Predatoria
Smash Journeyman
I've been wanting to create a ruleset that includes a subset of the items in Smash enabled, just for fun. The items I'm looking to use are ones that are not un-avoidable, require skillful use, and don't overtly disrupt the match.
Items I'm interested in enabling are things like sticky bombs, the green shell, or other items that require timing and finesse to use properly. The items should also be reasonable to avoid by your opponent.
Items I consider too disruptive would be things like assist trophies, pokeballs, or times that you can use that automatically hit, hinder, or kill your opponent without them having any reasonable way to prevent the effects, avoid the item used, or fight back against it.
I'm a bit daunted by just how many items are in Smash Ultimate, and am looking for some suggestions on which items to include!
Items I'm interested in enabling are things like sticky bombs, the green shell, or other items that require timing and finesse to use properly. The items should also be reasonable to avoid by your opponent.
Items I consider too disruptive would be things like assist trophies, pokeballs, or times that you can use that automatically hit, hinder, or kill your opponent without them having any reasonable way to prevent the effects, avoid the item used, or fight back against it.
I'm a bit daunted by just how many items are in Smash Ultimate, and am looking for some suggestions on which items to include!
Last edited: