Before I start I would like to make an apparently much needed clarification of my post. This is not a post for people to compare Melee to Brawl in the regards of it's superiority, of vice versa, but merely a post to compare the aspects of the game play, as Scar so clearly put it that make them competitive.
I have played melee for close to a year now, and once I played the original smash bros I liked the game a lot. It was a great game and it was an awesome concept. Once playing melee I was instantly addicted due to it's fast paced fights, character control, and the "new characters". Fast paced intense battles are what most avid melee players consider fun. The ability to do combos that make your opponent practically a rag doll bendable to your will is what made the game so appealing, and takes much skill and timing to pull off. Control of the character you played in melee was something that made the game what it was, and with the techniques/glitch abuse, it made the game even more appealing to serious players. Melee had plenty of downfalls, sure, but it was the game that kept nintendo alive. More copies of melee were sold then gamecubes.(made up statistic)
When Brawl was released I was the first one to get my copy at the GameStop I went to. I had built the game up so much, to myself and to my friends. I anticipated it's release for close to 7 months. I rushed home put it in my newly purchased Wii (bought mainly FOR brawl) and started to play. Instantly I was disappointed. All the aspects that made me fall in love with Melee were gone, and noticing this within 5 minutes of playing the game I just wanted to shut my Wii off and go to bed. I didn't because like many people have said the game is a party game, and I had a few friends over. Now I'm not saying the game isn't fun, after more playing it's plenty of that. What I'm saying is it's not what I was expecting, and I'm sure a lot of people had my hopes that were dashed when the game was released.
For me it's a toss up, Brawl is fun and light hearted with a small dose of competition. While melee is intense, satisfying, and oozes with competitiveness. Each game has great aspects to it, Brawl obviously having more game content put together with online play has more to offer, but mainly to the casual player. Melee with it's fun, and more often than not, if you don't use the techs (wavedashing/l-canceling), epic battles is a game that in my opinion will never die.
Not sure if many of you smashers play Counter-Strike. But Brawl is to Melee, as Source is to 1.6. To a tee. Which is saddens me because both games I put so much stock in to only to be disappointed to how noob friendly they were made.
This has been my personal account of game experience regarding the two games. Now I will leave the thread for people who know more of what they're talking about to shed some light on this. I hope this thread retains a mature tone, with a serious discussion forming on it. Thats the entire reason I made the thread.
Also I hope with all thats in me someone figures out how to use tripping to their advantage. Because that's seriously the most random allbeit frustrating part of brawl. Not the characters ridiculous resistance to gravity or there inability to persue their prey effectively. But the tripping... I mean.. Really? Come on.
My closing statement, Brawl is like one of those old Kay Jewelery commercials, a silhouette, of it's former self, with some pretty jewelery to make it appear prettier.
P.S. Atleast in Brawl Kirby is a lot more useful.
Yours,
Nii
I have played melee for close to a year now, and once I played the original smash bros I liked the game a lot. It was a great game and it was an awesome concept. Once playing melee I was instantly addicted due to it's fast paced fights, character control, and the "new characters". Fast paced intense battles are what most avid melee players consider fun. The ability to do combos that make your opponent practically a rag doll bendable to your will is what made the game so appealing, and takes much skill and timing to pull off. Control of the character you played in melee was something that made the game what it was, and with the techniques/glitch abuse, it made the game even more appealing to serious players. Melee had plenty of downfalls, sure, but it was the game that kept nintendo alive. More copies of melee were sold then gamecubes.(made up statistic)
When Brawl was released I was the first one to get my copy at the GameStop I went to. I had built the game up so much, to myself and to my friends. I anticipated it's release for close to 7 months. I rushed home put it in my newly purchased Wii (bought mainly FOR brawl) and started to play. Instantly I was disappointed. All the aspects that made me fall in love with Melee were gone, and noticing this within 5 minutes of playing the game I just wanted to shut my Wii off and go to bed. I didn't because like many people have said the game is a party game, and I had a few friends over. Now I'm not saying the game isn't fun, after more playing it's plenty of that. What I'm saying is it's not what I was expecting, and I'm sure a lot of people had my hopes that were dashed when the game was released.
For me it's a toss up, Brawl is fun and light hearted with a small dose of competition. While melee is intense, satisfying, and oozes with competitiveness. Each game has great aspects to it, Brawl obviously having more game content put together with online play has more to offer, but mainly to the casual player. Melee with it's fun, and more often than not, if you don't use the techs (wavedashing/l-canceling), epic battles is a game that in my opinion will never die.
Not sure if many of you smashers play Counter-Strike. But Brawl is to Melee, as Source is to 1.6. To a tee. Which is saddens me because both games I put so much stock in to only to be disappointed to how noob friendly they were made.
This has been my personal account of game experience regarding the two games. Now I will leave the thread for people who know more of what they're talking about to shed some light on this. I hope this thread retains a mature tone, with a serious discussion forming on it. Thats the entire reason I made the thread.
Also I hope with all thats in me someone figures out how to use tripping to their advantage. Because that's seriously the most random allbeit frustrating part of brawl. Not the characters ridiculous resistance to gravity or there inability to persue their prey effectively. But the tripping... I mean.. Really? Come on.
My closing statement, Brawl is like one of those old Kay Jewelery commercials, a silhouette, of it's former self, with some pretty jewelery to make it appear prettier.
P.S. Atleast in Brawl Kirby is a lot more useful.
Yours,
Nii