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Dimitri Cuts a Path to the Future! Home of the Blue Lions! (Congratulations Professor!)

Idon

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Dimitri banner.jpg
The Boar Prince and the King of Delusion
dimitri pre-timeskip render.png
House Leader of the Blue Lions:
Dimitri is the House Leader of the Blue Lions and the Crown Prince of the Holy Kingdom of Faerghus, a Fodlan nation bordering the Adrestian Empire and the Leicester Alliance and spanning the frigid North. Both he and his country value knightly chivalry and justice above all else. He's a bright young compassionate man at heart, but despite his outward appearance, he's a deeply troubled youth grappling with his inner demons. With an early life marred by trauma and loss, he's had his psyche deeply darkened, try as he might to hide it. While he spends his youth at the Garreg Mach Monastery, a military academy for training future leaders, an inevitable war is brewing, and when that time comes, Dimitri's physical and mental strength will be pushed to their absolute limits. Until then, he wields his noble silver lance and cuts down all those that would threaten the innocent.
Dimitri render timeskip.png
King of the Holy Kingdom of Faerghus
(SPOILERS!)
The once noble young man that was once called Dimitri has given into his dark desires and now takes up the appearance of an animal hell-bent on vengeance. His friends, his family, and his very country have been taken from him, leading to 5 years of solitude doing nothing but enacting vigilante justice upon the soldiers that would invade his home, Torn between his wishes to avenge the dead and to be a dutiful and just man, Dimitri's sanity has finally fractured- his empathy and kindness twisted beyond all measure. Now, with his holy relic Areadbhar in hand, he has placed it upon himself to be the blade the weak wield to enact their justice, the beast that hunts down other monsters hidden beneath human skin, and the spirit of vengeance that will end the cycle of the strong trampling the weak, by any means necessary. With the strength of a proud lion and the wrath of a raging boar, he will stop at nothing until his foes feel the bite of his lance.
Tempest Lance
Dimitri.jpg
Dimitri enters the fray as the first Smash Bros character to primarily wield a spear (or lance in Fire Emblem terms). As such, he has an unprecedented amount of range not present in any Smash character yet. However that range does come at a steep price, a tipper mechanic. However, unlike Marth's tipper, Dimitri's is much less strict with the sweet-spot being anywhere the blade of his spear touches and the sourspot being the shaft. Despite appearing to be the very picture of a graceful prince like Marth, in motion, it's clear to see Dimitri has a tenacity for violence. His moves are a mix between graceful spear-play and brutal martial arts, Dimitri's beastly nature poking from beyond his princely facade.

Like Ike, he has two versions of himself, the version of himself as a student at Garreg Mach Monestary and another as the King of Faerghus. Similarly, he'll have different voicelines for every single line changing his inflection, tone, and even text altogether.
Stage Intro: Warp
Dimitri teleports onto the stage in a purple pillar of light before flourishing his lance and getting into battle position.
Taunts:
1. Twirls the spear behind him and lets out a war cry.
2. Dimitri steps forward and points the spear at the enemy.
3. Dimitri drops his head down and slowly chuckles to himself before lifting his head entirely and breaking out in laughter.
Victory Screens:
1. Dimitri twirls his spear and extends his hand.
2. Dimitri twirls his spear and mimics the pose for his pre-timeskip render.
3. Dimitri impales the spear into the ground and reaches his hand out like in his post-timeskip render.
Losing Clap:
Dimitri sadly looks away as he begrudgingly claps for the victory. In his timeskip version, his hair falls over his eyes making him look more downtrodden than usual.
Jab: Lance Jab
A quick swipe to the left, followed to to a swipe to the right, finished with Dimitri whipping the spear around and finishing with a strong slash. The jab itself is extremely long range on account of being a spear move, however it is also very linear only hitting a low portion in front of Dimitri not covering the space above him, making him susceptible to air attacks.
If jab is mashed, Dimitri instead transitions into his infinite jab, a flurry of spear stabs finished with a strong stab forward.
Forward Tilt: Swift Strikes
A lunging stab that reaches deceptively far thanks to how Dimitri steps forward during the stab. The two hits combo into each other and come out relatively fast with a mediocre amount of killing power. Can be angled up or down like wolf's ftilt, but has a bit of endlag making it a committal move.
Down Tilt: Monster Crusher
A fierce stomp with the leading foot that causes a shockwave at the point of impact. A rather interesting move that's quite different from most weapon wielders who often use their down tilts to poke at opponents. Considering Dimitri uses a rather long spear, his down tilt will instead serve three purposes, to do a ton of shield damage to overly cautious opponents, to bury those opponents caught on unawares, and to stage spike any opponent getting too comfortable hanging onto the ledge. While it certainly comes out slower than most tilts, it's still a dangerous move to watch out for.
Up Tilt: Ruined Sky
Twirls the spear upwards in a wide semi-circle twice. Not particularly strong as a killing option but is quite fast and a great anti-air and launcher that sets up for continued pressure with aerial attacks.
Dash Attack: Hit and Run
Dimitri does a turn slash and attacks in a wide arc. It's a bit sluggish to start, but has a decent amount of killing power and attacks the opponent low, if spaced properly even reaching below ledge. A move to throw out sparingly, but powerful nonetheless.
Forward Smash: Tempest Lance
Leaps into the air and lands with a sweeping spear slash. It's a unique move in that since it is a leaping attack, it leaps over low moves like down tilts, down smashes, ledge attacks, etc. It's exceptionally powerful, but due to how elaborate the animation is, is quite easy to react to and punish. However, it's range is long and it does quite a lot of shield damage making it a very good tool for catching opponents off guard.
Down Smash: Windsweep
Dimitri heaves the spear over his shoulder and with his other hand draws his sword sidearm, charging it with wind before unleashing a sweeping slash with deceptively long range. As a secondary effect, this move has a windbox that pushes people who aren't blocking but weren't hit with the slash. This move is incredibly slow, but powerful and long reaching with little endlag. Similar to Ganondorf's Old Upsmash, it's punishable but not many players would want to take the risk.
Up Smash: Rend Heaven
Dimitri stands back before leaping into the sky making a huge multi-hitting vertical cut. It's powerful the whole way through and can catch opponents in from him doing a large amount of damage if every single hit of the move connects. While it is strong, Dimitri is left hanging in the air helpless afterwards making a missed hit deadly.
Forward Air: Shatter Slash
A wide sweep using the lance with one hand to swat opponents away. Extremely narrow hitbox, but can be angled for added versatility. It could be described as being similar to Mewtwo's in that it's fast, has a decent hitbox, and kills and comboes when needed. The downside to this move is that its sweetspot is much narrower making kills hard to execute unless used correctly.
Down Air: Monster Piercer
A diagonal diving pierce that spikes the opponent when hit following him down to where-ever he lands (if he chooses to land on stage of course). When Dimitri impacts the floor, there's a small shockwave that knocks enemies that are nearby away. Unlike most stall and falls, this one has a ginormous disjoint diagonally down, making the threat of being skewered much higher.
Up Air:
Twirls the spear in a huge horizontal circle, creating a powerful zone of death above Dimitri that is a potent, albeit slow, killing option. It's width is so big and long-lasting it can catch air-dodges. that aren't done exactly right. It's reminiscent of Ike's old up air, but has been given an increased size to contend with the engine changes of Smash Bros Ultimate.
Back Air: Mighty Blow
A sluggish but powerful back kick uncharacteristic for a weapon wielder. Due to lacking the tipper mechanic, it is always consistently powerful regardless of the position of the attack. A reliable move albeit one that requires a bit of forethought.
Neutral Air: Knight Kneeler
Spins his body on an axis and unleashes a flurry of blows like a spinning wheel. A multi-hitting combo nair with little endlag, uncharacteristic of most weapon wielders who use their nairs as single or double hit spacing tools. It covers a wide area and can easily lead into itself if the enemy does not DI properly racking up a lot of percent along the way.
Side Special: Glowing Ember
A surprisingly fast accelerating move where Dimitri rushes with the spear low at the opponent, going so low his spear scrapes across the floor before doing a rising slash and knocking the opponent upwards for a combo extension. Similar to Lucario's Side B, if used close to an opponent it becomes a command grab which when activated drags the opponent along the ground with the spear.
Due to how it grabs close users in shield and can shield-poke far away opponents, it's a great option for hitting people who are hiding in their shields. However, it's very punishable due to its set distance and laggy recovery.
Used in the air, he does a variation where he charges forwards and up, which if he connects, leads to Dimitri spinning around and slamming the opponent downwards and falling down with the opponent.
Down Special: Paraselene
Twirls his spear about his body so fast, he forms an area of slashes around his body before doing a powerful slash that knocks anyone caught inside away. Used as a general purpose "get off me" button thanks to its very fast startup and body encompassing hitbox. However, it's not liable to kill until much higher in percent.
Up Special: Vengeance
Launches himself into the air while skewering anyone in his path. With an additional button press, he follows up with an overhead punch that spikes anyone caught in it down to the ground (or if the blast zone if this is a suicide play). It's an extremely potent out of shield option due to being armored in the beginning frames of it, however it is even more risky than other recoveries of the same vein due to lacking the horizontal reach that most have. However, it does have a lot of vertical range being liable to snatch many foes out of the sky.
Neutral Special: Thoron
With his left hand Dimitri summons a lightning bolt to strike his hand from which he forms a javelin of blue lightning and throws it forwards. The animation to summon it is long, but the projectile moves incredibly fast and is liable to kill and snipe enemies caught on unawares.
If in the air, he throws it at an aggressive angle downwards. In his aerial version, if the lightning javelin strikes the ground it will remain implanted for just a few milliseconds before exploding, sending anyone caught up to the sky blastzone. Anyone caught in the middle of the javelin will only be knocked back and take a few percent, but anyone near the epicenter of the blast will be liable to die very early. Careful as this move does take a long while to charge up midair and he is vulnerable the entire time.
Grabs: Twisted Joke
Grabs the opponent with the left arm, using the right arm to hold the spear nearer to the blade.
Pummel: Bombard
Unlike other weapon wielders, Dimitri headbutts the opponent with all his might. His is unique in that it is both fast and does a lot of pummel damage, but he takes a bit of recoil damage in return for every single headbutt he does.
Forward Throw: Shove
Dimitri holds them up with one arm and chokes them before tossing their body forward in disgust. This throw is rather weak in both percent and knockback, primarily serving as a way to position enemies where Dimitri wants them, most of the time, offstage.
Down Throw: Swap
Repeatedly slams the enemy to the ground before finally letting them bounce off the floor. This is a standard combo throw, albeit one with a bit more damage than the norm.
Up Throw: Smite
Dimitri hits the enemy with a powerful knee strike from his right leg before tossing the enemy skyward. Like other weapon wielders, this is more useful for positioning than it is for comboing or killing, but at high percents it may kill enemies off the top.
Back Throw: Reposition
Picks them up and slams them overhead against the ground behind them followed by a kick that launches them far away. Unlike other weapon users, Dimitri has an extremely powerful throw as a kill option, exponentially increasing in kill power with the enemy's percent.
Final Smash: Atrocity
Dimitri's strongest attack and is made to kill every last one of them. Begins with a powerfully charged spin attack with extended range due to the large amount of energy pouring out of the spear. Anyone caught in it is drawn in before Dimitri leaps into the sky. While in midair, Dimitri charges his spear with magical energy and throws it with all his might at the enemies below, blasting them away in a huge explosion. During the apex of the leap, his crest shines in the sky behind him indicating that its strength is even greater than usual. Afterwards Dimitri is warped down and picks up the spear resuming battle.
Fodlan Battlefields
Garreg Mach Monastery:
An idyllic monastery mixed with a military academy. Centerpoint of Fodlan and one of the most important places in the world.
The stage would take place on the bridge that connects the Cathedral to the Officer's Academy. It's a relatively simple stage with two high platforms where the banners are located and two small walls on the edges. When the match starts, several students from the Black Eagles, Golden Deer, and Blue Lions will watch along with several faculty members, similar to the King of Fighters Arena.
Garreg Mach Monestary.jpg
Gronder Field:
The Battlefield wherein the 3 armies converge and fight a key battle in the bloody war.
The stage itself takes place on the central hill, a plateau of wood elevated above with steep slopes. The Smashers will fight mid-battle among Over the course of the fight, several attacks will besiege the hill. One of them has Claude flying in on his wyvern and ordering off-screen soldiers to pelt the stage with arrows. Another has Edelgard warp in the background and command her own soldiers to set the hill aflame, causing the floor to do high amounts of damage over time. Lastly, Byleth will appear and personally use the sword of the creator to lash across the stage getting all enemies caught in it to fly off.
Gronder Field.png
The Drums of War
Initially, songs will be played using their Rain variant and when a player is on their last stock, the soundtrack will seamlessly switch to the Thunder version, similar to Street Figther's Suzaku Castle stage.

*Note: several songs were excluded due to not fitting the "mood" of Smash Bros.

Edge of Dawn (Seasons of Warfare):

Fodlan Winds:
Tearing Through Heaven:
Chasing Daybreak:
Between Heaven and Earth:
God Shattering Star:
The Apex of the World:
Shambhala (Area 17 Redux):
Tempest of Seasons:
Paths That Will Never Cross:
Indomitable Will:
Corridor of the Tempest:
The True Path of Justice
Dimitri's Classic Mode is based off the event of the story, meaning that there will be spoilers, however without context it's ultimately meaningless.
1: Three Houses

In the Reset Forest, Dimitri must fight off a horde of :ultganondorf:s equipped with various random weapons, however he is backed up by :ultike: clad in black, :ultpit: in yellow, and :ultzss: in red equipped with an Ore club.
2: Battle of the Eagle and Lion
On Gaur Plain, Dimitri will engage in a three-way battle between :ultpit:in yellow and :ultzss: in red equipped with an Ore club.
3: Throne of Knowledge
In Spear Pillar, Dimitri alone will face off against :ultdarksamus: in grey/orange equipped with an Ore clubsupported with a horde of :ultgreninja:.
4: Battle of Gronder
In Find Mii, Dimitri will face off with :ultdarkpit: in yellow and :ultsamus: in grey/brown equipped with an Ore club.
5: The King's Triumphant Return
In Castle Siege, Dimitri will face off with :ultzelda: in black/purple.
6: The Golden Deer's Plea
In Great Bay, Dimitri along with :ultdarkpit: in yellow will face off against a :ultrobin:in blue with a horde of :ultchrom: in black.
Obligatory Bonus Stage
Final: Oath of the Dagger

Boss: Demon Dracula
A :ultike: in black will assist you throughout the fight.
The Blue Lions House Student Roster (24)
Join today! Remember, the Blue Lions walk the true path of justice!
 
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D

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Hell yeah I support. Dimitri is the best house leader after all.

Plus a spear user would be interesting as the moveset shows.
 

Diddy Kong

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Totally support! Dimitri is the best Lord easily. His move set potential is also awesome and would be very unique. Blue Lions is my favourite route as well, and easily got the most attention. Azure Moon is how IS would regularly handle Fire Emblem, but with a dark twist. Totally love it.
 

nintenboyy

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showing support for best boy and best house leader besides loving his character a lance user in smash would be so neat!
 

LoZ00

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I haven’t read the OP yet, but add me in! Let us reign over the lands of Fodlan and purge the evil of the Flame Emperor!
 

Metal Shop X

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You know I gotta support my man Dimitri, so feel free to add me.
 

Erureido

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Still have yet to complete Three Houses, but Dimitri is definitely shaping to be my favorite of the three 3H lords so far, and having a spear fighter in Smash would be really cool!

I definitely support!
 

Sari

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Finally someone made a thread for him.

Support all the way. After playing Blue Lions, Dimitri became one of my favorite characters in the game.
 

Diddy Kong

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About those who played the Church route.. what did you think happened to him?
 
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About those who played the Church route.. what did you think happened to him?
We know Dimitri can be pretty slippery since in his route he avoided capture for five years. My personal theory is that he wasn't actually killed the first time he is supposedly executed. He snuck into the monastery and Byleth sees him before he takes off. Then he goes on the run again and is actually caught and executed.

I don't know what he would have wanted in the monastery, but I don't think that was a ghost. I could be wrong, though.
 

Idon

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Diddy Kong

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Personally I think

He might have survived. He was talking about how he doesn't have the resources to take on the Empire, and speaks of guilt of the deaths of Rodrique, Gustave and Dedue. Clearly after the incident has happened. Game and setting leaves it vague enough to interpret both his death and survival in my opinion. Though, yes it should add up well how he dies in all other routes but Azure Moon. Which sucks. Though it's nearly not as heart breaking as Crimson Flower... Whoa our boy didn't deserve THAT! Both from Rhea and Edelgard.
 

Adelto

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While we're talking about the game : is there a point of doing the crimson flower route if we've done all of the other routes?
 
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While we're talking about the game : is there a point of doing the crimson flower route if we've done all of the other routes?
I'm not finished with it yet, but it gives you more perspective on Edelgard and what her motivations/thought processes are. It's probably also the closest look at what her ideal war situation would look like when she has the help she needs to use the tactics she wants.
 

Idon

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While we're talking about the game : is there a point of doing the crimson flower route if we've done all of the other routes?
Yes, it's Edelgard's route, which is the only route where you're on her side, which makes it the most unique in terms of maps and story.

Though to compensate, it does have less chapters compared to the other routes in the game.
 

ProfPeanut

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It'd only happen if Nintendo only paid attention to the popularity polls. However, Dimitri is a good boy and a fantastic evolution of the Fire Emblem Lord archetype, and he'd very much deserve it.
 
D

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I support Edelgard and Byleth. Might as well support Dimitri too.
 
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Lionel_B

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Dimitri would be a great choice. It is very popular in Japan and it would finally include a lancer.

But I don't want to live again a disappointment to support a character that would be only a fashion effect because specific to a game released during this period and above all, it will still cause the wrath of fanboys because "There is too much Fire Emblem character", already it's unbearable to see that "Corrin has nothing to do with Smash" is a popular opinion, whereas he's a great character.
 

SvartWolf

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not a supporter (see avatar,) but just gonna say that i would prefer him than Byleth.

I really really really loved the 3 houses lords.
 

Tino

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Funny that I found this thread cuz I actually prefer Dimitri over Edelgard (sorry SvartWolf SvartWolf ) simply because he's my favorite of the three house leaders.

So yeah, I support.
 

Idon

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cosmicB

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I'll support. Smash needs a lance user badly and Dimitri is one of the best choices for that. I might like Claude more, but I just can't think of a workable moveset for an archer (even an axe-wielding one), and it would take too long for me to go into my opinions on Edelgard, lol.
 

Delzethin

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I was wondering if anyone had made a thread! For how much of a fan favorite Dimitri has become, it's weird that he's not considered to be an option for Smash. Between a surefire unique fighting style due to the total lack of spearfighters on the roster, an array of combat arts and gambits, and even the option for a mechanic based around his crest, there could be something worth exploring here.

Sign me up.
 

Perkilator

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I've created a moveset for Dimitri:

Intro: Dimitri points his lance to his right and unfolds his cape as he gets into fighting stance.

Stance/Idle 1: His fighting stance from Three Houses.

Idle 2: Dimitri slightly raises up his lance and puts it back down.

Idle 3: Dimitri puts his right hand closer to his left hand, which is closer to the tip of his lance.

Notable Palette Swaps: Post-timeskip, Dedue (pre-timeskip), Felix (post-timeskip), Ashe (pre-timeskip), Sylvain (post-timeskip), Mercedes (pre-timeskip), Annette (post-timeskip)

Walk: Dimitri sidesteps forward with his lance in hand.

Dash: Hus running animation from Three Houses.

Damage: His damage animation from Three Houses.

Jump: Dimitri twirls his lance behind him, holding it in his right hand.

Crouch: Dimitri crouches down with the tip of his lance in the ground.


Weapon of Choice: Areadbhar, the Relic of House Blaiddyd. When it runs out of energy, Dimitri will switch to an Silver Lance until it recharges. Areadbhar's attacks are slightly slower than the Iron Lance, which will sometimes leave Dimitri open.


Jab: Dimitri swings his lance twice (9% with Areadbhar, OK knockback; 6% with Silver Lance, small knockback)
Forward+A: Dimitri thrusts his lance forward (12% with Areadbhar, OK knockback; 8% with Silver Lance, small knockback)
Down+A: Dimitri swings his lance downward (13% with Areadbhar, OK knockback; 9% with Silver Lance, small knockback)
Up+A: Dimitri thrusts his lance upward (11% with Areadbhar, OK knockback; 8% with Silver Lance, small knockback)

Air+A: Dimitri uses his lance as a midair shield (14% with Areadbhar, OK knockback; 10% with Silver Lance, OK knockback)
Air Forward+A: Dimitri swings his lance upwards (12% with Areadbhar, OK knockback; 9% with Silver Lance, small knockback)
Air Back + A: Dimitri swings his lance upward behind himself (12% with Areadbhar, OK knockback; 8% with Silver Lance, small knockback)
Air Up+A: Dimitri briefly twirls his lance above his head (13% with Areadbhar, OK knockback; 10% with Silver Lance, OK knockback)
Air Down+A: Dimitri thrusts downward and falls to the ground (17% with Areadbhar, OK knockback; 13% with Silver Lance, OK knockback)

Dash Attack: Dimitri hops up and slashes down (14% with Areadbhar, OK knockback; 11% with Silver Lance, OK knockback)
Edge Attack: Dimitri gets up and charges forward with his shoulder.


Smash Moves
Forward+A: Dimitri swings in a 360 circle (22% with Areadbhar, medium knockback; 16% with Silver Lance, OK knockback)
Up+A: Dimitri twirls his lance above his head multiple times (26% with Areadbhar, medium knockback; 18% with Silver Lance, OK knockback)
Down+A: Dimitri skewers towards the ground with his lance (23% with Areadbhar, medium knockback; 16% with Silver Lance, OK knockback)

Grab: Dimitri pins down the opponent at lance point.
Pummel: Dimitri butts the opponent with the lower end of his lance (3%)
Forwards+Throw: Dimitri thrusts the opponent forward with the tip of his lance (11% with Areadbhar, OK knockback: 9% with Silver Lance, small knockback)
Down+Throw: Dimitri sweeps in a full circle with his lance (13% with Areadbhar, OK knockback; 10% with Silver Lance, OK knockback)
Back+Throw: Dimitri kicks the opponent behind him (8%, small knockback)
Up+Throw: Dimitri thrusts the opponent upward (8%), and stabs them with his lance (15% with Areadbhar, medium knockback; 10% with Silver Lance, OK knockback)

Special Moves

B : Battalion; Dimitri commands an army of physical attackers, with a limited 50 BP.
B + Forwards : Tempest Lance; Dimitri swings his lance forward with a powerful gust of wind (23% with Areadbhar, far knockback; 18% with Silver Lance, medium knockback)
B + Up : Tempest Spiral; Dimitri swings around three times--with emphasis on horizontal movement and slight vertical movement (15% with Areadbhar, OK knockback; 12% with Silver Lance, OK knockback)--and thrusts upwards with great vertical movement (18% with Areadbhar, OK knockback with greater height; 16% with Silver Lance, OK knockback)
B + Down : Swordbreaker; Dimitri prepares a powerful forward thrust that increases by x1.3 against sword characters (22% with Areadbhar, medium knockback; 19% with Silver Lance, medium knockback)

Final Smash: Assemblage of Atrocity; Dimitri slashes twice with Areadbhar (24%), and a Seiros Pegasus Co. swoops down towards the opponent if either hit connects (41%, far knockback)

Gimmicks:

Areadbhar: (refer to weapon of choice)

Battalions:

>Disturbance (5 EP): A group of soldiers charges forward and rams into the opponent, briefly stunning them afterwards (19%, medium knockback)

>Assembly (8 EP): A group of five Pegasus Riders flies downward and pushes back any opponents in one's range (8% per rider, OK knockback); however, it is possible for one to miss, since they don't stop once they have their target in sight.

Crest of Blaiddyd: Occasionally doubles power and weapon energy for special moves.

Taunts:

1: "That worked out well." Dimitri puts his lance in the ground and brushes his hair with his left hand.
2: "Is that your best?" Dimitri points his lance in the direction he's facing.
1+2: "The time is now!" Dimitri's gambit animation from Three Houses.

Winposes:

1: "I must stay focused." Dimitri's pre-timeskip victory animation from Three Houses.
2: "It won't be in vain." Dimitri's post-timeskip victory animation from Three Houses.
3: "All talk and no action." Dimitri swings his lance twice in either direction, and leaves a slight smirk on his face.

Icon: The Falchion.

Boxing Ring Title: The Boar Prince

Victory Music: Fódlan Winds (pre-timeskip), Indomitable Will (post-timeskip)

Kirby Hat: Dimitri's hair (pre-timeskip) or his longer hair with the eyepatch (post-timeskip)
 
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zumaddy

Smash Ace
Joined
Jul 23, 2014
Messages
777
I'd be really happy with any of the TH lords getting in. All are enjoyable characters with good movesets that don't involve swords, and 4 Monastery Alts + 4 Timeskip alts just makes so much sense. Dimitri YEETing a javelin as one of his specials could be so fun.
 

Adelto

Smash Journeyman
Joined
Jun 22, 2019
Messages
311
Happy late birthday to my boy Dimitri

Kinda off topic but do you guys think we'll get a revelation like route as dlc or a dlc that would add some story for 3H? I would like to see more development for Dimitri and other Blue lions units
 

zumaddy

Smash Ace
Joined
Jul 23, 2014
Messages
777
Happy late birthday to my boy Dimitri

Kinda off topic but do you guys think we'll get a revelation like route as dlc or a dlc that would add some story for 3H? I would like to see more development for Dimitri and other Blue lions units
Unfortunately I think such a route would come at the cost of Dimitri and Edelgard becoming OOC, so I'd rather not unless it was done extremely well.
 

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,440
Location
The perpetual trash fire known as Planet Earth(tm)
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