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Create a world for Kingdom Hearts

Perkilator

Smash Legend
Joined
Apr 8, 2018
Messages
10,539
Location
The perpetual trash fire known as Planet Earth(tm)
Just as the title says. Ever wanted to see a certain world but wondered how specifically it’d happen? Then this thread needs no further introduction. Just note that I’ll be writing my entries assuming they were in Kingdom Hearts III.

World: Kuzcotopia (Beta)

Based On: The Emperor’s New Groove (2000)

Plot: Loosely follows the plot of the film, but with things of note:
  • The Heartless appear in huge numbers because of the burgeoning darkness in the heart of the world’s egregiously selfish ruler
  • Maleficent and Demyx, both coincidentally arriving at the same time, attempt to manipulate Kuzco for their own reasons; Maleficent wants a new base of operations in Kuzco’s Kingdom (and sends Pete to meddle around), whereas Demyx seeks to present the emperor to the Organization in hopes of getting another reserve
  • Sora is disgusted by Kuzco’s selfishness, and is briefly tricked by Yzma (whom Sora thinks wants to help Kuzco become a selfless person) into coming with her and Kronk to the Secret Lab; however, he overhears about Yzma’s assassination attempt after straggling behind on the roller coaster* and wants to warn Kuzco and Pacha when the time is right
    • *The coaster tracks are a Rail Gauntlet with a windy design where you protect Donald and Goofy in the coaster car while fighting off Heartless both in the air and on the tracks

Areas:
  • Palace
    • Throne Room
    • City
    • Secret Lab Entrance
    • Canals
  • Secret Lab
    • Catacombs
    • Lab
  • Jungle
    • Mudka’s Meat Hut
    • Inner Jungle
    • Bridge
  • Pacha’s Village
    • Hilltop
    • Plains


Enemy Type(s):
  • Heartless
    • Shadow
    • Soldier
    • Large Body
    • Powerwild
    • Fluttering
    • Kuraka: Runs around with its lance and can either stab Sora with it or twirl it
    • Jaguar: Swipes around with its claws, its front side protected by the helmet on its head; it can sometimes be found with a Kuraka or a Powerwild riding on top of it
    • Alchemist: Transforms itself into one of three animal Heartless
      • Frankenwild: Slowly walks around and throws electric coconuts at Sora
      • Wild Jaguar: A much more ferocious Jaguar without a helmet
      • Toadish Popcat: Hides in a pot riddled with gas that inflicts the Frog status, which it expels upon defeat
    • Alchemy Empress (boss)
  • Others
    • Royal Guards: Stab Sora weakly and rally together to surround the party


Party Member(s):
  • Kuzco
    • Normal attacks: Bites and rolls into enemies (sometimes doing Llama-fu)
    • Llama Kick: Kicks an enemy high up into the air (Half MP cost)
    • Charge: Charges headlong into groups of enemies at uncontrollable speed (Medium MP cost)
    • Llama Spit: Spits on enemies, sometimes slowing them down (Small MP cost)
    • Graze: Eats the grass (if there is any) to restore some of his HP (Small MP cost)
    • Team Attack: Llama-rama; Sora curls up Kuzco into a wheel and rolls across in a straight line
  • Pacha
    • Normal attacks: Punches and kicks enemies
    • Cart Rush: Pushes his cart into enemies, sometimes picking up a rare item drop (Medium MP cost)
    • Body Slam: Jumps up and slams the ground with his body (High MP cost)
    • Llama Herd: Calls a group of four llamas to attack enemies (Small MP cost)
    • Healing Herbs: Fully heals either himself or an ally (Half MP cost)
    • Team Attack: Cart Ride; Sora hops onto Pacha’s cart, and Pacha runs around uncontrollably while Sora smacks enemies with his Keyblade and casts Thunder. The finisher has Pacha spin his cart around.


World Villain(s):
  • Yzma
  • Kronk


Other Villain(s):
  • Pete
  • Demyx


World Boss(es):
  • Kronk (after Yzma leaves him in charge after Sora discovers their plan; an army of Heartless sent by Pete are neutral in this fight)
  • Music: Rowdy Rumble
    • Shoulder Angel: Occasionally bumps Kronk on the head and provides MP bubbles using his harp
    • Shoulder Devil: Shoots Fira and throws his trident at the party
  • Yzma (Sora, Donald and Goofy pursue her while Kuzco and Pacha escape)
  • Music: Rowdy Rumble
    • Bomb Vial: Yzma tosses a vial that explodes in a large radius
    • Poison Vial: Yzma tosses a vial that not only explodes in a medium radius, but also poisons anyone in the party who makes contact with it
    • Wrong Lever: Pulls a lever that activates a trap door, where an alligator is waiting for a member of the party unfortunate enough to fall in it (sometimes happens to herself)

Monster Boss(es):
  • Alchemy Empress (Eye of the Storm)
    • A giant lizard-like Heartless who resembles Yzma, leading an army of Kurakas and Alchemists; Pete summoned it in the throne room, but is forced to retreat when Demyx (who also retreats not too long after) tries to take control
      • Summon: Summons Kurakas and Alchemists
      • Bombga Vial: Throws vials that cover nearly the entire floor
      • Frog Vial: Throws vials that explode in a huge radius and inflict the Frog status on unfortunate victims (even nearby Heartless)
      • Poison Tongue: Snatches a party member with it tongue, poisoning them
      • Magic Vial: Drinks a vial that grants it armor and allows it to shoot eye lasers
      • Bio: Conjures a giant poison puddle in the center of the floor
Other Boss(es): N/A


Keyblade: Extract of Llama, with a llama’s head as the teeth, a royal banner as the length, and the palace head as the handle. The keychain is a vial.

Formchange(s): Strike Form
  • Llama Blade, a giant macuahuitl (an Incan club with several imbedded blades of obsidian) that Sora wields rather clumsily due to its size and weight
    • Wrong Lever: Sora sticks the club into the ground and pulls it like a lever, only to summon a sink hole that consumes nearby enemies

Shotlocks:
  • Normal: Bio Barrage, a Shotlock where Sora shoots poison bubbles from his Keyblade.
  • MAX: Dinner Time, a Shotlock where the Llama Blade spits drops of poison from each of its blades, causing an explosion in the targeted areas
 

cashregister9

Smash Hero
Joined
Apr 4, 2020
Messages
8,642
World: Gravity Falls

Based On: Gravity Falls [TV show] (2010)

Plot:
-Sora lands the Gummi ship in the forest
-Dipper discovers the ship and freaks out while heartless start to appear behind dipper, so Sora and the gang defend Dipper
-Sora walks with Dipper to the Mystery shack where Sora, Donald and Goofy meet the entire Gravity Falls gang.
-Heartless attacks are spotted all over the town so Sora's crew are joined with Dipper, Mabel and Ford
-As they are attacking Bill Cipher is seen working with Maleficent to try to cause chaos
-Then Bill cipher comes in with a larger army of heartless
-Sora and the crew fight there way to Bill Cipher, Where he proceeds to fuse with a Heartless


Areas:
-The Mystery Shack
*The Woods
*Mystery Shack Exterior
*Mystery Shack Interior
*Mystery Shack Basement

-Tent Of Telepathy
*Woods
*ToT Exterior
*ToT Interior

-Downtown
*Main Street
*Greasy's Diner
*Cemetery
*Dusk 2 Dawn convenience Store
*Forest Road

-Gnome Forest
*Gnome Forest
*Gnome Cave
*Gnome Cave Depths

-Bill Cipher's Temple
*Throne Of Frozen Human Agony
*Temple Rafters

Party Members:
Dipper and Mabel
*Dipper will use the Shrink ray
*Mabel will primarily use the Grappling hook

Stanford Pines
*Ford will use various gadgets and punches

Enemies:
-Gnomes
A new type of heartless that buries under the ground and then attacks from the depths
-Skirmisher
Another new type of heartless that is a Ryu expy
-Shadow
-Soldier
-Air Soldier
-Large Body's
-Red Samba
-Emerald Sonata
-Various Popcats
-Hover Ghost
-Magnum Loader
-Bizarre Archer
-Rock Troll
-Demon Tower


World Bosses
-Gnome Horde
-Gideon Gleeful Robot

Monsters
-1000 Heartless Battle
-Heartless Bill Cipher

Keyblade
-Mystery Cipher: It is shaped like a giant question mark with various symbols from Gravity Falls inscribed into it and the Keychain looks like the Gravity Falls Zodiac

Form Change

-Grappling Hook!: Sora starts to dual wield Grappling Hooks and can latch onto and grab enemies, Sora uses it in a very showman like manner
*Man Of Mystery: Sora combines the Grappling hook into a cane that looks like Stanley's and then the Mystery Shack Drops onto the enemies

Shotlock
-Grapple: Sora shoots a grappling hook and latches on to an enemy damaging it
-EX Grapple: Sora Fires a Grappling hook that is the size of a Missile and destroys enemies on contact
 

Oracle Link

Smash Master
Joined
Oct 9, 2020
Messages
3,475
Location
Germany
I only know Kingdom Hearts1 and Chain of Memories (watching this stuff in order is hard) but luckily most (disney) Worlds arent that connected to the main Plot

Gravity Falls F*** already taken hmmmmmmm
most movies aswell🤔

I got it theyre not my Favorite Shows but they make sense as Levvels

1st: Amphibia Wart Wood (mini World)
Plot: Wartwood is falling apart (because Heartless) so your job is help fixing it
Gameplay: mostly Minigame Based
Boss: This one toad guy forgot his Name

2nd: Owl House Boiling Isles (Main World)
Plot: Emperor belos trys to capture Eda to get her Heart and summons Heartless to Help him

Areas: Owl house


Academy
Mountain
Belos Castle

Enemys (heartles):
Shadow
Wizards
Snakes
Enemy(other):
Belos Guards

Party members:
Luz (can use FF Spells weak)
Eda (can use Spells Strong) you lose her after the Lilith fight

Keyblade:
Owl statue transforms your Keyblade into the Owl Blade (increases MGC)

Miniboss: Lilith
Boss: Belos
 

dezeray112

Smash Hero
Joined
Mar 25, 2012
Messages
5,371
Location
Wales, United Kingdom
I am going to create a Kingdom Hearts world based upon a Disneyland themed attraction, that is the Haunted Mansion:

World Name: The Haunted Mansion

Based on: The Haunted Mansion from the Disneyland Theme Parks

Plot:

Sora, Donald and Goofy seeked shelter from the heavy downpour of rain and thunder within an old mansion, little did they know what they were in stored for as the ghost host welcomed them as "foolish mortals" who have no chance to escape.

They met up with an old ally named Auron (who was last seen in Kingdom Hearts II) and an ex-member of the Turks named Vincent Valentine who awoke from his long slumber in which they must join forces in order to find a find a way out of "Haunted Mansion" from the clutches of a sinister bride named "Constance Hatchaway" before it is too late.

Areas:
  • The Stretching Room
  • Portrait Gallery
  • Endless Hallway
  • Conservatory
  • Corridor of Doors
  • Seance Room
  • Grand Hall
  • Attic
  • Graveyard
Party Members:
  • Auron (Final Fantasy X)
  • Vincent Valentine (Final Fantasy VII)
Keyblade: Undecided yet.

Mini-boss: Hatbox Ghost.
Boss: Constance Hatchaway.
 

FirestormNeos

Smash Lord
Joined
Apr 4, 2013
Messages
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NNID
FirestormNeos
Welp, somebody already did The Owl House (not the way I would've done it, but it'd still be redundant to put out my take on a TOH world so soon into the thread), so... I guess I'll throw in my pitch for a Kingdom Hearts x Star Wars crossover spin-off game.

A Kingdom Hearts game, but you have Force Powers instead of Fire/Ice/Lightning/etc. Magic. Most of the mechanics will be carried over from KH3-- Upgradable Keyblades, the AP system, Flowmotion (albeit it's the DDD version where it didn't feel heavily nerfed), Shotlocks, you can activate a Command Style after performing a set number of finishers instead of filling up a gauge and then using a finisher, Shotlocks and Command Styles are based on the Keyblade held --but there are differences:
  • OH HELL NO to KH3's gigantic open-world structure that felt like they took an eternity to go through. Go back to the KH1/KH2/BBS/DDD formula of worlds having a large variety of smaller, more manageable rooms PLEASE.
  • KH2's Gummi Ship missions. No elaboration required.
  • With the exception of the Starter Planet (Coruscant) and the Final Planet (Ilum), you can travel to all of the planets and complete their stories in any order. Heck, you can go straight to Ilum after completing Corusant if you want; it'll just be really hard. Yeah, yeah, "BOTW did it first." Well that game has durability system and this doesn't, so bite me.
  • The way magic works is simplified. No more fumbling around in the command menu/fumbling with the command deck. Between battles, you can assign up to four Force Powers (Force Whatever-Throwing-A-Rock-At-'Em-Is-Called, Force Lightning, Force Choke, Force Scream, Force Heal, etc.) to the D-pad buttons.
  • Rather than merely swapping weapons, you swap between the three characters who are in the fight-- between Sora, Riku and Kairi --by pressing the two shoulder-buttons not assigned to the targeting system (iirc it's either L1 & L2 or L2 & R2). All three characters have separate health/mp?/command-style/shotlock/etc. meters, and each have their own Keyblade & Force Commands. The two characters you aren't controlling are your AI partners; you can't switch to a character that's knocked out, and are forced to swap to a still-fighting character if the character you're playing as runs out of health (you don't game over until all three run are out of health). Players can build the characters to play the same or differently from eachother at the player's own discretion. For the sake of being casual-friendly, AI Partners will be hard-programmed to never use abilities that consume resources/meters.
  • You start the game with Sora using Kingdom Key, Kairi using Destiny's Embrace, and Riku using [i forgot what the giant car keys are called lmao]. Each planet you complete grants all three of them a new keyblade to use (with the exception of Coruscant, which simply enables them to use Lightsabers). Oathkeeper & Oblivion are unlocked by completing the game's Light-Side or Dark-Side route respectively.
  • Characters can use a Lightsaber instead of a Keyblade; Lightsabers cannot be upgraded and cannot use Command Styles or Shotlocks like Keyblades can, but will automatically one-shot all non-boss enemies. It's a ****ing Lightsaber; what'd you think was going to happen?
  • Characters can also dual-wield Keyblades-- gaining the effects of both Keyblades, and changing your Shotlock and Command Style to be a hybrid of both Keyblades --or dual-wield Lightsabers, but they can't use one-of-each, and dual-wielding either prevents the use of that character's Force Powers.
  • Sith & Jedi bosses all work differently depending on whether you're using a Lightsaber or a Keyblade. If you're using a Keyblade, they're pretty much regular bosses who oddly never use their Lightsaber to block your Keyblade swings. If you're using a Lightsaber, they're really good at blocking your swings with their lightsaber, but are one-shot if you succeed in getting a clean hit. Either way, getting hit with a Lightsaber one-shots your character and you can only block Lightsaber swings when using a Lightsaber, so spacing is fundamental if you're using a Keyblade in these fights.
  • You can make the Lightsaber colors almost anything you want; it is not tied to gameplay or story in any capacity.
Game takes place after the Dark Seeker Saga, but is otherwise completely self-contained. Sora, Kairi and Riku all find themselves waking up one day in a gigantic city planet. Mistaken for Padawans, they get brought to the Jedi Temple where they try explaining their situation to the Jedi Council, most of whom dismiss this and are basically "nOpE, tHeY JeDi PaDaWaNs" except for one "Jedi" that looks suspiciously like [Yen Sid/Eraqus/Merlin/Aqua/Terra/one of the FF characters/someone older then them that the three already know from the previous games] who just nods, pulls the three to the side and basically tells them in private "How do you do, fellow Keyblade Wielders? Does the prime directive mean nothing to you kids these days?! Stop meddling in this world. Keyhole's in Ilum; go there, and be discreet FFS." Sora & Co. sneak out of the temple as its being raided by Sith Lords, and the intro sequence ends with them finding a ship (inside which is R2-D2, who Sora & Co. understand perfectly despite Artoo talking in beeps and boops the subtitles don't translate) that can travel to the various planets across the galaxy, including:
  • Tattooine (duh). Includes a Star Destroyer wreckage area as a wink to Jakku.
  • Hoth (also duh)
  • Bespin (also duh)
  • Naboo
  • Kamino
  • Mustafar (I'd have made this the final level, but Floaty Ice World pretty)
  • Canto Bight (tbh I just want a fancy Casino level)
  • Nar Shaddaa
  • Belsavis (yay, dismantling a corrupt secret prison! Also, weird ice-jungle level hybrid)
  • Odessen
  • Exactly one other planet so that the total number of planets in the game is 13 lololololol
Each planet has its own Self-contained story, with a Boss Fight at the end. Throughout the game, the trio will be met with numerous Light-Side/Dark-Side decisions which follow the formula of choosing between "Smile-and-nod, pretend to agree with the unhealthy parts of the Jedi Code, but refuse to abide by those parts of the Code" (Lawful Good) Vs. "Call out Jedi for unhealthy philosophical mindset that makes them vulnerable to The Darkness, which risks provoking the Jedi into attacking the trio and themselves getting killed" (Chaotic Good).

For example, on Couresant, the Jedi are constantly accusing Sora of being "at risk of falling to the Dark Side" because of his attachment to his friends; "My Friends Are My Power" and all that. If you grin-and-bear the stepfordian verbal abuse the Jedi Council are throwing at you, Sora & Co. are given a not-Millennium-Falcon by the Jedi Order, which they flee to when the Temple gets raided by Sith. If Riku & Kairi intervene and tell the Jedi Council off, an argument breaks out distracts the Council long enough for Sith Lords to assassinate the council and mistake Sora & Co. for Sith/Dark-Jedi-- only to instead meet the business-end of a Keyblade and get vibe-checked; the three sneak past the chaos and hijack a not-Ebon-Hawk belonging to one of the invading Sith Lords.

Overly-pretentious moral choice system aside, Sora retains his "wholesome sunshine child" personality he's had from KH2-onward, Riku retains his "the mellow down-to-earth one but also kinda angsty" personality, and Kairi... gets more screen-time then she does in the rest of the series.

Story would take place several centuries after the events of ROTJ, but neither the Legacy nor Disney events of post-ROTJ will be canon because **** "everyone" who liked the Sequel Trilogy (really just the racist white women who harassed John Boyega and shipped Reylo) and **** "everyone" who hated the Sequel Trilogy (really just the racist white guys who harassed Megan Kelly Tran and got prissy that Luke Skywalker wasn't some morally-uncomplicated messiah people pretended he was). You're all just straight-up awful people.

Post-credits cutscene has two cloaked figures-- Xigbar, Master of Masters, idc tbh --having a conversation in an alleyway that's confusing because of lack-of-context but is supposed to tie into the next main series Kingdom Hearts game. However if you're paying attention to the background, you'll notice a "Have you seen this child?" poster on the wall behind one of the cloaked figures with Sora's face on it and the only visible sentence being "Sora Beniko was last seen on [illegible date] on Destiny Islands; if found, please call [illegible phone number]"

Post-game Superboss is a Non-canon fight with Darth Vader.
Yoko Shimomura. John Williams. 'nuff said.

tl;dr Keyblade Wielders > Force-Sensitives, Lightsabers > Keyblades, my unapologetic bias for City/Ice/Water levels will be my downfall, Sora is valid and deserves all the good things, and two composers collaborating to make an epic af soundtrack. Forget $60-- just take my whole*** wallet please and thank you.
 
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