Fortress
Smash Master
Taken from https://www.youtube.com/watch?v=cUeaxGMygR8 (Xzax vs Salem)
Please note that the tool I'm using to gather frame-by-frame data might not be 100% accurate because of the quality of the capture (you can see a 'phantom' sword in his f-Tilt screenshot from the previous frame for instance). Hoping this can be close though.
Ground Attacks
(Correction) u-Tilt: 11.5 damage, 8f startup
If I'm seeing this right, (corrected) Salem at 0:35 connects with a u-Tilt which when watched frame-by-frame appears to connect on the eighth frame, and also hits really far in front of Link this early for some reason. We might have a strong, grounded anti-air option now.
Aerial Attacks
n-Air: 9.4 damage, 6f startup, 9f landing recovery(?)
f-Air: 8.4+ damage, 16f startup (first hit), ~20f recovery
b-Air: 14f recovery
New animation which at one point turns Salem around when he lands; maybe you can choose to do that now
u-Air: 15f recovery
d-Air: 15.7 damage, 28f recovery (consistent with Melee L-Cancel data)
Specials
Bomb (Pull): ~25-30f startup
Bombs seem to take an incredibly long time to actually prepare
Bomb (Detonation): 12f startup, ~28f recovery (can't account for freeze frames during the actual hit)
Bow (Air): ~27f recovery after landing
Spin Attack (Air): 30f recovery
Boomerang: 36f (before you can act out of a grounded use)
Various
Grab: 5f startup, 29f recovery
f-Throw: 3.1 damage, ~25f recovery after launch
Item Toss: ~24f total
Please note that the tool I'm using to gather frame-by-frame data might not be 100% accurate because of the quality of the capture (you can see a 'phantom' sword in his f-Tilt screenshot from the previous frame for instance). Hoping this can be close though.
Ground Attacks
(Correction) u-Tilt: 11.5 damage, 8f startup
Aerial Attacks
n-Air: 9.4 damage, 6f startup, 9f landing recovery(?)
f-Air: 8.4+ damage, 16f startup (first hit), ~20f recovery
b-Air: 14f recovery
New animation which at one point turns Salem around when he lands; maybe you can choose to do that now
u-Air: 15f recovery
d-Air: 15.7 damage, 28f recovery (consistent with Melee L-Cancel data)
Specials
Bomb (Pull): ~25-30f startup
Bombs seem to take an incredibly long time to actually prepare
Bomb (Detonation): 12f startup, ~28f recovery (can't account for freeze frames during the actual hit)
Bow (Air): ~27f recovery after landing
Spin Attack (Air): 30f recovery
Boomerang: 36f (before you can act out of a grounded use)
Various
Grab: 5f startup, 29f recovery
f-Throw: 3.1 damage, ~25f recovery after launch
Item Toss: ~24f total
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