nobody responded to my post on brawl+ forums, so ill cp it over here.
can we have a hack that makes taunts do things like unstale/strengthen moves?
It's possible, sure... but kinda pointless. We're already going to be using the stale moves code, and just due to the way a match works, I'd rather not give players a free chance to boost their stats just because they killed their opponent and they're in the middle of respawning. It's pointless, overly complicated, and would just throw another wrench into the balance of the game.
What will these do and why will we need them?
-Port priority
-Auto fire jabs
-Friction MOD (I get this one, just why?)
Currently, port priority (the lower numbered port has the highest priority) determines some things such as who gets a grab when they both happen on the same frame, and it also plays into stuff like bowser's suicide throw on the last stock (sometimes it ties and sometimes bowser wins based on port priority), and other things like what character gets resistance to explosions if they're both hit by one (snake is notorious for this).
Auto-fire jabs is a stupid fix that I don't think we should bother with. It basically just stops you from being able to hold down the A button to perform rapid jabs. Like I said, unneeded.
The friction mod is for stopping characters from sliding all over the place, which may soon be very important with the running momentum from a jump (RMJ) code we'll be getting.
PikminEater said:
This is an incredibly interesting project. After watching the vids, I am considering modding my Wii just so I can try this out.
But I was wondering, will there be any code that can help out the Tethers?
We're doing individual character balancing, so if a tether character is deemed in need of repair, we'll do something to help them out.