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Delete model parts? Wow this weeks powns.

Eldiran

Smash Lord
Joined
Jan 8, 2008
Messages
1,707
Location
Pennsylvania
Yyyeesss. Excellent.

Vile I -do- hope you plan to explain how this is done. That would open up a _lot_ when it comes to character customization. ...please?
 

Alphatron

Smash Champion
Joined
Aug 5, 2008
Messages
2,269
Holy crap, is that a Wii emulator that actually works?!

And this is sweet. Oh, the possibilities...
 

_Vuze_

Smash Apprentice
Joined
Aug 22, 2009
Messages
97
Location
Germany
Well, haven't tried it on SSBB yet, but did this in MH3 a while ago.
But ball Kirby pwns ^__^
 

Rudra

Smash Ace
Joined
Jul 12, 2008
Messages
541
Location
Bahamas
It's possible, so I believe you with that. I've removed the Blue Falcon in its entirety
Hey, Wonder Woman called. She knows you stole her car and wants it back lmao.

This has been one hell of a week for Brawl hacking. SSE stages and bosses being playable, animation swapping becoming possible, and now removing model parts? I'm guessing complete clone engines (characters and SSE stages) and model injections aren't that far away either...
 

Shadic

Alakadoof?
Joined
Dec 18, 2003
Messages
5,695
Location
Olympia, WA
NNID
Shadoof
This would be very handy in removing Toon Link's equipment for Geno. Guide please?
 

AssaultFalcon

Smash Cadet
Joined
Oct 20, 2009
Messages
36
Location
Los Angeles
So you lowered all of the hex values to 0, This could prove very useful in my blaziken falcon project. So i don't have to download anything to use this??
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
So you lowered all of the hex values to 0, This could prove very useful in my blaziken falcon project. So i don't have to download anything to use this??
That's about it, really. Just use BrawlBox to find the MDL0 offset for the polygon cluster, then 00 out all of the vertexes.

Dude, can you put that Ice climber texture up for download? No longer will white mage Nana have a blacked out face :).
Sure thing. But first, I'll have to fix up a couple of UV values for Nana's face, since her left Final Smash eye is a bit warped for some reason. Won't take me too long to fix.
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
Cool, now we can have a Boo Kirby for real!

But seriously, how is this done exactly? I've tried using BrawlBox to delete polygons, but nothing seems to be happening - so far, the only thing I've managed to do with BrawlBox is move swap. Is it done in the texture file or the FitMotionEct file? PAC or PCS? Can I get a step-by-step guide, including where to put which files on the SD card, to do the following:

1. Make Toon Link's sword, shield, and hookshot invisible
2. Get rid of Kirby's feet
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
A'ight, the Ice Climbers separate eyes "patch" is out, along with a modified version of Dhragen's Ice Mages skin (which was shown in one of the screenshots I posted).

http://www.mediafire.com/download.php?nnattglkmdq

I will link to this in the Texture Database thread as well, so that more people will know about it. (I won't take any credit for the texture, obviously, just the modified models.)

Cool, now we can have a Boo Kirby for real!

But seriously, how is this done exactly? I've tried using BrawlBox to delete polygons, but nothing seems to be happening - so far, the only thing I've managed to do with BrawlBox is move swap. Is it done in the texture file or the FitMotionEct file? PAC or PCS? Can I get a step-by-step guide, including where to put which files on the SD card, to do the following:

1. Make Toon Link's sword, shield, and hookshot invisible
2. Get rid of Kirby's feet
It's not so much "deleting" polygons as it is "crunching them down into nothingness". And it's done in the model/texture files, not the MotionEtc.

If you want me to, I can get both of those done for you. :)
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826
This would be very handy in removing Toon Link's equipment for Geno. Guide please?
Ummmm.... This was possible long ago, I have my toon link with the Geno mod without sword and shield on his back

Here's the whole code list for removing graphics on characters, it's not finished and I have no idea how to find out what parts are which but here you go(toon link's is at the bottom)

Code:
Character Graphics Modifier: [Phantom Wings]
48000000 XXXXXXXX
DE000000 80009380
58010000 00000148
100000YY 0000000Z
E0000000 80008000
XXXXXXXX On-screen Character
80672FA8 Player 1
80672FB4 Player 2
80672FC0 Player 3
80672FCC Player 4
80672FD8 Player 5
80672FE4 Player 6
80672FF0 Player 7
80672FFC Player 8
Z = State
*0 = always Off (deactivate)
*1 = always On (activate)
YY = Part Affected (the number next to the +, example: +01 is the value 01)
Mario:
+00 Body
+01 Cap
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair
+06 Hair(Without Cap)
DK:
+00 Body
+01 FS Eyes
+25 Teeth(lower)
+29 Teeth(Upper)
Link:
+00 Body
+01 FS Eyes
+02 Teeth
+08 Pouch 1
+0A Pouch 2
+1C Sword(Hilt)
+1E Sword(Blade)
+31 Eyes
+47 Shield
+4A Sheath
+4C Shield(On Back)
+4E Sword(In Sheath)
Samus:
+00 Body
+01 FS Visor
+14 Left Shoulder
+26 Head
+29 Right Shoulder
+2C Arm Cannon
+2E Morph Ball
Zamus:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Kirby:
+00 Arms/Legs
+01 Body(Mouth Open)
+02 Body(Default)
+03 FS Eyes(Mouth Open Face)
+04 FS Eyes(Default Face)
Fox:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
+04 Face(Eyes Half Closed)
+05 Face(Eyes Closed)
+06 Face(Default)
Pikachu:
+00 Body
Marth:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+15 Sheath
+17 Sword in Sheath
+43 Sword(Blade)
+44 Sword(Hilt)
Mr. Game & Watch
+00 Body
+58 Head
+59 Head(Mouth Open)
+5A Arm(Back)
+5B Hand(Back)
Unfinished
Luigi:
+00 Body
+01 Cap + hair
+02 FS Eyes
+03 Face(Damage)
+04 Face(Default)
+05 Hair(Without Cap)
Diddy Kong:
Not Done
Metaknight:
+00 = Body
+01 = cape
+29 = Sword
+4B = Dimensional Cape
+4C = Wings
Zelda:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage)
Sheik:
+00 Body
+01 FS Eyes
Pit:
+00 = Body
+01 = FS Eyes
+03 = Face(Brows Arched)
+04 = Face(Eyes Half Closed)
+05 = Face(Eyes Closed)
+06 = Face(Default)
+07 = Face(Damage 1)
+08 = Face(Damage 2)
+2D = Shield
+2f = L Hand weapon
+34 = Bracelet 1
+36 = Bracelet 2
+4A = R Hand Weapon
+4C = Dual Edge
+4E = Bow
Falco:
+00 Body
+01 Blaster in Holster
+02 FS Eyes
Pokemon Trainer:
+00 Body
Charzard:
+00 Body
+01 FS Eyes
Squirtle:
+00 Body
+01 FS Eyes
Ivysuar:
+00 Body
+01 FS Eyes
Ike:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Teeth
+47 Sword
Snake:
+00 Body
+01 FS Eyes
+03 Face(Eyes Half Closed)
+04 Face(Eyes Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
+08 Face(Shouting)
+09 Teeth
Peach:
+00 Body
+01 Crown
+02 FS Eyes
+03 Skirt
+49 Golf Club
+4A Crown(In Hand)
+4B Frying Pan
+4C Tennis Racket
Yoshi:
+00 Body
+12 Tail Guard
+2E Left Eye
+37 Right Eye
Ganondorf:
+00 Body
+01 FS Eyes
+02 Teeth
Ice Climber:
+00 Body
+01 FS Eyes
+18 Hammer
+1D Hair
Dedede:
+00 Hands + Feet + Head
+01 Body
+02 FS Eyes
+03 Hammer
Wolf:
+00 Body
+01 Blaster
+02 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
+07 Face(Damage 2)
Lucario:
+00 Body
+01 FS Eyes
+03 Face(Eyes Closed)
+04 Face(Eyes Half Closed)
+05 Face(Default)
+06 Face(Damage 1)
Ness:
+00 Body
+01 Head(Burnt)
+02 FS Eyes
+03 Head
+3D Bat
Sonic:
+00 Body
+01 Eyes
+02 FS Eyes
+04 Upper Face(Default)
+05 Lower Face(Half Grinning)
+06 Eyes Closed
+07 Eyes Half Closed
+08 Upper Face(Grinning)
+09 Lower Face(Grinning)
+0A Upper Face(Smirking)
+0B Lower Face(Smirking)
+0C Lower Face(Default)
Bowser:
+00 Body
+01 FS Eyes
+02 Left Horn
+03 Right Horn
+18 Body(While Jumping)
+19 Shell(while Jumping)
Wario:
+00 Body
+01 FS Eyes
Toon Link:
+00 Body
+01 FS Eyes
+18 Sword(Blade)
+1A Sword(Hilt)
+4A Shield
+4D Sheath
+4F Shield(On Back)
+52 Sword(In Sheath)
ROB:
Not Done
Olimar:
Not Done
Capt. Falcon:
+00 Body
+01 ??(FS?)
+2A Shoulder Guard
Jigglypuff:
+00 Body
+01 FS Eyes
Lucas:
+00 Body
+01 FS Eyes
+3B Stick
Just keep adding the code blocks at the top for every piece you want deactivated

Does anyone have a complete list of these graphics, the one above is obviously unfinished.
 

Akuma2120

Smash Ace
Joined
Mar 27, 2008
Messages
826
Except this method doesn't require any extra codes, just the skin PAC/PCS.
Oh well that makes it much better:)

So is there a specific pac and pcs for the models for each character to remove parts or would you have to edit the original pac and pcs(ex: FitMarth.pac/pcs)?
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
A'ight, the Ice Climbers separate eyes "patch" is out, along with a modified version of Dhragen's Ice Mages skin (which was shown in one of the screenshots I posted).

http://www.mediafire.com/download.php?nnattglkmdq

I will link to this in the Texture Database thread as well, so that more people will know about it. (I won't take any credit for the texture, obviously, just the modified models.)



It's not so much "deleting" polygons as it is "crunching them down into nothingness". And it's done in the model/texture files, not the MotionEtc.

If you want me to, I can get both of those done for you. :)
So is this all about hex editing, or can it be done in BrawlBox alone? Either way, I'm going to need a guide... In the meantime, since you offered, would you mind making a Kirby without feet and without his cutter? That would be a great base for Boo...
Which is not, in fact, what I plan on making with it...MWAHAHAHAHAHA...:chuckle:
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
So is there a specific pac and pcs for the models for each character to remove parts or would you have to edit the original pac and pcs(ex: FitMarth.pac/pcs)?
It would be a FitCharacter## PAC/PCS. Basically, a character's texture (and model) file.

So is this all about hex editing, or can it be done in BrawlBox alone? Either way, I'm going to need a guide... In the meantime, since you offered, would you mind making a Kirby without feet and without his cutter? That would be a great base for Boo...
Which is not, in fact, what I plan on making with it...MWAHAHAHAHAHA...:chuckle:
You'll need a hex editor as well, since BrawlBox can't do it alone. Translhextion is a decent freeware hex editor, if you need one.
 

IndigoFenix

Smash Journeyman
Joined
Aug 12, 2009
Messages
327
So... Using Brawlscape, I find that Kirby's feet are Polygon11, because when I say not to show Polygon11, his feet disappear...

I open up FitKirby01.pcs in BrawlBox, look under Model Data - 3DModels - FitKirby00 - Polygon11, and find MDL0Offset to be -124512...

I open up FitKirby01 in Translhextion and search for -124512, planning on turning all the red and blue numbers to 00... It isn't there.

What part did I do wrong? Am I even on the right track?
 

STUFF2o

Smash Ace
Joined
Aug 31, 2009
Messages
508
Location
Hyrule
Awesome! This week is pwnage! All we need now is a grand finale... (hints at model hacking)
 

STUFF2o

Smash Ace
Joined
Aug 31, 2009
Messages
508
Location
Hyrule
... actually, Pharrox said that he'd post snapshots of his injector stuff next week, which means it probably won't come out this week...
 

RandomTBush

Smash Ace
Joined
Aug 10, 2009
Messages
889
Location
Donut Plains
So... Using Brawlscape, I find that Kirby's feet are Polygon11, because when I say not to show Polygon11, his feet disappear...

I open up FitKirby01.pcs in BrawlBox, look under Model Data - 3DModels - FitKirby00 - Polygon11, and find MDL0Offset to be -124512...

I open up FitKirby01 in Translhextion and search for -124512, planning on turning all the red and blue numbers to 00... It isn't there.

What part did I do wrong? Am I even on the right track?
Ah, I forgot to mention. It's the Vertices section you should set to 00. So, for Kirby, it would be "FitKirby00_LFootM_dummy_node__FitKirby00_Foot", which is at offset -157104. Most headers seem to be 32 bytes long, so jump ahead by that much, and then select a block that's the same size as the "TotalLen" - 32. Fill that section with "00", save it and re-import the MDL0.

...Oh, and oddly enough, the Polygon## isn't always the same in the model previewer as it is in the model file. For example, Link's shield may be Polygon17 in the previewer, but it's actually Polygon26 in the data.

Ironically, I'm more impressed that you were able to get Brawl to play on Dolphin. :p
I wish I could play Brawl on my computer, because it would make testing out things like this much easier. However, since my computer sucks so badly, the only Wii game that will play at full speed is Bust-a-Move Bash... which is strange, because Bust-a-Move 3000 plays at 1/4 speed, and everything else at < 10 FPS.
 
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