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Data COMPLETE: Fox Hitboxes and Frame Data

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,023
Location
Southampton, UK
Part of the on-going Stratocaster's Hitbox Project
Credits:
Frame data: SuperDoodleMan
Image compiling: Stratocaster
Image Editing: X1-12

All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload it for you.

Jab

Total: 17
Hit: 2-3
IASA: 16
Window of the second punch: 3-31
Second punch starts: 6 (orlater)

Jab 2

Total: 20
Hit: 3-4
IASA: 19
Window of the kickjabs: 1-20
Kickjabs start: 6

Rapid Jab

intermediary animation: 6 frames
Hits: 3-4, 10-11, 17-18, 24-25, 31-32
1 full cycle: 36 frames

F-tilt

Total: 26
Hit: 5-8

F-tilt (up)

Total: 26
Hit: 5-8

F-tilt (down)

Total: 26
Hit: 5-8

D-tilt

Total: 29
Hit: 7-9
IASA: 28

U-tilt

Total: 24
Hit: 5-11
IASA: 23

Dash attack

Total: 39
Hit: 4-17
IASA: 36

F-Smash

Total: 39
Hit: 12-22
Charge frame: 7

Up Smash

Total: 41
Hit: 7-17
Head invincible (but not snout): 1-9
Charge frame: 2

D-Smash

Total: 49
Hit: 6-10
Legs invincible: 6
IASA: 46
Charge frame: 2

N-air

Total: 49
Hit: 4-31
IASA: 42
Auto cancel: <3 37>
Landlag: 15
Lcanceled: 7

Up-air

Total: 39
Hit: 8-9, 11-14
IASA: 36
Auto cancel: <7 26>
Landlag: 18
Lcanceled: 9

B-air

Total: 39
Hit: 4-19
IASA: 38
Auto cancel: <3 24>
Landlag: 20
Lcanceled: 10

D-air

Total: 49
Hit: 5-6, 8-9, 11-12, 14-15, 17-18,
20-21, 23-24
Auto cancel: <4 31>
Landlag: 18
Lcanceled: 9

F-air

Total: 59
Hit: 6-8, 16-18, 24-26, 33-35, 43-45
IASA: 53
Auto cancel: <5 49>
Landlag: 22
Lcanceled: 11

Grab

Total: 30
Grab: 7-8

Dash grab

Total: 40
Grab: 12-13

Shine

Total: 39 (or more)
Hits: 1
Reflects: 4-21 or release+1
Jump cancelable whenever it reflects
Lag upon release: 19
Reflection lag: 19

Blaster


Total (single shot): 36
Shot comes out: 10
Repeated shots, every 10 frames
Laser lasts 34 frames
Auto cancels upon landing

Fox Illusion


Total: 63
Fox starts moving away: 21
Hit: 22-25
Time to press B and stop Fox: 20-24
Can grab edge as early as 29
Landlag: 20
Landfallspeciallag: 3

Firefox

Total: 92
Hit: 20, 22, 24, 26, 28, 30, 32,
43-72
When to aim: 42
Can grab edge during first part as
early as 16
Can grab edge during moving part as
early as 73 (if firing straight into
wall, if you go downward at the edge,
Fox will stop firing to grab it)
Grabs edges from both sides
Landlag: 6
Landfallspeciallag: 3

Air Dodge

invulnerable 4-29 out of 49

Spot Dodge

invulnerable 2-15 out of 22

Roll forward

Invulnerable 4-19 out of 31

Roll back

Invulnerable 4-19 out of 31
15th longest roll (thx M2K)

Jump: airborne on frame 4

Air time: 35
Earliest FF: 18
FF air time: 27

SH air time: 21
Earliest FF: 12
SH FF air time: 15

2nd jump earliest FF: 21

---------------------------------------------------------------------

Alright thats all for now, tell me what other moves you would like to see (techs, techrolls, missed techs, get-up attacks, etc) as well as what is good and what should be better about this (gif speed, other stuff...)

all of gifs are free for anyone to use as well as the images (to be uploaded and posted here soon)

part of a series for every character hopefully - Stratocaster's Hitbox Project
 
Last edited by a moderator:

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,023
Location
Southampton, UK
Its done via dolphin emulator for higher quality and to ensure all images are the same size. Hopefully all characters can be done, peach coming soon!. I didn't actually collect the images that was done by Stratocaster I just edited the frames and made them into .gifs

Falcon and Fox are complete, If you want to help out check: THIS THREAD
 

mastermoo420

Smash Ace
Joined
Jan 15, 2010
Messages
726
If we could get frame data for jab with jab-canceling, that'd be cool just so I/we can know how much shorter it is in comparison to a regular jab.
 

Stratocaster

Smash Ace
Joined
Oct 6, 2007
Messages
672
Location
Knoxville, TN
he means iasa w/ a crouch so you can use your first jab again. You can't just iasa w/ a or you'll do your second jab. I'll go figure that out soon. Thanks for all the work you've done X1-12

Edit: ya like it says its iasa at 16, so you can crouch then and then let go of down and press a to use your first jab again

ideally using your first jab has 13 frames of lag til you can start again, but the first jabs knockback is pretty sweet and you can use this without advancing (helps stay out of grab range)

you could also jab twice and hit on 2/3 and then hit again on 6/7, have 15 frames of lag till you can cancel it with a crouch and start again, this has the downside of advancing, so if you want to keep your distance this is worse and has slightly more lag between the second jab and when you start your first jab again.

I feel like thats hard to explain so I hope it kinda makes sense
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,023
Location
Southampton, UK
hmm, not sure, crouching between the first and second jabs or between second and first slows the process though
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,023
Location
Southampton, UK
Also now guys, you can request the still image of any frame of a move and I'll upload it and post it here for you, since I'm such a nice guy =]
 

mastermoo420

Smash Ace
Joined
Jan 15, 2010
Messages
726
Oh, I didn't notice it said IASA 16. Though it feels like jab-canceling cancels more than one frame... lol.

And @X1-12: Jab canceling is done between the first jab... and the first jab, lol. You hold down and away after jabbing and you end up crouching as Stratocaster said, and you can just really fast. It's really noticeable with certain characters. It's also the reason you can jabbobble (jab-cancel "wobbling" with ICs).
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
Step 1: Restart Thread
Step 2: Lock New Thread.
Step THREE: Sticky New Thread.

There you have it: The First Great Sticky in the Fox forum.
 

Stratocaster

Smash Ace
Joined
Oct 6, 2007
Messages
672
Location
Knoxville, TN
Oh, I didn't notice it said IASA 16. Though it feels like jab-canceling cancels more than one frame... lol.
Thats because your not canceling the jab animation in jab canceling, you're canceling the 14 frame window after that if you press A you'll use your second jab.

So theres 2 ways to do your first jab repeatedly

1)every 32 frames by waiting for the second jab window after the jab to end
2)every 17 frames by crouching the second jab window
 

mastermoo420

Smash Ace
Joined
Jan 15, 2010
Messages
726
Step 1: Restart Thread
Step 2: Lock New Thread.
Step THREE: Sticky New Thread.

There you have it: The First Great Sticky in the Fox forum.
What about CunningKitsune? :( Also, thanks Stratocaster. :D That clears it up for me.
 

mastermoo420

Smash Ace
Joined
Jan 15, 2010
Messages
726
:) I can't wait until this finished, though; I'd love to see some of Seanson's features come up eventually. :3 And having it downloadable would be pretty ****, too.
 

Tero.

Smash Champion
Joined
Jul 18, 2008
Messages
2,686
Also now guys, you can request the still image of any frame of a move and I'll upload it and post it here for you, since I'm such a nice guy =]
Actually still frames of all attacks when the hitbox is out (like frames 2 and 3 for first jab) would be ****, but I guess that's pretty much work.
 

Metà

Smash Master
Joined
Feb 20, 2006
Messages
4,248
Location
Coquitlam (Vancouver), BC
I have a problem with the way aerial attacks are displayed in GIF's like this. It should be noted that the hitboxes shown are while the character is falling, and thus are stretched vertically to some degree. It would be nice if you could show the hitboxes while they are neutral in the air, to give a better impression of what the hitboxes actually look like. Perhaps using the zero gravity trick on Hyrule Temple would be a good way of doing this.
 

GOD!

Smash Ace
Joined
Dec 30, 2008
Messages
778
Location
Rome, GA
Can you get the data for get up options from the edge (roll, attack, standup, jump)? For less than and greater than 100%
 

Brookman

Smash Hero
Joined
Oct 20, 2005
Messages
6,202
Location
pikachu
ok. I need to know if I can successfully out speed falco's down air out of his shine, using the up smash.

Perhaps I should approach magus.
 

KirbyKaze

Smash Legend
Joined
Nov 18, 2007
Messages
17,679
Location
Spiral Mountain
u-smash oos is one frame slower than shield grab

so the same things that you can shield grab you can u-smash on, basically

anyway what i meant by "if he dairs early"

is if he hits your shield with shine and then immediately dairs

falcos usually retreat if they do this, so it becomes safe(r)
 

G.L.

Smash Apprentice
Joined
Jul 19, 2010
Messages
181
ahhh these are so useful. i also like how they look, i also always wanted to see illusions hitbox
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,023
Location
Southampton, UK
It is invincible, its just really hard to see and it moves past fast

Frame 1:


Fox's body is blue, which means invincible
 

X1-12

Smash Champion
Joined
Oct 18, 2009
Messages
2,023
Location
Southampton, UK
Its just part of the character model, not part of the hurtbox so it can't be hit, yellow parts are hurtboxes.
 
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