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Request Disable Escaping from Kirby Throws and Kirbycide

Stormghetti

Smash Journeyman
Joined
Aug 23, 2015
Messages
400
Location
Europe
Slippi.gg
STRM#798
NNID
Stormghetti
For disabling escaping from Kirby's throws, it's not 100% functional, but the way to do it is by opening PlCo.dat in a hex editor and doing this in this offset:

(Vanilla):
upload_2018-4-9_8-35-46.png


(Higher value):
upload_2018-4-9_8-36-26.png


So this just means it's way harder to make the throws inescapable. Maybe someone else can figure out a better way to make it 100% accurate.


I can confirm Uncle's escape code works better than my method. Use that instead.

Removing Kirbycide is a bit more complicated. It's an event inside the move, but disabling it makes the throws crash on slopes, etc.. First of all, you need this code:
Code:
Interrupt Swap Subaction Event v1.1 [UnclePunch]
*Syntax = 33XX0000 YYYYYYYY
*XX = 00,01,02 / 00 = IASA Function / 01 = Physics Function / 02 = Collision Function
*YYYYYYYY = Move Logic Function
C207162C 0000000C
81DD0008 89EE0000
2C0F0033 4082004C
808E0004 89EE0001
2C0F0000 41820018
2C0F0001 41820018
2C0F0002 41820018
48000028 909E219C
48000014 909E21A4
4800000C 909E21A8
48000004 39CE0008
91DD0008 4E800020
7C0802A6 00000000

In this case, you'd use it like this:
Code:
Interrupt Swap Subaction Event v1.1 [UnclePunch]
33010000 80137618
33010000 800F4584
C207162C 0000000C
81DD0008 89EE0000
2C0F0033 4082004C
808E0004 89EE0001
2C0F0000 41820018
2C0F0001 41820018
2C0F0002 41820018
48000028 909E219C
48000014 909E21A4
4800000C 909E21A8
48000004 39CE0008
91DD0008 4E800020
7C0802A6 00000000

With this code, we're going to change the momentum on the throws that make Kirby suicide. Next, we want to add space to Kirby's suicide throws. If you don't know how, read this: https://imgur.com/gallery/xZ0SoFH

We're also going to need FSMs, so you have to make the structure like this for these throws:

Kirby F-Throw:
- FSM: frame 0 at x1.0
- Frame 9: 64 00 00 02 > 64 00 00 01
Physics Swap:
- Frame 34: 33010000 80137618 (For these, you have to type these out in two sets of Self-Damage events. Saving will turn them into "Unknown" events, which is what we want.)
Add a Self-Damage event on frame 34 with this: 64 00 00 00
- Frame 35: 33010000 800F4584
- Frame 45: 64 00 00 02 > 64 00 00 01

Kirby B-Throw:
- FSM: frame 0 at x1.0
- Frame 24: add a Self-Damage event with this: 64 00 00 00
Physics Swap:
- Frame 23: 33010000 800F4584

Then save all of that. And with that, Kirby should no longer be able to Kirbycide.

Edit 1: missed quite some stuff, so read this again and let me know if you have any problems.
 
Last edited:

Stormghetti

Smash Journeyman
Joined
Aug 23, 2015
Messages
400
Location
Europe
Slippi.gg
STRM#798
NNID
Stormghetti
Oops, missed some stuff. Read my answer again and revert the 4C 00 00 01 changes.
 

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
Code:
$Cannot Escape Kirby Throws [UnclePunch]
040de490 48000010
 
Last edited:

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673

UnclePunch

Smash Ace
Joined
Nov 9, 2014
Messages
673
yeah its unrelated to this code, cant help you anymore than that because i dont have your build
 

The Cape

Smash Master
Joined
May 16, 2004
Messages
4,478
Location
Carlisle, PA
Been trying this with HSD. I imported over my file from previous as well as making these action states completely new.

F throw still kirbycides and B throw freezes at the "release" point. Have the methods changed?
 

Brown Warp

Smash Rookie
Joined
Mar 28, 2024
Messages
4
For disabling escaping from Kirby's throws, it's not 100% functional, but the way to do it is by opening PlCo.dat in a hex editor and doing this in this offset:

(Vanilla):
View attachment 141011

(Higher value):
View attachment 141012

So this just means it's way harder to make the throws inescapable. Maybe someone else can figure out a better way to make it 100% accurate.


I can confirm Uncle's escape code works better than my method. Use that instead.

Removing Kirbycide is a bit more complicated. It's an event inside the move, but disabling it makes the throws crash on slopes, etc.. First of all, you need this code:
Code:
Interrupt Swap Subaction Event v1.1 [UnclePunch]
*Syntax = 33XX0000 YYYYYYYY
*XX = 00,01,02 / 00 = IASA Function / 01 = Physics Function / 02 = Collision Function
*YYYYYYYY = Move Logic Function
C207162C 0000000C
81DD0008 89EE0000
2C0F0033 4082004C
808E0004 89EE0001
2C0F0000 41820018
2C0F0001 41820018
2C0F0002 41820018
48000028 909E219C
48000014 909E21A4
4800000C 909E21A8
48000004 39CE0008
91DD0008 4E800020
7C0802A6 00000000

In this case, you'd use it like this:
Code:
Interrupt Swap Subaction Event v1.1 [UnclePunch]
33010000 80137618
33010000 800F4584
C207162C 0000000C
81DD0008 89EE0000
2C0F0033 4082004C
808E0004 89EE0001
2C0F0000 41820018
2C0F0001 41820018
2C0F0002 41820018
48000028 909E219C
48000014 909E21A4
4800000C 909E21A8
48000004 39CE0008
91DD0008 4E800020
7C0802A6 00000000

With this code, we're going to change the momentum on the throws that make Kirby suicide. Next, we want to add space to Kirby's suicide throws. If you don't know how, read this: https://imgur.com/gallery/xZ0SoFH

We're also going to need FSMs, so you have to make the structure like this for these throws:

Kirby F-Throw:
  • FSM: frame 0 at x1.0
  • Frame 9: 64 00 00 02 > 64 00 00 01
Physics Swap:
- Frame 34: 33010000 80137618 (For these, you have to type these out in two sets of Self-Damage events. Saving will turn them into "Unknown" events, which is what we want.)
Add a Self-Damage event on frame 34 with this: 64 00 00 00
  • Frame 35: 33010000 800F4584
  • Frame 45: 64 00 00 02 > 64 00 00 01

Kirby B-Throw:
  • FSM: frame 0 at x1.0
  • Frame 24: add a Self-Damage event with this: 64 00 00 00
Physics Swap:
- Frame 23: 33010000 800F4584

Then save all of that. And with that, Kirby should no longer be able to Kirbycide.

Edit 1: missed quite some stuff, so read this again and let me know if you have any problems.
there is another way to disable kirbysides?
 
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