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Critique my Ness (finally)

Double Helix

Smash Journeyman
Joined
Dec 23, 2012
Messages
432
Location
Southern Illinois
After a long time of saying it needed to be done, I finally got the chance to archive a video.

http://www.twitch.tv/double_helix_2569/b/515145577

Things I noticed when I rewatched this was that I needed to utilize my platform game much more than I did. Please add to the list of things to do/not do.

Also, the first 10 minutes is just goofing off a little. Because I was having a lot of fun.
 
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ιota [UPSB]

Smash Cadet
Joined
Jan 21, 2014
Messages
68
Location
Orlando, FL
I'm somewhat busy working on hw throughout the night, but I'll be watching through this intermittently and will edit with comments in a little while, nice that you finally got to record something; I think I can give some relevant advice, but maybe not super specific things, hopefully some experienced Ness players will comment eventually ^^


EDIT: Here are a couple of things I noticed:

- Can you wavedash OoS? I didn't really see you do it at all, but it's pretty helpful for things such as getting grabs in the earlygame which can lead to vital combos, especially against spacies. It's also very important for Ness in certain other matchups like Marth, as it gives you a way to start something and punish, or another potential option to get out of your shield and away in the case of imperfect shield pressure or something. Since Ness doesn't have the best OoS options in general (Nair is good though, and maybe Bair to punish a laggy hit on shield), it's pretty key I think, and something I'm trying to work on myself.

- You seem to roll a lot (for instance, something like 3 times in a row at one point vs Fox?). Sometimes there isn't too much more you can do to get out of shield pressure or otherwise but try and buffer a roll, but Ness' roll is quite slow, so try not to overuse it. You seem to mostly do this OoS, and get stuck in shield fairly often, from what I could see.

- Work on elongating your combos and converting hits better; I know this can be tough against floaties, but it's really important to get as much as possible out of every grab or hit you get, especially against spacies. In particular, try to go for more Uthrow > Uair > Regrab/Uair chains vs Fox, ideally ending in a Bair or platform techchase or something, rather than just doing Uthrow > Regrab > Uthrow stuff (I feel like that could be DI'd out of or acted out of with shine or something except maybe at like 0%, also....is three of those really a true combo?). Basically moar Uair, against spacies, falcon, weight classes like that at least.

- Try to stay mobile via wavedash > dashdance and vice versa, and get as much distance out of Ness' WD as possible when desirable. You do this pretty well sometimes, but it's often just when they're dead or far away, so try to space and punish with this more I guess.

- As you mentioned, you could also work on platform game a bit, both in terms of movement and platform techchasing. I like to try and edgecancel stuff pretty often, but I guess that isn't quite as essential, and not always the best option.

- Your edgeguarding is fairly good, but you miss the bat sometimes, and there are also instances where it would be good to go for another edgeguard, and you should mix up your edgeguards a little bit in general. Dtilt is great against falcon/ganondorf and spacies coming from below, bat is good against spacies in most cases as you obviously know, pk fire situationally depending on the character and such, and Dair is also good for stylin'/disrespect xD. Something I like to do as well, especially for characters with punishable recoveries (I wouldn't try it on Marth, G&W, etc.) like the spacies and Falcon, is to just edgeguard with fair if they aren't coming from below. It can reset the situation at mid percents, and potentially just send them far enough away to die or only have the option to take ledge at higher percents (then you grab it of course lol), so if you're in doubt of whether they're going to go for a ledge sweetspot. or recover high or into your face, I think Fair can be a decent option.


That's mostly what I noticed as I watched, as far as things to work on go -- sorry for the wall of text, but hopefully some stuff I pointed out will help you out! You did some nice combos and stuff at certain times, and you seem to be pretty good at walling out your opponent with Fairs and such in the neutral game, although your neutral game does still has some room for improvement since you end up in shield often from what I could see. You did a good job of chaining Fairs against the lighter characters like Peach, and punishing with Bair (don't be afraid to punish missed/shielded Dsmashes with that either, you did a few times I think but others you ended up just sitting there after or only Fairing OoS). Thanks for the upload, it's nice to see some new vids on here (though I wish there were way moreeee ;__; ), and watching helped me think about improvement for my own play too ^^
 
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Double Helix

Smash Journeyman
Joined
Dec 23, 2012
Messages
432
Location
Southern Illinois
I appreciate the wall of text. I had already played for 5 hours before this video, so I started rolling more. At the moment, I am trying to shield a lot less. Wavedash OoS is a huge part of my game, but I was working on not getting stuck in shield, because that was a problem against spacies I have had. There are a few johns, but shielding too much was a problem. Turns out I overcompensated. Happens XD. As far as the U-throw, on spacies, if they DI wrong, it is a chain grab. If they don't DI or barely DI, Utilt will extend the combo below about 60%. After that percent you can get more Uair combos. The bat CAN hit below the stage, but my spacing was pretty bad on it. I really don't like Dtilt that much because I am really bad at recognizing when to go for it, and I never use it for a jab reset because the normal jab has a hitbox behind Ness.

In terms of staying mobile, that will get better as I play more. I don't play people that much until recently, but I will become more mobile when I get more confidence. My tech skill is good, but I don't face people that use ATs that much.

Against floaties, I don't go for combos that much. I go for spacing and isolated hits, especially when that floaty character is Peach, because Peach combos you for free. But Ness is very very prone to being punished if you overextend, so I try not to do that. It makes for either boring, long games, or long, tense games, but I feel as though playing safe and getting hits where you can is the better option. For example, it doesn't matter if you kill Peach at 200% if you only took 40% or less. It is more of the Isai way: don't get hit.

I am not sure why I didn't go for more ledge cancelled stuff. I really enjoy doing it. Maybe 1am is too late to play when you start at like...4pm the day before. I will try to record/stream when it is earlier in the day. I hate making johns and such, but meh.

I appreciate your feedback. I have a lot to work on, and I would like to hear your thoughts on my approach to facing floaties. And yes, if spacies DI your Uthrow incorrectly, it is a chaingrab, but since nobody really knows that, people get stuck in it until they "mess up" their DI that you want them to hit.
 

ιota [UPSB]

Smash Cadet
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Jan 21, 2014
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68
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Orlando, FL
Cool cool, didn't know that about the uthrow pseudochaingrab thingy, but imo except at the very lowest percents maybe, it's better to Uthrow and start an Uair chain (with Utilt to continue it if necessary, or regrab at low percents e.g. Uthrow > Uair > Regrab, or something).

And yeah, that isn't a bad approach to fighting floaties I think, although you have to keep in mind that you're playing Ness, so unless you know you're on equal footing with someone player to player (or above, ideally), you should be careful about trying to be too conservative when you hit. Basically, don't go for combos you know you can't get on floaties and stuff, or really risky things to try and get a super quick kill, but don't ever just drop that extra Bair or Uair you know you can hit, or not go for followups, since you need everything you can get. Essentially I think it's very important to Fair chain and Bair punish floaties, if possible (tbh I don't know which aerials of Peach's will beat or trade with Fair if she spaces right, but punish the ones that won't, or a misspace, then go to town xD which it seemed like you have a decent grasp on). I also have like no experience fighting Peach and other floaties, though, except maybe Samus a little bit (but not super experienced Samuses, just good players playing her for fun or as a secondary soooo idk).
 

Gatoray

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I want to watch your video but it doesn't seem to be there. :(
 

ιota [UPSB]

Smash Cadet
Joined
Jan 21, 2014
Messages
68
Location
Orlando, FL
You have to manually select to save a twitch vod forever or it'll delete itself after a period of time, so maybe that's what happened :/
 
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