The Cape
Smash Master
This thread will encompass all data that we have for any character, listed in alphabetical order.
Bowser
Captain Falcon
Charizard
Diddy
DK
Falco
Fox
Ganondorf
Ice Climbers
Ike
Ivysaur
Jigglypuff
King Dedede
kirby
Link
Lucario
Lucas
Luigi (the man in green)
Mario
Marth
Metaknight
Mr. Game & Watch
Ness
Olimar (the other Captain)
Peach
Pikachu
Pit
ROB
Samus
Sheik
Snake
Sonic
Squirtle
Tool Link
Wario
Wolf
Yoshi
Zelda
Zero Suit Samus
Each post will Display the following in this order (anal retentive):
CharName:
In that order. Please help me to organize these and PM them to me. This will hopefully become the final data thread for everyone to come to to get the data they need.
Bowser
Captain Falcon
Charizard
Diddy
DK
Falco
Fox
Ganondorf
Ice Climbers
Ike
Ivysaur
Jigglypuff
King Dedede
kirby
Link
Lucario
Lucas
Luigi (the man in green)
Mario
Marth
Metaknight
Mr. Game & Watch
Ness
Olimar (the other Captain)
Peach
Pikachu
Pit
ROB
Samus
Sheik
Snake
Sonic
Squirtle
Tool Link
Wario
Wolf
Yoshi
Zelda
Zero Suit Samus
Each post will Display the following in this order (anal retentive):
CharName:
Code:
[B]Hitbox Data:[/B]
[i]Grounded A attacks:[/i]
First Jab:
Second jab:
U tilt:
F tilt:
D tilt:
U smash:
F smash:
D Smash:
Dash Attack:
[i]Air A Attacks:[/i]
Nair:
Uair:
Fair:
Dair:
Bair:
[i]Specials:[/i]
B:
UpB:
Side B:
DownB:
[i]Aerial Specials:[/i]
B:
upB:
SideB:
DownB:
[i]Extras:[/i]
Zair/Glair
Ledge attack <100%
Ledge Attack >100%
Getup attack back:
Getup attack front:
Grab attack:
Final Smash:
Code:
[B]Special IDs:[/B]
Code:
[B]Throws:[/B]
Uthrow:
Fthrow:
Dthrow:
Bthrow:
Special Throws:
Code:
[B]Frame Data:[/B]
[i]Grounded A attacks[/i]
Jab:
Utilt:
Ftilt:
Dtilt:
Usmash:
Fsmash:
Dsmash:
Dash Attack:
[i]Air A Attacks:[/i]
Nair:
Uair:
Fair:
Dair:
Bair:
[i]Specials:[/i]
Neutral-B:
Up-B:
Side-B:
Down-B:
[i]Aerial Specials:[/i]
Neutral B:
UpB:
Side-B:
Down-B:
[i]Extras[/i]
Ledge attack <100%
Ledge Attack >100%
Getup attack back:
Getup attack front:
Grab attack:
Final Smash:
[i]Grabs:[/i]
Standing Grab:
Dash Grab:
Pivot Grab:
[i]Dodges[/i]
Spot Dodge:
Roll Backward:
Roll Forward:
Air Dodge:
[i]Misc[/i]
Jump airborne on frame
Short hop landing lag:
Higher fall landing lag: