Scar86
Smash Cadet
- Joined
- Aug 9, 2011
- Messages
- 52
Now, I know this a tender subject here in the realm of Smash bros. So, before this thread devolves into a torrent of NUU SAKURAI WULD NVR DO THAT MII'S ONLY!
Let's take a step back and think here.
First of all, We know that in Smash brothers brawl, there was a sticker system, through which you could Slightly customize your character in the subspace emissary.
Secondly, we also know that Sakurai himself has mentioned Several Times that The game would focus heavily on "Connectivity" with the 3ds. He also said that he would like for the 3DS experience to be a "Personal One".
And Finally, remember that NAMCO is helping to develop the game, Namco has a lot of experience in this area, and speaking solely on the subject of customization, Nintendo probably could not have picked a better Support team for the job.
Whenever I think of character creation, many, many games come to mind. Some have been good, some bad. But there is only One that I can Remember, (Outside of something like D&D Online) that truly felt like My own, the Soul Calibur Series. More specifically, Soul Calibur III
[COLLAPSE=]"
"][/COLLAPSE]
It had a multitude of Playstyles, disciplines, and weapons you could unlock for you're character. As well as cosmetic gear.
There were many Problems however. The true Irony is that It's greatest strength was also it's greatest weakness. BECAUSE they're we're so many classes that we're so vastly different, there we're a few that we're grotesquely imbalanced, to the point of broken. I don't Blame the Developers. it was their first time dipping their feet in the water, at least In respect to the Souls games.
Fast Forward to all these years later, and we have a Developer who has many more years of experience under their belt, and a multitude of Solid Games to show for it. Most Recently, SCV and Tekken Tag 2
With all of this in Mind, what do you say would be a Good way to approach this? Assuming that it will in fact happen.
(And also, simply saying it isn't going to happen, or can't. Is not a valid answer, this is about the what if.)
I Personally think the system should break down to something like this.
The custom character creator could allow you to choose from the fighting styles of the characters that are already in the game initially,providing you have unlocked them. As you progress you will be able to unlock fighting styles that are more "Generic" Meaning that these are fighting styles that are more the Kind of Meat-and Potatoes Styles. Consisting of the Various Fighting Disciplines in the Smash brothers Universe.
The catch would be, that these Fighting Styles Would NOT have the same types of "Special" moves as the rest of the fighters. No swordsmen shooting fireballs out of their hands, no Boxers with Plasma whips. Instead these "Generic" Fighting Styles could rely on the Stickers that they obtain throughout the course of the game to give them their special abilities. So let's say for example. there is a swordsman class. The class fights with a finesse similar to Marth's. If you give this character a Sticker that gives him +15 Lightning Damage with a Standard B attack, he will do his Charged sword swipe or whatever, and it will do Lightning damage, stunning the Target. Or Perhaps a very short range Lightning wave will come out of the sword. If you Apply a Fire Sticker, it will do +15 Fire Damage, doing higher knockback damage, and a very short range, horizontal burst of fire will come out of the sword. Exact same range/damage as the Lightning attack.
I think it would be a great deal easier for the developers to balance out customization if the playing field is always level.
a system such as this would be a way to keep character customization deep, engaging, and Balanced. See, if there we're 10 different Unique Classes, all with different types of special abilities, Summons, Spells, interdimesnsional capes, whatever. there is always going to be that One special ability that trumps them all.
But this way, the system stay's focused, neat, and easy to manage.
Now, Let's Talk Cosmetics.
I think Cosmetic items for you're character could be unlocked in a fashion similar to trophies. You Make progress in the game, beat event matches, and sometimes just find them lying around. They Don't really have any affect on you're character other than that when you take consistent damage, they can break/fall off for the duration of the match.
What do you all think of this? Anything I left out? I'm alway's Open to Ideas.
Let's take a step back and think here.
First of all, We know that in Smash brothers brawl, there was a sticker system, through which you could Slightly customize your character in the subspace emissary.
Secondly, we also know that Sakurai himself has mentioned Several Times that The game would focus heavily on "Connectivity" with the 3ds. He also said that he would like for the 3DS experience to be a "Personal One".
And Finally, remember that NAMCO is helping to develop the game, Namco has a lot of experience in this area, and speaking solely on the subject of customization, Nintendo probably could not have picked a better Support team for the job.
Whenever I think of character creation, many, many games come to mind. Some have been good, some bad. But there is only One that I can Remember, (Outside of something like D&D Online) that truly felt like My own, the Soul Calibur Series. More specifically, Soul Calibur III
[COLLAPSE=]"
It had a multitude of Playstyles, disciplines, and weapons you could unlock for you're character. As well as cosmetic gear.
There were many Problems however. The true Irony is that It's greatest strength was also it's greatest weakness. BECAUSE they're we're so many classes that we're so vastly different, there we're a few that we're grotesquely imbalanced, to the point of broken. I don't Blame the Developers. it was their first time dipping their feet in the water, at least In respect to the Souls games.
Fast Forward to all these years later, and we have a Developer who has many more years of experience under their belt, and a multitude of Solid Games to show for it. Most Recently, SCV and Tekken Tag 2
With all of this in Mind, what do you say would be a Good way to approach this? Assuming that it will in fact happen.
(And also, simply saying it isn't going to happen, or can't. Is not a valid answer, this is about the what if.)
I Personally think the system should break down to something like this.
The custom character creator could allow you to choose from the fighting styles of the characters that are already in the game initially,providing you have unlocked them. As you progress you will be able to unlock fighting styles that are more "Generic" Meaning that these are fighting styles that are more the Kind of Meat-and Potatoes Styles. Consisting of the Various Fighting Disciplines in the Smash brothers Universe.
The catch would be, that these Fighting Styles Would NOT have the same types of "Special" moves as the rest of the fighters. No swordsmen shooting fireballs out of their hands, no Boxers with Plasma whips. Instead these "Generic" Fighting Styles could rely on the Stickers that they obtain throughout the course of the game to give them their special abilities. So let's say for example. there is a swordsman class. The class fights with a finesse similar to Marth's. If you give this character a Sticker that gives him +15 Lightning Damage with a Standard B attack, he will do his Charged sword swipe or whatever, and it will do Lightning damage, stunning the Target. Or Perhaps a very short range Lightning wave will come out of the sword. If you Apply a Fire Sticker, it will do +15 Fire Damage, doing higher knockback damage, and a very short range, horizontal burst of fire will come out of the sword. Exact same range/damage as the Lightning attack.
I think it would be a great deal easier for the developers to balance out customization if the playing field is always level.
a system such as this would be a way to keep character customization deep, engaging, and Balanced. See, if there we're 10 different Unique Classes, all with different types of special abilities, Summons, Spells, interdimesnsional capes, whatever. there is always going to be that One special ability that trumps them all.
But this way, the system stay's focused, neat, and easy to manage.
Now, Let's Talk Cosmetics.
I think Cosmetic items for you're character could be unlocked in a fashion similar to trophies. You Make progress in the game, beat event matches, and sometimes just find them lying around. They Don't really have any affect on you're character other than that when you take consistent damage, they can break/fall off for the duration of the match.
What do you all think of this? Anything I left out? I'm alway's Open to Ideas.