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COMPLETE: Fox Hitboxes and Frame Data

Discussion in 'Fox' started by X1-12, Aug 27, 2010.

  1. X1-12

    X1-12
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    Smash Champion

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    Part of the on-going Stratocaster's Hitbox Project
    Credits:
    Frame data: SuperDoodleMan
    Image compiling: Stratocaster
    Image Editing: X1-12

    All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload it for you.

    Jab
    [​IMG]
    Total: 17
    Hit: 2-3
    IASA: 16
    Window of the second punch: 3-31
    Second punch starts: 6 (orlater)

    Jab 2
    [​IMG]
    Total: 20
    Hit: 3-4
    IASA: 19
    Window of the kickjabs: 1-20
    Kickjabs start: 6

    Rapid Jab
    [​IMG]
    intermediary animation: 6 frames
    Hits: 3-4, 10-11, 17-18, 24-25, 31-32
    1 full cycle: 36 frames

    F-tilt
    [​IMG]
    Total: 26
    Hit: 5-8

    F-tilt (up)
    [​IMG]
    Total: 26
    Hit: 5-8

    F-tilt (down)
    [​IMG]
    Total: 26
    Hit: 5-8

    D-tilt
    [​IMG]
    Total: 29
    Hit: 7-9
    IASA: 28

    U-tilt
    [​IMG]
    Total: 24
    Hit: 5-11
    IASA: 23

    Dash attack
    [​IMG]
    Total: 39
    Hit: 4-17
    IASA: 36

    F-Smash
    [​IMG]
    Total: 39
    Hit: 12-22
    Charge frame: 7

    Up Smash
    [​IMG]
    Total: 41
    Hit: 7-17
    Head invincible (but not snout): 1-9
    Charge frame: 2

    D-Smash
    [​IMG]
    Total: 49
    Hit: 6-10
    Legs invincible: 6
    IASA: 46
    Charge frame: 2

    N-air
    [​IMG]
    Total: 49
    Hit: 4-31
    IASA: 42
    Auto cancel: <3 37>
    Landlag: 15
    Lcanceled: 7

    Up-air
    [​IMG]
    Total: 39
    Hit: 8-9, 11-14
    IASA: 36
    Auto cancel: <7 26>
    Landlag: 18
    Lcanceled: 9

    B-air
    [​IMG]
    Total: 39
    Hit: 4-19
    IASA: 38
    Auto cancel: <3 24>
    Landlag: 20
    Lcanceled: 10

    D-air
    [​IMG]
    Total: 49
    Hit: 5-6, 8-9, 11-12, 14-15, 17-18,
    20-21, 23-24
    Auto cancel: <4 31>
    Landlag: 18
    Lcanceled: 9

    F-air
    [​IMG]
    Total: 59
    Hit: 6-8, 16-18, 24-26, 33-35, 43-45
    IASA: 53
    Auto cancel: <5 49>
    Landlag: 22
    Lcanceled: 11

    Grab
    [​IMG]
    Total: 30
    Grab: 7-8

    Dash grab
    [​IMG]
    Total: 40
    Grab: 12-13

    Shine
    [​IMG]
    Total: 39 (or more)
    Hits: 1
    Reflects: 4-21 or release+1
    Jump cancelable whenever it reflects
    Lag upon release: 19
    Reflection lag: 19

    Blaster
    [​IMG]
    [​IMG]
    Total (single shot): 36
    Shot comes out: 10
    Repeated shots, every 10 frames
    Laser lasts 34 frames
    Auto cancels upon landing

    Fox Illusion
    [​IMG]
    [​IMG]
    Total: 63
    Fox starts moving away: 21
    Hit: 22-25
    Time to press B and stop Fox: 20-24
    Can grab edge as early as 29
    Landlag: 20
    Landfallspeciallag: 3

    Firefox
    [​IMG]
    Total: 92
    Hit: 20, 22, 24, 26, 28, 30, 32,
    43-72
    When to aim: 42
    Can grab edge during first part as
    early as 16
    Can grab edge during moving part as
    early as 73 (if firing straight into
    wall, if you go downward at the edge,
    Fox will stop firing to grab it)
    Grabs edges from both sides
    Landlag: 6
    Landfallspeciallag: 3

    Air Dodge
    [​IMG]
    invulnerable 4-29 out of 49

    Spot Dodge
    [​IMG]
    invulnerable 2-15 out of 22

    Roll forward
    [​IMG]
    Invulnerable 4-19 out of 31

    Roll back
    [​IMG]
    Invulnerable 4-19 out of 31
    15th longest roll (thx M2K)

    Jump: airborne on frame 4

    Air time: 35
    Earliest FF: 18
    FF air time: 27

    SH air time: 21
    Earliest FF: 12
    SH FF air time: 15

    2nd jump earliest FF: 21

    ---------------------------------------------------------------------

    Alright thats all for now, tell me what other moves you would like to see (techs, techrolls, missed techs, get-up attacks, etc) as well as what is good and what should be better about this (gif speed, other stuff...)

    all of gifs are free for anyone to use as well as the images (to be uploaded and posted here soon)

    part of a series for every character hopefully - Stratocaster's Hitbox Project
     
    #1 X1-12, Aug 27, 2010
    Last edited by a moderator: Sep 16, 2017
  2. Metal Reeper

    Metal Reeper
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    omg this is so perfect :D thank you ;]
     
  3. FoxLisk

    FoxLisk
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    Smash Lord

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    utilt is so ****... look at that hitbox
     
  4. Tamoo

    Tamoo
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    Smash Master

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    holy crap tristan, good ****,

    No idea you had AR
     
  5. X1-12

    X1-12
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    Its done via dolphin emulator for higher quality and to ensure all images are the same size. Hopefully all characters can be done, peach coming soon!. I didn't actually collect the images that was done by Stratocaster I just edited the frames and made them into .gifs

    Falcon and Fox are complete, If you want to help out check: THIS THREAD
     
  6. mastermoo420

    mastermoo420
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    Smash Ace

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    If we could get frame data for jab with jab-canceling, that'd be cool just so I/we can know how much shorter it is in comparison to a regular jab.
     
  7. X1-12

    X1-12
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    Smash Champion

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    What do you mean by jab-cancelling?
     
  8. Stratocaster

    Stratocaster
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    Smash Ace

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    he means iasa w/ a crouch so you can use your first jab again. You can't just iasa w/ a or you'll do your second jab. I'll go figure that out soon. Thanks for all the work you've done X1-12

    Edit: ya like it says its iasa at 16, so you can crouch then and then let go of down and press a to use your first jab again

    ideally using your first jab has 13 frames of lag til you can start again, but the first jabs knockback is pretty sweet and you can use this without advancing (helps stay out of grab range)

    you could also jab twice and hit on 2/3 and then hit again on 6/7, have 15 frames of lag till you can cancel it with a crouch and start again, this has the downside of advancing, so if you want to keep your distance this is worse and has slightly more lag between the second jab and when you start your first jab again.

    I feel like thats hard to explain so I hope it kinda makes sense
     
  9. X1-12

    X1-12
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    hmm, not sure, crouching between the first and second jabs or between second and first slows the process though
     
  10. Vincent46

    Vincent46
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    Wow, frame 2 jab? I didn't know jabs were that fast.
     
  11. X1-12

    X1-12
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    Also now guys, you can request the still image of any frame of a move and I'll upload it and post it here for you, since I'm such a nice guy =]
     
  12. mastermoo420

    mastermoo420
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    Smash Ace

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    Oh, I didn't notice it said IASA 16. Though it feels like jab-canceling cancels more than one frame... lol.

    And @X1-12: Jab canceling is done between the first jab... and the first jab, lol. You hold down and away after jabbing and you end up crouching as Stratocaster said, and you can just really fast. It's really noticeable with certain characters. It's also the reason you can jabbobble (jab-cancel "wobbling" with ICs).
     
  13. X1-12

    X1-12
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    ah, I thought it was jab -> jab -> crouch then repeat, thanks for the info
     
  14. Brookman

    Brookman
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    Step 1: Restart Thread
    Step 2: Lock New Thread.
    Step THREE: Sticky New Thread.

    There you have it: The First Great Sticky in the Fox forum.
     
  15. Stratocaster

    Stratocaster
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    Smash Ace

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    Thats because your not canceling the jab animation in jab canceling, you're canceling the 14 frame window after that if you press A you'll use your second jab.

    So theres 2 ways to do your first jab repeatedly

    1)every 32 frames by waiting for the second jab window after the jab to end
    2)every 17 frames by crouching the second jab window
     
  16. mastermoo420

    mastermoo420
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    Smash Ace

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    What about CunningKitsune? :( Also, thanks Stratocaster. :D That clears it up for me.
     
  17. Brookman

    Brookman
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    Ok, It's a draw.

    Thanks for reminding me.
     
  18. mastermoo420

    mastermoo420
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    Smash Ace

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    :) I can't wait until this finished, though; I'd love to see some of Seanson's features come up eventually. :3 And having it downloadable would be pretty ****, too.
     
  19. Tero.

    Tero.
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    Actually still frames of all attacks when the hitbox is out (like frames 2 and 3 for first jab) would be ****, but I guess that's pretty much work.
     
  20. Metà

    Metà
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    I have a problem with the way aerial attacks are displayed in GIF's like this. It should be noted that the hitboxes shown are while the character is falling, and thus are stretched vertically to some degree. It would be nice if you could show the hitboxes while they are neutral in the air, to give a better impression of what the hitboxes actually look like. Perhaps using the zero gravity trick on Hyrule Temple would be a good way of doing this.
     
  21. GOD!

    GOD!
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    Smash Ace

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    Can you get the data for get up options from the edge (roll, attack, standup, jump)? For less than and greater than 100%
     
  22. Andymosity

    Andymosity
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    this is great. would you consider doing one for samus? : D
     
  23. X1-12

    X1-12
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    When we do all characters we will look into doing ledge options etc

    Expect her in a week or two, depending on how busy I am
     
    #23 X1-12, Sep 7, 2010
    Last edited: Sep 3, 2014
  24. everlasting yayuhzz

    everlasting yayuhzz
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    swaggin' to da maxxx
    I wish this one had the +/- on block. :(
     
  25. X1-12

    X1-12
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  26. Brookman

    Brookman
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    ok. I need to know if I can successfully out speed falco's down air out of his shine, using the up smash.

    Perhaps I should approach magus.
     
  27. unknown522

    unknown522
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    Some guy

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    is it possible to get frame-by-frame images?

    Like the old hitbox system.
     
  28. KirbyKaze

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    you can't if he dairs early
     
  29. Brookman

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    but if he dairs early then I can definitely beat him before he can shine. so it's all good.
     
  30. KirbyKaze

    KirbyKaze
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    u-smash oos is one frame slower than shield grab

    so the same things that you can shield grab you can u-smash on, basically

    anyway what i meant by "if he dairs early"

    is if he hits your shield with shine and then immediately dairs

    falcos usually retreat if they do this, so it becomes safe(r)
     
  31. X1-12

    X1-12
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    if you can find someone who will code it then yes.
     
  32. G.L.

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    ahhh these are so useful. i also like how they look, i also always wanted to see illusions hitbox
     
  33. ZetTroxX

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    that´s soo aweome! =O
     
  34. Brookman

    Brookman
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    this thread needs two things. A bump and a sticky.
     
  35. unknown522

    unknown522
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    this is kinda late, but is it possible to get tech/non-tech getup images?
     
  36. Lovage

    Lovage
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    this thread is pretty sweet
     
  37. Vex Kasrani

    Vex Kasrani
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    I thought shine was invincible on frame 1, not according to this thread though, unless I'm reading it wrong.
     
  38. X1-12

    X1-12
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    It is invincible, its just really hard to see and it moves past fast

    Frame 1:
    [​IMG]

    Fox's body is blue, which means invincible
     
  39. Tamoo

    Tamoo
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    Is that part of his ear that's poking out hittable? Or is that just being nit-picky lol
     
  40. X1-12

    X1-12
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    Its just part of the character model, not part of the hurtbox so it can't be hit, yellow parts are hurtboxes.
     

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