Decided to make this because a lot of people are asking how to do it. Made a separate thread because it's more likely to be seen here than as a random post in another thread.
Basically there's three aspects to donging someone:
Throwing them as soon as you jump
Buffering the double jump out of the throw
Waiting until the apex of the double jump to uair them
The first is the trickiest to get the timing down for. The easiest way is to roll your finger from Y to A. However, if you do it too quickly you'll perform a jump cancel and DK will uthrow without jumping. If you're doing this, do it slower until you don't jump and do it properly. It's hard to explain the timing for this, but it's a 'smooth' transition from Y to A. It's not something you rush and press quickly
The second part is buffering the double jump out of the throw. This is pretty easy to do once you consciously try to. Just press jump when the throw animation is ending and DK will double jump on the first frame possible.
The last part is waiting until the apex of the double jump to uair. This isn't important at low percents (you shouldn't be uairing at low percents anyway) but becomes more important the higher the percent.
To practice, set Mario to 85% in training mode. If you can consistently dong him and have it register at a true combo, you're fulfilling all these conditions at a basic level. You can actually dong him up to 90% but the execution becomes a lot tighter and will probably require a lot more practice.
Basically there's three aspects to donging someone:
Throwing them as soon as you jump
Buffering the double jump out of the throw
Waiting until the apex of the double jump to uair them
The first is the trickiest to get the timing down for. The easiest way is to roll your finger from Y to A. However, if you do it too quickly you'll perform a jump cancel and DK will uthrow without jumping. If you're doing this, do it slower until you don't jump and do it properly. It's hard to explain the timing for this, but it's a 'smooth' transition from Y to A. It's not something you rush and press quickly
The second part is buffering the double jump out of the throw. This is pretty easy to do once you consciously try to. Just press jump when the throw animation is ending and DK will double jump on the first frame possible.
The last part is waiting until the apex of the double jump to uair. This isn't important at low percents (you shouldn't be uairing at low percents anyway) but becomes more important the higher the percent.
To practice, set Mario to 85% in training mode. If you can consistently dong him and have it register at a true combo, you're fulfilling all these conditions at a basic level. You can actually dong him up to 90% but the execution becomes a lot tighter and will probably require a lot more practice.
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