Orange Chris
Smash Rookie
Frame = 1/60 of a second. It's the smallest unit of time the Wii recognizes.
Angle is the trajectory the attack sends your opponent. 0° is straight away, 90° is straight up. 361° is called the Sakurai Angle; it is interpreted as 45° unless the opponent is grounded AND the knockback is low.
Base Knockback (BKB) and Knockback Growth (KBG) are used to calculate knockback. Use Shell's Knockback Calculator to calculate it yourself.
Weight-Dependent Set Knockback (WDSK) means the knockback scales with weight, but not with the opponent's damage
Hitlag is the freeze frames both players experience when an attack connects.
Hitlag Multipliers change this value.
- Shielding players' hitlag is is unaffected by this multiplier; it is represented in parentheses.
Shieldstun is the amount of time the opponent will be stuck in shield after hitlag.
FAF (First Actionable Frame) is the first frame Diddy can act after doing this move.
Clank is an attack's ability to collide with other attacks. Aerial attacks will only clank with projectiles, even if they are set to YES.
Priority: If 2 hitboxes hit an opponent on the same frame, only the hitbox listed first will take effect.
Shield Advantage is how many frames you or your opponent can act before the other. Negative values means Ike's opponent can act first.
- For Aerial Attacks, this assumes you land the frame after the hitbox connects
All Hitlag, Shieldstun, and Shield Adv. measurements assume the attack is fully unstaled.
Angle is the trajectory the attack sends your opponent. 0° is straight away, 90° is straight up. 361° is called the Sakurai Angle; it is interpreted as 45° unless the opponent is grounded AND the knockback is low.
Base Knockback (BKB) and Knockback Growth (KBG) are used to calculate knockback. Use Shell's Knockback Calculator to calculate it yourself.
Weight-Dependent Set Knockback (WDSK) means the knockback scales with weight, but not with the opponent's damage
Hitlag is the freeze frames both players experience when an attack connects.
Hitlag Multipliers change this value.
- Shielding players' hitlag is is unaffected by this multiplier; it is represented in parentheses.
Shieldstun is the amount of time the opponent will be stuck in shield after hitlag.
FAF (First Actionable Frame) is the first frame Diddy can act after doing this move.
Clank is an attack's ability to collide with other attacks. Aerial attacks will only clank with projectiles, even if they are set to YES.
Priority: If 2 hitboxes hit an opponent on the same frame, only the hitbox listed first will take effect.
Shield Advantage is how many frames you or your opponent can act before the other. Negative values means Ike's opponent can act first.
- For Aerial Attacks, this assumes you land the frame after the hitbox connects
All Hitlag, Shieldstun, and Shield Adv. measurements assume the attack is fully unstaled.
Name|Value|Ranking
Weight|85|25th
Gravity|0.12|11th
Fallspeed|2.55|5th
Wavedash|36.22|7th
Dash Dance Length|17.02|21st
Friction|0.06|27th
Jumpsquat|4 frames
SH-FF Airtime|26 frames
Glide Toss|32.2
Move|Hitboxes|FAF|Next Jab
Jab 1|3-4|17|6
Jab 2|5-6|18|9
Jab 3|9-10|26|13
Jab Loop|7, 13, 18, 20, 25, 28|41
Move|Hitbox|DMG|Angle|BKB|WDSK|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Jab 1|All|3|80|0|20|100|Yes|4|3|-10
Jab 2|All|2|85|0|20|100|Yes|3|2|-10
Jab 3|All|4|361|25|0|100|Yes|4|3|-13
Loop|Inner 3|2|60|0|8|100|Yes|3|2|-31 to -10
Loop|Tip|1|60|0|8|100|Yes|3|2|-31 to -10
Hitboxes: 7-11, 12-22
FAF:
Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
7-11|9|361|55|80|Yes|6|6|-25
12-22|5|361|35|80|Yes|4|4|-22
FAF:
- Grounded: 39
- Air-Double Jump: 23
- Air-Other: 40
Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
7-11|9|361|55|80|Yes|6|6|-25
12-22|5|361|35|80|Yes|4|4|-22
Hitboxes: 6-13
FAF: 31
DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
8|100|40|110|Yes|5|5|-19
FAF: 31
DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
8|100|40|110|Yes|5|5|-19
Hitboxes: 10-13
FAF: 38
values with / between them represent angled up/forward/down
Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Body, Head|10/9/8|361|10|100|Yes|6/6/5|6/6/5|-21/-21/-22
Left Hand (Bottom)|13/12/11|361|10|100|Yes|7/7/6|7/7/6|-20/-20/-21
Right Hand (Top)|13/12/11|361/361/35|10|100/100/110|Yes|7/7/6|7/7/6|-20/-20/-21
FAF: 38
values with / between them represent angled up/forward/down
Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Body, Head|10/9/8|361|10|100|Yes|6/6/5|6/6/5|-21/-21/-22
Left Hand (Bottom)|13/12/11|361|10|100|Yes|7/7/6|7/7/6|-20/-20/-21
Right Hand (Top)|13/12/11|361/361/35|10|100/100/110|Yes|7/7/6|7/7/6|-20/-20/-21
Hitboxes: 5-6
FAF: 19
Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Shoulder|8|60|20|75|Yes|5|5|-8
Arm|8|50|20|75|Yes|5|5|-8
Hand|8|361|20|75|Yes|5|5|-8
FAF: 19
Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Shoulder|8|60|20|75|Yes|5|5|-8
Arm|8|50|20|75|Yes|5|5|-8
Hand|8|361|20|75|Yes|5|5|-8
Charge: 4
Hitboxes: 5-9, 12-16, 19-25
FAF: 53
Frame|Hitbox|DMG|Angle|BKB|WDSK|KBG|Clank|Hitlag Mult.|SDI Mult.|Hitlag(Shield)|Shieldstun|Shield Adv.
5-6|Hand|2|361*|0|30|100|Yes|.5x|.5x|1(3)|2|-43
7-9|Hand|2|235|0|30|100|Yes|.5x|.5x|1(3)|2|-41
5-9|Inner 3|2|105|0|50|100|Yes|.5x|.5x|1(3)|2|-43
12-16|Foot|2|235|0|30|100|Yes|.5x|.5x|1(3)|2|-36
12-16|Inner 3|2|105|0|30|100|Yes|.5x|.5x|1(3)|2|-36
19-25|All|11|90|30|0|108|Yes|1x|1x|6|6|-27
*This Hitbox always sends opponents the direction Diddy is facing, regardless of which side of him they are on.
Hitboxes: 5-9, 12-16, 19-25
FAF: 53
Frame|Hitbox|DMG|Angle|BKB|WDSK|KBG|Clank|Hitlag Mult.|SDI Mult.|Hitlag(Shield)|Shieldstun|Shield Adv.
5-6|Hand|2|361*|0|30|100|Yes|.5x|.5x|1(3)|2|-43
7-9|Hand|2|235|0|30|100|Yes|.5x|.5x|1(3)|2|-41
5-9|Inner 3|2|105|0|50|100|Yes|.5x|.5x|1(3)|2|-43
12-16|Foot|2|235|0|30|100|Yes|.5x|.5x|1(3)|2|-36
12-16|Inner 3|2|105|0|30|100|Yes|.5x|.5x|1(3)|2|-36
19-25|All|11|90|30|0|108|Yes|1x|1x|6|6|-27
Charge: 10
Hitboxes: 14-15, 18-19
FAF: 49
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
14-15|4|20|60|0|Yes|4|3|-31
18-19|14|361|40|100|Yes|7|8|-22
Hitboxes: 14-15, 18-19
FAF: 49
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
14-15|4|20|60|0|Yes|4|3|-31
18-19|14|361|40|100|Yes|7|8|-22
Charge: 2
Hitboxes: 6-8, 14-17
FAF: 44
Frame|Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
6-8|Foot,Knee|16|361|40|80|Yes|8|9|-28
6-8|Hip|14|361|40|80|Yes|7|8|-29
14-17|Foot, Knee|13|361|35|80|Yes|7|7|-22
14-17|Hip|12|361|35|80|Yes|7|7|-22
Hitboxes: 6-8, 14-17
FAF: 44
Frame|Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
6-8|Foot,Knee|16|361|40|80|Yes|8|9|-28
6-8|Hip|14|361|40|80|Yes|7|8|-29
14-17|Foot, Knee|13|361|35|80|Yes|7|7|-22
14-17|Hip|12|361|35|80|Yes|7|7|-22
Hitboxes: 4-7, 8-18
FAF: 37
Landing Lag: 9/18
Autocancel: 1-3, 30+
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
4-7|13|75|16|100|Yes|7|7|-2
8-18|9|60|5|100|Yes|6|6|-3
FAF: 37
Landing Lag: 9/18
Autocancel: 1-3, 30+
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
4-7|13|75|16|100|Yes|7|7|-2
8-18|9|60|5|100|Yes|6|6|-3
Hitboxes: 6-7, 8-14
FAF: 39
Landing Lag: 11/22
Autocancel: 1-2, 34+
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
6-7|15|361|10|100|Yes|8|8|-3
8-14|11|361|10|100|Yes|6|6|-5
FAF: 39
Landing Lag: 11/22
Autocancel: 1-2, 34+
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
6-7|15|361|10|100|Yes|8|8|-3
8-14|11|361|10|100|Yes|6|6|-5
Hitboxes: 5-8
FAF: 29
Landing Lag: 8/16
Autocancel: 1-2, 24+
Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Hip|11|361|15|95|Yes|6|6|-2
Leg, Foot|12|361|15|95|Yes|7|7|-1
FAF: 29
Landing Lag: 8/16
Autocancel: 1-2, 24+
Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Hip|11|361|15|95|Yes|6|6|-2
Leg, Foot|12|361|15|95|Yes|7|7|-1
Hitboxes: 5-7, 8-9
FAF: 32
Landing Lag: 9/19
Autocancel: 1-4, 23+
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
5-7|12|361|20|90|Yes|7|7|-2
8-9|8|361|5|100|Yes|5|5|-4
FAF: 32
Landing Lag: 9/19
Autocancel: 1-4, 23+
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
5-7|12|361|20|90|Yes|7|7|-2
8-9|8|361|5|100|Yes|5|5|-4
Hitboxes: 10-12
FAF: 38
Landing Lag: 12/25
Autoca1-8, 34+
Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Body|14|270|30|80|Yes|7|8|-4
Hand|15|270|30|80|Yes|8|8|-4
FAF: 38
Landing Lag: 12/25
Autoca1-8, 34+
Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Body|14|270|30|80|Yes|7|8|-4
Hand|15|270|30|80|Yes|8|8|-4
Grab|Grabboxes|FAF
Standing|7-8|31
Dash|10-12|44
Pivot|9-10|36
Throw|Weight-Dependent?|Release|FAF|Hitbox
Forward|Yes|12|35
Back|Yes|10|30
Up|No|16|35|14 (3 dmg)
Down|No|15|34|7 (5 dmg)
Throw|DMG|Angle|BKB|KBG
Forward|11|45|65|55
Back|10|45|55|70
Up|7|80|35|105
Down|3|50|60|105
Animation|Duration|Hitboxes
Startup|12
Charge|0-160
Shoot|25|1+
Backfire|109|1-3
Cancel|8
Peanut Details
DMG|Angle|BKB|KBG|Clank
3-18|361|0|100|Yes
Damage is based on the peanut's speed.
Backfire
Self-Damage|DMG|Shield DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
5|20|5|60|55|100|Yes|9|10|-98
Animation|Duration|Hit/Grab-boxes|Landing Lag
Startup|11
Grab|43|6-23|20
Kick|43|4-7,8-25|20
Frame|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun
4-7|12|361|40|70|Yes|7|7
8-25|7|361|40|70|Yes|5|5
Throw|Hitbox|DMG|Release|DMG|Angle|BKB|KBG|FAF
Attack|12|5|21|7|95|35|110|37
Jump|18|5|28|7|280|30|100|47
Animation|Duration
Startup (Ground)|4
Startup (Air)|7
Charge|0-46
Jump|55
Hitboxes
Frame|Hitbox|DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun
1|Body|11*|361|30|100|No|6-9|6-10
1|Bottom|11*|270|40|100|No|6-9|6-10
2-3|All|10*|361|30|100|No|6-9|6-10
4-8|All|10|55|30|100|No|6|6
9+|All|8|60|20|100|No|5|5
Hitboxes: 18-22 if a banana is already out.
Banana appears frame 20.
FAF: 40
No Banana Hitbox
DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
3|361|40|60|Yes|4|3|-18
Banana
State|Target|DMG|Angle|BKB|KBG|Clank|Effect
Airborne|Grounded|3-11|361|50|0|Yes|Trip
Airborne|Aerial|3-11|361|15|100|Yes|Normal
Grounded|Grounded|0|361|50|0|No|Trip
Banana's Damage is based on its speed.
Banana appears frame 20.
FAF: 40
No Banana Hitbox
DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
3|361|40|60|Yes|4|3|-18
Banana
State|Target|DMG|Angle|BKB|KBG|Clank|Effect
Airborne|Grounded|3-11|361|50|0|Yes|Trip
Airborne|Aerial|3-11|361|15|100|Yes|Normal
Grounded|Grounded|0|361|50|0|No|Trip
Animation|Intangible|FAF|Hitbox
Stand|1-22|30
Roll|1-22|36
Attack Facing Up|1-26|50|16-17, 25-26
Attack Facing Down|1-27|50|16-17, 26-27
Hitbox|DMG|Shield DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
Early|6|1|361|80|50|No|5|4|-29
Facing Up, Late|6|1|361|80|50|No|5|4|-20
Facing Down, Late|6|1|361|80|50|No|5|4|-19
<100%
Move|Intangible|Ledge|FAF|Hitboxes
Stand|1-30|1-34|35
Roll|1-31|1-40|50
Attack|1-26|1-42|56|28-30
Jump|1-15|1-15|16
>=100%
Move|Intangible|Ledge|FAF|Hitboxes
Stand|1-55|1-44|60
Roll|1-62|1-55|80
Attack|1-53|1-50|70|50-53
Jump|1-19|1-19|20
Hitboxes
Move|Hitbox|DMG|Shield DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
<100%|Inner 2|8|1|361|70|50|No|5|5|-22
<100%|Outer 2|6|1|361|70|50|No|5|4|-23
>=100%|All|10|1|361|70|50|No|6|6|-13
Move|Intangible|Ledge|FAF|Hitboxes
Stand|1-30|1-34|35
Roll|1-31|1-40|50
Attack|1-26|1-42|56|28-30
Jump|1-15|1-15|16
Move|Intangible|Ledge|FAF|Hitboxes
Stand|1-55|1-44|60
Roll|1-62|1-55|80
Attack|1-53|1-50|70|50-53
Jump|1-19|1-19|20
Hitboxes
Move|Hitbox|DMG|Shield DMG|Angle|BKB|KBG|Clank|Hitlag|Shieldstun|Shield Adv.
<100%|Inner 2|8|1|361|70|50|No|5|5|-22
<100%|Outer 2|6|1|361|70|50|No|5|4|-23
>=100%|All|10|1|361|70|50|No|6|6|-13
State|Throw|Item|FAF|DMG*|Shield Adv.*
Grounded|Forward|7|20|10|-1
|Back|8|20|10|-0
|Up|7|20|11|-1
|Down|6|20
|Dash|4|40|9|-24
Aerial|Drop|1|2|3|+6
|Forward|7|20|8|-3
|Back|8|20|8|-2
|Up|7|20|9|-1
|Down|6|20|9|-2
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