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Diddy Kong Kill Confirms and %s

Jtails

Smash Lord
Joined
May 31, 2008
Messages
1,167
Hey all,
some of you might know me for my notable victories with Diddy early on in the lifespan of the game.

I've recently been realizing that my weakness as a player at this point is actually confirming the kill. I'm playing neutral well, have the % lead the entire set, then I die to Lucario or Corrin with max rage off of a hit or two.

I realize that I don't know the %s for things like dtilt into fsmash, or up throw into up air, and was wondering if we could make a sort of compendium for this so Diddy players could have a set knowledge of when they have the kill without fail.

Kill confirm %s on Upper Weights(Ryu, Cloud, Megaman, Wario):

Dtilt-Usmash, 140ish
Dtilt-SS Fsmash, 100-110. (Stutterstep)
Uthrow-Uair, varies, above 130. (Stale)
Dtilt-RAR Bair, 135+
JCGT Banana -> F-Smash at the ledge (About 110%+ kills early with rage)
JCGT Banana -> U-Smash 140%~
D-Tilt -> U-Smash (Just like the above)
(Stale) U-Throw -> Unstaled U-Air (works with unstaled u-throw, but you have to read air dodge) 140%~

Kill confirm %s on lights (Rosa, Sheik, Fox, ZSS, Olimar)

Dtilt-Usmash, 120-140ish
Dtilt-SS Fsmash, 90-105. (Stutterstep)
Uthrow-Uair, varies, above 120. (Stale)
Dtilt-RAR Bair, 125+
JCGT Banana -> F-Smash at the ledge (About 100%+ kills early with rage)
JCGT Banana -> U-Smash 120-40%~
D-Tilt -> U-Smash (Just like the above)
(Stale) U-Throw -> Unstaled U-Air (works with unstaled u-throw, but you have to read air dodge) 140%~

Can we set up a list of weights or preferably each character including DI in orde to know when the earlier possible KO confirm could be? I'd be happy to wifi and test this out with you guys as well. I know stages are also a factor, but perhaps we can use FD or smashville as reference.

Maybe I'm going about this the wrong way on smashboards, but I realize that I have a serious weakness, and if I want to perform a bit better this needs to be corrected. Maybe other people have this weakness as well, and maybe other players know this information quite well. So feel free to share and I'll try to keep this updated?
 
Last edited:

Sonicninja115

Experiment. Innovate. Improve.
Joined
Jul 8, 2015
Messages
2,429
Hey all,
some of you might know me for my notable victories with Diddy early on in the lifespan of the game.

I've recently been realizing that my weakness as a player at this point is actually confirming the kill. I'm playing neutral well, have the % lead the entire set, then I die to Lucario or Corrin with max rage off of a hit or two.

I realize that I don't know the %s for things like dtilt into fsmash, or up throw into up air, and was wondering if we could make a sort of compendium for this so Diddy players could have a set knowledge of when they have the kill without fail.

Kill confirms I'm aware of:

Dtilt-Usmash, 120-140ish

Dtilt-SS Fsmash, 90-105. (Stutterstep)

Uthrow-Uair, varies, above 120. (Stale)

Dtilt-RAR Bair, 125+

JCGT Banana -> F-Smash at the ledge (About 100%+ kills early with rage)
JCGT Banana -> U-Smash 120-40%~
D-Tilt -> U-Smash (Just like the above)
(Stale) U-Throw -> Unstaled U-Air (works with unstaled u-throw, but you have to read air dodge) 140%~

Can we set up a list of weights or preferably each character including DI in orde to know when the earlier possible KO confirm could be? I'd be happy to wifi and test this out with you guys as well. I know stages are also a factor, but perhaps we can use FD or smashville as reference.

Maybe I'm going about this the wrong way on smashboards, but I realize that I have a serious weakness, and if I want to perform a bit better this needs to be corrected. Maybe other people have this weakness as well, and maybe other players know this information quite well. So feel free to share and I'll try to keep this updated?
Small thing, but did you know that Supercrawl ensures Dtilt-Fsmash connecting? It is rather insane. There is no escape option either. Your just screwed.

I can help, and don't worry, this is what SB is all about. Finding knowledge to improve.
 

Jtails

Smash Lord
Joined
May 31, 2008
Messages
1,167
Small thing, but did you know that Supercrawl ensures Dtilt-Fsmash connecting? It is rather insane. There is no escape option either. Your just screwed.

I can help, and don't worry, this is what SB is all about. Finding knowledge to improve.

I actually didn't know that, thanks I appreciate the help! I need to realize that I can't do everything on my own anymore, and it'll be neccesary to grow with others if I want to get anywhere near what I once was. is there anyway we can have a sticky or sort of compendium for those? listing weights and stages for each kill set up and their %s possibly?
 

Akzomp

Smash Cadet
Joined
Feb 20, 2015
Messages
39
Location
Cedar City, Utah
NNID
AKG_Akzomp
Percents and timings for confirms off of down tilt might vary slightly due to every character's trip animation being different (most are the same, but some, such as Pac and Samus, get popped up higher and others like Dedede don't even pop up when tripping). I am currently making a video with the data for this to memorize which characters' trips have different properties and to optimize the kill options against these characters.
 

Sonicninja115

Experiment. Innovate. Improve.
Joined
Jul 8, 2015
Messages
2,429
Jtails Jtails @dyr
Dtilt-Usmash:
Legend:
S: Starting Percents of combo with dash
K: Kill percents, Red lightning. Basically, this is the percent they will die at with bad/no DI.

All testing done on FD.

Mario: S: 92% K: 131%
Luigi: S: 100% K: 121%
Peach: S: 97% K: 115%
Bowser: S:120% K: 140%
Yoshi: S: 96% K: 128%
Rosalina and Luma: S: -90% K: 108%
Bowser Junior: S: 100% K: 136%
Wario: S: 93% K: 135%
DK: S: 90% K: 145%
Diddy Kong: S: 95% K: 130%
Mr. Game and Watch: S: -90% K: 107%
Little Mac: S: -90% K: 123%
Link: S: -90% K: 134%
Zelda: S: -90% K: 118%
Shiek: S: -90% K: 113%
Ganondorf: S: 100% K: 140%
Toon Link: S: 91% K: 120%
Samus: S: 92% K: 129%
Zero Suit Samus: S: -90% K: 117%
Pit: S: 95% K: 128%
Palutena: S: 95% K: 120%
Marth: S: -90% K: 126%
Ike: S: 104% K: 139%
Robin: S: 94% K: 125%
Duck Hunt Dog: S: 93% K: 128%
Kirby: S: -90% K: 109%
King Dedede: S: 107% K: 156%
Meta Knight: S: -90% K: 114%
Fox: S: -90% K: 114%
Falco: S: -90% K: 120%
Pikachu: S: -90% K: 117%
Charizard: S: 102% K: 133%
Lucario: S: 105% K: 136%
Jigglypuff: S: -90% K: 98%
Greninja: S: 97% K: 120%
R.O.B.: S: 103% K: 135%
Ness: S: 102% K: 123%
Captain Falcon: S: 105% K: 140%
Villager: S: 95% K: 124%
Olimar: S: -90% K: 113%
Wii Fit Trainer: S: 97% K: 123%
Shulk: S: 105% K: 130%
Dr. Mario: S: 92% K: 131%
Dark Pit: S: 95% K: 128%
Lucina: S: -90% K: 126%
Pac-Man: S: 98% K: 125%
Megaman: S: -90% K: 138%
Sonic: S: 99% K: 125%
Mewtwo: S: -90% K: 111%
Lucas: S: 104% K: 124%
Roy: S: 99% K: 131%
Ryu: S: 106% K: 131%
Cloud: S: 100% K: 133%
Corrin: S: 94% K: 133%
Bayonetta: S: -90% K: 123%
 
Last edited:

Jtails

Smash Lord
Joined
May 31, 2008
Messages
1,167
Jtails Jtails @dyr
Dtilt-Usmash:
Legend:
S: Starting Percents of combo with dash
K: Kill percents, Red lightning. Basically, this is the percent they will die at with bad/no DI.

All testing done on FD.

Mario: S: 92% K: 131%
Luigi: S: 100% K: 121%
Peach: S: 97% K: 115%
Bowser: S:120% K: 140%
Yoshi: S: 96% K: 128%
Rosalina and Luma: S: -90% K: 108%
Bowser Junior: S: 100% K: 136%
Wario: S: 93% K: 135%
DK: S: 90% K: 145%
Diddy Kong: S: 95% K: 130%
Mr. Game and Watch: S: -90% K: 107%
Little Mac: S: -90% K: 123%
Link: S: -90% K: 134%
Zelda: S: -90% K: 118%
Shiek: S: -90% K: 113%
Ganondorf: S: 100% K: 140%
Toon Link: S: 91% K: 120%
Samus: S: 92% K: 129%
Zero Suit Samus: S: -90% K: 117%
Pit: S: 95% K: 128%
Palutena: S: 95% K: 120%
Marth: S: -90% K: 126%
Ike: S: 104% K: 139%
Robin: S: 94% K: 125%
Duck Hunt Dog: S: 93% K: 128%
Kirby: S: -90% K: 109%
King Dedede: S: 107% K: 156%
Meta Knight: S: -90% K: 114%
Fox: S: -90% K: 114%
Falco: S: -90% K: 120%
Pikachu: S: -90% K: 117%
Charizard: S: 102% K: 133%
Lucario: S: 105% K: 136%
Jigglypuff: S: -90% K: 98%
Greninja: S: 97% K: 120%
R.O.B.: S: 103% K: 135%
Ness: S: 102% K: 123%
Captain Falcon: S: 105% K: 140%
Villager: S: 95% K: 124%
Olimar: S: -90% K: 113%
Wii Fit Trainer: S: 97% K: 123%
Shulk: S: 105% K: 130%
Dr. Mario: S: 92% K: 131%
Dark Pit: S: 95% K: 128%
Lucina: S: -90% K: 126%
Pac-Man: S: 98% K: 125%
Megaman: S: -90% K: 138%
Sonic: S: 99% K: 125%
Mewtwo: S: -90% K: 111%
Lucas: S: 104% K: 124%
Roy: S: 99% K: 131%
Ryu: S: 106% K: 131%
Cloud: S: 100% K: 133%
Corrin: S: 94% K: 133%
Bayonetta: S: -90% K: 123%
Wow awesome work! is this with no rage? Also why do some of the S and K %s vary so much?

If Corrin Starts at 100% and you dtilt up smash, she will not be at 133% unless I'm reading it wrong.

S is the % that d tilt up smash starts connecting?
K is the %s opponent must be at before you dtilt into up smash them?
 

Sonicninja115

Experiment. Innovate. Improve.
Joined
Jul 8, 2015
Messages
2,429
Wow awesome work! is this with no rage? Also why do some of the S and K %s vary so much?

If Corrin Starts at 100% and you dtilt up smash, she will not be at 133% unless I'm reading it wrong.

S is the % that d tilt up smash starts connecting?
K is the %s opponent must be at before you dtilt into up smash them?
No rage. S is starting percent. I didn't bother to test starting percentage below 90%, which is why a few characters have 90%. So, S is the percent in which Dtilt-Usmash starts connecting. K is the percent in which Drilt-Usmash starts killing. So basically, that is the earliest it will kill without rage. I wasn't able to test with DI.
 

Browny

Smash Hater
Joined
Mar 22, 2008
Messages
10,416
Location
Video Games
DI up and away, mash jump as Mewtwo and dtilt-usmash doesn't link unless Diddy gets a close dtilt hit.

It probably wont work on Jigglypuff either.
 
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