X1-12
Smash Champion
Part of the on-going Stratocaster's Hitbox Project
Credits:
Frame data: SuperDoodleMan
Image compiling: Stratocaster
Image Editing: X1-12
All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload it for you.
Jab
Total: 17
Hit: 2-3
IASA: 16
Window of the second punch: 3-31
Second punch starts: 6 (orlater)
Jab 2
Total: 20
Hit: 3-4
IASA: 19
Window of the kickjabs: 1-20
Kickjabs start: 6
Rapid Jab
intermediary animation: 6 frames
Hits: 3-4, 10-11, 17-18, 24-25, 31-32
1 full cycle: 36 frames
F-tilt
Total: 26
Hit: 5-8
F-tilt (up)
Total: 26
Hit: 5-8
F-tilt (down)
Total: 26
Hit: 5-8
D-tilt
Total: 29
Hit: 7-9
IASA: 28
U-tilt
Total: 24
Hit: 5-11
IASA: 23
Dash attack
Total: 39
Hit: 4-17
IASA: 36
F-Smash
Total: 39
Hit: 12-22
Charge frame: 7
Up Smash
Total: 41
Hit: 7-17
Head invincible (but not snout): 1-9
Charge frame: 2
D-Smash
Total: 49
Hit: 6-10
Legs invincible: 6
IASA: 46
Charge frame: 2
N-air
Total: 49
Hit: 4-31
IASA: 42
Auto cancel: <3 37>
Landlag: 15
Lcanceled: 7
Up-air
Total: 39
Hit: 8-9, 11-14
IASA: 36
Auto cancel: <7 26>
Landlag: 18
Lcanceled: 9
B-air
Total: 39
Hit: 4-19
IASA: 38
Auto cancel: <3 24>
Landlag: 20
Lcanceled: 10
D-air
Total: 49
Hit: 5-6, 8-9, 11-12, 14-15, 17-18,
20-21, 23-24
Auto cancel: <4 31>
Landlag: 18
Lcanceled: 9
F-air
Total: 59
Hit: 6-8, 16-18, 24-26, 33-35, 43-45
IASA: 53
Auto cancel: <5 49>
Landlag: 22
Lcanceled: 11
Grab
Total: 30
Grab: 7-8
Dash grab
Total: 40
Grab: 12-13
Shine
Total: 39 (or more)
Hits: 1
Reflects: 4-21 or release+1
Jump cancelable whenever it reflects
Lag upon release: 19
Reflection lag: 19
Blaster
Total (single shot): 36
Shot comes out: 10
Repeated shots, every 10 frames
Laser lasts 34 frames
Auto cancels upon landing
Fox Illusion
Total: 63
Fox starts moving away: 21
Hit: 22-25
Time to press B and stop Fox: 20-24
Can grab edge as early as 29
Landlag: 20
Landfallspeciallag: 3
Firefox
Total: 92
Hit: 20, 22, 24, 26, 28, 30, 32,
43-72
When to aim: 42
Can grab edge during first part as
early as 16
Can grab edge during moving part as
early as 73 (if firing straight into
wall, if you go downward at the edge,
Fox will stop firing to grab it)
Grabs edges from both sides
Landlag: 6
Landfallspeciallag: 3
Air Dodge
invulnerable 4-29 out of 49
Spot Dodge
invulnerable 2-15 out of 22
Roll forward
Invulnerable 4-19 out of 31
Roll back
Invulnerable 4-19 out of 31
15th longest roll (thx M2K)
Jump: airborne on frame 4
Air time: 35
Earliest FF: 18
FF air time: 27
SH air time: 21
Earliest FF: 12
SH FF air time: 15
2nd jump earliest FF: 21
---------------------------------------------------------------------
Alright thats all for now, tell me what other moves you would like to see (techs, techrolls, missed techs, get-up attacks, etc) as well as what is good and what should be better about this (gif speed, other stuff...)
all of gifs are free for anyone to use as well as the images (to be uploaded and posted here soon)
part of a series for every character hopefully - Stratocaster's Hitbox Project
Credits:
Frame data: SuperDoodleMan
Image compiling: Stratocaster
Image Editing: X1-12
All gifs are at 1/3 game speed, all aerials are while falling, and therefore the hitboxes stretch up. If you want to see a still image of any frame, post in this thread and I'll upload it for you.
Jab

Total: 17
Hit: 2-3
IASA: 16
Window of the second punch: 3-31
Second punch starts: 6 (orlater)
Jab 2

Total: 20
Hit: 3-4
IASA: 19
Window of the kickjabs: 1-20
Kickjabs start: 6
Rapid Jab

intermediary animation: 6 frames
Hits: 3-4, 10-11, 17-18, 24-25, 31-32
1 full cycle: 36 frames
F-tilt

Total: 26
Hit: 5-8
F-tilt (up)

Total: 26
Hit: 5-8
F-tilt (down)

Total: 26
Hit: 5-8
D-tilt

Total: 29
Hit: 7-9
IASA: 28
U-tilt

Total: 24
Hit: 5-11
IASA: 23
Dash attack

Total: 39
Hit: 4-17
IASA: 36
F-Smash

Total: 39
Hit: 12-22
Charge frame: 7
Up Smash

Total: 41
Hit: 7-17
Head invincible (but not snout): 1-9
Charge frame: 2
D-Smash

Total: 49
Hit: 6-10
Legs invincible: 6
IASA: 46
Charge frame: 2
N-air

Total: 49
Hit: 4-31
IASA: 42
Auto cancel: <3 37>
Landlag: 15
Lcanceled: 7
Up-air

Total: 39
Hit: 8-9, 11-14
IASA: 36
Auto cancel: <7 26>
Landlag: 18
Lcanceled: 9
B-air

Total: 39
Hit: 4-19
IASA: 38
Auto cancel: <3 24>
Landlag: 20
Lcanceled: 10
D-air

Total: 49
Hit: 5-6, 8-9, 11-12, 14-15, 17-18,
20-21, 23-24
Auto cancel: <4 31>
Landlag: 18
Lcanceled: 9
F-air

Total: 59
Hit: 6-8, 16-18, 24-26, 33-35, 43-45
IASA: 53
Auto cancel: <5 49>
Landlag: 22
Lcanceled: 11
Grab

Total: 30
Grab: 7-8
Dash grab

Total: 40
Grab: 12-13
Shine

Total: 39 (or more)
Hits: 1
Reflects: 4-21 or release+1
Jump cancelable whenever it reflects
Lag upon release: 19
Reflection lag: 19
Blaster


Total (single shot): 36
Shot comes out: 10
Repeated shots, every 10 frames
Laser lasts 34 frames
Auto cancels upon landing
Fox Illusion


Total: 63
Fox starts moving away: 21
Hit: 22-25
Time to press B and stop Fox: 20-24
Can grab edge as early as 29
Landlag: 20
Landfallspeciallag: 3
Firefox

Total: 92
Hit: 20, 22, 24, 26, 28, 30, 32,
43-72
When to aim: 42
Can grab edge during first part as
early as 16
Can grab edge during moving part as
early as 73 (if firing straight into
wall, if you go downward at the edge,
Fox will stop firing to grab it)
Grabs edges from both sides
Landlag: 6
Landfallspeciallag: 3
Air Dodge

invulnerable 4-29 out of 49
Spot Dodge

invulnerable 2-15 out of 22
Roll forward

Invulnerable 4-19 out of 31
Roll back

Invulnerable 4-19 out of 31
15th longest roll (thx M2K)
Jump: airborne on frame 4
Air time: 35
Earliest FF: 18
FF air time: 27
SH air time: 21
Earliest FF: 12
SH FF air time: 15
2nd jump earliest FF: 21
---------------------------------------------------------------------
Alright thats all for now, tell me what other moves you would like to see (techs, techrolls, missed techs, get-up attacks, etc) as well as what is good and what should be better about this (gif speed, other stuff...)
all of gifs are free for anyone to use as well as the images (to be uploaded and posted here soon)
part of a series for every character hopefully - Stratocaster's Hitbox Project
Last edited by a moderator: