Browny
Smash Hater
Plz dont crucifiy me if this is old, I did search >_<
Anyway i noticed that as you dash towards a banana, if you let go of the control stick just before you pass over it, you can pick up an item on the ground by pressing A (or Z) without having to go through with the dash attack. Now this is pretty obvious, but every character has some sort of lag period associated with recovering after picking up the item. it has to be at least 8 frames.
However Sonic doesnt seem to have this at all. Out of a full dash, once the item has been picked up, Sonic enters a grind animation. From here, you can do anything, but whats most noticeable is the ability to glidetoss instantly. It actually looks really cool and I dont think ive seen it done before
This works with grenades and gyros, and all items
New or what? I hope so :D
----------
OK so a little more testing on my part has found that different characters have different points in thier stopping animation from a dash which allow them to act considerably quicker after picking up an item. Sonic isnt unique, but his speed makes it very obvious
http://www.youtube.com/watch?v=kgnjrzrD8fo
As you can see in the first 3 clips, there is a normal item pick-up, and then the same thing, but with what appears to be IASA frames, just by me letting go of the control stick just a fraction earlier. Then a whole lot of demo clips at full speed. Then i show ROB, It seems he can do this for a very large time frame and be able to throw the gyro very quickly, I can do it almost 100% of the time. Marth is similar. However when it comes to diddy, I can not find a single point in his stop animation which allows his to act any quicker after picking up the item. Of all the characters to not benefit from this, it had to be the only one who can spawn bananas
Anyway i noticed that as you dash towards a banana, if you let go of the control stick just before you pass over it, you can pick up an item on the ground by pressing A (or Z) without having to go through with the dash attack. Now this is pretty obvious, but every character has some sort of lag period associated with recovering after picking up the item. it has to be at least 8 frames.
New or what? I hope so :D
----------
OK so a little more testing on my part has found that different characters have different points in thier stopping animation from a dash which allow them to act considerably quicker after picking up an item. Sonic isnt unique, but his speed makes it very obvious
http://www.youtube.com/watch?v=kgnjrzrD8fo
As you can see in the first 3 clips, there is a normal item pick-up, and then the same thing, but with what appears to be IASA frames, just by me letting go of the control stick just a fraction earlier. Then a whole lot of demo clips at full speed. Then i show ROB, It seems he can do this for a very large time frame and be able to throw the gyro very quickly, I can do it almost 100% of the time. Marth is similar. However when it comes to diddy, I can not find a single point in his stop animation which allows his to act any quicker after picking up the item. Of all the characters to not benefit from this, it had to be the only one who can spawn bananas
