Welcome to Smashboards, the world's largest Super Smash Brothers community! Over 250,000 Smash Bros. fans from around the world have come to discuss these great games in over 19 million posts!
You are currently viewing our boards as a visitor. Click here to sign up right now and start on your path in the Smash community!
Never thought about using neutral B, thanks! That alone should help a lotI don't know a lot, but, neutral B at the ledge when he's recovering is pretty good since it'll send him pretty far away from ledge and he most likely won't be able to recover
Yeah I found the same thing, uair rainbow can beat out cloud's dair but it's really tricky to time. Neat tip about baiting the blade beam.So Ive recently turned the tables on my rival. I dont know what clicked but Peach can do work against Cloud man!
Lots of Shield, Lots of Throws, Lots of patience and conditioning. You really have to learn Clouds hit boxes and be able to react quickly to certain openings.
A BIG part is knowing when Cloud ISNT open to be punished even when you think he is. Dealing with his Side be is actually the hardest part since its so fast and safe in many cases.
Offstage Gimps do wonders but Use Turnips when possible.
Other nifty tips
- Blade Beam is punishable but you have to be close and shield the attack. You might be forced into a read situation unless you are quick and close enough.
- Staying close and shielding is relatively safe since his grab sucks. Make sure not to be too predictable and punish shield hits.
- Clouds Love to Throw out Dair. Its nasty but punishable. You can actually hit a Dairing Cloud with Up Air (tricky) and Forward Air. Just make sure you space it high enough up.
- When Limit is up its actually a good time to start up the Turnip Game. It encourages Cloud to try and blade beam you and if not you now have a projectile advantage.