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Custom Mii are Not Custom Mii!

Unix

Smash Cadet
Joined
Feb 15, 2016
Messages
41
I made a proposal about this thread
http://smashboards.com/threads/gimr-the-case-for-legalizing-custom-miis.432195/

I got this answer:
Me pregunto que opina GimR sobre Palutena entonces. Porque segun uno de sus criterios los custom moves tienen que ser desbloqueados. Pero los de Palutena vienen incluidos en el juego; ademas el otro criterio de él fue que los moves son diferentes y por eso no son customs? Eso es complete bull ****.. nada mas por el hecho de que los de Palutena son todos diferentes tambien. Entonces que hacemos? Los mii si pueden usar cualquier move pero Palutena no? Eso me parece injusto no creen?

Y si nos vamos un poco mas lejos... si Palutena puede usar sus custom moves entonces por que el resto de los personajes no pueden usar las suyas?

En mi opinion la salida mas razonable y logica es usar el 1111 de todos los personajes.
Translation
I wonder what Gimr think about Palutena then. Because one of its criteria according to the custom moves have to be unlocked. But Palutena are included in the game; the other criteria besides it was that the moves are different and so are not customs? That's complete bull ****. nothing more by the fact that Palutena are all different too. Then what do we do? Mii if they can use any move but Palutena not? That seems unfair not to believe?

And if we go a little further ... if Palutena can use your custom then moves that the other characters can not use theirs?

In my opinion the most reasonable and logical is to use the 1111 output of all the characters.
Seriously? How is the Palutena movements are based?

Here are my comparisons

:4miibrawl: Mii Brawler:
Shot Put = Mii Attack :4miibrawl:
Ultimate Uppercut = Giant Punch :4dk:
Exploding Side Kick = Falcon Punch :4falcon:

Onslaught = Raptor Boost :4falcon:
Burning Dropkick = Skull Bash:4pikachu: or Green Missile :4luigi:
Headache Maker = Jolt Haymaker :4littlemac:

Soaring Axe Kick = Final Cutter :4kirby:
Helicopter Kick = Boost Kick :4zss:
Piston Punch = Rising Uppercut :4littlemac:

Head-On Assault = Mii Attack :4miibrawl:
Feint Jump = Flip Jump :4zss:
Foot Flurry = Falcon Kick :4falcon:

:4miisword: Mii Swordfighter:
Gale Strike = Gale Boomerang :4link:
Shuriken of Light = Water Shuriken :4greninja: (Uncharged)
Blurring Blade = Shield Breaker :4marth:

Airborne Assault = Bouncing Fish :4sheik:
Slash Launcher = Quick Draw :4myfriends:
Chakram = Metal Blade :4megaman:

Stone Scabbard = Aether :4myfriends:
Skyward Slash Dash = Fire Bird :4falco:
Hero's Spin = Spin Attack :4link:

Blade Counter = Counter Attack :4myfriends:
Reversal Slash = Cape :4mario:
Power Thrust = Falcon Kick :4falcon:

:4miigun: Mii Gunner:
Charge Blast =Chargue Shot :4samus:
Laser Blaze = Blaster :4fox:
Grenade Launch = Mii attack :4miigun:

Flame Pillar = Arcfire :4robinm:
Stealth Burst = Din's Fire :4zelda:
Gunner Missile = Samus Missile :4samus:

Lunar Launch = Mii attack :4miigun:
Cannon Uppercut = Rocket Jump :4palutena:
Arm Rocket = Power of Flight :4pit:

Echo Reflector = Reflector :4fox:
Bomb Drop = Samus Bomb :4samus:
Absorbing Vortex = Psi Magnet :4ness:

The Mii were thought to be customized from the beginning


I want to play with Mega Man X using another Moveset.


Why they take so many costumes like these?


It is this same. Variety.


Is not this


Neither this


So they were created.
It is time to end the trial. ¡Legalize the customs Mii!
 
Last edited:

GS3K

Smash Ace
Joined
Nov 29, 2014
Messages
595
Location
Kansas
NNID
Gamestar3000
lunar launch has similarities to elwind (robin's up b) because it's a mostly vertical recovery that shoots a projectile below with no hitbox above it. Only difference is it's a single shot fireball that doesn't spike.
 
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