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Evil Eye

Selling the Lie
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Yeah, I actually asked OS for some specific advice on a paper I was having a lot of trouble on because the prof's prompt, and expectations, were super vague. Ended up getting the first A I've gotten on a uni paper, and A's on every paper since (so far anyway, fingers crossed)
 

Evil Eye

Selling the Lie
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Since people enjoyed my last hypothetical:

What were y'all's childhood heroes in fiction? I mean like those dudes you almost wished you could BE, or at least those people that were so awesome you wish you could like be their roommate or something. Any interesting correlations? Do you think they have influenced the person you have become/wanna become at all? This one will probably require a little more digging into your mind but it will be fun I think, and probably illuminating.


EE's Fictional Heroes


I bet this one surprised literally everyone. I was drawn to Batman for his moodiness, principles, mega-bad***ery, and intelligence. He wasn't #1 back then, surprisingly, but he totally is now.


Strangely enough, I missed out on the first Transformers cartoon. It just slipped right under the radar for me, and I never bothered to revisit it. Someone should tell me if it's still good as an adult. You know what IS still good as an adult though? ****in' Beast Wars. Optimus Prime defines the supremely heroic leader that always tries to do the right thing and radiates upstandingness, and yet being a maximum boyscout doesn't stop him from being able to kick the unholy hell out of you.


Yeah I'm a Superman fan. Wanna fight about it? Even as a kid I could appreciate the depth of integrity he represents; someone with all that power dedicating their existence to good. I thought about all the good I would do if I could have that level of power. Funny enough, 7 year old EE got to the "why doesn't Superman fly around dredging irrigation wells and building houses and stuff" line of thinking way before the Internet did. Still, I was really transfixed by the idea of a person that bullets will bounce off of with no pain spending their time throwing their body in front of less bullet-friendly people instead of robbing banks and ****


Spidey's the homie. What kid couldn't relate to this? I wanted to be a superhero, and Spidey was about as close to the vicarious experience as you can get -- a regular adolescent, kind of dorky but not to an unrelatable Aspie extreme has great power and change wash over him, learns lessons of responsibility, and does the right thing. But he still talks ****. Why the hell not, they're a bad guy anyway, **** em.


Enzo Matrix. Let me tell you about the most genius character arc in the history of kid's shows. So there's this kid that hangs out with a badass Protector Of Everything, right? They're bros, and the kid forces his way into the various Serious **** Going Down events despite no one taking him seriously. Over time he proves his value and is given more responsibility and trust. In the end, Protector Of Everything places the ultimate trust in Enzo -- promoting him to Junior Protector Of Everything and promising to take you under his wing. Then events happen and Enzo has to become the Actual Protector Of Everything. Also he gets a girlfriend somewhere in here. As he gets increasingly bad*** (for a kid) and good at his job, more events happen. At this point the show's quite a few years old, like five or six. So what do they do? The makers of the show recognize that the kids they were pandering to (with grace, though) have aged, and so he ages into an adult. An adult with a beard, and big muscles, and a gun, and an eye that has A.I. and Terminator targeting and **** holy damn ****. Adult Enzo will rip you in half over his knee like a phonebook, but he's still got a heart of gold and stuff and is heroic despite himself, so it's all good.

Pure vicarious genius.



Dirty Harry. What a bad mother****er. As a kid I didn't really grasp the true to life implications of the themes about civil rights and the treatment of criminals, the shortchanging of victims' rights, the questions of ethical treatments. But you know what? Kids aren't idiots. I got the most important thing: **** needs to be done and inefficient, thug-huggin' bureaucracy is getting in the way. Inspector Callahan doesn't revel in what a bad*** he is (but he SO IS), he gets his reputation from the fact that he follows his gut instincts and principles, often to the detriment of himself. He's disgusted by the way the police priorities have started to shift, but he doesn't break them unless he thinks he's doing the right thing.

I think that left an impression on me because doing the right thing even when it's really hard to do is something I value a lot in my own behavior and other people.



Indy is such a relatable, personable hero. He's flawed to all hell, and in all honesty probably as lucky as he is skilled. But he knows his **** when it comes to mysticism, religion, and punching people in the ****. He totally does that in Raiders, it's great. Indy is a great hero because his movies portray borderline-cartoonish evil that must be stopped, and yet Indy himself is just barely plausible. He makes mistakes, he loses fights, he can't quite jump over the chasm and he even gets outsmarted more than once. The situations he ends up in are ludicrous, but the way Indy handles himself is a realistic aspiration.


This is one dimensional as it gets for me and probably in general. Bill and Lance are buff black ops mother****ers that take on aliens and terrorists with minimal difficulty. Just savin' the world, hoss, no big deal. ****ing awesome. I grew up on the classic action movies so something that blended old school terrorist murdering with new school sci fi and alien murdering (scifi being something I was coming to love just as much or more) was so awesome to me I didn't need anything else to latch onto it.


If you can go all the way back to early childhood and say you can't remember one instance of haplessly following a girl around trying to understand and get with her, you sir, are a goddamn liar. Beyond that, though, when you grow up in a military family and love science fiction, there's really not a better coming of age story than Starship Troopers. Particularly when the movie is so full of awesome boobs. Still, various SST media made me think about national pride/civic duty -- and contrast it with jingoism and demonization, all of these being concepts I definitely didn't know the names for but nonetheless felt. I like the first movie, the book, and the Roughnecks TV show all in different ways. The book taught me a lot about camaraderie and duty and honor, ideas I still hold in high regard. The movie made me think about how that can go way too far while still respecting that same atmosphere of honorable soldiers. The TV show pretty much hit the whole package, smartly having a main character be a timid eighteen year old war journalist that has only seen war through videos and ****. Plus there's that sense of frontier adventure and planet hopping and stuff.


I could shamelessly put any Arnie character on here, probably, but Douglas Quaid is the best one. Quaid has big muscles, an apparently well-paying job, lives in a future utopia, and is married to sharon "you can see her vagina if you watch basic instinct" stone, and yet he feels uneasy and dissatisfied and unsure of what he really wants. My aspirations as a kid (and even now, sort of) bounced around like a pinball, so I totally connected with this. The fact that he turns out to actually be a James Bond-esque secret agent from ****ing Mars spoke to just about every damn thing a kid with a sense of adventure and a love for the stars could want. And through all that he throws out awesome oneliners and stands by his principles to rescue an enslaved population from total ***holes. What a good movie and character.


Main themes: Doing the right thing (even when it sucks), doing the right thing to the best of your ability when the full on right thing isn't possible, heroism, doing good for and/or protecting others, personal unease or identity crises, unparalleled toughness, leadership, honor, law enforcement/investigation, sense of adventure, and most importantly big muscles.

Definite influences on my current character and how I inspire to improve it over the next few years. I almost had James Bond on there because, I mean, come on, but I thought Douglas Quaid represented the same thing with way more depth
 

#HBC | Joker

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I played Oblivion before I ever played Morrowind, and it made me not like Morrowind at all. Everywhere you look, everything is dark and ugly, but I thought "That's ok, it's just a new world. Let's do this!" Tried it, hated it, never played it again.

The game gives you no direction. In Oblivion, when character creation is complete, and you exit the sewers, you know what you're supposed to be doing. Take the Amulet of Kings to Jaufre. In Morrowind, you get off the boat and go through customs... Wow, super fun. Character creation is actually done by filling out paperwork in this game. OK, you finish that ****, and... where am I going? **** if I know, cuz they didn't tell me anything. That's ok, I'll just go exploring for awhile. That'll be super fun. Hell no. I wandered around for about 5 minutes, and found some cave. Whoops got my butt kicked cuz the dudes were mega OP. Guess I wasn't supposed to come here yet. I'll go find someplace else. Go outside. About a minute later- whoops, dead again, cliff racers. Guess I'll go back the other way. Whoops, cliff racers here now too- dead. Well **** this game, I'll just go make a new character in Oblivion. What we have here is a game without a properly outlined linear main story. It's an exploration kind of game, so yea, figuring out where to go and what to do on your own is part of the fun... unless the game also punishes you for exploring by putting cliff racers everywhere. Such a terribly designed game.

And as much as I love Oblivion, Skyrim is prolly way better for no other reason than the leveling system not being an *** backwards pile of ****. I mean, I do wish I could still create my own spells, but at least I don't have to level up 20 different skills I didn't ever want to use just so I can gain a level with decent stat growth. And Oblivion does get a little ridiculous when bandits and marauders are all wearing full sets of Glass/Daedric armor and carrying Daedric weapons.
 

JTB

Live for the applause
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Morrowind directs you right to Balmora and I'm pretty sure they recommended that you take the silt strider there so you don't fall into the situation you just described :o

Plus once you find Caius in Balmora, he has you do entry level guild quests, which set you up for the rough environment.

I don't know the reasoning behind putting the bandit cave right next to Seyda Neen, but I think it was a good choice since it makes you realize that you are weak and can't just kill everything you see (vivec guards holla).
 

JTB

Live for the applause
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I also consider myself pretty biased because #nostalgia and I played the games as they were released.
 

Evil Eye

Selling the Lie
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appropriately I was linked to this literally while typing the batman part of my last post

just remembered it now



he really is an inspiration. I have so much to learn.
 

adumbrodeus

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I played Oblivion before I ever played Morrowind, and it made me not like Morrowind at all. Everywhere you look, everything is dark and ugly, but I thought "That's ok, it's just a new world. Let's do this!" Tried it, hated it, never played it again.

The game gives you no direction. In Oblivion, when character creation is complete, and you exit the sewers, you know what you're supposed to be doing. Take the Amulet of Kings to Jaufre. In Morrowind, you get off the boat and go through customs... Wow, super fun. Character creation is actually done by filling out paperwork in this game. OK, you finish that ****, and... where am I going? **** if I know, cuz they didn't tell me anything. That's ok, I'll just go exploring for awhile. That'll be super fun. Hell no. I wandered around for about 5 minutes, and found some cave. Whoops got my butt kicked cuz the dudes were mega OP. Guess I wasn't supposed to come here yet. I'll go find someplace else. Go outside. About a minute later- whoops, dead again, cliff racers. Guess I'll go back the other way. Whoops, cliff racers here now too- dead. Well **** this game, I'll just go make a new character in Oblivion. What we have here is a game without a properly outlined linear main story. It's an exploration kind of game, so yea, figuring out where to go and what to do on your own is part of the fun... unless the game also punishes you for exploring by putting cliff racers everywhere. Such a terribly designed game.

And as much as I love Oblivion, Skyrim is prolly way better for no other reason than the leveling system not being an *** backwards pile of ****. I mean, I do wish I could still create my own spells, but at least I don't have to level up 20 different skills I didn't ever want to use just so I can gain a level with decent stat growth. And Oblivion does get a little ridiculous when bandits and marauders are all wearing full sets of Glass/Daedric armor and carrying Daedric weapons.
I gotta agree, morrowind had a very weak opening, i mean there was verbal directions but no real strong impetus to follow through, it did fail pretty hardcore in making an impression the first 5 minutes.


Environments in morrowind were really varied though, some were absolutely stunning but unfortunately they were limited by the technology of the day. This is btw, very moddable.


Cliff racers are more goddamn bats then demonic spiders though.


The opening for oblivion was pretty fail too, skyrim was the only one that did it well.


Oblivion was just so boilerplate, same 5 miles of english countryside repeated over and over again. Architecture was the same. Characters were so one-dimensional with the exception of sheogorath who was a treat to deal with.

Oblivion was just... a major disappointment, skyrim was a worthy successor and I just recently played through morrowind again so, it still holds up if you give it the graphical overhaul.
 

Overswarm

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someone needs to ask me to teach them something

I want to do that again

but I don't know what to teach you guys
 

BSL

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Never got to play the sequel.
This is Mystical Ninja Starring Goemon.

Is this Mystical Ninja Starring Goemon?

IF THIS IS WHAT I THINK IT IS, I NOW LOVE YOU EVEN MORE THAN WHEN SOMEONE TOLD ME YOU WERE A GIRL, ACROSTIC.

Teehee, but for real, MSNG is so good.


@EE: Thor. LOL I still want to be him, so more like Lifetime Hero, not Childhood hero.


@KevinM: I was about halfway through with the first song when I went to close it. I didn't enjoy the lyrics at all. Then I realized it was a whole EP and not just one song, so I decided to give it a chance.

2:00 all of a sudden awesome. :D

@Nabe: Lightning hammer? Actually jealous...
 

~ Gheb ~

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Even when I was a child, I was never into [super-]heroes. I always found the concept laughable.

:059:
 

Overswarm

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Teach me how to motivate myself.
Motivation is easy. To boil it down, motivatoin is a process that guides and maintains goal-oriented behaviors.

To do this you're going to have to follow some rules. They will make this way easier. You don't HAVE to, but you should because thinking is hard.



Rule #1: When you want to do something, don't try to "pump yourself up" or tell yourself "I can do it". Ask yourself if you will do it.

Might sound counter-intuitive, but "Will I?" is better for your brain than "I will".

Your brain craves pleasure. Have you ever switched through like 40 sites only to realize it's the same 4 and you're just waiting for new information? Go on facebook and just scroll scroll scroll scroll?

When you say "I will" you're daydreaming about your success and you're releasing all that dopamine early. You imagine yourself getting first place and BAM. Drive is gone because your brain considers it a done deal.

But you say "will I?" your brain anticipates that release. It wants it. Craves it.

So say "Will I", ask yourself "can I do this? Will I do this?" and leave it open. Your brain will want to succeed.

If you want to read research on this you can find it in the April 2010 edition of the Psychological Science journal.

Rule #2: No negativity

Negativity is the motivation killer. If you tell yourself you're going to fail, you will lose, it will hurt, whatever, you're going to not look forward to succeeding. If you don't look forward to succeeding you won't want to DO it.

Saying "that's boring" is a death sentence. **** boring. Nothing's boring. Doing anything is awesome or can be awesome. You just have to MAKE it awesome.

If you gave a kid 100 envelopes and said "stuff these envelopes, lick 'em, seal 'em" he'd hate it after #2.

If you gave two kids 50 envelopes and said "stuff these envelopes, lick 'em, seal 'em. Person with the most gets a new video game. Ready.... GO!" they will ask for a rematch.

Same action. Different motivation based solely on their perception of the event. "Oh, they were just thinking about the video game" is a bull**** response because that doesn't do anything to the actual action. Same motions, just feels different mentally.

Another example:

Let's say on a table is a cupcake. You want to grab it.

In scenario A, there's a machine that will smack you across the face the moment you grab it.

In scenario B, there's a guy you hate that says "don't touch my cupcake, I will smack you across the face the moment you grab it"


Which one gives you more motivation? Despite the fact the actions and end results are the EXACT same I guarantee you most of humanity will grab the cupcake more in scenario B than A.

You know what the difference is in the two examples? It's the added element of competition, of a short-term goal, of a tangible success.

Rule #3: Have a short-term goal, a tangible success

So your teacher says "your assignment is due by the end of the week". You didn't ***** about it to friends like a child, you didn't roll your eyes, and instead of saying "I can finish this before the week is up I'm pretty sure" you said "Can I finish this by the end of the week?"

Good so far.

But then you sit down and you're having trouble actually getting anywhere. You have to read five chapters you skipped out on before, you have 15 pages to write and you can't find OS' awesome how to write a paper post, you need some BS sources from "peer reviewed journals" and you KNOW your professor reads them and makes sure they are good citations, just ugh, right?

Well for one, stop being negative.

Two, just do things one at a time. You finish reading the five chapters. THEN you figure out about writing. THEN you figure out about sources. Not enough? Add more goals. Time yourself. Tell a friend you're working on it and to ask you what you've accomplished in an hour.

It's like the difference between a money match and a tournament. You play in a tournament and you're in pools, you can get lazy and say the games don't matter much. You're in a money match? Every HIT matters. You become more involved because you understand the process and that each individual action is important.

Baby steps, short term goals. Chunking. Do that.

You know how I'm doing this post right now? One rule at a time. I go off and check my e-mail and work on something for a little bit, then come back and write another rule. Done.

Rule #4: Understand why you're doing it and agree with that premise

Have you ever seen someone take a class, goof off all year, find out they are failing, then flip the **** out because they need to pass?

They didn't understand what they were doing, or why, and if they did they didn't agree with the premise.

"I'm taking this class because I need it to graduate."

If you say that and still can't commit to a class, you haven't internalized what you just said. Either that or you really don't want to graduate.

Motivation isn't some arbitrary thing. It's a dynamic viewpoint that is dependent upon social-contextual supports pertaining to basic human psychological needs.

So if you don't understand, intrinsically and emotionally, why you're doing something you will have zero motivation. That means you ****ed up and were lazy.

Human beings are inherently proactive, have an inherent tendency towards growth, and those tendencies need to be actualized by their social environment. Not understanding why you're doing an action is how you prevent your social environment from being a motivating factor in of itself.

If your parents have ever said "clean your room" (and they have), you probably did NOT want to do it. Why not? It's because you didn't care. Punishments added to cleaning your room were just arbitrary so they didn't help. Rewards could help a bit, but meh. You still didn't want to do it.

Negativity (being forced to do something), being told to do a massive task (cleaning whole room rather than just "clean up your dresser"), responding to it with assertiveness ("Fine, I"ll do it" or "No, I won't!") rather than priming your brain ("Will I clean my room today?")

and then on top of all of that, completely not understanding your parent's point of view.

"Why are you mad?"
"My parents are making me clean my room!"
"Why'd they ask you that?"
"Because they're jerks!"

some semblance of that conversation has occurred in the past to most people. The kid is the idiot.

Why DID your parents ask you to clean your room? If you can't answer that question honestly and understand it, you won't have motivation. Sometimes it is impossible, sure. But this is rare.

Your mom comes in to wake you up for school in 6th grade, steps on a toy in the dark and hurts her foot. She gets mad and wakes you up with "Clean your room when you get home today!!!"

You, not once, will think "I love my mother and she hurt herself in my room, I should clean the floor so this doesn't happen to others" unless you force yourself to understand the situation past the surface level.

Rule #5: Remove competition; motivation is a habit

Very, very rarely will you find something more interesting and intrinsically motivating than an opportunity to test yourself against a challenge. So, think of it that way, because this is the hardest one.

You will have competition to meeting your goals. Mafia instead of a paper. Video games or internet instead of sleep or homework. Going to work instead of staying home.

Often, the competition is stacked against you. You have to remove it, because if you don't you will break your freaking brain.

The majority of mental malaise comes from thwarted need satisfaction. People find something important, don't achieve it through normal means or don't fully understand how to get there, and then their own existence is warped beyond recognition because they overcompensate in certain areas.

You will do the same if you don't remove competition.

Open up your web browser and make it a habit of cycling through websites? BAD.

You have just hurt yourself by dooming yourself to a huxley-esque dopamine loop. Why sleep? I just want to look at cool stuff on the internet, amirite?

You have to end that. Consciously, logically. Do that FIRST or you will undermine the rest.


What's the first thing you do when you go home? Video games?

If it should be homework then you best not play video games the moment you come home.

This is the hard part because it can take up to a week to break a common habit. You know how long habits maintain dormancy (i.e., if you pick it back up it almost immediately becomes a habit again)? Three months.

Yeah, ****ing sucks. You will have to deal, because if you're day is waking up, going to class, coming home, then playing video games and debating whether or not you want to do homework you have doomed yourself.

If the only way to do something is to leave a dopamine loop, it will be a struggle EVERY DAY.

Consciously say "**** that" and prevent yourself from doing it while simultaneously making a new, more healthy habit.

You see, motivation itself is a habit. Your body is designed through millions of years of evolution just to have tendencies towards doing what needs to be done and promoting your own well being.

It's very hard to allow that evolutionary design to flourish if your time is all filled up. VERY hard.

There's no easy way around it. You have to physically and mentally decide you want to change your bad habits and remove the competition. This is why some people have a "study room"; if all they do is study, it's easier to study in there.

This is also why some people have trouble sleeping, btw. They lay in bed and read, watch TV or use a laptop, use it for sex, lay in bed to think, jump on their bed, whatever, then they lay down to sleep and find they're not sleepy. If they only use their bed for one thing, they get sleepy fast.

But anyway:

Don't equate things with "funness" or "enjoyment". Just equate them with their reason to be done in the first place. THAT is how you order importance. If you logically sit down and say "Will I do homework or will I play video games", it starts to seem like an obvious choice as to which is more fulfilling. When you then say "I have to do homework so I can get a good grade and make strong connections with this content that can help me later in life in addition to graduating" and that has to go up against "I like shooting zombies" it's like splashing cold water on your brain. Suddenly you feel like an ******* for playing games instead of doing homework, or talking on facebook, or whatever.

Rule #6: Walk through a doorway, reassert your goal

This one helps with lots of stuff, but especially with motivation and planning. You want to get out of that rut? You stuck in the "need to be entertained" mindset? Feeling negative?

Get off your butt, walk through a doorway, then stop. IMMEDIATELY think or say aloud what you need to do. That will become your brains primary focus from that point forward.

Humans for some reason actually have a mental switch that goes off when they walk through a doorway. They just straight up forget what they were thinking about and their brain resets and realigns itself with the new room.

Every feel that change from walking into your classroom or office in comparison to walking OUT of them? Walking into your room or out of your house? Into your car or out of your car?

You aren't one brain, you're many brains and whichever one is booting up depends on the doorway you just entered. If it's a fresh door it's super easy to manipulate. If it isn't it just takes a little bit of effort.

Walk through doorway.

"I need to do XYZ"

That simple.



So follow those rules and motivation will become a habit and very obvious, intuitive thing. You've gotta meet those social needs and to do that you have to understand why you're doing something, remove the negativity, remove the competition, have short-term attainable goals, and instead of just telling yourself you can do it and it is pre-ordained, ask yourself if you can and leave the possibility of failure out there. Your brain will want to avoid it.
 

Evil Eye

Selling the Lie
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that stuff makes a lot of sense. i kind of set my mind to studying more this year since it's senior year and all and it was rocky as hell for the first few weeks because coasting is way more me, or so it felt. but hey, I was studying in september, a feat I can literally attach to no prior year of my entire life
 

Evil Eye

Selling the Lie
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wait gheb I noticed you said (through clever punctuatin') that you find heroes laughable, not just superheroes

so... how do you explain the existence of actual heroes through history?
 

Evil Eye

Selling the Lie
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inb4"rhetoric,spin,propaganda"

selfless action happens, and hell you don't have to be selfless to get pissed off about injustice/unfairness/evil and try to do something about it, which is why there are lots of cases (both big and small) of this kind of stuff happening
 

Overswarm

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I know everything. I told people a year ago they could ask questions, the only one they gave me was the paper question.


Oddly enough though the only two questions I've been asked have been on 1) my major (english / secondary education and 2) a topic I regularly read research articles about
 

Overswarm

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From a philosophical standpoint selfless actions are impossible due to how our brains are wired save for in one unique situation (below). We inherently feel good doing "selfless" acts which, in turn, makes them no longer selfless acts. Even if it isn't a primary motivator it is A motivator on at least a biological level, so it cant be entirely selfless.

The only exception is when people know they are going to die and do something anyway (or believe that to be the case), and there is still argument as to whether or not those can be considered selfless acts, but from a theoretical standpoint I can see one occurring in that scenario and the possibility existing leads to the possibility of momentary selfless acts.
 

Evil Eye

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You're gonna regret that when I ask you for help again with a take-home final (aka bull****diculous paper p much) this weekend probably

the super vagueosity of my last "OS hlep plz" has nothing on this ****. I swear to god the "question" is like a 1000 word rant
 

Evil Eye

Selling the Lie
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OS you've made an oversight IMO. With that said what I'm about to say doesn't really disagree with you but expand upon it

research in the last decade or so on psychopaths and the like suggests that empathy isn't a just "you're normal or you're a psychopath" but rather a gradient scale of sorts I'm too buzzed to remember the correct term. Why do I keep wanting to say curriculum that's not even close to the word

Anyway, similar to psychopaths there exist people with ludicrously high empathy, and over the years I've come to the conclusion that I am one of them. I don't really feel "good" when I do "selfless" things. In fact I do them a lot in situations where I feel annoyed by the individual question (let me tell you about the number of people at my job that were begging for a punch in the face that I made sure found a ride home)

With that said judging by the existing science it's a physiological thing... people with gigahigh empathy just respond to their empathic impulses and they are stronger than average so they put up with more BS and care more about the well-being of people that are jerkbags. All things that sound honorable to those uninitiated to the science of Feelings of course

kind of sad to boil down qualities like empathy and heroism to such a thing, but that's what seems to be the case based on current science. Regardless, this does not affect their existence :mad:
 

BarDulL

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I know everything
With what tools did the people of Egypt use to build the Giza pyramid? How the hell did they do it?

Is there a true meaning to life that we all share? Are we merely, in truth, organisms operating mindlessly in conjunction with one another in an effort to bring about the propagation of our species, or is there something more to it than that?

Why haven't the French decided to stop arbitrarily assigning objects to either be feminine or masculine yet? Why did they even start doing that in the first place? What even in the ****.

Fastest way to lose weight and subsequently reach a body fat percentage of 10%? Then what's the best way to bulk up afterwards while retaining good bodily symmetry and balance for higher levels of attraction?
 

Evil Eye

Selling the Lie
BRoomer
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I know that you should have said either "With what tools did the people of Egypt build" or "What tools did the people of Egypt use..."
 

Evil Eye

Selling the Lie
BRoomer
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also masculine and feminine is a thing that's common in many many many many many languages

english and other unisex-noun-type-languages are probably in the minority
 

BarDulL

Town Vampire
Joined
Mar 17, 2008
Messages
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Austin, Texas
The grammar of the question is fine, yo.

AFAIK, Spanish has a recurring pattern with masculinity and feminity (largely dependent on how a specific object is pronounced) whereas French has no pattern at all. Friggin' grinds my gears to no end.
 

#HBC | Kary

Fiend of Fire
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그루그 화산
gordammit.

adum/anyone recommend me some morrowind mods on the off chance i play it again? i'm thinking a graphics update and myabe some kinda quest helper so i stop getting horrifically lost.

also goemon was great, particularly the bits with the giant robot :D
 

adumbrodeus

Smash Legend
Joined
Aug 21, 2007
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11,321
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Tri-state area
gordammit.

adum/anyone recommend me some morrowind mods on the off chance i play it again? i'm thinking a graphics update and myabe some kinda quest helper so i stop getting horrifically lost.

also goemon was great, particularly the bits with the giant robot :D
Morrowind 2011.

There's no quest marker mods that i know of, but there is a tab in the journal for that. Still not the easiest but workable and you really won't get lost.

You might consider these as well.
 
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