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Super Smash Bros. Infinite Project (Finally Finished!???)

Which title should we use?


  • Total voters
    22
  • Poll closed .
Status
Not open for further replies.

Venus of the Desert Bloom

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Music submissions are now open! Like Spirits, you can add musical tracks as you like. There are a few rules in place to make it balanced though: there is an overall song cap put in place for series as well as well as a temporary song cap. For example, Mario has a total of 15 musical track spots availiable but we will only be adding 5 at this time.

Please put all music submissions in this Google docs. Adding them here in a post won’t be counted.

Here is the link. There are additional explanations in place so please read through it before submitting. We won’t be doing Crash or Savvy Stylist music yet until we decide the stage rep.

 
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Perkilator

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Music submissions are now open! Like Spirits, you can add musical tracks as you like. There are a few rules in place to make it balanced though: there is an overall song cap put in place for series as well as well as a temporary song cap. For example, Mario has a total of 15 musical track spots availiable but we will only be adding 5 at this time.

Please put all music submissions in this Google docs. Adding them here in a post won’t be counted.

Here is the link. There are additional explanations in place so please read through it before submitting. We won’t be doing Crash or Savvy Stylist music yet until we decide the stage rep.

Don't forget Game & Watch Gallery series.
 

Otoad64

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Oct 22, 2020
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Who Knows Where?
Music submissions are now open! Like Spirits, you can add musical tracks as you like. There are a few rules in place to make it balanced though: there is an overall song cap put in place for series as well as well as a temporary song cap. For example, Mario has a total of 15 musical track spots availiable but we will only be adding 5 at this time.

Please put all music submissions in this Google docs. Adding them here in a post won’t be counted.

Here is the link. There are additional explanations in place so please read through it before submitting. We won’t be doing Crash or Savvy Stylist music yet until we decide the stage rep.

are we allowed to add multiple songs at a time or no?
 
D

Deleted member

Guest
Music submissions are now open! Like Spirits, you can add musical tracks as you like. There are a few rules in place to make it balanced though: there is an overall song cap put in place for series as well as well as a temporary song cap. For example, Mario has a total of 15 musical track spots availiable but we will only be adding 5 at this time.

Please put all music submissions in this Google docs. Adding them here in a post won’t be counted.

Here is the link. There are additional explanations in place so please read through it before submitting. We won’t be doing Crash or Savvy Stylist music yet until we decide the stage rep.

did you forget pac-man or
 

Mushroomguy12

Smash Hero
Joined
Nov 23, 2018
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9,613
Location
Nintendo Land Theme Parks, Incorporated
Music submissions are now open! Like Spirits, you can add musical tracks as you like. There are a few rules in place to make it balanced though: there is an overall song cap put in place for series as well as well as a temporary song cap. For example, Mario has a total of 15 musical track spots availiable but we will only be adding 5 at this time.

Please put all music submissions in this Google docs. Adding them here in a post won’t be counted.

Here is the link. There are additional explanations in place so please read through it before submitting. We won’t be doing Crash or Savvy Stylist music yet until we decide the stage rep.

I presume that for the "Other" spot, if we end up adding a new series rep in the future that already has music in that slot, all the tracks would get moved to that category?

Like for example, if we had added 3 Rhythm Heaven songs to Other, but then we eventually voted in a Rhythm Heaven Newcomer, how would we handle those 3 Rhythm Heaven songs already in the Other category?
 
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Venus of the Desert Bloom

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I presume that for the "Other" spot, if we end up adding a new series rep in the future that already has music in that slot, all the tracks would get moved to that category?

Like for example, if we had added 3 Rhythm Heaven songs to Other, but then we eventually voted in a Rhythm Heaven Newcomer, how would we handle those Rhythm Heaven songs already in the Other category?
Yes, that would be correct.
 

GoodGrief741

Smash Legend
Joined
Sep 22, 2012
Messages
10,169
Thank you Otoad64 Otoad64 and Golden Icarus Golden Icarus for those!

A while back, someone made character profile tabs based on those found in the official a ultimate site. Those black character tabs that has the number and names. I can’t seem to find the post or user who made them. Does anyone know do I can add them to the OP?
Do you mean these?

 

airConditioner

Smash Ace
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Added Stylist and Crash to tabs
also more
Innes (Fire Emblem: the Sacred Stones)
Novice, primary attack, grants Shooting Attack Up
  • Puppet Fighter: Link
  • Stage: Gaur Plain
  • Music Track: Preparing to Advance
  • Match: Stock
  • Conditions:
    • Enemy prefers neutral specials
Joshua (Fire Emblem: the Sacred Stones)
Novice, support attack, grants Critical Health Attack Up
  • Puppet Fighter: Chrom
  • Stage: [Waluigi's Stage]
  • Music Track: Preparing to Advance
  • Match: Stock
  • Conditions:
    • Enemy is starts the battle with a Killing Edge
Lute (Fire Emblem: the Sacred Stones)
Novice, primary attack, grants Fire Attack Up
  • Puppet Fighter: Zelda (Purple)
  • Stage: Spiral Mountain
  • Music Track: Attack (Fire Emblem)
  • Match: Stock
  • Conditions:
    • Enemy prefers side specials
    • Enemy loves to taunt
Linhardt (Fire Emblem: Three Houses)
Novice, support neutral, grants Slumber Resist (Basically functions like normal but you fall asleep sometimes instead of all of the time)
  • Puppet Fighter: Robin (Green)
  • Stage: Garreg Mach Monastery
  • Music Track: Fódlan Winds
  • Match: Stock
  • Conditions:
    • Enemy prefers up specials
    • Enemy avoids combat
Ashe (Fire Emblem: Three Houses)
Novice, suppot attack, grants Lightweight
  • Puppet Fighter: Byleth (Blue Costume)
  • Stage: Garreg Mach Monastery
  • Music Track: Tempest of Seasons
  • Match: Stock
  • Conditions:
    • Enemy prefers neutral specials
Sanitized Octarians (Splatoon 2: Octo Expansion)
Novice, support attack, grants Sticky Floor Immunity
  • Puppet Fighter: Octoling (Sanitized Costume)
  • Stage: Moray Towers
  • Music Track: Shark Bytes
  • Match: Stock
  • Conditions:
    • Defeat a horde of enemies
 
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Golden Icarus

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Oct 4, 2013
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Added Stylist and Crash to tabs
also more
Innes (Fire Emblem: the Sacred Stones)
Novice, primary attack, grants Shooting Attack Up
  • Puppet Fighter: Link
  • Stage: Gaur Plain
  • Music Track: Preparing to Advance
  • Match: Stock
  • Conditions:
    • Enemy prefers neutral specials
Joshua (Fire Emblem: the Sacred Stones)
Novice, support attack, grants Critical Health Attack Up
  • Puppet Fighter: Chrom
  • Stage: [Waluigi's Stage]
  • Music Track: Preparing to Advance
  • Match: Stock
  • Conditions:
    • Enemy is starts the battle with a Killing Edge
Lute (Fire Emblem: the Sacred Stones)
Novice, primary attack, grants Fire Attack Up
  • Puppet Fighter: Zelda (Purple)
  • Stage: Spiral Mountain
  • Music Track: Attack (Fire Emblem)
  • Match: Stock
  • Conditions:
    • Enemy prefers side specials
    • Enemy loves to taunt
Linhardt (Fire Emblem: Three Houses)
Novice, primary neutral, grants Slumber Resist (Basically functions like normal but you fall asleep sometimes instead of all of the time)
  • Puppet Fighter: Robin (Green)
  • Stage: Garreg Mach Monastery
  • Music Track: Fódlan Winds
  • Match: Stock
  • Conditions:
    • Enemy prefers up specials
    • Enemy avoids combat
Ashe (Fire Emblem: the Sacred Stones)
Novice, primary attack, grants Lightweight
  • Puppet Fighter: Byleth (Blue Costume)
  • Stage: Garreg Mach Monastery
  • Music Track: Tempest of Seasons
  • Match: Stock
  • Conditions:
    • Enemy prefers neutral specials
Sanitized Octarians (Splatoon 2: Octo Expansion)
Novice, support attack, grants Sticky Floor Immunity
  • Puppet Fighter: Octoling (Sanitized Costume)
  • Stage: Moray Towers
  • Music Track: Shark Bytes
  • Match: Stock
  • Conditions:
    • Defeat a horde of enemies
Oh awesome! I didn’t realize someone was already doing tabs.
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,271
Would anybody be willing to add a song to the doc for me? I'd do it myself, but I'm on a phone, and it requires me to download an app to edit it.
 

chocolatejr9

Smash Hero
Joined
Sep 30, 2018
Messages
8,271
What song are you trying to add? I'll add it for you
This one:


I believe the official name of the song is "Code Name: T.H.E.M.E." (I remember it being a pun on the game's name). It's from Code Name: S.T.E.A.M., and I doubt I'll be able to convince anybody to add the game's main character (Henry Fleming), so I figured I'd at least get this theme in. Sorry it's a trailer, it was the only video I could find with the full theme.
 

Venus of the Desert Bloom

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I will be announcing the Waluigi moveset and gameplay voting round soon but I do want to open the thread to a period of discussion.

How do you feel about the five newcomers?

How would the Smash community react to them as E3 reveals?

Do you have any ideas and concepts for Crash and Stylist that you want to discuss with others?
 

Krookodilian

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Venus of the Desert Bloom Venus of the Desert Bloom Right now the Mario, Pokemon, Wario, Sonic, Persona and Final Fantasy music sections have gone over the cap. Also the Minecraft section originally had 3 as the cap but someone has changed it to 4. Should the songs over the cap be deleted?

I've added the word LOCKED to numbers that are outside the current cap so that people know not to place music there, but I can change it to something else if needed.
 
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Paraster

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I will be announcing the Waluigi moveset and gameplay voting round soon but I do want to open the thread to a period of discussion.

How do you feel about the five newcomers?

How would the Smash community react to them as E3 reveals?

Do you have any ideas and concepts for Crash and Stylist that you want to discuss with others?
(I know you said "five newcomers," which presumably excludes Octoling, but I'm gonna discuss them anyway.)

Isaac is pretty cool. I'm very glad Bandana Dee and Octoling made it. Waluigi is...eh? At least the nature of his character means he'd be goofy fun. Crash and Stylist...honestly, neither of them are really exciting to me. Both of them had competition in their respective polls that were much cooler or much goofier/more interesting in my eyes.

How would the Smash community react? Isaac and Bandana Dee would make a lot of people happy. Octoling would be more lukewarm, but Splatoon fans would be ecstatic, and the fact they're an Echo means they wouldn't need to be a show-stopper anyway. The REAL show-stopper would be Waluigi. Everyone would FREAK OUT, whether they liked, disliked, or were neutral about his inclusion. Crash would be a pretty big hit. Stylist...well, they'd definitely weird people out. Compared to, say, R.O.B. or Wii Fit Trainer, their games aren't as iconic and they don't have as distinct a look. I'm not sure whether this would work for or against them.

I have no ideas for Crash or Stylist.
 

CheeseAnton

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How do you feel about the five newcomers?
I'm a little disappointed by Bandanna Dee, Waluigi, and Crash, as I feel like they were all just easy picks that were predictable. While I would like Waluigi, I think the character I appreciate and would look forward to the most is actually the stylist. I hope later down the line we get more wacky or unexpected characters like the Stylist.
Or maybe I'm just salty that the only character I voted for that got in was the Stylist of all people.

How would the Smash community react to them as E3 reveals?
Waluigi Stylist, need I say more.

Do you have any ideas and concepts for Crash and Stylist that you want to discuss with others?
Nope.
 

Adrianette Bromide

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I want to apologize asap for putting some songs over the cap. I assumed the second number was the cap and the first one was someone keeping up and editing the list in real time to track how many songs were submitted at the moment. Whoops!

EDIT: Oh yeah and I'll go ahead and revert any illegal changes I made w/ LOCKED.
 
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Venus of the Desert Bloom

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I'm a little disappointed by Bandanna Dee, Waluigi, and Crash, as I feel like they were all just easy picks that were predictable. While I would like Waluigi, I think the character I appreciate and would look forward to the most is actually the stylist. I hope later down the line we get more wacky or unexpected characters like the Stylist.
Or maybe I'm just salty that the only character I voted for that got in was the Stylist of all people.


Waluigi Stylist, need I say more.


Nope.
I agree along with Paraster is that what we have here are, more or less, characters that could of been included in Ultimate. They are popular picks and have a lot of pull within speculation. I think that’s fine though as these are E3 reveals for a brand-new trailer. Back before Brawl was announced, Wario and Meta Knight to an extent were the talk of the town. Pit was way out from left-field as was Snake and Zamus. That being said, we are within an era where characters are talked about constantly and several have climbed up from relative obscurity to becoming mainstays in speculation.

That being said, while I’m lukewarm on many of them (in particular Bandana Dee and Waluigi), their inclusion feels like it’s a step in the right direction in containing Smash’s legacy while looking back to its roots. I would love to see Crash in Smash but, yeah, I was rooting for Sora but Crash would certainly be a huge and welcomed 3rd party addition that’s on par with an E3 reveal.

Stylist has me cautiously optimistic. Most of our characters are pretty standard and simple in terms of gameplay but I feel Stylist could be more gimmicky. That has me excited.
 
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airConditioner

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How do you feel about the five newcomers?
Considering that all of them bar Crash have been on my most wanted list for a while, I'm satisfied. Like others said, the choices do feel a bit predictable but whatever
How would the Smash community react to them as E3 reveals?
I feel like it would be : Waluigi > Crash >>> Isaac >> Bandana Dee/Stylist > Octoling because the bar was set too high with Ultimate's third parties.
Do you have any ideas and concepts for Crash and Stylist that you want to discuss with others?
I have never played Crash but I think the Stylist could have a sort of stance change similar to Shulk where she changes her outfit to give different effects to her moveset. Hairdressing mode would change an attack to a curling iron for example which has a fire effect
 

Krookodilian

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I will be announcing the Waluigi moveset and gameplay voting round soon but I do want to open the thread to a period of discussion.

How do you feel about the five newcomers?

How would the Smash community react to them as E3 reveals?

Do you have any ideas and concepts for Crash and Stylist that you want to discuss with others?
Personally I'm very pleased with the newcomers so far.

Bandana Dee was my most wanted for Ultimate, and Kirby needs better representation. He was the only character I would have really pushed to be included in this so I'm glad he is in early.

Isaac has earned his spot for managing to be a consistent request since Brawl. And if the rumors are true, a new Golden Sun sequel is coming, so Isaac won't just be "the guy from smash". The amount of series being introduced that are from nNntendo are seeming to the minority recently, so I'm glad a new series is in.

I love the Mario cast, and it was odd seeing Daisy before Waluigi, but it makes sense because she's an echo so it takes less dev time. I think Waluigi, despite being virtually a spin off character in his own series, is more recognizable than almost all of the remaining first party requests so I'm glad he's in. It is a little weird that on the character selection screen Wario will not be in his overalls, but Waluigi will. This would be more of an issue with the Smash 4 stlye CSS order, where its by series rather than fighter number because now Wario and Waluigi won't be next to each other but still. I would rather Waluigi's moveset be based more on the spinoffs than him breaking the 4th wall, as Waluigi has never actually broken the 4th wall in any games to my knowledge, but either moveset would be still be fun.

The Octo Expansion was a very enjoyable experience for me, so Octoling immediately became one of my most wanted for a potential smash sequel, assuming that she wouldn't get in as the same time as inkling. Nintendo also seems to be adopting Splatoon as one of its core franchises along side Zelda, Mario, and Animal Crossing, so expanding the fighter representation makes sense to me.

I'm excited for crash to be in simply for the Mario vs. Sonic. Vs. Crash matchup, but I don't actually know much about his series, and have never played any of the games either. I mainly play nintendo games, so my most wanted are almost all first party and cartoony, but I think Crash has the nintendo vibe to him that some third partys don't. It makes Crash feel like a natural inclusion, like Sonic and Mega Man, rather than a crossover like Snake and Joker.

I know next to nothing about the Stylist or her series, so I'm not super excited for her, but I'm glad the surprise character is someone who I'm not super familiar with, otherwise it wouldn't be much of a surprise fighter.

I think the Community would respond pretty well to these newcomers. Waluigi, Bandana Dee, Isaac, and Crash might be the top 4 most popular characters not in smash right now. Sora and Geno are also pretty popular, but there is also more controversy associated with them. The newcomers so far might be predictable, but I don't think this takes away from their inclusion. Admittedly, I care more about just getting the fighter in than having a unique playstyle, so I understand why some feel that the newcomers are too simple so far.

I Don't have any ideas for the Stylist, but for Crash I don't think he should use the new mask abilites in Crash 4, as those are so far only a single game mechanic, and would have to be a large part of his moveset to be represented properly.
 

Perkilator

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I will be announcing the Waluigi moveset and gameplay voting round soon but I do want to open the thread to a period of discussion.

How do you feel about the five newcomers?

How would the Smash community react to them as E3 reveals?

Do you have any ideas and concepts for Crash and Stylist that you want to discuss with others?
I'd be pretty excited for a lot of them, but Crash is easily the one I'd be the most hyped for.

And I know the community is gonna be...a bit divided, since only Crash and Waluigi are near-universally agreed upon but surely any backlash the others get couldn't be worse than Byleth

Speaking of, I have a vague idea of Crash (which I'll share when we get to him), but none for Stylist (whom I'll work on when we get to her).
 

Venus of the Desert Bloom

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Time to Vote!

Now we have a character I can do some work on

Job 30 - Waluigi Proposal
My proposal for Waluigi's moveset is a fairly-basic one. It doesn't rely on gimmicks or mechanics, but as with all characters Waluigi's moves would be given special flair found nowhere else. In my opinion, a combination of all of Waluigi's abilities he's used across the Mario spin-offs would work best to make him feel unique: why use a tennis racket everyone can use when you can have special thorns from Mario Strikers Charged, midair swimming from Mario Power Tennis, and giant mechanical claws from Mario Sports Mix? He would of course have his tennis racket with him for a few attacks (such as a serve forward throw) to reference his origins, but I don't subscribe to the belief that Waluigi's moveset should be all tennis, all sports, all memes, or any of that. A good moveset should take everything from a characters repretoire and use it to its full advantage, and Waluigi's should be no different.

(I hit Save on accident so I'll fill the rest out in another post)

Job 30 (cont.) - Waluigi Proposal

As for the actual moveset, here's how I imagine it would work:
  • Ground Attacks
    • Jab: Waluigi throws a one-two punch combo followed by a front kick. The kick has, obviously, quite a bit more reach.
    • Forward Tilt: Waluigi throws a slap not dissimilar to Wario's forward tilt. Though Waluigi has his fingers apart, giving more of a "claw swipe" feel.
    • Forward Smash: Waluigi leaps forward and performs a scissor kick, kind of like Sonic's up aerial flipped 90 degrees.
    • Up Tilt: Waluigi throws a jumping uppercut.
    • Up Smash: Waluigi twirls around with his leg above his head similar to one of his hole animations in Mario Golf: World Tour and Mario Sports Superstars. Deals repeated hits of damage.
    • Down Tilt: Waluigi throws a sliding kick like Cloud and Joker's down tilts.
    • Down Smash: Waluigi stomps on the ground repeatedly, burying opponents he hits. An obvious callback to his role as an Assist Trophy in previous Smash games.
    • Dash Attack: Waluigi brutally kicks, as if he were kicking a soccer ball. It's a much stronger variant of Luigi's down taunt... and it will still meteor smash opponents if he hits them while hanging on the ledge!
  • Aerial Attacks
    • Neutral Aerial: Waluigi's neutral aerial is somewhat similar to his down smash stomp, but rather than stomps, he throws multiple "sex kicks". Functionally like Fox or Snake's neutral aerial, but the animation doesn't have him spin, but instead pistoning his foot back and forth.
    • Forward Aerial: Waluigi kicks upward, sort of a reverse of Snake's forward aerial.
    • Back Aerial: Waluigi throws a backward drilling kick, which hits multiple times.
    • Up Aerial: Waluigi throws a scissor kick upward identical to Sonic's up aerial. It has a sweetspot at the top which, unlike any other up aerial in the game, will actually meteor smash.
    • Down Aerial: Waluigi spins around as he falls to the ground like a drill. He will bounce off opponents he lands on similar to Simon and Greninja's down aerial, and can use the move again. While it's not based on anything in particular, the animation is similar to when Mario spin jumps in the 3D Mario games.
  • Grabs & Throws
    • Grab: Waluigi reaches out in front of him to grab.
    • Pummel: Waluigi shakes the opponent as if he were trying to mug them.
    • Forward Throw: Waluigi tosses the opponent in the air, pulls out a tennis racket, and launches them forward, as if he were serving.
    • Back Throw: Waluigi suplexes the opponent to launch them behind himself.
    • Up Throw: Waluigi tosses the opponent in the air, then turns upside down and throws multiple quick kicks upward.
    • Down Throw: Waluigi places the opponent on the ground, pulls out a golf club, and swings it to send them away.
  • Special Moves
    • Neutral Special - Mechanical Menace: Waluigi deploys his four-arm mechanical device from Mario Sports Mix. If used in midair, then Waluigi will hover throughout the move. He will use them to throw balls of electricity, which can be angled upward or downward with directional inputs, and create a small blast if they hit the ground. He throws up to four before discarding the machine. This can be a powerful ranged option, though even if he cancels the move after the first shot, it has quite a bit of startup, so he can be left vulnerable if it isn't used smartly.
    • Side Special - Wall-Luigi / Midair Swimming: Waluigi has two side specials depending on if it's used on the ground or in the air. On the ground, he uses his Wall-Luigi ability from Mario Strikers Charged: he runs forward at high speeds, creating purple thorns in his wake that will remain there for a short time. If an opponent steps on them, their movement speed will be lowered, they can't jump as high, and they will take constant damage. This can make for an effective stage control and escape option. In midair, he instead swims in midair like he does for his Defensive Special Shot in Mario Power Tennis. He makes two strokes forward, which allows him to damage opponents he touches, and afterwards enters a gliding state identical to Steve after using Elytra. This may also be cancelled early, though he enters a semi-helpless state afterwards. This version is obviously mainly used for recovery, specifically horizontally.
    • Up Special - Whirluigi: A vertical variation of his Offensive Special Shot from Mario Power Tennis. He spins around as he ascends, then strikes a pose as he contorts his body into his upside-down L symbol before falling helpless. This move works as a combination between Wario and Luigi's up specials: it hits multiple times like Wario's, but if he hits opponents with the final hit, and ONLY the final hit, it has a massively powerful hitbox like Luigi's!
    • Down Special - Moonwalk: Waluigi does his moonwalk animation from Mario Tennis Aces, walking backwards while creating afterimages of himself. This seems like a slower version of Fox Illusion, but rather than damaging opponents... Waluigi actually causes them to trip! This can leave them open for a follow-up, which is convenient, since he can cancel the move at any point.
    • Final Smash - Waluigi's Reign: A very, VERY obscure pull, originating from a minigame in Mario Party-e! A lever appears in front of Waluigi, he rubs his hands and cackles, and pulls it down. This causes an avalanche of obstacles to fall from the top of the screen: Green Shells, hammers, Bob-ombs, Thwomps, spiked balls, used blocks, and tires all fall down, crashing on the opponents below and damaging them. The move ends with three giant Bob-ombs that explode on impact, which deal a lot more damage to launch the opponents away.
Job #30: Waluigi's Moveset
  • Jab/Tilts/Smash/Dash
    • Jab - Punches forward, with his long skinny arm.
    • Rapid Jab - Performs two horizontal punches forward, and ends it with a spinning attack where he rapidly slaps the opponent. He ends the spin by yelling “Waa!”
    • F-tilt - Performs a powerful kick forward with his left foot.
    • U-tilt - Hops upward, performing a large headbutt attack.
    • D-Tilt - Kicks forward with his long skinny legs.
    • Side Smash - Takes out his tennis racket, and swings forward with all his might! (Can reflect projectiles)
    • Up Smash - Takes out his tennis racket, and leaps upward and performs a spike attack. If he makes contact with an opponent, they are spiked downward at a diagonal angle. Really great DMG and knockback potential, but can be hard to pull off.
    • Down Smash - Performs a breakdance attack from Mario DDR. This attack deals great upward knockback.
    • Dash Attack - Stumbles around and trips over clumsily.
  • Aerials
    • N-air - Spins around and performs a pose.
    • F-air - Takes out an Whiskered Eggplant and tosses it.
    • B-air - Performs a backward, two footed kick.
    • U-air - Pokes upwards with his long pink nose.
    • D-air - Slams straight downward, putting all his force into his legs. This is the strongest of these types of attack, however it leaves Waluigi stuck in the ground for a second when he lands.
  • Grab/Throws
    • Grab - Constricts them with a purple vine.
    • Dash Grab - Lunges at them arms stretched out.
    • Pummel - Beats up them in a cartoony dust could.
    • F-throw - Places them on a tee and sending them flying with his golf club.
    • B-throw - Similar to Mario’s, spins the opponent around a few times before tossing them behind him.
    • U-throw - Takes out his tennis racket and hits the opponent upward.
    • D-throw - Kicks the opponent into the ground just like his assist trophy attack.
  • Special Moves
    • Neutral - Tennis Serve: Waluigi will throw a tennis ball up, and then after pressing B again Waluigi will hit the tennis ball with the racket, the timing of the move will determine how strong and fast it will be. Sometimes, he uses a Bob-Omb instead.
    • Side - Waluigi Racer: Waluigi will hop in his Racer from Double Dash and start driving forward, in the air the racer will glide, there is a small chance that his kart will go crazy and swerve out of control crashing into opponents but you won’t have much control with it.
    • Up - Dice Hop: Waluigi will use a dice block, it’s completely random how much Waluigi will travel, 1-3 is meh, 4-5 is really good! And 6 will teleport you to a random spot in the stage! Don’t use it a lot if your luck isn’t good enough.
    • Down - Consolation Prize: Waluigi pulls out the Trophy Stand item from Subspace and throws it forward. Any fighter hit by it will turn into a Fake Assist Trophy. (looks close enough to the normal model, but it’s coloured red and the silhouette has an angry expression)
      Any character can then pick up the Fake Trophy, which will then explode and send the trapped opponent flying. If it hits an airborne opponent, the trophy will fall down until the opponent is freed after a short time (increases with damage) or they hit the blast zone, although the opponent can mash buttons to get released from the trophy prematurely. Not recommended against opponents with reflectors, as Waluigi can fall victim to his own devious trap.
  • Final Smash
    • Wall-uigi: Waluigi’s eyes begin to burn with purple fire, as he yells “It’s Waluigi time!” as his whole body turns a much darker purple. Waluigi’s speed is now increased, and anywhere that he travels he leaves behind a trail of purple spikey vines behind him. These vines will stay in effect for 2 seocnds before fading away, and if an opponent touches the vines, they are given 15% DMG and launched upwards, along with being given a flower effect for the duration of the final smash. The final smash lasts for about 10 seconds, so Waluigi should move fast to cover the most ground and dish out the most DMG to opponents, but this is not difficult whatsoever. Afterwords, the walls disappear and Waluigi bows, and gets back into the fight. (He uses a spiky silver whip to attack with.)
  • Taunts
    • Waluigi takes out a potted Piranha Plant petting its head but bites at him making him throw it away.
    • His iconic crotch chop from Mario Strikers.
    • Waluigi cackles evilly twirling his moustache.
  • Victory Poses
    • Waluigi pulls out a rose and points it towards the camera, with his hat tipped he says “Waluigi is the winner!”
    • Waluigi drives around in his Waluigi Racer before crashing off-screen and walks back in holding a tire with thumbs up.
    • Waluigi pumps his fists into the air, and leans his tennis racket on his shoulder triumphantly.
    • Defeat Pose: Waluigi angrily stomps the ground and throws his racket.
  • Boxing Ring Title
    • "He's Number One!" (Or either "The Purple Cheater".)
Job #30 Waluigi Move set

Specials:
  • Up Special: Swimming Return - Waluigi Swims in the air in a slower version of Pikachu's quick attack. Waluigi swims in 4 bursts, and can change direction for each burst. There is a weak hit box on it.
  • Side Special: Kart - Waluigi gets into the Waluigi Racer and charges forward at the opponent. This move can be charged into 4 tiers, no sparks, blue sparks, orange sparks, and purple sparks, from weakest to strongest. This references the holding drifts in Mario Kart. If done in the air a glider will appear.
  • Neutral Special: Serve - Waluigi throws a tennis ball into the air and serves it at the opponent with his racket. this can be angled slightly, and cancelled out of. The Tennis Ball will remain and bounce if cancelled, and can be hit with his forward air and forward smash. If the ball is hit at the peak of the serve it will move extra fast with smoke similar to in wii sports. there is a small chance of serving a Mr. Saturn and Bob-omb.
  • Down Special - Trick Shot - Waluigi slows down time and does a moonwalk like in Mario Tennis Aces. this moves functions as a counter if hit during the moonwalk. However, the move has large ending lag so Waluigi can be punished if not hit.
Aerials:
  • Neutral Air: Waluigi has a standard sex kick that sticks out well in front of his body
  • Forward Air: Waluigi quickly swing his racket in front of him. This can reflect projectiles, and will send his tennis ball toward his opponent if there is one one the feild.
  • Back Air: Waluigi will stick both legs back and spin, like in project M
  • Down Air: Waluigi will do four downward kicks, like his assist trophy, with the last one having a spike hit box.
  • Up Air: Waluigi will clap his legs together above him, like Sonic’s Up Air, with a sweet spot at the top
Smash Attacks:
  • Down Smash: Break Dance - Waluigi does a break dance spinning his legs which hit on both sides of him, referencing dance dance revolution Mario mix.
  • Up Smash: Dice Block - A dice Block appears above Waluigi's head, similar to Steve's Up Smash, and waluigi jumps into it. The dice can roll from 1-6, with 6 being the most powerful.
  • Forward Smash: Waluigi Does a Tennis swing, which will reflect projectiles and send his tennis ball forward.
Tilt Attacks/Dash/Jab:
  • Down Tilt: Waluigi kicks out his leg, similar to Ganondorf's down tilt, but with dance like style.
  • Forward Tilt: Waluigi stands on his toes, sticks one leg out and spins around, similar to Mewtwo's forward tilt, but higher up. This can be angled.
  • Up Tilt: Waluigi kicks one leg straight up, similar to Banjo & Kazooie's up tilt
  • Jab: Waluigi does a right punch, a left punch and a lunging kick
  • Dash: Waluigi does a kick and follows through as if he were kicking a soccer ball
Throws/Grab:
  • Grab: Waluigi grabs at the air, with his hand coming from above.
  • Dash Grab: Waluigi Reaches both arms straight forward and leans into it.
  • Pummel: Waluigi swings his arm behind his head and knocks on the opponent like a door.
  • Forward Throw: Waluigi Swings his golf club, sending the opponent forward.
  • Up Throw: Waluigi Punts the opponent straight up, with an animation similar to Ganondorf's Smash 4 Up Smash
  • Back Throw: Waluigi jumps up and bounces the opponents under his legs like a basketball sending the opponent back and up.
  • Down Throw: Waluigi performs his current assist trophy attack, leaving the opponent buried
Final Smash:
  • Waluigi sticks his leg out and a vine appears out of his pant leg which stretches out, and any opponent caught in the vine will be sent to a cutscene final smash. The opponent will be transported to a dark room, which will zoom out to reveal the opponent in an assist trophy on top of a pile of Bob-ombs. Waluigi will be shown laughing repeatedly before the Bob-ombs explode.
I tried to represent mario party, mario sports, and mario kart all within this moveset. I don't think a gimmick is needed as his strange proportions and attitude make him unique enough. Admittedly his final smash is not a reference to any specific game, but i wanted to put his vines and him being an assist trophy somewhere.
Well luckily I happened to have made a Waluigi fan moveset a few weeks ago.

Job #30: Waluigi's Moveset
Normals

Jab: Waluigi whacks one strong hit with his tennis racket and then once again with a kick. If timed right, the first hit of the jab can reflect a single non-energy projectile in an arch which will only hit the opponent if they jump right after firing it.

Forward Tilt: Waluigi strikes forward with a baseball bat. This attack is very powerful but slow. Like Waluigi’s jab, it can reflect a single non-energy projectile and if it hits, the projectile will be sent flying right back to the opponent. It is riskier however as if his bat misses the projectile, the attack he was hit with will deal more damage to him and trip him.

Down Tilt: Waluigi crouches and goes for a low kick. Because of Waluigi’s long legs, the kick has a very extended reach.

Up Tilt: Waluigi strikes a dancing pose with his finger pointing in the air.

Dash Attack: Waluigi runs forward while kicking a soccer ball.





Grab/Throws

Grab: Waluigi extends his arms and grabs his opponent. This grab has a considerably long range for using only his arms.

Pummel: Waluigi repeatedly uses his knee to hit his opponent crudely.

Forward Throw: Waluigi kicks his opponent away from him.

Back Throw: Waluigi tosses the opponent behind him.

Down Throw: Waluigi shoves his opponent with his foot in the ground and buries them. It’s harder to escape the bury the higher percentages the opponent has.

Up Throw: Waluigi sends his opponent flying high by sucker punching them upwards.





Aerials

Neutral Air: Waluigi spins mid-air with his baseball bat from side to side hitting 2 times on both sides and finishes by swiping the bat underneath him.

Forward Air: Waluigi swats downwards with his tennis racket.

Back Air: Waluigi performs a sideway corkscrew spin.

Down Air: Waluigi kicks his feet rapidly in a shaking off motion.

Up Air: Waluigi flips upside down and performs a corkscrew spin finishing by spreading his legs open.





Smash Attacks

Forward Smash: Waluigi brings his back and sets in on fire bringing it above him and then slightly jumping while slamming it into the ground.

Down Smash: Waluigi pulls back his golf club while channeling electricity through it and swings it. It causes small sparks to emit from the attack that can shock the opponent momentarily. While the attack has a lot of endlag, if anyone is hit by the sparks but not hit by the club, Waluigi will have more leeway to escape punishment.

Up Smash: Waluigi hides in a warp pipe and then shoots up. The pipe will randomly alternate colours between blue, green, yellow and red and the attack’s properties will vary depending on the colour. From left to right, blue pipes will send Waluigi out at a low height but the attack will end quicker while red pipes will have the opposite properties, coming out higher but being more easily punished.





Special Attacks

Neutral Special (Bob-omb Racket): Waluigi tosses a Bob-omb into the air and hits it with his tennis racket sending it across the stage and exploding after it hits a player or is sent too far. Waluigi can angle the shot so that the Bob-omb is sent downwards or above in an arch-like fashion. The attack is very powerful but has a slow startup and is very risky because if Waluigi is hit while in startup, the Bob-omb will blow up in Waluigi’s face and hurt him instead.

Side Special (Mario Kart): Waluigi hops into his kart and drives it forward hitting anyone in its path like Wario’s bike but is slower. Waluigi gains armour like Wario. The control stick can be tilted to change the direction of the kart and unlike Wario’s bike, it has no other movements than just left and right. If this attack is performed in the air, Waluigi’s kart will glide to the ground until it lands and then it will proceed to drive like normal. The kart has 25 HP. Waluigi can dismount the kart at any time by jumping out and it will keep the kart moving until it slows down, stops and disappears or moves off the stage. It cannot be picked up and thrown.

If the special button is held instead of tapped, Waluigi will hop onto a bike instead and zoom straight into the opponent at ludicrous speeds not being able to stop or hop out immediately making it incredibly risky to use towards the ledge of the stage. Once used once, it cannot be used again until Waluigi is KO’d.

Down Special (Party Die): This up special attack is used when Waluigi is on the ground. A die will appear above Waluigi and he will hit it giving him a random number from 1 to 10 like in the average Mario Party game. When the die is hit, the action can actually launch an opponent attempting to attack Waluigi from above. Each number gives Waluigi a bonus (or a deterrent) and Party Die can’t be used again until the effect or item Waluigi has been given from the special goes away. Depending on the effect, Waluigi will appear excited, disappointed or absolutely overjoyed but these expressions can be cancelled out simply by doing anything else. Most of these effects are inspired by Mario Party effects.


1From its very first appearance in the original Mario Party, Waluigi takes hold of the Ztar. The Ztar circles Waluigi for a moment from up to 10 to 18 seconds and then attacks Waluigi. Waluigi can avoid the attack by shielding or dodging however but it will focus Waluigi to put himself out of a disadvantageous state to do so easily.
2A blue space appears underneath rain of coin showers above Waluigi spreading to the side flinching anyone who it hits. The damage is miniscule but Waluigi is personally satisfied with the extra money.
3Waluigi’s bottom half transforms into a bullet bill and shoots towards a direction that Waluigi tilts forward before reverting back to normal. This effect is based off of the Bullet Candy in Mario Party 8.
4Waluigi summons the iconic Boo Bell and rings it to summon the dastardly Boo to help him out. Boo will latch onto the opponent temporarily reducing their movement speed and jump height. Their attack speed however is unaffected. Boo will last for 6 seconds before vanishing and freeing its target.
5Waluigi eats a mushroom and his movement speed increases for 4 seconds. This effect is based off of several mushroom items appearing throughout all Mario Party iterations.
6Waluigi opens up a Vacuum Orb from Mario Party 7 and creates a short vacuum effect around him for 5 seconds that will absorb any projectiles that are sent towards him and any physical projectiles that hit him will even heal the scoundrel.
7Lucky 7s! Waluigi will attain a Gold Pipe from Mario Party DS. This automatically makes his next Warp Pipe up smash attack not only come out instantaneously and end faster too but it becomes his most powerful move in his arsenal and receives extra range too. It will also appear gold.
8Waluigi dons a Bowser Suit and his entire moveset temporarily changes. He is slower, as smaller jumps and can’t use regular attacks but all of his specials except for his neutral special are borrowed from Bowser. His neutral special will remove the suit at any time.
9Waluigi drinks a Golden Drink from Super Mario Party and becomes a golden fighter for 9 seconds.
10Waluigi gets a star! Use it as a powerful projectile. It kills at low percentages but watch out. If it misses and your opponent catches it or is reflected back, Waluigi could be getting the brunt of his victory instead.

Up Special (Purple Dunk): Waluigi jumps up high with a basketball in hand and shoots it downwards in a fixed angle and it can spike. The attack has a lot of endlag which leaves Waluigi vulnerable in the air however. It can also be used as a recovery but it is a very finicky one. If Waluigi uses Purple Dunk to reach the ledge, he needs to grab the ledge before the basketball animation begins, otherwise he will be left vulnerable in the air off-stage.



Final Smash: Waluigi Time

Waluigi unleashes his repressed anger in a culmination of his many appearances in Mario spin-offs. Waluigi initiates the final smash by driving his go kart and anyone hit will be sent into a cinematic Final Smash. The victims will be sent into a tennis arena where Waluigi will unleash a barrage of Bob-ombs from a launcher reminiscent of the one from the Mario Power Tennis opening sequence. sending them into the air. Waluigi then kicks a soccer ball into the air sending them further into outer space. Waluigi rides a Bullet Bill up to space hitting the victims causing a galaxy sized explosion to occur from the tennis stadium.
To describe Waluigi's moveset simply, he excels at getting his opponents off stage and keeping them there. His grab range is good due to his long arms making throws easier to pull off and he has really fast aerials. On top of that, his neutral and up special are all strong options for edge guarding that can be mixed up depending on the situation. Waluigi's side special is also a mobility option similar to Wario's and his held side special can act as a fast kill option that can be pulled out at anytime.

His biggest downside is his lack of good normals and his side and down smash attacks are considerably weak while his up special is stronger but random and less consistent although his down special has a chance to turn it into his strongest and most consistent move in his whole moveset. Speaking of, it's his down special that makes him the underhanded purple devil he's known to be.

His down special is a wildcard tool that can be pulled out mostly as a desperation move in a bad disadvantage as a possibly alternative option. Some effects are objectively good. These effects are 4, 5, 6, 7 and 9. Some projectiles are good but have potential for backfire such as 2, 3, 8 and 10 often changing his properties or giving him a new method of attack but putting him into a vulnerable state all the while. Waluigi also has the chance to roll a 1 which is most definitely bad and forces Waluigi to keep the Ztar in mind while fighting against his opponents.

Overall, don't expect Waluigi to get many quick kills with damage output on ground but rather by forcing opponents off stage and keeping them there as long as possible. This alongside the randomness of his down special fits the type of character Waluigi is. He's a loser at worst, a sore winner at best. He doesn't want his opponents having any fun as long as he maintains the advantage but when taken advantage of himself, he fails to find his footing again.
Please vote for your top two movesets!

1. MamaLuigi123456 MamaLuigi123456
2. Mamboo07 Mamboo07
3. Krookodilian Krookodilian
4. Adrianette Bromide Adrianette Bromide

Waluigi Pinball will also be his Homestage and will be a new addition into Smash. This will be added to the front page.
 
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Venus of the Desert Bloom

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Golden Icarus

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How do you feel about the five newcomers?

How would the Smash community react to them as E3 reveals?
I think that the newcomers are great. Isaac is my most wanted, so I'm already satisfied from that. The Octolings make perfect echoes. Waluigi and Dee have earned their way in. Crash is a character I have zero connection with, but he goes a long way towards making Smash the ultimate crossover. And while there were plenty of characters I was rooting for before Stylist (Starfy, Cranky, Stanley, Excitebiker, Ayumi, Muddy Mole), I gotta admit that she would make for a really spicy surprise.

I feel that the community would have overall positive reactions. Six newcomers would make for one hype E3. There's also a good spread of characters. You got a long time request (Isaac), the current fan favorite (Waluigi), one of the "missing Nintendo All-Stars" (Dee), a crazy curveball (Stylist), and a knock your socks off third-party (Crash). The only thing that might be missing is a classic NES era character, but I imagine that will come later. All-in-all, it's a solid lineup.
Time to Vote!
I’m gonna vote for MamaLuigi and Adrianette’s movesets.

Also Venus of the Desert Bloom Venus of the Desert Bloom could I be added to the dev partner list?
 

GoodGrief741

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On the subject of Waluigi's moveset, I vote for MamaLuigi's. My second choice I guess is Krookodilian.

I will be announcing the Waluigi moveset and gameplay voting round soon but I do want to open the thread to a period of discussion.

How do you feel about the five newcomers?

How would the Smash community react to them as E3 reveals?

Do you have any ideas and concepts for Crash and Stylist that you want to discuss with others?
It's a big selection, even for E3. I think it would be extremely well received. You have characters that appeal to every demographic: casual, hardcore, Nintendo fan, Playstation fan, East, West, modern, retro, everyone can find a character that appeals to them. We even have the Stylist for anyone who wants less "safe" picks.

Personally? I'm quite pleased. These are all characters that I'd put in a Smash game if it were solely up to me, and so far we've gotten characters with simple movesets, which I find the most fun to play (though I am excited for the gimmick that we'll come up with for the Stylist). Crash being selected was a surprise because we were looking for a third-party character that was closely associated with Nintendo, but I guess Crash is kind of associated by opposition as a rival mascot. And if we're only going to have one E3 for base game, there's no better venue to announce him.

I think this project's going really well, and I'm looking forward to what's next!
 
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