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COMPLETE Melee SFX IDs

Miyakuto

Smash Rookie
Joined
Jun 27, 2011
Messages
6
Location
France
Hi everyone ! I'm actually working on a custom melee sfx project and by the way, i've checked the ssm files to identify sounds and what tey're used for. If the ssm files for characters, stages and the announcer are clear enough, main.ssm is something else ! So, I've focused on this one and here is what I've found.

So, the list isn't 100% complete, some details are still missing but the most important part is here.
(for information the only sounds I haven't find yet are main05/ 06/ 21/ 24/ 25/ 3e/ c4)
Descriptions in the form of "SFX__SE_TAORE_(material)" are for "to fall on (material)" because if I'm not wrong,
TAORE = taoreru = to fall. Those in the form of "SFX_SE_STEP_(material)" are pretty obvious.

Most of the descriptons are from this page,
https://www.ssbwiki.com/Debug_menu_(SSBM)/Debug_sound_test_menu
they're more clear than those I've writed before, that's why I copied them.
In side of that, it was really helpful, so big shoutout to the one/ those behind that wiki page.

main00 : Character starts dashing

main01 : Character does a rolling dodge

main02 : Character does a spot dodge

main03 : Character does a tech/ grabs ledge

main04 : Character stops dashing

main05 : (SFX_SE_JNM_L)

main06 : (SFX_SE_JNM_S)

main07 : Character wall jumps

main08 : Character hits a floor or ceiling after being launched (hard)

main09 : Character hits a floor or ceiling after being launched (medium)

main0a : Character hits a floor or ceiling after being launched (soft)

main0b : Character hits a floor or ceiling after being launched (very soft)

^ main08/9/a/b are also used for some attack end falls like falcon down-b or pikachu side-b

main0c : Character hits a wooden floor or ceiling after being launched (hard)

main0d : Character hits a wooden floor or ceiling after being launched (medium)

main0e : Character hits a wooden floor or ceiling after being launched (soft)

main0f : Character hits a wooden floor or ceiling after being launched (very soft)

^ main0c/d/e/f are also used for some attack landings like link/ ICs Dair and wall grapple

main10 : (SFX_SE_TAORE_SNOW_L / to _SSS)

main11 : (SFX_SE_TAORE_WATER_L / to _SSS)

main12 : (SFX_SE_TAORE_GRASS_L / _S)

main13 : (SFX_SE_TAORE_GRASS_SS / _SSS)

main14 : (SFX_SE_TAORE_DIRT_L / _S)

main15 : (SFX_SE_TAORE_DIRT_SS / _SSS)

main16 : (SFX_SE_TAORE_NMETAL_L / to _SSS)

main17 : (SFX_SE_TAORE_METAL_L / to _SSS)

main18 : (SFX_SE_TAORE_OIL_L / _S)

main19 : (SFX_SE_TAORE_OIL_SS / _SSS)

main1a : (SFX_SE_TAORE_STONE_L / to _SSS)

main1b : (SFX_SE_TAORE_PAPER_L / to _SSS)

main1c : Fall/ step on flat zone floor

main1d : Giant landing (sound added to normal landing when in giant state)

main1e : Landing

main1f : Bowser / DK jumps

main20 : Bowser / DK double jumps

main21 : (jump sound ?)

main22 : Character jumps

main23 : Land on a metal surface

main24 : (SFX_SE_WTYAK_L)

main25 : (SFX_SE_WTYAK_S)

main26 : Character gets launched (normal sized character)

main27 : Character gets launched (giant character)

main28 : Character successfully grabs another character

main29 : Coin sound effect for Super Jump Punch

main2a : hit (super jump punch)

main2b : Large hit (ex : falcon knee, Dair, smash attack)

main2c : Medium hit (ex : Ftilt,Dtilt)

main2d : Small hit (ex : mario Dtilt)

main2e : punch hit sound

main2f : punch hit sound (late) (rapid jab)

main30 : weak hit (almost all jabs)

main31 : energy based hit (ex : zelda's up/forward throw)

main32 : energy based hit (ex : zelda's pummel)

main33 : energy based hit (ex : zelda's down throw)

main34 : Character being stunned

main35 : close to blast zone whooshing noise

main36 : Character hits the bottom blast line

main37 : Small electric hit

main38 : Medium electric hit

main39 : Large electric hit

main3a : Small fire hit

main3b : Medium fire hit

main3c : Large fire hit

main3d : Character powershields

main3e : (SFX_JUST_IMP)

main3f : Clang hit

main40 : Sword clang hit

main41 : Character raises shield

main42 : Small slash hit

main43 : Medium slash hit

main44 : Large slash hit

main45 : explosive attack

main46 : explosive attack

main47 : explosive attack

main48 : explosive attack

main49 : explosive attack

main4a : fire attack

main4b : fire attack

main4c : fire attack

main4d : (apparently not used, not even in the debug sound test)

main4e : Character charges a smash attack

main4f : Character heals

main50 : Score count sound used in 1-Player modes

main51 : Character drops shield

main52 : Character's shield reflects a projectile

main53 : Character's shield breaks

main54 : Star KO

main55 : starman melody

main56 : hammer melody

main57 : (same as 58 but shorter sound)

main58 : DK down throw

main59 : Side blast zone (Left or Right?)

main5a : Side blast zone (Left or Right?)

main5b : Character's appearance on stage

main5c : hit someone invicible (weak hit)

main5d : hit someone invicible (stronger hit)

main5e : Character zapping after being hit by electricity

main5f : Character smoking after being hit by fire

main60 : (coin sound)

main61 : get coin

main62 : coin bounces (coin mode)

main63 : coin lands (coin mode)

main64 : Character fast falls

main65 : spinning hit swing

main66 : spinning hit swing 2

main67 : spinning hit swing 3

main68 : bowser/dk hit swing (low sound)

main69 : bowser/dk hit swing (mid sound)

main6a : Sword swing

main6b : (hit swing)

main6c : (hit swing)

main6d : (hit swing)

main6e : hit swing

main6f : hit swing

main70 : Trophy drop (lottery)

main71 : Player pulls the lottery lever

main72 : lottery machine shaking

main73 : get trophy

main74 : achievment

main75 : Player backs out of a menu

main76 : Player enters a menu

main77 : Player scrolls through options from a menu

main78 : Player attempts to select a blocked menu option

main79 : Character goes outside the camera's range

main7a : Player pauses

main7b : Starfox team radio call (Fox/Falco smash taunt & adventure scene)

main7c : Player gets a small coin (result screen)

main7d : Player gets large coin (result screen)

main7e : Character results sound effect (vs mode)

main7f : Player picks up or sets down the character select medallion

main80 : Player drops the medaillon on selected character

main81 : Player opens a player box for use in the character selection screen

main82 : Grab attempt/ Player closes a player box in the character selection screen

main83 : Warning when player attempts to erase data

main84 : Second warning when player attempts to erase data (escape from brinstar alert ?)

main85 : Erase done

main86 : No distance (home run)

main87 : Snapshot

main88 : (unused falcon voice)

main89 : (unused dk voice)

main8a : (unused mario voice)

main8b : (unused pikachu voice)

main8c : Character picks up an item

main8d : z-throw item

main8e : pick up food

main8f : Item disappears

main90 : home-run bat f-smash/ ness fsmash/ rest/ luigi's shoryuken/ freezie hit 1

main91 : Fan hits with any attack

main92 : ray gun shot

main93 : ray gun shot (echo)

main94 : Ray Gun attemps to fire while out of shots

main95 : star rod f-smash

main96 : star rod f-tilt/ dash attack

main97 : star rod jab

main98 : Star Rod is attempted to be used while out of shots

main99 : beam sword f-tilt/ f-smash

main9a : beam sword dash attack

main9b : beam sword jab

main9c : Fire Flower is used

main9d : Fire Flower is attempted to be used while out of ammo

main9e : Bob-omb activates

main9f : Koopa Shell hits, red or green/ flipper/ Luigi's dash attack/ Peach's veggies hit

maina0 : Character throws a Koopa Shell, red or green

maina1 : Motion Sensor Bomb gets set

maina2 : Egg breaks (item)

maina3 : ICs neutral or down B freezes a character/ Freezie hit 2

maina4 : Crate breaks

maina5 : Parasol opens (same for peach's up b)

maina6 : Party Ball lands on ground

maina7 : get starman

maina8 : starman step/ warp star landing

maina9 : Barrel breaks

mainaa : Super Scope shoots once

mainab : Super Scope gets cocked

mainac : Super Scope gets charged

mainad : Super scope fires a charged shot 1

mainae : Super scope fires a charged shot 2

mainaf : Super Scope attempts to fire while out of shots

mainb0 : Item falls on the ground

mainb1 : Crate falls on the ground

mainb2 : Barrel falls on the ground

mainb3 : Home-Run bat falls on the ground

mainb4 : Weapon item falls on the ground

mainb5 : Food falls on the ground

mainb6 : Character throws an item

mainb7 : Mr. Saturn hits a character

mainb8 : A Poké Ball opens

mainb9 : Initial use of a Warpstar

mainba : Character jumps with the Screw Attack ball

mainbb : Character gets the Bunny Hood

mainbc : Character dashes with the Bunny Hood

mainbd : Character stops with the Bunny Hood

mainbe : Character grows with the Super Mushroom

mainbf : Character shrinks with the Poison Mushroom

mainc0 : lip's stick jab/tilt/smash

mainc1 : lip's stick polen's hit

mainc2 : Character goes metal

mainc3 : Character released from ice

mainc4 : (apparently related to an ice attack)

mainc5 : Party Ball bounces off the ground

mainc6 : balloon fanfare 1

mainc7 : balloon fanfare 2

mainc8 : Character gets in the Barrel Cannon

mainc9 : Barrel Cannon fires

mainca : Cloaking Device gets activated

maincb : Hit swing when under cloaking device effect

maincc : (Unused time bomb sound)

maincd : Character stomps on a Goomba or Koopa; Character breaks Tingle's Balloon

maince : Character breaks a target

maincf : Ennemi vanishes (adventure mode)

maind0 : Character kills an enemy (adventure mode)

maind1 : Redead Screams

maind2 : Character breaks a Mushroom Kingdom block

maind3 : Octorok shoots a rock

maind4 : Octorok's rock hits something

maind5 : Like-Like eats a character

maind6 : Like-Like expels a character

maind7 : Metal step (Bowser / DK / GBowser)

maind8 : miraculous come back crowd reaction

maind9 : hyped crowd 1

mainda : hyped crowd 2

maindb : no contest crowd reaction

maindc : crowd applause

maindd : (SFX_SE_STEP_SNOW)

mainde : (SFX_SE_STEP_WATER/ _S)

maindf : (SFX_SE_STEP_WATERB)

maine0 : (SFX_SE_STEP_FROZEN)

maine1 : (SFX_SE_STEP_WOOD/ _B)

maine2 : (SFX_SE_STEP_WOODS)

maine3 : C.falcon step

maine4 : Giant step (mid weight/light characters)

maine5 : Metal step (mid weight characters)

maine6 : swordmen/ganondorf steps

maine7 : Metal step (lighter characters)

maine8 : DK step

maine9 : doc/mario/luigi steps

mainea : fox/falco steps

maineb : ICs steps

mainec : kirby step

mained : bowser step

mainee : Gbowser step

mainef : ness step

mainf0 : peach step

mainf1 : pichu/pikachu step

mainf2 : puff step

mainf3 : samus step

mainf4 : zelda/sheik steps

mainf5 : yoshi step

I'd like to thank @GodFed for his audio hack tutorial and @Itaru for some of his posts.

PS : One precision I'd like to make, english isn't my first languge and I know I'm not that good at it, sorry in advance for the mistakes I've potentially made. And if any file description isn't clear or if you have any suggestion, let me know !
 
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