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Mega Man's a zoning character, so playing defensively with him isn't necessarily bad. It's more important to be unpredictable and change up your tactics constantly to keep your opponents off balance.Hey guys. I need some tips when it comes to being offensive as Mega Man. You see, I'm a defensive player, meaning that I dodge and shield a lot while spacing my opponents, but recently, I feel like I'm not being offensive enough. When I do get my *** kicked online, it's likely out of me not being offensive enough and stalling the match for too long. Does anyone know some good ways to be more offensive? Yes, I do use Leaf Shield to keep rush down opponents from getting too close, but I need more than that if I want to be more offensive.
Keep him within lemon range. Lots of ftilts. Follow his rolls and punish where you can. I wouldn't run after a hard punish like a grab too much. Just keep lemon spamming with occasional metal blade. Landing u-airs are great against him also.can someone tell me how to deal with mewtwo's roll, and run away game, and going to ledge and charging neutral b. stuff is mad annoying...and the fact that mewtwo's roll is far is annoying to punish.
Apologies for the weird and random cut (thanks Elgato) but I used it to land a sweet follow up kill here:How practical is the Super Glide Toss? https://www.youtube.com/watch?v=rj3kgaikN_s&feature=youtu.be
Like, in what situations would you want to set it up? From the looks of it and practicing it in Training, these inputs require you to be extremely fast with timing your inputs, lest you run to short of truncate your dash momentum, leaving for a huge punish window.
wow, thanks. I think I'm far from the best, but I'm willing to play against you. The only problem is that since I'm living abroad, I can only use the 3ds version. The only advice that I can give is to find someone who is close to your level of play. They will force you to play outside of your routine play style. I'm surely guilty of it on For Glory. I fall into a routine move set that works against 90% of the players on For Glory, but every once in a while I come across someone who can adapt. I'll often win the first match and then lose the second one. It's a bad habit of mine that I need to break.Any of the top mega players willing to tutor me some? I've followed all the threads, practiced a bunch, and tried to contribute to the forums wherever I can.
I've hit a pretty big wall where I just can't seem to improve anymore. My local scene is great, and I've found some guidance there, but none of them play mega man, so they can only help so much.
I'm starting to feel like I might need to switch mains to stay more competitive, but I really don't want to.
Please add me if you might help!
@ ChopperDave , @ Locke 06 , @Z1GMA, @SSGuy, @ ENKER , @Azazel, @ Opana , @NinjaLink, @Zucco, @BBC7, @StylesX2, @PK_Man, @ idothedew , @Peabnut Bubber, @ ScAtt77 (sorry if I left off anyone, no offense meant)
I use it a lot. Here's a few examples of where it can be useful:I've just picked up Mega Man after being a Villager main since p much the game's release and I think that he actually suits my playstyle really well, but I have to ask what the use of the down special is. Most of my local tournament don't allow customs so I'm stuck with the standard version, and thus far it's been completely useless.
Those three in the vid are all DITCIT, megaman doesn't have a DITCIT downwards as far as I know.You don't just Glide toss a Metal Blade backwards like that. I mean, it even stops you from making UTilts shenanigans... I would get downward toss since it's faster, but forward toss gives you more combo opportunities (free followups imao).
...I still can't do that tech at all tho
I can do the "default" up-throw DITCIT consistently and the forward toss only semi-consistently (the short slide, however) and have yet to pull off the reverse Sawslide toss but I'm going to LAB HARD until I do ;D
Yeah, but the infinite is easy to mess up, plus MB dissapears at random.^ No, not necessarily. The best punish would be the Metal blade Infinite -> kill move since you can footstool characters out of a shield break.