near them
    We do the same [thing]
    If they land behind you, turn around jab
    If they're trying to run away and projectile spam and play keep away
    You space fairs on them to be safe and grab items"
  • "It's very simple
    Your "test" is to toss eggs
    Let the opponent run towards you in neutral
    And here's where you "think"
    When they approached you on the ground, what was their immediate first action?
    If it's shield, just keep note of it
    Do a rising aerial, like instant DJ nair
    float away, reset
    And let them approach you again
    If they shield again?
    Now you know their go-to option is to run up shield, hope you hit [it], and then punish you
    So they run up and you just neutral b as they're running towards you"
  • "People also don't use eggs to catch landings
    Free damage if the opponent is trying to land away from you on stage
    I'll just toss a fast egg horizontal, they'll air dodge into the ground and subsequently into it
    Do it on tri-plat stages as well
    Lob egg onto the platforms
    The complete vertical egg is a bad situation
    regardless if they get the grab, smart players will use throw armor to negate the egg
    Or they end up getting pummel + grab release damage, you get the egg, and you're in an even situation
    So it's almost never a net positive"
  • Don't use grounded egg toss -- it has a ton of endlag, doesn't lead into much, and leaves you on the ground in one place. There's better options.
INFO

  • JAB FOLLOWUP INFO
    "People seem to forget that jab can lead to everything
    yet I see a lot of Yoshi's when opponents get to high percent they stop jabbing
    Jab Nair - Up Air - Down B - F Smash - Up Smash - Down Smash all can kill
    And depending on the character you can land some variation of any of the above
    As a true combo"
    "Fast fallers = Down B, Up Smash (higher percents), Down Smash (medium percents), Nair (higher percents), F smash (at ledge or edge of stage only)
    Floaties = Up smash (medium percents), Nair (higher percents), Up air (Medium-High Percent), Down Smash (Low-Medium percent),
    And then there's everything in between"
    "Jab - Down B is specific to fast fallers, requires you to have some sliding momentum (so right after landing towards the opponent)
    Get the jab hit box that is closest to your body which sends mostly away
    and then hit down b right as you see their feet touch ground
    You don't necessarily have to have sliding momentum but that helps it work through kill percents"


  • "Just an additional note: Yoshi cannot be shield poked, his smaller shield makes it harder to perfect shield (as noted by Muddykips) and in smash 4 he cannot shield drop [through] platforms. These are the only differences our shield has from the shields of other characters. There are a lot of rumors that circulate about Yoshi's shield, they are not true. He doesn't have extra shield health, his shield doesn't come out late, he doesn't have more/less shield drop or shield stun frames, etc. " - Queen of Mischief / Huggles

Yoshi Kill percents for all smash attacks (compiled by LucatsoKing):
  • Fsmash (angleable)
    • Tipper:
      • Up: 133% (13%), 90% (18%)
      • Default: 133% (13%), 90% (18%)
      • Down: 133% (13%), 90% (18%)
    • Sweetspot (nose):
      • Up: 108% (15%), 70% (21%)
      • Default: 108% (15%), 70% (21%)
      • Down: 108% (15%), 70% (21%)
    • Sourspot (body):
      • Up: 122% (14%), 82% (19%)
      • Default: 122% (14%), 82% (19%)
      • Down: 122% (14%), 82% (19%)
  • Usmash
    • Clean: 119% (14%), 79% (19%)
    • Late: 140% (12%), 96% (16%)
  • Dsmash
    • Sweetspot (body):
      • Front: 173% (12%), 121% (16%)
      • Back: 153% (12%), 106% (16%)
    • Sourspot (tail tip):
      • Front: 268% (10%), 195% (14%)
      • Back: 196% (10%), 141% (14%)

"DOWN THROW - UP AIR TRUE COMBO INFORMATION - DI in is Green, and thereby the easiest angle to confirm up air on. Yellow is no DI, an 80 degree bounce. Red is perfect away DI, a 70 degree bounce and the hardest to confirm on. This works on most characters in the game that you will be facing around the 95 - 130 percent range, depending of course on weight class and fall speed. Extremely Light AND Floaty characters such as Peach / Rosalina this becomes near impossible even if they DI just a little to get the kill confirm. Characters like Cloud / Diddy / Fox this is a very simple confirm to take stocks with."



RESOURCES

Videos:
Most Yoshi videos are now compiled into this playlist:

Playlist of high level Yoshi gameplay (compiled by Marteen):




"Not Yoshi specific but I don't think any Yoshi's gonna complain about more info for fighting Cloud" - Cat8752


Documents:

This Twitter account holds several Yoshi resources:
https://twitter.com/Yo****echSquad

***IMPORTANT***
We're also working on an info dump, which will hopefully be formatted at some point as an actual Yoshi guide: https://docs.google.com/document/d/11TOajmZ6LTQcrczOKnKFHAAR3pGdUYsMFHoaUFzA7ho/edit#
This doc is important because it'll include a lot of info from the Discord conversations; it's being updated a lot more often than this thread is.
Feel free to add your own info to it, but if you vandalize it I will personally jab usmash you irl
 
Last edited:

Pixel_

Smash Ace
Joined
Mar 28, 2015
Messages
881
Just remembered that I'm terrible at formatting things properly. Any way I could get help with that?
 

Sinister Slush

❄ I miss my kind ❄
Moderator
BRoomer
Joined
Sep 1, 2009
Messages
14,008
Location
The land that never Snows
NNID
SinisterSlush
By formatting you mean linking stuff right or just need help on how smashboards [ spoiler ] [ url= ] stuff right?
Be sure to also check the pinned posts for both servers cause they might have more stuff to link. My server has most of the important SB links in resources if you wanna link em all.

Although what this discord thread would turn into is a thread directory which at that point would might as well be a new thread.
 

Pixel_

Smash Ace
Joined
Mar 28, 2015
Messages
881
By formatting you mean linking stuff right or just need help on how smashboards [ spoiler ] [ url= ] stuff right?
Be sure to also check the pinned posts for both servers cause they might have more stuff to link. My server has most of the important SB links in resources if you wanna link em all.

Although what this discord thread would turn into is a thread directory which at that point would might as well be a new thread.
Well, the point of this thread is to relay information from Discord that you can't access on Smashboards, and while that might make this end up as mostly a thread directory, I also want to include helpful tips that were mentioned (grab release being a good example, I don't think it was emphasized enough at all here).

As for what I mean about formatting, I called the thread an info dump, but it looks like a literal dump. It's messy and really hard to look through, and I want to fix that somehow. I guess I can start by sorting everything into sections (videos in one section, general tips in another, etc.), and also by copying down the quotes into text rather than screenshots.

I'll make sure to check out your Discord by the way, not sure why I didn't do that in the first place.
 
Last edited:

bubbyrules1

Smash Rookie
Joined
May 13, 2015
Messages
5
Location
Omaha, NE
NNID
bubbyrules1
I would recommend changing "shield drop on platforms" to "shield drop *through* platforms," just to avoid potential confusion.

Otherwise, solid work!
 
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