NOTICE FOR STAFF: If at any time an appropriate staff member feels that this thread should be moved to a different location, feel free to do so. I am unsure of where the best place to create this thread actually is, so I chose the general discussion hub. Sorry in advance if it is the wrong location. If there are any other issues, please DM me. Thanks.
This is a thread that is dedicated to finding well made, aesthetic and also competitively viable custom stage builds made by the community. There will be an explanation to rules and qualifications. If anyone has any appropriate suggestions to improve this thread, feel free to include it in comments and I will look over them for use of application to the thread. I plan to gather together your competitive stage uploads for future customs tournaments (both with and without spirits) that will be held in the Tournaments thread section in the future. Those tournaments (and your stages used in them) will both be streamed and recorded for youtube for promotion of your stages, that way more people will see them and download them. The other function is so that others reading the thread can browse through potential candidates for their own competitive game play with new stage options other than what Nintendo has already provided them.
- This is not a debate thread.
- When posting stage IDs, unless you are actually unable to, please post a screenshot or a video clip of the stage functionality, or some gameplay.
- Try to describe your stage to the best of your ability within your comment, as well as its functions and micro-strategies that your stage provides.
- If you want to post multiple stages, please edit your previous comments with an update instead of making a whole new comment (to stay organized).
- If your comment isn't to showcase and submit your stage, please make the comment relevant to the thread itself or to stages posted on the thread.
- Copious amounts of stage hazards or hazards that disrupt normal game play drastically and/or regularly are disqualified.
- Stages with walk-offs, or that have ledges too close to blast zones are disqualified.
- Final Destination style Builds are accepted, but will likely be overlooked.
- Even if your effort resulted in bad aesthetics, at least attempt to make your stage look like you tried (it doesn't have to be fine art).
- Tall walls that enable infinite pressure or sections to the stage that inherently favor stalling for specific character types are disqualified.
- Ice and Lava are okay, just don't base the entire stage around it. The entire stage shouldn't be a stage hazard.
- All portions of the stage must be able to be reached by all characters in the cast. Stages that inherently disadvantage specific characters are disqualified.
The Competitive Stage Hub
This is a thread that is dedicated to finding well made, aesthetic and also competitively viable custom stage builds made by the community. There will be an explanation to rules and qualifications. If anyone has any appropriate suggestions to improve this thread, feel free to include it in comments and I will look over them for use of application to the thread. I plan to gather together your competitive stage uploads for future customs tournaments (both with and without spirits) that will be held in the Tournaments thread section in the future. Those tournaments (and your stages used in them) will both be streamed and recorded for youtube for promotion of your stages, that way more people will see them and download them. The other function is so that others reading the thread can browse through potential candidates for their own competitive game play with new stage options other than what Nintendo has already provided them.
Rules
- This is not a debate thread.
- When posting stage IDs, unless you are actually unable to, please post a screenshot or a video clip of the stage functionality, or some gameplay.
- Try to describe your stage to the best of your ability within your comment, as well as its functions and micro-strategies that your stage provides.
- If you want to post multiple stages, please edit your previous comments with an update instead of making a whole new comment (to stay organized).
- If your comment isn't to showcase and submit your stage, please make the comment relevant to the thread itself or to stages posted on the thread.
Guidelines For Acceptable Stages
- Copious amounts of stage hazards or hazards that disrupt normal game play drastically and/or regularly are disqualified.
- Stages with walk-offs, or that have ledges too close to blast zones are disqualified.
- Final Destination style Builds are accepted, but will likely be overlooked.
- Even if your effort resulted in bad aesthetics, at least attempt to make your stage look like you tried (it doesn't have to be fine art).
- Tall walls that enable infinite pressure or sections to the stage that inherently favor stalling for specific character types are disqualified.
- Ice and Lava are okay, just don't base the entire stage around it. The entire stage shouldn't be a stage hazard.
- All portions of the stage must be able to be reached by all characters in the cast. Stages that inherently disadvantage specific characters are disqualified.
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