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Custom Fighter "Noob Feeder X"

mbit99

Smash Rookie
Joined
Nov 15, 2018
Messages
15
Location
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Welp, it's long since I said I will make one custom fighter, for now, his name is "X"
(For identity purposes, changed to Noob Feeder X)

Special own Mechanics:

Summoned Weapons:
-Has 4 modes, and changed using the down special combo 3, if there is another direction of combo before the changing down special combo 3, he will use.
-His special on each mode has 4 specials and all are combo specials, the block+special is exclusive for counters, which could be avoided but is very punishing the enemies when they try to attack him few frames before he does counter.
-Each Mode has its own Final Smash

Combos:
-Has "A+A+A" if you press A too fast, it will do the "A + A + A continous + A" and also this is the gimmick of his specials,
-He will do special attacks based on the number and direction you choose, e.g: Neutral 1 -> Up 2 -> Down 3, if you change the attack direction, you will use the other special with the another number instead of doing specific special combo(You need to consistently choose one direction if you want to maximize the combo, direction a 1 -> direction a 2 -> direction a 3, not Direction a 1 -> Direction b 2 -> Direction c 3)

Red of Luck and Bravery:
-the meter can be look based on red flare glow in his right eye that covered by sunglasses
-For Each 5% damage recieved, he will gain extra +1% extra damage on ALL of his attacks, Final Smashes recieved Twice of this buff.
--Maximum at +20% of gained extra damage, at 100% damage
--Every milestone passed, the red glow will glow brighter and faster, at 100% it is very bright and glows very fast
---Final smashes is rarely or never be used in tournaments so safe to say it...
-Also snowballs based on how much enemies are defeated
-RESETS EVERY TIME THIS CHARACTER THROWN AWAY FROM THE FIELD/DEFEATED

Specific Personal Interest:

-He can deal more damage and get less damage to most of "Villain" characters, and some male characters, but he will deal less damage and get more damage to certain female characters... To make it specific, I will just name top 3 that female characters. (There is some metrics)
--The top 3 is: 3rd Palutena, 2nd Female Byleth, 1st Aegis (Yes, Aegises take the least damage and deals the most to this character), unless I am wrong...

---a certain part(needs to be hidden) is became the metrics on whom does the most and whom does the least. Alex(Minecraft), Lucina, Inkling, Peach, Daisy, Rosalina, Zelda, and Female Miis doesn't get any benefits from this multiplier counting (will be changed in the future if I am proven wrong)

Burning Heart
-There will be a meter in his character, Like Cloud and Joker, works like both Cloud and Joker without the charging(yes, gains the meter ONLY via attacks and getting damage)
-At +100% damage, will refill at least by 1% per second
-The next special attack when this meter is full, will be enhanced any of his chosen attacks.
1. If it is a ranged attack, projectile, or AoE attack, it will deal more damage and has larger projectile/AoE(Except anything related to Pan and Shovel).
2. If it is Close quarters or Pan and Shovel move, they will deal more damage and happens faster, also removes any lag behind, but consumes this meter to 0 again. There will be a a mana with same shape as the attack to deal extra damage on enemies
3. Counters will be done faster, knocks enemy further
-Using this move requires you to hold the B button
-Final Smashes also consumes this buff, no matter how much the meters.... But it will buff its damage by x1.1~2 and increase its area and range by x1.1~2

Weight: Medium

Mode 1: Fist/Default mode
(Most melee based Modes of all)

-A+A+A: Right Straight-Left Jab-Quick Left Front Kick (Low-Low Medium-Medium Damage, low knockback on the kick)
-A + A + A Continuous + A: Right Straight-Left Jab-Chained Fist Punch-Heavy Double Solar Punch(Huge Knockback and medium-high damage)
-A continuous: Chained Fist Punch(super fast, but low damage, stuns enemies when they are getting hit)

Ground Tilt A:
-Up :
Quick Uppercut (Medium Knock back and Low-Medium Damage)
-Down: Heel Hammer Slam (Medium Knock Back and Medium Damage, fast cooldown)
-Back: Quick Back Hand Slap (High Damage, Low Knockback)
-Front: "Swift Kick" (High Damage, +50% Extra Damage against "Male characters(Includes another self(other player plays as him))" and cancels any of their moves IF hit, No Knockback. For male characters they will stunned for 1-2 seconds and fall)*
*basically kick in their... you know, as cowardly as it seems

Aerial:
-Neutral:
Quick Straight(Quick Attack, spammable, but low damage and low knockback)
-Up: Quick Rising Kick(quick attack, spammable, but low damage, and slightly better knockback than the neutral, and as it names says, can be a quick recovery tool)
-Down: Power Stomp (Spiking, slow attack, high damage, high knockback, equal to Steve's Anvil without having the Anvil)
-Back: Back Kick (High damage, High Knockback, slow attack)
-Front: Flying Kick(Move forwards slightly, Fast Attack, Medium Damage, High Knockback)

Smash A:
-Up:
Rising Kick(High Damage, Long Charge, Medium Knockback)
-Down: Hammering Punch(High Damage, Very Long Charge, High Knockback)
-Back: Round House Kick(Medium Damage, Fast Charge, Medium Knockback)
-Front: Pistol Punch (Fast Attack, Medium Charge, Medium Damage, No Knockback)

Specials
-Up 1:
Jumping Rising Uppercut(Attacks enemy above, High Damage, Medium-High Knock Back, slight jump)
-Up 2: Whirlwind Kick(Extra Jump, the hitbox only on sides, No knockback, 5-hit, large recovery)(VERY PRONE TO SPIKE)
-Up 3: Strong Stomp (Another jump(jumps higher if hit enemies), High Damage, High Knockback)

-Down 1: Change into Phone Gunblade mode(Looks like he is grabbing a phone that surrounded in gunblade shaped mana, with the handle part on the phone) by using the Down Special 1 of Phone Gunblade mode
-Down 1 Combo: Quick Low Spin Kick (low range, quick attack, low damage)
-Down 2: Double Whirlwind (low range, quick attack, low damage, dealt twice)
-Down 3: Double Heel Hammer (Statis move, low range, medium damage, spiking)

-Front 1: Quintal Punch (no knockback on press, very weak damage on press, weak on press, after max charge Very High Knockback, after max charge Very High Damage, Absurdly strong after-charge, can't attack when charge)
-Front 2: Tetsuzanko + Lariat (Homing and Moves forwards, stuns them on hit then Bring the enemies forwards, medium damage, low knockback, but slammed to below, prone to vertical and back attacks)
-Front 3: Flying Kick (Medium Damage, High Knockback, Stun on landing)

-Back 1: Back Kick(Very High knockback, medium damage, close quarters move)
-Back 2: Back Elbow(Quick Chase, close quarters, medium damage, low knockback)
-Back 3: Back Palm Slam(Stuns enemy, Quick attack, close quarters, High damage)

Shield + Special: Thrusting punch counter (Avoids the next enemy hit, Stuns enemies for 1 sec when enemy is hit, medium damage, very large sweet weak spots(except front))

-Neutral 1: Heavy Kick(Knocks enemy upon hit, medium damage and high vertical knockback, but low range)
-Neutral 2: Throwing Molotovs (Projectile, has a medium AoE damage for few seconds to all fighters when thrown into ground/getting hit, deals DoT to any fighters that gets hit or steps on the fire tile(includes self), water based moves will remove this fire tile)
-Neutral 3: Quick Elbow (Homing to on ground enemies, medium knockback, medium-low damage)

Grab:
A:
Punch + Punch + Gut Punch (medium damage, cannot be cancelled by still receives damage from other enemies, medium knockback)
Side: "Swift Kick" + "Chain Punch" + "Whirlwind Kick" (quick attacks, lowest damage per hit, medium total damage, medium knockback)
Down: Quick Trip + Heel Slam + "Bicycle Kick"+ Hand Hammer (Literally bouncing the enemy when does this, medium damage, medium knockback, but spikes when use this for edge guarding)
Up: Gut Punch + Throw + Upper Flash Quintal Punch (Medium damage, medium knockback,

Mode 2: Phone Gun Blade Mode
(Balanced mode, based on range and melee)

-A+A+A: Quick Slashes (Low damage, no knock back) - Explode Shot(High Damage, Medium-high Knockback)
-A continuous: Flashing Star Dragon Slash (small knockback, homing to one target, quick attacks(starting frame below 10 and hits on frame 11 and on wards with no delay), spammable until 7 stars formed each needs 5 slashes, medium-low damage) + Phone Gunblade Shot (Quick Shot, projects one huge mana ball that pierces through enemies, high knockback)
-If 7 stars is formed: Seven Star Dragon Flash: Quickly slash 4 times with medium damage no knockback, then end it with one powerful slash(knockback and damage is very high, still need 200% from the enemies to make the effect guarantee "throwing them off screen")
(Enhanced(if Burning Heart meter is full): Seven Star Heavenly Dragon Flash: same but on the 4 slashes, locks affected enemies in the hitbox, ABSURDLY HIGH Damage and ABSURDLY High Knockback, easily one of the highest in game, if your enemy has 100% damage when taking this, guarantee bye bye)
-A+A+A continous+A: Quick slashes+ Flashing Start Dragon Slash + Explode Shot

Ground Tilt A:
-Up :
Quick rising slash(Low Knockback, Low Damage, Very spammable, slight jump)
-Down: Quick Knee slash(Medium Damage, no knockback)
-Back: Quick Spinning Slash(Low-Medium Damage, attack both sides, prone to vertical attacks(from above or below))
-Front: Exploding Slash (Medium Damage, High Knockback, Prone to back attacks)

Aerial:
-Neutral:
Quick Slash(Quick Attack, spamable, but low damage and low knockback)
-Up: Quick Spin Slash(quick attack, spamable up to 3 times in a row, move upwards slightly, but low damage, and slightly better knockback than the neutral)
-Down: Blade Slam (Spiking, medium speed attack, high damage, high knockback)
-Front: Quick Blade Shot(Quick Attack, Spamable, Medium speed, medium damage, no knockback until 3rd shot but deals the most knockback)
-Back: Reverse Slash (quick attack, medium damage, low knockback)

Smash A:
-Up :
Split Crescent Flash(Quick attack, statis, high damage, medium knockback)
-Down: Slash + Hammer Stab(Medium Knockback but a great spike attack, 2-hit, medium damage)
-Back: Stab + Explosive Shot(Quick Attack, medium damage, followed by medium high damage and medium high knockback)
-Front: Explosive Slash(High AoE, Medium Damage(High when close to enemy), Medium knockback(high when close to enemy))

Specials
-Up 1:
Blade Throw (Throw the blade above, let it spin for a while before he "teleports" to the phone blade, Low 5 to 10-hit(depends on how long you hold the B button) damage his descending speed when in air is slowed by 90%)
-Up 2: Blade Spin (He spin his blade upwards, horizontal-diagonal hit box(45' of diagonal) medium hit box, 5 hit, low damage no knockback, ABSOLUTELY PRONE TO SPIKES)
-Up 3: Gun shot (He shot his gun 3 times, 2 fast ones and 1 heavy one, delays a bit from 2nd to 3rd but gives a decent damage and a perfect spike on the third, also gives him some recovery, very prone to spikes)

-Down 1: Changes into Pan and Shovel mode by doing its special down 1
-Down 1 Combo: Sword Vortex (Up to 3 hit times 3 times of press depends on your B button press speed, pulls enemy and disables them to attack him while on this period, dragging enemies to him)
(Yes, you can go B+B+B, basically spammable up to 3 times if you press B before there is a frame where he takes up the sword again)
-Down 2: Sword Spin and Stab (Spins and rise above for 3 times, no knockback but huge dragging force)
-Down 3: Sword Lower Spin Slash + explode shot(quick attack, medium-low damage, low knockback(high knockback on close range)

-Front 1: Quick Flash 1 (Like Fox Side special but done-able up to two times depends on how your stick is tilted(front or back)) + Cycle Breaker (Similiar to Dante's Prop Shredder on this one, hits enemies for at least 5-10 times depending on how fast you press your B Button on this phase, but since this is a Gunblade, his will also shot, and damage their victims, low per hit damage, medium total damage, no knockback but stuns enemies during animation)
-Front 2: Gun shot(Depends on where your stick is tilt, he will shot his phone gun for few times, spammable, giving low damage low knock back on all shots, but charges on the final shot, slight delay and slight charging but it is worth the damage and knockback, statis)
-Front 3: Three Way Slash (Basically Cloud Cross Slash 2.0, and homing to enemies, faster and lower damage on first two slash, delayed on 3rd slash but has higher damage)

-Back 1: Back Stab (No Knockback, cancels enemy movement on really frame tight situations, statis, high damage)
-Back 2: Explode Shot x3 (No Knockback, has AoE and able to hit anyone behind the stab enemy(enemies that get the in the AoE will have medium knockback instead), medium total damage)
-Back 3: Quick Slash Explosion(Medium Knockback, hits all enemies in horizontal range, medium range, high damage)

-Shield+Special: Counter Stab-Shot(two hit attack that makes him avoid the next attack while hitting after the enemy attack, cancels enemy's next move on the stav and medium-low knockback on the shot part)

Neutral 1: Quick Sword Spin (Quick attack, statis, spammable up to 3 times, on sweet spot deals more damage, low knockback)
Neutral 2: Phone Gun Blade Shot Barrage (Quick attack, spammable up to 5 times, and will shot the last one with slight delay and charged version of the shot, on close range medium knockback on ranged, small knockback, higher damage on close range, statis)
Neutral 3: Silver Flash(One Hit attack that is chargeable, Charging needs 5 seconds and his movement speed will be lowered significantly(like he is only walk slowly when moving and still able to change direction) but he could make a projectile that penetrate through all of his enemies, This is spam-able for 3 times in a row, Slow, Very Hard Hitting, High Knockback, almost break a shield)

Grab:
A:
Shot + Shot + Exploding Slash (Quick attack, low damage on the shot, and medium damage and medium knockback on the slash)
Side: Flashing Slash + Exploding Slash (Quick attack, medium damage on the slash, followed by medium damage on the shot and medium knock back)
Down: Hammering Strike + Exploding Slash + Charged Shot (Quick attack, medium damage on the strike, forces grabbed enemies fall to the ground with medium damage no knockback, followed by medium damage and knockback on the charged shot, spiking move if this is done in edge)
Up: Head Stab + Explosive Shot(medium damage and stun on phase 1, high damage and knockback on phase 2) + Hammering Rising Slash

Mode 3: Frying Pan(PUBG Reference) + Shovel(Far Cry reference)
(Great for Aggressive players)
(Note: Shielding while NFX is on this mode is practically useless, either he will spam you with his spammable pan-shovel throw or spammable pan slap, but this one is very aggressive)

-A + A + A: Pan Slap - Shovel Slam - Double Sweep (Quick Interval Medium Range, Medium-Medium-Medium high damage, Heavy knockback on the third, attacks all horizontal directions when sweep)
-A + A + A continous + A: Pan Slap - Shovel Slam - Pan Shovel Combo(press a for at least 5 times before the Double Sweep) - Double sweep
-A continuous: Pan Shovel Combo (5 to 10 hit attacks depends on how fast you press the button but you are vulnerable from all sides, but a quick interval and almost homing to enemies)

Ground Tilt A:
-Up :
Shovel Slam Up (Quick Interval, low damage, no knockback, short range)
-Down: Pan Slam (Quick Interval from up to down, low damage, no knockback, short range)
-Back: Reverse Double Sweep (Quick Interval from front to back, medium damage, medium knockback, medium range)
-Front: Double Slap (Quick Interval medium damage, medium knockback, medium range)

Smash A:
-Up:
Quick Pan Vertical Slam(Huge vertical Knockback, low damage, chase move)
-Down: Quick Shovel Slam(Spiking, medium damage)
-Back: Quick Pan Spin(Deals damage to both sides, low knockback, low damage)
-Front: Strong Sweep (Linear Attack that moves forwards, medium knockback, medium damage)

Aerial:
-Neutral:
Quick Pan Slap (fast frame, low damage, low knockback, spammable like Mario's Up Air)
-Up: Quick Shovel Shove (fast frame, low damage, medium knockback)
-Down: Pan Hammer (Spiking, medium speed attack, high damage, high knockback)
-Front: Quick Shovel Stab(Quick Attack, Spamable, medium damage, low knockback)
-Back: Quick Pan Spin (Quick Attack, spammable, medium damage, medium knockback)

Specials
-Up 1:
Shovel Throw + Sweep (Projectile in first part in before sweeping upwards, low recovery, low knockback, low damage)
-Up 2: Pan Spin (Diagonal hit box, spin for 5 times, medium recovery, low knockback, low damage)
-Up 3: Pan-Shovel Slam (Homing to ledge if range is enough, range is the shortest amongst all modes, Slams the Fying Pan to give a little more boost to the jump, medium recovery, spiking potential)

-Down 1: Changes to Spear Mode by doing its Down Special 1
-Down 1 Combo: Shovel Throw to the Ground (Jump then Quick Throw, medium damage to the shovel and the shockwave, medium knockback on shovel, low knockback o the shockwave)
-Down 2: Pan Slam, spammable to 5 times (Basically slam the shovel for 5 times to make enemies stunned or intervened)
-Down 3: Hammering Pan (Basically charges and strike the enemies with a powerful Pan Slam)

-Front 1: Shovel Slap (Dashes to enemy, quick slap with high damage and no knockback)
-Front 2: Pan Dash Slap (Dashes to enemy, quick slap with medium damage and medium knockback, is intervenable/interruptible)
-Front 3: Pan Shovel Spin (Spins to a certain direction and slap everyone in horizontal hitbox, vulnerable to vertical attacks(if the attacking hitbox gets to him first(e.g: cloud down aerial), spin up to 10 times, and each hit twice to enemies, Low Damage, High Speed, No knockback)

-Back 1: Pan Back Slap (Quick, Low damage, low knockback)
-Back 2: Shovel Backwards Throw, can do "Shovel Bounce"(see front 1) as well (long range, medium damage, low knockback)
-Back 3: Twin Slam (Homing to enemy, then slap them, medium damage, medium knockback)

-Neutral 1: Shovel Throw (Throws a Shovel to an enemy, long range, is linear but homing, intervenes any moves they do), pressing B rapidly in this phase will result some "Shovel Bounce" (basically the Shovel returns to the player and player slams it back to enemy with the pan(similiar to Captain America throws his shield then bounce it with Mjolnir), spammable to 5 times) Damage: medium, Knockback: Low, Vulnerable from back and vertical attacks, projectiles can hit him but shovel when bounce can deflect them
-Neutral 2: Pan Slap Barrage (Spammable B Button, and moves depend on stick duration slowly, 360 degree hitbox, immune to most hits while doing this move)
-Neutral 3: Double Hammer (slams enemies with the pan and the shovel, high damage and knockback)

-Shield+Special: Counter Double Pan Slap + Shovel Throw (Quick 2 hit slaps with low DMG, Quick Shovel Throw with low DMG but very high knockback)

Grab:
A:
Pan Slap + Pan Slap + Pan Slap Barrage (just normal spammy move that has low damage per hit but huge knockback on the last hit)
Side: Spiked Pan Slap + Shovel Throw (Slaps enemies with his pan, then throws his shovel to move the enemy away from him, medium damage and medium push)
Down: Pan Hammer + Shovel Hammer + Pan Shovel Swing (Slaps enemy downwards two times, medium damage, huge vertical knockback, then throw them with very huge force with both weapons)
Up: Pan Home Run + Shovel Throw (Throws enemies upwards(low damage), then Slaps enemies with the pan(medium damage), ending this move by throwing the Shovel and make the enemies gone by the hit of Shovel, might miss)

Mode 4: Spear Mode
(Everyting has medium attack range, and a rather recovery/defensive mode)

-A+A+A: Dragon Swing 1 -> Dragon Swing 2 -> Thrusting Dragon

-A continuous: Thousand Stabs (can be casted after using Thrusting Dragon and recast it, once per combo sequence)

Ground Tilt A:
-Up : Dragon Cleave (Quick spear attack from down to top and slaps everyone with small vertical and horizontal knockback, low to medium damage, poking+interrupting+anti air potential)
-Down: Sundering Dragon Strike (Quick Spear sweep on the enemy foot area, makes enemies fall and interrupts their move, low damage, no knockback)
-Back: Wind Dragon Spin (Quick Spin with the spear, medium knockback, low damage, very high speed, anti horizontal attacks)
-Front: Flashing Dragon Stab (Quick Stab with spear, homing, poking, spammable, low damage and has no knockback)

Smash A:
-Up :
Dragon's Crescent Moonlight (Quick Vertical 180 degree, anyone in that range will get hit, anti Air Potential)
-Down: Thundering Dragon Slam (Jump then spin doing a hard hitting 360 degree sweep to enemy, medium damage, heavy vertical knockback downwards, countering potential, punishable during the jump and the delay after the attack)
-Back: Wind Dragon Dance (Fast and Hard 360 degree horizontal spear sweep to all enemies in range, interrupts their attack, then slams the spear to the ground, medium damage and medium knockback on both)
-Front: Biting Dragon Cycle (Quick Stab to enemy's, interrupts them, and then spin his spear for 5 times, then do a back dash while sweeping the spear)

Aerial:
-Neutral:
Aerial Stab (fast frame, low damage, low knockback, spammable like Mario's Up Air, poking potential thanks to its medium range properties, might be long range)
-Up: Quick Spear Rising Swing (fast frame, low damage, medium knockback, but quite dangerous for 100% or above enemies)
-Down: Earth Dragon's Hammer (Spiking, long build up but compensated with high damage and knockback dangerous on edge)
-Front: Quick Aerial Swing (Quick Attack, Spamable, low damage, low knockback)
-Back: Quick Pommel Stab (Quick Attack, spammable, low damage, low knockback, but stuns enemies when hit)

Specials
-Up 1:
Flashing Thunder Dragon Step (Throws the spear upwards in certain manner, punishable by spikes during this moment, then shots the spear upwards, very long range, low damage, no knockback upon hitting the enemy, recovery skill, one of the best for OCs and Canon Characters alike)
-Up 2: Wind Dragon Spin (Spins like a helicopter for few seconds and rapidly hit them during this, unpunishable during this phase, and lifts himself very high during this moment, medium total damage(low damage per hit), no knockback except on the last spin)
-Up 3: Thunder Dragon Piercing Vortex (Drills to direction depending on the stick, low damage per hit, medium total damage, no knockback until last hit)

-Down 1: Changes back to Fist Mode by doing its Special Down 1
-Down 1 Combo: Quick Dragon Tail Sweep (Quick spin with the spear in low position, medium damage, medium knockback, slips enemies)
-Down 2: Dragon's Reverse Crescent (A more Powerful version and longer ranged version Thundering Dragon Slam)
-Down 3: Heavenly Dragon's Slam + Thundering Dragon Stab (Powerful Spear Slam to the ground, then Stab, resulting a very big shockwave, deflects all attacks that is in front of him on the slam, and huge knockback on the second part)

-Neutral 1: Wind Dragon's Storm (Does slam the spear behind from high to low, then swing it like a golf stick, resulting a wind panel that pushes enemies away, very long range)
-Neutral 2: Heavenly Dragon's Blaze (does a quick spin before ending it with a charged powerful thrust that calls forth a dragon shaped mana towards the enemies, upon 100% damage is on him and upon Burning Heart enhance, this is one of the deadliest and most coverage skills, base form has the coverage big enough actually but the damage is medium, but the knockback is side spiking level, bane of shielding move)
-Neutral 3: Heavenly Dragon's Rushing Style (Rushes to enemy with a frontal stab then appears behind them while they got 4-5 fast hits after NFX finish moving, attacks blockable? yes, NFX himself interruptible? only during the stab, the rest he got his own "i-frame", medium damage, medium knockback, returns to first position after attacking)

-Front 1: Wind and Thunder Dragon's Blow (flashes to enemies then drilling them upwards(Zhao Yun DW 8 EX 1 reference), this move is Anti-Shield, ending it up with a powerful spear sweep upwards to throw them off)
-Front 2: Rush and Rise (Moves forwards towards nearest enemy then slap with the spear downwards, spiking potential(high downwards knockback, medium damage, then rising the spear for once, medium damage, medium knockback)
-Front 3: Dragon's Typhoon (Spins towards enemies in ground, you can make helicopter meme with this move, low per hit damage, medium total damage, bane of shields thanks to the spam(10 hits or more), after the spin is done, then do one heavy hitting sweep from up to down and land, have a very high damage and knockback)

-Back 1: Wind Thrust Dance (Does one spin then stab any character who is behind, 360 horizontal degree attack, low knockback low damage fast frame data on the spin, slight delay on the stab, but fast when the stab is done, medium knockback and damage upon hit)
-Back 2: Storm Dragon Twist (Does two times spinning in a quick manner, 360 degree horizontal attack, medium knockback medium damage, fast frame data)
-Back 3: Crescent Winds (medium damage, medium knockback, anti air potential, 360 vertical attack, fast frame data)

-Shield + Special: Stab Counter (Moves back a bit then stab, interrupting any attacks that is on range, high damage, low knockback)

Grab:
A:
Stab + Thrust (Stab for 5 times then thrust, stab have low damage but super fast speed also no knockback, but thrust is one heavy hitting attack with high knockback, has delay)
Side: Throw + Sweep (Throws the enemy then sweep the spear, throw has low damage medium knockback, the sweep is from up to down and have spiking potential, medium damage high knockback)
Down: Slam + Stab + Sweep (Slams enemy to the ground by spear (low damage, forced knockback to floor), then jump and stab the enemy 5 times (fast speed, low damage, no knockback but pins enemy in ground), then sweeps them to the direction that he is facing (high damage and knockback)
Up: Throw + Stab + Rising Sweep (Throws enemy to the air(forced knockback to air low damage), stabs them 5 times(high speed, low damage, small knockback to make them stay on air), then sweep the spear upwards. Dangerous to all enemies who are 100% or above when receiving this grab(knockback wise, very high), medium damage)

Final Smashes

(Automatically teleports to the left most part of the stage for the first two mode of Final Smashes)

Final Smash Mode 1: Fifteen Ton Punch: Times Five
Inflicts High Damage, Five times, 60% Map covered(Or 10% wider than Mario's final smash in its biggest size), Unblockable, unless 20% or lower, it is guarantee throwing off stage

Final Smash Mode 2: Heavenly Kudas Flash
Inflicts Powerfully High Damage, 60% Map covered(Or 10% wider than Mario's final smash in its biggest size), Unblockable, unless 20% or lower, it is guarantee throwing off stage, starts in the left most part of the stage and in the air, Upon slashing deals a very huge blade beam that going to throw enemies off in a quite medium knockback

Final Smash Mode 3: Musou Vengeance: Pan and Shovel Version
Cloud like Final Smash but gathers all enemies in one spot first before attacking, medium damage, no knockback until last part but very huge knockback, and unblockable (20 hits of attacking enemies in that one area while moving here and there)

Final Smash Mode 4: Titania
Lucas like Final Smash, where NFX summons the rain of weapons from above in all parts of stages, very fast, blockable, but if hit by weapons, the damage is quite hurt.

Taunts
Up: Takes up a figurine, RNG of: heals 3% to self, raise the Burning Heart meter, Enhance next attack, or just evading one of the enemies attack
Down: Waiting... (like sonic)
Neutral: Yawning
Side: Picking a fight by swinging the fingers like Bruce Lee(forgot how to explain this one)

What if Kirby "ate" him(neutral special/B):

Kirby will only enjoy one of the modes depending on which mode NFX were in, and only enjoy the basic attack stuffs and neutral special combo, doesn't enjoy "Red of Luck and Bravery" and "Burning Heart", and also doesn't affected by damage buff/debuff of "Specific Personal Interest" (where certain ladies gets reduced damage and inflicts more damage, and... where deals extra damage and receive less damage from the Antagonists)

Pros:
1. Once mastered, even Joker/Steve will cry to him
2. Counter-expert
3. Good CC for his caliber
4. Final Smash
5. His own unique mechanic

Cons:
1. Many weak spot in his attacks, even his most defensive will have its own openings
2. Even has a good recovery, he is very vulnerable to spikes, with the right timing he will be spiked down pretty easily(His up specials most have vulnerable spots in above him), yes, Steve's Anvil...
3. Combos Combos and Combos, yeah easy to learn hard to master type brawler
4. He got blocked, he lose(Trust me in this, especially mode 3)
5. Bring someone like Palutena, Female Byleth, or Pyra/Mythra... and he is gonna be useless

Role of NFX:
-Fist: Dominating
-Gunblade: Zoner-Mix Up (like 20~30% of his attacks are "spammable")
-Pan&Shovel: Powerhouse-Glass Cannon
-Spear: Keep Away-Bait and Punish

Translation:
-Low damage: 1~5% per hit, can destroy Steve's Dirt on 2-3 hits, Wood on 4-5 hits, Stone can be destroyed in 5-6 hits, too many hits for iron
-Medium damage: 5~10% or 5~15% per hit(depend on your view), can destroy Steve's Dirt on 1-2 hits, Wood on 3-4 hits, Stone can be destroyed in 4-5 hits, 5-6 hits on iron
-High damage: 15%~20% per hit, can destroy Steve's Dirt on 1 hit, wood on 2, stone on 3, iron on 4

Extra notes: Along with Kirby, he will be hypothetically one of the non-beamed characters, due to his sharp instinct and his "Annoyingness" and run towards Kirby when he saw that star, fast enough to catch up
 
Last edited:

Erased member

Smash Apprentice
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Dec 12, 2019
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...& now, Zero:
908. Zero (Z-Saber).png
908. Zero (Z-Saber)

908. Zero (Z-Saber).jpg

Although Zero's unable to be fought, we have determined that the move set 3113 is a close approximation of what his move set would be if he were able to be fought. Airborne Assault & Power Thrust are taken from the costume's trailer, whereas Blurring Blade is similar to Ryuenjin, & Stone Scabbard is similar to Hyouretsuzan. However, there are other specials that are very similar to Zero's moves! These moves originated from the Mega Man X8 game! Here they are:

Side-Special 1: Airborne Assault = Rasetsusen (Performed in the air in Mega Man X8)
Side-Special 2: Gale Stab = Raikousen (Charged move in Super Smash Bros. Ultimate)
Up-Special 1: Stone Scabbard = Enkoujin (Performed in the air in Mega Man X8)
Up-Special 2: Skyward Slash Dash = Hyouryuushou
Down-Special 3: Power Thrust = Youdantotsu

Here's the YouTube link: https://www.youtube.com/watch?v=MnprEQvY398
 

mbit99

Smash Rookie
Joined
Nov 15, 2018
Messages
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Well, nice feedback but...

1. This "X" character is not Megaman's X, so this character has no connection. This "X" character is different than Megaman X
2. I can't draw so I don't post picts, you ask me to draw, expect some super duper bad drawing until you going to hate me due to my drawing
3. Still a WIP Character, see his blanks, that needs to be filled before he is complete, not mentioning his dialogues
 

mbit99

Smash Rookie
Joined
Nov 15, 2018
Messages
15
Location
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Update:
Finished on reworking based on newer concept for this character, there is more than just unique 4 modes and combos on specials now
Finished Mode 1 and 2 complete with their sets
Frame data counting is too tedious, it should be decided if there is some 3d animation of it (but most of the moves should have 10 ish starting frame or less, except charged attacks)
Working on Mode 3 and 4 sooner

Plan:
Final Smash on each modes
 
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