Admiral Pit
Smash Hero
Matchup: Diddy Kong
This matchup will drive you bananas!
Right, jokes aside, Diddy's naner game make him a big threat on the ground.
Now, we can reflect them, but a good Diddy could Bait us into using our reflectors, whether it be Mirror Shield or Angel Ring, he may not throw the naner at us, but will still glidetoss towards us and attack.
Now, we can do pretty decent with some ledgecamping, but we can't do that forever, as you already know.
If we do control a naner, keep in mind that Pit's glidetoss sends him quite far, just about more than half of FD. Sometimes we can glidetoss to Fsmash or Dsmash at the right distance.
For range, it's just about even, though Diddy's F-air really beats Pit (I still don't see how a Foot outprioritizes a blade). Actually I think Diddy just has a slightly longer range than Pit.
Okay, for gimping, Diddy to Pit, Diddy has peanut gun and naners to throw at him from long range, and can knock him outta his glide if connected. Pit can shoot arrows as he's recovering, so the Diddy has to be careful. The diddy should also try to use F-air, for it does pretty decently at KOing and has some priorities over Pit.
Also, Pit really can't recover that well against spikes since he has that hitstun, and really can't do meteor cancels compared to other characters (say like Bowser). He really won't come back if he gets knocks outta his last mid-air jump, since Up-B won't the knockback momentum.
For Pit's Up-B, all Diddy has to do is hit him, whether it be an F-air, or even dropping a Naner on him.
For Gimping, Pit to Diddy, Pit gots arrows, and should try to pressure the Diddy with them. Diddy has Side-B to help him recover better. Shoot arrows if you can. The Diddy can also use Side-B when lower than the stage platform, for he can still use Up-B. Usually Diddy would try recovering from a low height as it is.
Against Diddy's Up-B, if he's in range of ur arrows, shoot him, and watch out for the rocket barrel pack, just in case it might randomly come towards you and hurt you. You can edgehog Diddy, but time it right. He can hit u off the ledge and he'll grab the ledge. Time it right, and he will most likely hit the stage instead and fall to lose a stock. Try timing an L or R to roll back to the stage, and Diddy could still hit the stage and fall.
Somewhere around these lines, the matchup had been considered 50:50 even.
More info is needed.
This matchup will drive you bananas!
Right, jokes aside, Diddy's naner game make him a big threat on the ground.
Now, we can reflect them, but a good Diddy could Bait us into using our reflectors, whether it be Mirror Shield or Angel Ring, he may not throw the naner at us, but will still glidetoss towards us and attack.
Now, we can do pretty decent with some ledgecamping, but we can't do that forever, as you already know.
If we do control a naner, keep in mind that Pit's glidetoss sends him quite far, just about more than half of FD. Sometimes we can glidetoss to Fsmash or Dsmash at the right distance.
For range, it's just about even, though Diddy's F-air really beats Pit (I still don't see how a Foot outprioritizes a blade). Actually I think Diddy just has a slightly longer range than Pit.
Okay, for gimping, Diddy to Pit, Diddy has peanut gun and naners to throw at him from long range, and can knock him outta his glide if connected. Pit can shoot arrows as he's recovering, so the Diddy has to be careful. The diddy should also try to use F-air, for it does pretty decently at KOing and has some priorities over Pit.
Also, Pit really can't recover that well against spikes since he has that hitstun, and really can't do meteor cancels compared to other characters (say like Bowser). He really won't come back if he gets knocks outta his last mid-air jump, since Up-B won't the knockback momentum.
For Pit's Up-B, all Diddy has to do is hit him, whether it be an F-air, or even dropping a Naner on him.
For Gimping, Pit to Diddy, Pit gots arrows, and should try to pressure the Diddy with them. Diddy has Side-B to help him recover better. Shoot arrows if you can. The Diddy can also use Side-B when lower than the stage platform, for he can still use Up-B. Usually Diddy would try recovering from a low height as it is.
Against Diddy's Up-B, if he's in range of ur arrows, shoot him, and watch out for the rocket barrel pack, just in case it might randomly come towards you and hurt you. You can edgehog Diddy, but time it right. He can hit u off the ledge and he'll grab the ledge. Time it right, and he will most likely hit the stage instead and fall to lose a stock. Try timing an L or R to roll back to the stage, and Diddy could still hit the stage and fall.
Somewhere around these lines, the matchup had been considered 50:50 even.
More info is needed.