Legality Controller Ruleset?

Joined
Nov 21, 2015
Messages
10
#1
I know that there are rules for modding controllers (no hardware modifications besides shell/case modifications), but what about SnapBack Capacitors, shield plugs, or button remapping?

Idk man :mad:
 
Joined
Dec 7, 2016
Messages
31
Location
Germany
#2
My team and I organize big Melee tournaments. I don't know what a shield plug is, but all the other mods you mentioned are usually widely accepted here. As long as none of your buttons does more than what it should be able to do (e.g. 2 inputs instead of one, i.e. macros) you should be fine. We include the clause that in doubt it is up to the TO's discretion.
 
Joined
Nov 21, 2015
Messages
10
#3
My team and I organize big Melee tournaments. I don't know what a shield plug is, but all the other mods you mentioned are usually widely accepted here. As long as none of your buttons does more than what it should be able to do (e.g. 2 inputs instead of one, i.e. macros) you should be fine. We include the clause that in doubt it is up to the TO's discretion.
That's smart, I like to do mods that push legality (especially when the smashbox first came out). All of these mods are still 1-1 with no macros but provide HUGE advantages. (L-Shielddrop, stuff like that).
 
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