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In Melee on Falco at I think it was 59% I did Falcon punch and got hit by his down air at the same time, CCed it to a full run and a chasing Falcon punch. Two hit combo.Falcon punch to falcon punch combo. Has this been recorded in any smash as a team combo (not two punches colliding)?
Exactly what effect were you trying to achieve? Most modern fighters have a guard break meter, so it's basically the same as smash anyway.Not sure if anyone cares, but I was messing around with shield codes to see if I could mimick blocking from traditional fighting games just for kicks and out of boredom.
The one two PAUNCH?Wow, I couldn't think of any way to get off a one-man Double Paunch. Congrats.
What do we call this feat of ****?
I love this. So classy, so awesome. The music makes it feel so smooth.
It starts 8 lines from the bottom in Bundle 1 and goes until the second to last line. Idk why you want to get rid of itAnyone know how would I take AutoSweetspot out of Kupos Codeset??
And is it just me or did the L Cancel get faster? I mean I can do aerials into like immediate smashes
Kinda Imba..
Edit: NM I Got the L cancel part but still need to get autosweetspot out of that merger code
There have been several so far actually. I have one xDIts is the first in what we hope will be many combo (yes, lulz) videos for this new game!![]()
Thanks! It sucks how I can only play with them once in a while now that I am at college. I think I'll be playing with them the weekend of your tourney.You made me cream my jeans, buy me more.
Your Falcon is so sexy. I think its needs its own video.
I have weekends off from work (except for army weekends) so there is nothing to say that we cant get together once a month with more guys in the area to do Brawl+ fests.Thanks! It sucks how I can only play with them once in a while now that I am at college. I think I'll be playing with them the weekend of your tourney.
That sounds like a plan. I wish you werent 3 hours from my house but ehh. itll be worth it! I have some family closer to you anywayI have weekends off from work (except for army weekends) so there is nothing to say that we cant get together once a month with more guys in the area to do Brawl+ fests.
Where at? Maybe (if its ok with them) we could meet up there. If its closer to you.That sounds like a plan. I wish you werent 3 hours from my house but ehh. itll be worth it! I have some family closer to you anyway
not the CSS. not using the CSS, and i got a freeze.I had a similar issue. When I was testing the throws with the speed increase, it crashed after I exited Training Mode while I was Sheik. Don't know if it had something to do with the custom CSS screen or if it was just an "after a while" thing and it was a coincidence that it froze while exiting.
The fact that this uses the same music as the bombsoldier (melee) combo video makes it all the more ****/LOL.
Then you can visit me. Yea!Maybe I should do my clinical rotations somewhere in New Jersey. I have relatives living in Atlantic City.
It'll be about 2 years before I get to do that. I've just started Med School!Then you can visit me. Yea!
Gonna have some time to test probably tonight or tomorrow (if I can get internet at the hotel).
So Kupo if you want to pm me some codes I can work with them over the next few days. Just PM me codes as you need them tested.
Check out this thread: http://z13.invisionfree.com/BrawlPLUS_Brigade/index.php?showtopic=60Since, according to Almas, we have character specific grav mods forthcoming, I think it is important that we consider exactly how and to what degree we will use character specifc mods to achieve character balance.
To avoid a slippery slope situation (eg. Jigglypuff could use a projectile....why don't we give her one) we have to define hard limits of how much is too much. For example, I recall a post where it was suggested that Samus would be much better off with a SH value lower than 0.7. The thing is, however, that Samus naturally has a very high shorthop, if we change every character's shorthop to a value we find 'most useful' that will lead to homogenization. Another issue of contention is Link's recovery, that is, given the choice, how much better/good will we make it? The trick is to make it better, but not good. Link does not have a good recovery, and his recovery should not become good, just because we have the power to change things (sorry, Link mains). The problem is, if we start start making everybody's shorthop and recovery optimal, we will have to homogenize other character attributes (speed, priority, range, etc.) to maintain character balance, in a worst case senario, essentially giving all characters the same capabilities and abilities.
The key, in my opinion, is to change only things that are universally considered horrible, like Link's recovery, and not things that 'could be better' (like, from the point of view of a Marth main like myself, the size of the tip of Marth's sword). Setting hard, arbitrary limits could also help, for example, no characters SH can deviate more than .15 from the standard of the rest of the cast, etc.
tl;dr: If we're not very conservative and carefull in character alterations/balance, some serious **** could hit the fan, cause once you change something, it's a lot harder to change it back
Lol really? CoolThe fact that this uses the same music as the bombsoldier (melee) combo video makes it all the more ****/LOL.
Idk I think its fineKupo, doesn't 50% hitlag destroy Zamus? I thought that was the reason why we were using 60%.
Yeah, your new codes froze when I killed the computer when it was shiek.Yea its not the CSS codes and it only happens after you transform to sheik. Also, does anyone think the DD code a bit weird? Some characters' DD does improve at all like sheik and samus. Samus has a weird stutter step thingy..
Global Gravity Modifier v0.1 [Almas, 6 lines]
0400183C XXXXXXXX
C281CAD0 00000004
2C080000 41820014
8008F5A0 3C808000
C004183C EC200072
4E800020 00000000
Up B Modifier v0.1 [Almas, 6 lines]
0400183C XXXXXXXX
C281CAD0 00000006
2C080000 41820024
2C09FFFF 4082001C
8008F5A0 2C000002
40820010 3C808000
C004183C EC200072
4E800020 00000000