- Mar 20, 2018
The problem with his kill choices is exactly what they are though. Smash attacks and Wild Gunman.Duck Hunt got a lot of his KO power issues addressed in Ultimate (namely his multi-hit moves like up air and their smash attacks linking much better in comparison to SSB4). Their throws are decent for stage control and early percent combos (like in SSB4), and their already good special moves got buffed: Wild Gunman has overall better damage and knockback; Duck Jump can now be canceled into any move; Clay Shooting now expel damaging debris when destroyed; most importantly, you can now hit Trick Shot in the air, with it's knockback being increased. I almost forgot to mention that their forward air is now a disjoint (not sure if it applies to all of their aerials, but good buff nevertheless).
Duck Hunt seems like a big sleeper pick in this game imo.
His smashes are okay but they aren't something you'll be using as much as possible with DH, mostly because he likes to play the range game and control space on the stage, his smash attacks just don't really help with that a whole lot. They have basic range and their kill potential isn't even scary.
Wild Gunman has phenomenal knockback now, definitely, but the issue is... it's Wild Gunman. Super easy to avoid and punish.
If one of DH's aerials or tilts even had good kill power, I'd say he'd be mid tier, but he just racks up damage and has trouble finishing his opponent off.
I'll try to get some more matches in with him and figure out more stuff, but right now I'm neither impressed or disappointed with the duo.